And now, for something completely different.
I played a fun little game by the name of Wine & Roses. The whole thing was tossed together in RPGMaker VX Ace... And I have to say, it was one of the most enjoyable experiences I've had in recent memory, as far as RPG titles go. Even including big name releases.
And all of this was condensed within less than 4 hours of gameplay.
The premise of the game is simple: A team of three exorcists embarks upon a job to rid a mansion of it's unwelcome inhabitants, both demons and angels alike. In this, they are accompanied by the former master of the mansion, Lord Francisco, a man who has been cursed to live as an undead skeleton.
From there, you quickly notice one thing: The game isn't very story centric. In fact, I'd say that the biggest focus of the game is on it's
very well crafted combat scenes. Each battle will challenge you, making you think of clever ways to dispose of your opponents. There's usually several strategies that will work for any given battle, but figuring out your own strategy is just part of the fun. This is helped by the fact that every party member possesses a fully customizable 'equipment' set that will attribute to them new skills and special effects. This can be changed at will, and figuring out what items to use is just part of the fun, as there's a good variety of them and the game likes to keep you on your toes.
To help matters, each battle is personally commented on by Lord Francisco himself. During each of the battle's turns (to a certain point) the skeletal lord will give comments on the enemy you're facing, sometimes those comments are helpful, sometimes they're funny, and they can even be sad.
Each time you defeat an encounter, you'll usually receive a piece of equipment/skill of some sort. Equipment pieces come together with a bit of background information being told by one of your party members, adding to the game's simplistic but well crafted story... While skills come with a famous quote, as told by Lord Francisco himself. Most of these quotes come from popular literature like Bram Stoker or Stephen King, and this adds quite a bit to the game's atmosphere.
The mansion is divided in five distinct areas, each with their own theme and set of challenges. Even the simplest battles will take quite a bit of thought to get past, and some bosses can be real puzzlers when it comes to figuring out an apt strategy. This all culminates in an encounter with a
very important character to the storyline, and an epic as hell battle to go along with it.
Another point to the game's credit is the soundtrack. While it actually has a very small library of songs, each of them is fitting and well picked, adding plenty to the game's specific style... The final boss theme especially shined in that respect.
Wine & Roses is a game that deserves attention, and is short enough to be beaten in one sitting. I'd suggest it to pretty much anyone who enjoys thinking or likes a good challenge. It'll keep you occupied for a good few hours.
Get the game
here and the required files to run it
here.
And yes, I do realize that this post is more of a review than anything else, but I felt like it, bite me.