Chamorus the Cat
Super-Earth
- Joined
- Nov 1, 2010
I'm creating a dark-fantasy setting homebrew campaign world type thing. Okay, actually, I'm writing my own RPG. I want some help with gods and goddesses and wanted to see what people could come up with. Aspects I like will be posted here and I'll get the ball rolling by posting one of my gods.
The Lands of the Realm
- Vathas
Avatar:
During the waxing/waning cycles of the moon, Vathas appears as an athletic man with eight arms standing battle-ready with a dagger in each hand. A shapely woman has her legs wrapped around his waist, almost as if acting as the warrior's armor.
During the full moon, Vathas appears as a woman, full with child; a male child rests in her belly. A red moon will often indicate harvest times are near and the birth of Vathas' child. Children born on these nights are often given to assassin temples.
During an eclipse, however, Vathas is said to become a monster of both sexes; blood and bile drip from Vathas' slavering mouth as she goes about her bloody work collecting souls. Over the following eight nights, each temple will sacrifice an individual at high-moon, in order to appease the dark goddess.
Purview:
Vathas is the god and goddess of the dark side of human nature. Thus, his purview is the bodily fluids of humans: blood, sweat, tears, spit, cum and so on.
Followers:
assassins, bloodletters, doctors, athletes, spurned lovers, whores, and hermaphrodites.
The Lands of the Realm
The Broken Isles: Islands that dot the the ocean. The mainland kingdoms leave the isles alone, seeing as how it's hard to govern such peoples. These can be tribal colonies.
- Nive, slave city; think Egypt surrounded by water
- Castle in the Mist; once, a mainlander tried to civilize this island. No one goes into the main keep that was swallowed by the vegetation, but hard survivors still remain in the area.
- Falosi, tribal warground; where the various sea-faring tribes with gather for council and, in order to save their minimal supplies, where tiny wars are raged
- Hekame (undecided)
- Nkaluk (undecided)
Sandsea: The Western continent where sand is as common as water in the sea, hence Sandsea.
- Malvek, the ruling capitol of Sandsea; where the councils reside
- V'shlar, the Crown of Sandsea; where the nobility reside
- Urma, believe themselves to be the true rulers of Sandsea
- Orma, who also believe themselves to be the true rulers of Sandsea
- Mujagen, City of Thieves
- Qarm, City of Splendor
Steppes of Jogun: Located on the Eastern continent, this area is inhabited by some of the hardiest folk in the land. The barbarians here are well known for their battle prowess.
- Lasthold, fortress capital of Jogun; king and council reside here; beyond Lasthold are the Wastes, where little grows
- Tamehound, a way-point between Lasthold and Ulharand, where folk come to trade
- Ulharand, the land and holdings of the family that has taken an oath to repel the Jogunites who would break their own oaths and leave the Steppes