B
Broomhandle45
Guest
Now then, since I have a fancy badge now..I figured I'd start the ball rolling properly with some concepts I have for World Forge (Which is probably going to be the name of the forum for all the worlds, as suggested by BWA)
Now the problem that would arise is no uniform display of information and the like, and I am here (with the assistance of BMR) to remedy that with a few things I have thought up, and if everyone is happy with it, we can canonize it, as it were.
Now, before people go and read this, I want to point out something.
This is not intended to restrict your world, idea, or ANYTHING of the sort. This is meant as a guide for the rest of us to appropriately understand the basis of your world, these levels are the basic vagueness that people can latch to and at least have a bit of an understanding before diving into any world. Worlds will change, and sometimes these tech levels will not cover every base, even so, the closest one will suffice. There is no limit to what your world can be, what it has, or what it has the potential of. But for the rest of us, try to narrow your vision down JUST a little so we can get some manner of explanation on it.
If it is not listed here, the rest is basically for YOU to tell us about your world, what's the society like if it's relevant, what is the culture like? Is the planet full of water? A desert? You Don't have to paint an incredibly detailed picture if you don't want to., just give us something to work with and a more explained environment is more rpable.
World Building Template version .01
Name- Obvious, I hope.
Tech Level-
If anyone is familiar with GURPS or anything from that matter, it's a similar method, only somewhat twisted and screwed for better interpretation for just about any world imaginable, with examples of our own world thrown in for reference of where you want your world to be. Now I want to note that this is Not a force of environment. It is merely a way for players to understand where your world will be in the technological scheme of things,and again! I give these examples only as a way for you to figure out where your world's technological level is, not what it HAS to have, merely the level it can have. You don't, for example, have to have guns in a world wiht a tech level of four, BUT. If say another person that comes from a planet with a T4 item, it is usable. This means that they have the POTENTIAL to have that item that your character has, but they have not done it for any number of reasons.
The tech levels are 1 to 5:
1 is roughly the time of primal tribes and basic understandings of wood and perhaps stone, or any crude material.
2 is the beginning of advanced metalworking and the realization of true civilizations, examples are the roman empire, ancient Egypt..so on and so forth.
3 is the imperialist age, the time when technology and warfare can skyrocket (but not always, depending on the planet) naval technology becomes vastly improved, firearms may be developed or melee weapons would gain an immense edge in some shape or form or another. Think of roughly the 1200 to 1800s in our history.
4 is the age of technology, electronics may start to develop, war machines will become more common, tanks..crude bipedal mecha, basically at this point, the start of more complex technologies start to take place, this is roughly the time of the 1940's and up to about the 1980's in our world.
5 is the age of greater technology, weapons development is likely at a peak here from contemporary technology, electronics start to shrink in incredible ways, information networks may start and spread out across the world, it is here where the technology of the future is costly, expensive and a pipe dream at best. Fits around the time of the 90's probably up to what we know now, and maybe much farther.
6 is the age of science, inter-planetary exploration and amazing technology can be common place. This is generally the realm of sci-fi, which means a sense of technology that can be something theoretical, but very very technological.
Preternatural Level-
Basically, the unnatrual, while still finite. PN Level is basically what the world has as far as a magical, spiritual or otherwise. For example, Dragonball Z would probably have a heavy preternatural level, as would any generic fantasy setting like Warcraft, etc.
The PN levels are 1 to 4:
1 is a primal, but difficult level of magic, ki or otherwise. The level is low, but exceptional people can utilize it, but the effects would not be entirely incredible.
2 is a mildly understood level, a good example would likely be alchemy. There is some basic grasp of how magic or ki can work, but the many dangerous and forbidden elements can be merely thought of as a powerful level of their art without knowing the proper consequence. It is likely here that basic schools or education centers are formed.
3 is a better grasp of the energies around them, culminating in experienced levels of usage and control and a intellectual understanding of light and dark sides.
4 is not exactly a complete understanding, but it is as far as an understanding that the race/people/species can gather.
Now the problem that would arise is no uniform display of information and the like, and I am here (with the assistance of BMR) to remedy that with a few things I have thought up, and if everyone is happy with it, we can canonize it, as it were.
Now, before people go and read this, I want to point out something.
This is not intended to restrict your world, idea, or ANYTHING of the sort. This is meant as a guide for the rest of us to appropriately understand the basis of your world, these levels are the basic vagueness that people can latch to and at least have a bit of an understanding before diving into any world. Worlds will change, and sometimes these tech levels will not cover every base, even so, the closest one will suffice. There is no limit to what your world can be, what it has, or what it has the potential of. But for the rest of us, try to narrow your vision down JUST a little so we can get some manner of explanation on it.
If it is not listed here, the rest is basically for YOU to tell us about your world, what's the society like if it's relevant, what is the culture like? Is the planet full of water? A desert? You Don't have to paint an incredibly detailed picture if you don't want to., just give us something to work with and a more explained environment is more rpable.
World Building Template version .01
Name- Obvious, I hope.
Tech Level-
If anyone is familiar with GURPS or anything from that matter, it's a similar method, only somewhat twisted and screwed for better interpretation for just about any world imaginable, with examples of our own world thrown in for reference of where you want your world to be. Now I want to note that this is Not a force of environment. It is merely a way for players to understand where your world will be in the technological scheme of things,and again! I give these examples only as a way for you to figure out where your world's technological level is, not what it HAS to have, merely the level it can have. You don't, for example, have to have guns in a world wiht a tech level of four, BUT. If say another person that comes from a planet with a T4 item, it is usable. This means that they have the POTENTIAL to have that item that your character has, but they have not done it for any number of reasons.
The tech levels are 1 to 5:
1 is roughly the time of primal tribes and basic understandings of wood and perhaps stone, or any crude material.
2 is the beginning of advanced metalworking and the realization of true civilizations, examples are the roman empire, ancient Egypt..so on and so forth.
3 is the imperialist age, the time when technology and warfare can skyrocket (but not always, depending on the planet) naval technology becomes vastly improved, firearms may be developed or melee weapons would gain an immense edge in some shape or form or another. Think of roughly the 1200 to 1800s in our history.
4 is the age of technology, electronics may start to develop, war machines will become more common, tanks..crude bipedal mecha, basically at this point, the start of more complex technologies start to take place, this is roughly the time of the 1940's and up to about the 1980's in our world.
5 is the age of greater technology, weapons development is likely at a peak here from contemporary technology, electronics start to shrink in incredible ways, information networks may start and spread out across the world, it is here where the technology of the future is costly, expensive and a pipe dream at best. Fits around the time of the 90's probably up to what we know now, and maybe much farther.
6 is the age of science, inter-planetary exploration and amazing technology can be common place. This is generally the realm of sci-fi, which means a sense of technology that can be something theoretical, but very very technological.
Preternatural Level-
Basically, the unnatrual, while still finite. PN Level is basically what the world has as far as a magical, spiritual or otherwise. For example, Dragonball Z would probably have a heavy preternatural level, as would any generic fantasy setting like Warcraft, etc.
The PN levels are 1 to 4:
1 is a primal, but difficult level of magic, ki or otherwise. The level is low, but exceptional people can utilize it, but the effects would not be entirely incredible.
2 is a mildly understood level, a good example would likely be alchemy. There is some basic grasp of how magic or ki can work, but the many dangerous and forbidden elements can be merely thought of as a powerful level of their art without knowing the proper consequence. It is likely here that basic schools or education centers are formed.
3 is a better grasp of the energies around them, culminating in experienced levels of usage and control and a intellectual understanding of light and dark sides.
4 is not exactly a complete understanding, but it is as far as an understanding that the race/people/species can gather.