Esthar Military and Scientific Database
The Lunar Cry recorded a mere 100 years ago showed electromagnetic ratings that rocketed off of the charts. Now looking at the map we have found two crucial locations where the energy collects en mas- producing an immeasurable amount of energy. We sent a crew of archeologists, engineers and technicians to check each location. In one location, we found nothing. Following to the second area we lost contact with our crew. Upon investigation we have determined the entire crew has disappeared completely. The cause of the massive disappearance is unknown to us.
Galbadian Military Report
Shortly after the Sorceress events 100 years ago we have determined that removal of all Guardian Forces is mandatory and essential to the lives of our people. We signed an agreement document with Balamb Garden and Trabia Garden. In the process of removal we stored each Guardian Force for a cool down time. During this time we gave them to inebriated hosts so they would not hunger for memories and become overwhelmed by their need to feed once the obtained an eligible host. When the time comes, we give a Guardian Force to our highest ranking officers, or those who may need one. Galbadia does not have all of the Guardian Forces, though we tried to get them all. Balamb insisted having all of the Guardian Forces in one location would be dangerous. Should a reckless soldier get their hands on all of them, well, the problems are considered numerous.
Disheveled Notebook: Found Halfway between Tears Point and the Sorceress Memorial
We found something- something huge. It's giving everyone the creeps, especially those more prominent in the area of magic. I don't know what it is... but taking it back to Esthar is a bad idea. I can feel it.
We've been here for a few days and the food has gone bad. The only thing that could've caused it to happen so fast would be a Malboro- but none have been in the area. In fact, we haven't seen any monsters at all for days!
I can't let anyone touch it. Every one wants it for themselves- but I must have it!
The rest of the Journal is illegible or torn to pieces. It looks like blood is splattered onto all of the pages.
Balamb Garden Archives: Trabia
The document is dated back almost 90 years.
Without enough funding to pick themselves up, we retrieved the Trabia Garden from Fishermans Horizon. We're not completely sure how they got there but we assume a merchant came to their Garden. Many of the students stayed behind to help a small group of people.
Now, Balamb and Trabia share the same Garden: Velidant. We've grown in size and in number. We do offer different classes depending on which "Path" each student wishes to take. In the end, Balamb and Trabia are one and the same. Our ideals sometimes clash but it would never be enough to drive a wedge between out people.
The Lunar Cry recorded a mere 100 years ago showed electromagnetic ratings that rocketed off of the charts. Now looking at the map we have found two crucial locations where the energy collects en mas- producing an immeasurable amount of energy. We sent a crew of archeologists, engineers and technicians to check each location. In one location, we found nothing. Following to the second area we lost contact with our crew. Upon investigation we have determined the entire crew has disappeared completely. The cause of the massive disappearance is unknown to us.
Galbadian Military Report
Shortly after the Sorceress events 100 years ago we have determined that removal of all Guardian Forces is mandatory and essential to the lives of our people. We signed an agreement document with Balamb Garden and Trabia Garden. In the process of removal we stored each Guardian Force for a cool down time. During this time we gave them to inebriated hosts so they would not hunger for memories and become overwhelmed by their need to feed once the obtained an eligible host. When the time comes, we give a Guardian Force to our highest ranking officers, or those who may need one. Galbadia does not have all of the Guardian Forces, though we tried to get them all. Balamb insisted having all of the Guardian Forces in one location would be dangerous. Should a reckless soldier get their hands on all of them, well, the problems are considered numerous.
Disheveled Notebook: Found Halfway between Tears Point and the Sorceress Memorial
We found something- something huge. It's giving everyone the creeps, especially those more prominent in the area of magic. I don't know what it is... but taking it back to Esthar is a bad idea. I can feel it.
We've been here for a few days and the food has gone bad. The only thing that could've caused it to happen so fast would be a Malboro- but none have been in the area. In fact, we haven't seen any monsters at all for days!
I can't let anyone touch it. Every one wants it for themselves- but I must have it!
The rest of the Journal is illegible or torn to pieces. It looks like blood is splattered onto all of the pages.
Balamb Garden Archives: Trabia
The document is dated back almost 90 years.
Without enough funding to pick themselves up, we retrieved the Trabia Garden from Fishermans Horizon. We're not completely sure how they got there but we assume a merchant came to their Garden. Many of the students stayed behind to help a small group of people.
Now, Balamb and Trabia share the same Garden: Velidant. We've grown in size and in number. We do offer different classes depending on which "Path" each student wishes to take. In the end, Balamb and Trabia are one and the same. Our ideals sometimes clash but it would never be enough to drive a wedge between out people.
Nations
Esthar: Their technology has advanced greatly. Their military has grown considerably but their melee forces still cannot compete with Galbadia. Technology and Airships are their strongest points when it comes to warfare. If in a war, Esthar would still surely win. Esthar still has it's barrier up. Getting into or out of Esthar is near impossible.
Galbadia: Galbadia has taken the largest cut of the GFs when they were confiscated from out heroes. Their military forces have advanced dramatically and they could be considered, still to this day, the most powerful nation when it comes to war and politics. Galbadia has also reached into research on "Mutant Humans"- humans that have been mutated with monster DNA. They have begun to mutate humans artificially. These creations are not nearly as strong as though bred in the wild.
Velidant Union: Shortly after Ultimecia's downfall, Balamb and Trabia agreed to officially and politically join forces. They are still separated by water and land but they share the same values and goals. Their schooling systems have integrated into one. Students may choose whether to travel on the Balamb Garden or remain stationary in the snowy lands of Trabia.
Acarien Covenant: This is a Religious Faction located in Fisherman's Horizon. Their base is supposed to be a "secret". Many high ranking individuals around the world are a part of the Cult, which helps them maneuver around the world when they do not want to be seen. Their current goal is to worship their newly obtained idol and to bestow upon it as many powerful gifts as possible. GFs are their preferable sacrifices.
Esthar: Their technology has advanced greatly. Their military has grown considerably but their melee forces still cannot compete with Galbadia. Technology and Airships are their strongest points when it comes to warfare. If in a war, Esthar would still surely win. Esthar still has it's barrier up. Getting into or out of Esthar is near impossible.
Galbadia: Galbadia has taken the largest cut of the GFs when they were confiscated from out heroes. Their military forces have advanced dramatically and they could be considered, still to this day, the most powerful nation when it comes to war and politics. Galbadia has also reached into research on "Mutant Humans"- humans that have been mutated with monster DNA. They have begun to mutate humans artificially. These creations are not nearly as strong as though bred in the wild.
Velidant Union: Shortly after Ultimecia's downfall, Balamb and Trabia agreed to officially and politically join forces. They are still separated by water and land but they share the same values and goals. Their schooling systems have integrated into one. Students may choose whether to travel on the Balamb Garden or remain stationary in the snowy lands of Trabia.
Acarien Covenant: This is a Religious Faction located in Fisherman's Horizon. Their base is supposed to be a "secret". Many high ranking individuals around the world are a part of the Cult, which helps them maneuver around the world when they do not want to be seen. Their current goal is to worship their newly obtained idol and to bestow upon it as many powerful gifts as possible. GFs are their preferable sacrifices.
Mutant Humans
"Mutant Humans"- humans that have been mutated with monster DNA. Humans that are mutated in the wild are the strongest. Humans that are mutated in captivity or by artificial means are much weaker- but their strengths still surpass that of a normal human being.
Natural Mutant Humans cannot use magic or GFs.
Artificially Mutated Humans can use basic forms of magic, but they still cannot use GFs.
"Mutant Humans"- humans that have been mutated with monster DNA. Humans that are mutated in the wild are the strongest. Humans that are mutated in captivity or by artificial means are much weaker- but their strengths still surpass that of a normal human being.
Natural Mutant Humans cannot use magic or GFs.
Artificially Mutated Humans can use basic forms of magic, but they still cannot use GFs.
[G]uardian [F]orces
GFs have been outlawed and separated. Each Nation has a few locked away- although a few of our heroes managed to keep one or two from being taken.
GFs have been outlawed and separated. Each Nation has a few locked away- although a few of our heroes managed to keep one or two from being taken.
Quezacotl: Lockdown (Balamb)
Shiva: Junctioned
Ifrit: Specialized Lock-Down (Galbadia Military)
Siren: Lockdown (Galbadia Garden)
Brothers: Lockdown (Trabia Garden)
Diablos: Lockdown (Esthar)
Carbuncle: Unknown
Leviathan: Unknown
Pandemona: Lockdown
Cerberus: Lockdown (Galbadia Military)
Alexander: Lockdown
Doomtrain: Lockdown
Bahamut: Unknown
Cactuar: Lockdown
Tonberry: Lockdown (Shumi Village)
Eden: Cult Treasure (Fisherman's Horizon) Un-Junctionable
Odin: Dead, or so we think.
Gilgamesh: Unknown
Phoenix: For now there is only 1 Phoenix in the Role Play. Phoenix Pinions currently cannot be found.
Moomba: For now, you can only gain a Moomba summon by befriending a pack. They will then craft you a "Friendship" Item. Moombas cannot be interacted with at this time.
Mog: Mog travels around the world. Mog is currently not a legitimate summon but it can be interacted with.
Name:
Age:
Gender:
Nation:
Weapon:
Magic:
GF
Position:
Appearance:
Limit Break
Personality:
Background:
Galbadians
Name: Evelyn Swane
Age: 23
Gender: Female
Nation: Galbadia
Weapon: Hand-to-Hand / Military Issued Weapons [machine gun/sword/ect]
Magic: Fira
GF
Position: General
Appearance: Evelyn stands at 5'7" with an hourglass frame with a tiny waist. Her body is toned with a D cup and hips the same width as her shoulders. Her hair is mid-back and pitch black. Her eyes are a medium blue laced with heavy, black eyelashes. She is fairly pale. Her attire generally consists of latex, spandex or leather.
Limit Break
Personality: Generally a blunt and harsh character, but she does know when it is time to be kind and supportive. She is not a motherly type, but she can be seen as a dominant Martyr. She doesn't take crap from anyone and is well known for knocking down those who oppose her, or just decide to piss her off.
Background: Eve grew up with very harsh circumstances. Her father left her mother when she was only a few years old and never kept contact. After that, it wasn't long before her mother overdosed on drugs. Eve learned very early on what it meant to be an adult. She feels she lost her childhood too early, but chooses not to dwell on it. She entered a Galbadian military school and blew her way up through the ranks. Now, she is a High Ranking General of Galbadia. She prefers to train her personal units herself, being very picky about what they do or do not know. Eve originally had Ifrit junctioned but, against her will, had him removed. Shiva was put in as a replacement. She doesn't know why Galbadia decided to do this and remembers nothing about the process except the pain. Eve experiences terrible migraines daily and takes medication for it.
Name: Evan Suuchi
Age: 25
Gender: Female
Nation: Galbadia
Weapon: Claws, Teeth, Tail
Magic: x
GF
Position: Major General
Appearance: Evan *Warning: Nudity Her eyes are bright yellow and the whites turn black when she feeds. Her hair is long, thick and a red-brown. She stands at about 5'10" with more curves than any many can hold. She has E cup breasts and hips wide enough to knock over a house. Despite her frame she is very athletic, fit and agile.
Limit Break
Personality: Evan is arrogant, hard headed and she'll do just about anything to get a good lay. Evan isn't one to always follow the rules, but if it benefits her then she's all in. She enjoys being on the front line, getting a literal taste of all of the action. She is easy to cross, however she is manageable if Eve is around.
Background: Evan came from the wild, living among monsters and had sometimes attacked humans. One had been able to befriend her in a way neither can quite explain, much less understand. She's been Eves' best friend since the two of them can remember and have been lucky to stay together in their job. Evan is the person the group sends in the take care of something they can't handle. All they really need to do is provide cover fire. While on the battlefront, Evan sometimes gets a bit out of hand. After slaughtering her opponents, she enjoys a small feast.
Velidants
Name: Ishu Mimosa
Age: 19
Gender: Female
Nation: Velidant
Weapon:
Magic: Cure
GF
Position: Velidant Student
Appearance: Ishu is 5'5" with a small frame. Her hips are just slightly wider than her shoulders. She is a C cup. Her hair [down to her hips in length] and skin are both pure white. Her eyes are a large, curious bright blue. Her attire is elegant, put together and feminine.
Limit Break
Personality: Ishu is more of the quiet/shy type. She doesn't go out of her way to talk to people- in fact she tries to avoid them. She has the highest book scores in the entire Velidant Garden, but her field performance is very low. This has kept her from obtaining her "SeeD" Ranking for some time.
Background: Ishu was raised in Velidant by some of the staff. She was literally left on their front door as an infant. The Headmaster as well as some of the teachers have tried figuring out where it is she came from, but they have found nothing. None the less, they all raised her as their own. She came to them with white hair and no one can give any explanation- except the inaudible fear they all shared. They made sure to raise her to be fair, kind and gentle. They were a bit surprised when it came to her naturally. She is very intelligent but naive with relationships and fighting. The Headmaster considers her to be and addresses her as his own daughter.
Name: Aimee
Age: 17
Gender: Female
Nation: Trabia/Velidant
Weapon: Polearm
Magic: Aero / Potion
GF
Position: SeeD
Appearance: Aimee 5'5.6" Brunette. Should Length hair in pig braids. Slender body. B Cup. Long Legs.
Limit Break
Personality: Aimee is a very independent person, always holding her head up high and ready to solve any problem the first person was too afraid to. She doesn't always like doing the work for everyone else, but she knows someone has to do it. When she isn't reading a book or doing her homework, she's laughing and having a good time.
Background: Both of Aimees' parents work in the Garden. They both teach different classes and find any moment they can to bother their daughter or embarrass her in public. There is a very obvious bond between them. Aimee is fairly high up in her class rankings due to all of her studying.
N/A
Name: Mei-zha
Age: 24
Gender: Female
Nation: N/A
Weapon: Hand to Hand
Magic: Water / Thunder
GF
Position: Mercenary
Appearance: She has a pear-shaped body. Her skin is super soft and a little shiny. Her skin is a matte brown and her hair is pale blond. She wears pink lipstick and white to honey wheat eyeliner and eyeshadow. Her attire is form fitting, making it easier for her to move about.
Limit Break
Personality: She can be a bit obnoxious most of the time. When she's given a job, she sees it as being in charge of everyone involved. She'll throw a fit if she doesn't get her way and walks all over people without even noticing. She's very immature, but a romantic at heart. Mei-zha has a habit of having her heads up in the clouds during the most important times.
Background: Mei-zha grew up in the wild, just like a certain someone she knows. Feeling as though she'd been left behind to fend for herself, she now searches for this person to teach them a lesson. Meanwhile, she travels around doing odd jobs - but only for the best of money. She does have a history of taking the money she's been offered with and fleeing with it. Ironically enough, she has a good amount of enemies because of this.