VerumOccultum
Meteorite
- Joined
- Aug 5, 2025
Hello and welcome to my request thread. I go by Verum on here and I've been writing and roleplaying in some capacity for most of my life, which amounts to around twenty or twenty years on-and-off of it.
This is all a work in progress and will be rather sloppy until I get it all organized and sorted the way Ilike it. I will likely be editing this and fixing it up in the coming days, so if any of this is interesting at all to you but there's not a tantalizing enough of a hook to bite on, visit back in a few days and see where I'm at.
I fall into a pretty specific niche of what I'm looking for, but aside from a few specifics being met, I'm open to just about anything, and I enjoy the back and forth parlay with potential writing partners and hashing out ideas as long as it doesn't feel one-sided. The only thing I ask is to keep inquiries to PM and out of this thread.
General Writing Information:
Person and Tense: Generally, third-person past, although I'm not entirely closed off to the idea of first-person considering the nature of what I enjoy reading and where a lot of my inspiration comes from.
Venue: Forum threads, PMs, or Discord (will give when some rapport has been established; don't want to just post it on here openly)
Length: Generally around 1000 words, but that can be more or less depending on what's necessary. Sometimes you might only need 300 words, sometimes you might need 1500. From my perspective it's more about having the appropriate amount of detail for responses, and both parties giving effort and being on the same page.
Frequency: Maybe every day, maybe every few days, maybe once a week. It depends on my mood, energy, and I generally try to match posting/response frequency without overwhelming myself or others or putting any sort of pressure on people.
Ghosting: Don't really care. It's better to have some communication, but shit happens: life happens, work happens, sometimes you just don't want to write and don't feel like giving an excuse or feeling like you're being pressured to perform. I get it, I've done it, I don't hold anything against people that do it. I know it can be disappointing to not know or not have a reason, but it is what it is. Life's easier if you just move on.
Characters I Will Play:
I'll go into themes after this, but generally speaking I am only interested in playing as abnatural monsters, horrible creatures, eldritch entities, and nameless otherthings. Granted, this only applies to characters that would be involved in explicitly sexual scenes. A lot of my story ideas tend to have a solo female protagonist wandering through an unfamiliar world, so I end up doing a lot of pseudo-GM style writing where there are human NPCs that I'm writing as, but they're not involved in anything outright risque.
Why is this? You'll find my themes are pretty horror-centric, so that's where these sorts of beasts fit, but aside from that it really just boils down to genitals. I find the whole human guy with a human dick thing to be rather mundane and boring when it comes to descriptions and interactions, so getting far away from that lets me stretch my creativity and have some fun with descriptions. I also tend to play more dominant, aggressive, or predatory characters, so them being more monstrous falls in line with that.
I don't care about my counterpart's species, although typically they end up being human women or, at the very least, humanoid – something like elves or orcs or whatever other fantasy race you might imagine.
Anything and everything is on the table. The weirder, the better.
Themes/Settings/Genres:
I'm really into Gothic Horror and Swords and Sorcery-type settings, or things that might be classified as 'Weird Fiction'. Think of the likes of Robert E. Howard, Clark Ashton Smith, H.P. Lovecraft, Robert Chambers, Robert Bloch, etc. The type of stuff written for pulp magazines from the 1880s up through like the 1940s.
I like these genres and settings because of the creativity they allow. When I think of sci-fi, I think of sci-fi before we knew anything about space travel and colonists traversed Venus wearing tinfoil suits and leather helmets with an oxygen mask. When I think of fantasy and magic, I think of ancient sorcerers hidden away in unreachable, nameless depths beneath far-cast mountain ranges or impenetrable jungles performing blood sacrifices and barbaric rituals to hold back unspeakable horrors or siphon some of their cosmic powers. When I think of creatures, its hideous beastmen and grotesque monstrosities that have no place in a sane world. When I think of detectives, I think of 1920s private eyes and femme fatales on a whirlwind globetrotting adventure hunting supernatural cultists. When I think of adventure, I think of encountering these things while on perilous escapades that Indiana Jones would be both envious and terrified of.
I'm more attracted to fantasy-ish worlds, but real-world settings are doable as long as we stay away from contemporary settings (the further we move beyond 1930, the more I lose interest) and incorporate some of the more fantastical elements I described above. The thing with fantasy settings is that you can really go balls-to-the-wall with your world, the things that inhabit it, what you encounter, and what's possible.
Ons, Offs, and Other Things
I do not have an Ons list. When it comes to that, really anything goes, and I'm more interested in a compelling setup or something out of the ordinary than I am interested in any specific setup or kink.
As for Offs, it's a pretty short list:
The only other thing to touch upon here is that if there is a D/s dynamic going on, then I will only play a Dominant character and have zero interest in playing a submissive one. A lot of my story ideas tend to lean into Non/Dub-con situations, so this should come as no real surprise.
Some Ideas to Nibble On:
Everything written below is negotiable. They're just starters, a jumping-off point, a place to kickstart the imagination. I'm entirely open to something not here, but hopefully this will give you an idea of what direction I'm leaning in.
Penetrating the Depths
Planar Hunt
Lost Heritage
Harvester
A Necessary Score
Obligations of the Flesh
Breeding an Army of Beasts
Seduction From Beyond the Veil
This is all a work in progress and will be rather sloppy until I get it all organized and sorted the way Ilike it. I will likely be editing this and fixing it up in the coming days, so if any of this is interesting at all to you but there's not a tantalizing enough of a hook to bite on, visit back in a few days and see where I'm at.
I fall into a pretty specific niche of what I'm looking for, but aside from a few specifics being met, I'm open to just about anything, and I enjoy the back and forth parlay with potential writing partners and hashing out ideas as long as it doesn't feel one-sided. The only thing I ask is to keep inquiries to PM and out of this thread.
General Writing Information:
Person and Tense: Generally, third-person past, although I'm not entirely closed off to the idea of first-person considering the nature of what I enjoy reading and where a lot of my inspiration comes from.
Venue: Forum threads, PMs, or Discord (will give when some rapport has been established; don't want to just post it on here openly)
Length: Generally around 1000 words, but that can be more or less depending on what's necessary. Sometimes you might only need 300 words, sometimes you might need 1500. From my perspective it's more about having the appropriate amount of detail for responses, and both parties giving effort and being on the same page.
Frequency: Maybe every day, maybe every few days, maybe once a week. It depends on my mood, energy, and I generally try to match posting/response frequency without overwhelming myself or others or putting any sort of pressure on people.
Ghosting: Don't really care. It's better to have some communication, but shit happens: life happens, work happens, sometimes you just don't want to write and don't feel like giving an excuse or feeling like you're being pressured to perform. I get it, I've done it, I don't hold anything against people that do it. I know it can be disappointing to not know or not have a reason, but it is what it is. Life's easier if you just move on.
Characters I Will Play:
I'll go into themes after this, but generally speaking I am only interested in playing as abnatural monsters, horrible creatures, eldritch entities, and nameless otherthings. Granted, this only applies to characters that would be involved in explicitly sexual scenes. A lot of my story ideas tend to have a solo female protagonist wandering through an unfamiliar world, so I end up doing a lot of pseudo-GM style writing where there are human NPCs that I'm writing as, but they're not involved in anything outright risque.
Why is this? You'll find my themes are pretty horror-centric, so that's where these sorts of beasts fit, but aside from that it really just boils down to genitals. I find the whole human guy with a human dick thing to be rather mundane and boring when it comes to descriptions and interactions, so getting far away from that lets me stretch my creativity and have some fun with descriptions. I also tend to play more dominant, aggressive, or predatory characters, so them being more monstrous falls in line with that.
I don't care about my counterpart's species, although typically they end up being human women or, at the very least, humanoid – something like elves or orcs or whatever other fantasy race you might imagine.
Anything and everything is on the table. The weirder, the better.
Themes/Settings/Genres:
I'm really into Gothic Horror and Swords and Sorcery-type settings, or things that might be classified as 'Weird Fiction'. Think of the likes of Robert E. Howard, Clark Ashton Smith, H.P. Lovecraft, Robert Chambers, Robert Bloch, etc. The type of stuff written for pulp magazines from the 1880s up through like the 1940s.
I like these genres and settings because of the creativity they allow. When I think of sci-fi, I think of sci-fi before we knew anything about space travel and colonists traversed Venus wearing tinfoil suits and leather helmets with an oxygen mask. When I think of fantasy and magic, I think of ancient sorcerers hidden away in unreachable, nameless depths beneath far-cast mountain ranges or impenetrable jungles performing blood sacrifices and barbaric rituals to hold back unspeakable horrors or siphon some of their cosmic powers. When I think of creatures, its hideous beastmen and grotesque monstrosities that have no place in a sane world. When I think of detectives, I think of 1920s private eyes and femme fatales on a whirlwind globetrotting adventure hunting supernatural cultists. When I think of adventure, I think of encountering these things while on perilous escapades that Indiana Jones would be both envious and terrified of.
I'm more attracted to fantasy-ish worlds, but real-world settings are doable as long as we stay away from contemporary settings (the further we move beyond 1930, the more I lose interest) and incorporate some of the more fantastical elements I described above. The thing with fantasy settings is that you can really go balls-to-the-wall with your world, the things that inhabit it, what you encounter, and what's possible.
Ons, Offs, and Other Things
I do not have an Ons list. When it comes to that, really anything goes, and I'm more interested in a compelling setup or something out of the ordinary than I am interested in any specific setup or kink.
As for Offs, it's a pretty short list:
- Scat/Vomit
- Minors/Infantilization
- Feminization/Pegging/Men
- Hyper/Macro/Inflation
The only other thing to touch upon here is that if there is a D/s dynamic going on, then I will only play a Dominant character and have zero interest in playing a submissive one. A lot of my story ideas tend to lean into Non/Dub-con situations, so this should come as no real surprise.
Some Ideas to Nibble On:
Everything written below is negotiable. They're just starters, a jumping-off point, a place to kickstart the imagination. I'm entirely open to something not here, but hopefully this will give you an idea of what direction I'm leaning in.
Penetrating the Depths
Whispers of a strange manuscript has gained the interest of a historical prospector. The scroll, unearthed near an ancient site of ritual and contained within an alien metal, details the firsthand account of an ancient explorer who followed rumors of a land beneath the surface, reached by days-long, perilous journey through underworld caverns and subterranean highways. The tale then details the explorer's interaction with an ancient culture, diverged from surface-dwelling humanity hundreds of thousands of years ago, their buildings constructed with valuable metals and gems which seem to be all too common in the deep places of the earth. The manuscript hints at odd rituals linked to transcendence, elevating the consciousness to alternate planes, and sacrifice to ancient gods which lay slumbering for millennia. A society without need for anything material, they had achieved immortality, gained a mental control over the physical world, and fell into a state of decadence, entertaining themselves with experiments of body modification of both the physical and magical sorts and other debauchery. Potential knowledge or riches for the curious hunter of ancient societies was enticing, as long as the rumors were true and the passage to the forgotten civilization was discovered.
Planar Hunt
Seeking lodging, a downtrodden university student of math and physics takes up a room in the attic of a nearby flophouse which had gone unoccupied for quite some time due to one of its ancient inhabitants: a witch who escaped local authorities after being sentenced to death for practicing her craft. This mythology (along with its cheap price and its association with occulted physics) was enticing to the student, who wished to learn more about the true nature of reality and peer beneath its shroud. Unexpected, though, were the vivid dreams of falling through the odd angular geometry of the attic's walls into a dimension which persisted alongside humanity's natural one. The student is pursued by a strange creature with obscured intentions during their time in this parallel, non-euclidian realm. Additionally, the student feels an almost hypnotic pull towards a landmark at the edge of the university town, the rumored location the witch escaped to while evading the authorities.
Lost Heritage
Atop an ancient and weathered coastal bluff sleeps an estate that has fallen into decrepitude; macabre rumors and warnings permeate the village gathered in the valley below. The heir to the estate, a foreigner, arrives after the mysterious disappearance of its former caretaker and begins work to restore the property to its former glory, thinking it should fetch ahigh price. What they uncover, however, during the restoration is a trail of clues that hint towards something much darker than a mere missing person case. Suggestions of occult rituals, black magic, and beings from a forgotten place deep in the cliffside upon which the estate was built.
Harvester
The early days of space colonization proves both enticing and difficult for nascent colonists. Discovery of a native crystal on one of these planets, brimming with energy enough to fuel small cities back home, introduced a legion of chartered employees and independent prospectors seeking to harvest them for personal gain. Only the most bold would leave the safety of Earth, as the planet's atmosphere and wilderness are harsh and there are signs of semi-civilized, sapient beings on both the surface and the sprawling system of caves beneath. During an outing, one crystal-seeker is forced underground by a surface storm and is confronted and trapped by the rumored alien species. Initially captured, she must escape or bargain her way out, lest be confronted with the curious nature the beings have with human anatomy.
A Necessary Score
Two adventurers find themselves in a tavern situated in a small city on the fringe of the outlands: an untamed wilderness rife with ancient ruins, savage tribes, roaming beasts, and reclusive sects of sorcerers. Emptying their pockets for a decadent meal of pomegranate wine, fish, and bread, they discuss a necessary venture into the primeval land to secure some form of valuable in order replenish their purses. One of the foolhardy vagrants mentions the tale of a nearly forgotten temple sleeping in the shadow of a nearby mountain – a treasure off tremendous value lays buried beneath a sacred plinth once employed during ritual sacrifice, but rumor of a curse and a timeless sorcerer still guarding the horde were attached to the rumor. It sounds dangerous, but the duo's pockets are just as empty as their goblets of wine and the mark seems their best bet for success.
Obligations of the Flesh
Deep in an uncharted wilderness, a barbarian priestess hears rumor of a secluded cabal of sorcerers who are known to steal virgin women for usage in their occult rituals. Taking up arms and setting out from her home, she ventures overland to confront the enclave. Difficult though it may be, she discovers their furtive abode and manages to bypass its protective enchantments. Interrupting one of their rituals, she confronts the sorcerers with what she believes is means to defeat them, but she is overpowered by their numbers. They place upon her a spell of complete control, a geas, and command her to march deep beneath the mountain in to the forgotten depths of the world. Guided along her journey by an enchanted crow (acting as a sort of psychopomp) to the ancient gods they served with their sacrifices of the virgin women above. Though her mobility and consciousness remain intact, the priestess is compelled to venture deeper and deeper, passing through the realms of these gods for them to do with her as they please.
Breeding an Army of Beasts
Outcast from the scantly civilized world, a shapeshifting Druid seeks revenge on the society that's ostracized him. He's set up shop at the joining of various regions and his plan is to create an army of hybrid beasts to enact his revenge. However, this requires vessels to produce his offspring. After acquiring a suitable arrangement of women considered acceptable, he must take them on hunts where he acquires the heart of the beast he wishes to add to his battalion. After hunting, slaying, and consuming an aspect of the beast, he undergoes a horrific transformation that has him acquire the form of the entity and then copulates with his selected mate. Some time later, he will have a new addition to his increasing pool of devoted hybrid monstrosities.
Seduction From Beyond the Veil
Needing reprieve from the tiresome and numbing gossip that's all too ubiquitous in her socialite circles, a young woman uses her savings to rent a neglected farmstead set in an idyllic stretch of countryside in the crotch of a mountain range. The reason for its affordability was made clear upon securing the property, as it was entrenched with rumors of hauntings, disappearances, and oddities stretching back to the ancient beginnings of the home. Existing on the border between realities, the house is visited by beings from an alternate dimension who find themselves curious with the most recent resident of the abode.