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W&G: The Inquisitor's Speartip (OOC)

I think it's everyone's first time with the system. Welcome. At the current rate of our luck, Zazu and I will be dead before your characters arrive.
 
I have some backup ideas as well, though hoped to have my Sslyth around a bit longer than the second encounter.

I have a plan. And if this plan fails I'm probably fucked, so we will see.
 
How high on the difficulty scale are plaguebearers supposed to be? We are getting our collective asses kicked by dice.
 
We had such a strong start. Punching through the gate, gunning down and slicing down dozens of cultists left and right.
 
This is all a prepublished adventure for Tier 3 characters, even without Anna you guys should be fine. Dice really just do be fucking you over here.
 
Yeah still working on the post, but given Flagg just blew through all she had and the Plaguebearer managed to get an amazing determination roll. Think going to have you two come in at the end of this round to keep this being a tpk... or at least a fight that goes on for a month.
 
That was my plan, wouldn't want to cling on during firefight, but I'm okay letting a standard sized humanoid or two cling on to the back for a lift.
 
My plan is since you're both scouts that the Inqusitor were sending you around to investigate a possible other entry point into the palace while the rest of the team stormed the gates. That ended up not panning out and now you've been ordered back to support. Feel free to object/offer any other idea if you aren't happy with that, just seemed a good explanation on why two members weren't with the rest.
 
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