Patreon LogoYour support makes Blue Moon possible (Patreon)

[CS] ꅏꃅꀤꌗꉣꍟꋪꌗ ꅏꀤ꓄ꃅꀤꈤ...

Character Sheet

echo

trying to do better
Supporter
Joined
May 2, 2024

whispers-character.gif
 
Last edited:

Iceborn-Lady.png
VALERIA STARK
The South can keep its games. Here in the North, we do not kneel.


3195368mhzz65ylgt.png
a19816ffac0267634cfa96610272b696.jpg
Setting: Westeros – Game of Thrones
Allegiance: House Stark of Winterfell
Role: The Iceborn Lady, Warrior of the North
Age: 20
Born the youngest daughter of Lord Stark, Lady Valeria was never meant for courtly life. Raised among warriors and direwolves, she trained in secret with the Stark men, mastering the blade with the tenacity of a Northern wolf. When the War of the Five Kings shattered the realm, she took up her family's Valyrian steel sword, Frostfang, vowing to protect Winterfell at all costs.

Legends speak of her as "The Iceborn Lady," a woman who walks the frozen tundra alone, unafraid of the White Walkers or the biting winds of the North. Some claim she is part direwolf, others say she is a ghost of the Old Gods come to life. The truth? She is merely a Stark—cold, unyielding, and forever bound to her home.


ambience⠀​
 

Jaidyn.png
JAIDYN BLACKTHORNE
Men speak their truest words with ale on their breath and a warm body at their side.


125055ni79ih8ebc.gif
bb1a6d856dde2ca7860f676ccd5a8448.jpg
Setting: Westeros – Game of Thrones
Allegiance: House Blackthorne (Minor noble house sworn to House Baratheon)
Role: Tavern owner & informant
Age: 24

Jaidyn Blackthorne was born into a minor noble family that fell into ruin after her father backed the wrong side in Robert's Rebellion. Stripped of lands and titles, her family was left with nothing but a crumbling inn on the outskirts of Storm's End. Instead of wallowing in misery, Sera took charge, turning the inn into The Stag's Rest, a thriving tavern known for its fine ale, lively atmosphere, and well-kept secrets.

Despite her station, she moves between worlds with ease—equally comfortable drinking with sellswords, seducing merchants, or exchanging whispers with highborn lords who visit her establishment. While many see her as a simple innkeeper, those who know better understand that she's a powerful informant, selling knowledge to the highest bidder and quietly playing her own game.


ambience⠀​
 

seraphine1.png
SERAPHINE
He may own my body, but my soul remains my own...

barbara-palvin-or-adriana-lima-v0-vnqfg5uibonc1.gif

Setting: Medieval Era
Allegiance: House d'Vallière, a once-great noble house on the brink of ruin
Age: 17-18

Born into the noble House d'Vallière, Sera was raised in a world of refinement and grace, taught that duty to family outweighed personal desires. But when her father's debts and failed alliances led their house to the brink of ruin, she was bartered away in marriage to Lord Regnault de Morcenne, a man thrice her age, known for his ruthless nature and iron-fisted rule.

She entered her new husband's cold stone keep with hope that she might soften him, that she might learn to endure. But reality was cruel—he saw her as nothing more than a possession, a means to secure heirs and claim her family's lands outright. Every night is a test of endurance, every morning a silent battle for survival.

Yet Sera is no fool. She listens to the whispers of the court, watching, learning. She knows that even a caged bird can sing a song of rebellion.


ambience⠀​
 

shieldmaiden.png

ASTRID VALTYRSDOTTIR
The Stormborn Shieldmaiden
Steel and honour shall carve my fate, not the words of men.

222543sfhhjbo06i.jpg

ba4d8ac4f24a84f767c42f6204068a72.jpg

Age: 23
Origin: Born of noble Viking blood in the icy fjords of Nordfjell
Appearance: Astrid possesses strikingly fierce eyes, framed by warrior's braids woven with beads of her ancestors. Her face is marked with ritual tattoos, each telling a story of battles fought and oaths sworn. Clad in furs and leather, her armour is both practical and regal, reflecting her noble lineage.

Background:
Astrid is a storm given human form—unyielding, passionate, and fierce in battle. Though she carries the blood of Jarls, she rejects the comforts of court, choosing instead the path of the shieldmaiden. She is intelligent, fiercely loyal, and a natural leader, inspiring both admiration and fear among her people. She does not seek war, but she will wield her axe with righteous fury when her home and kin are threatened.

As the daughter of Jarl Valtyr the Stormbearer, Astrid was raised amidst both the brutality of Viking raids and the wisdom of noble diplomacy. She was trained from childhood to wield the axe and shield alongside her brothers, proving her worth time and time again. When her father fell in battle, her cowardly uncle sought to claim the title of Jarl, selling their lands to foreign kings in exchange for power. Astrid, unwilling to see her people enslaved, took up arms and rallied the warriors of Nordfjell, vowing to restore honor to her bloodline.

Now, she sails the frozen seas, seeking vengeance against those who betrayed her kin, carving her name into history with steel and fire.

Equipment:
  • Gungnir's Fang: A spear crafted by the finest blacksmiths of her hold, rumored to be blessed by Odin himself.
  • Ironclad Shield: Painted with her clan's sigil, reinforced to withstand heavy blows.
  • Wolf Cloak: Made from the pelt of a great white wolf she hunted on her first raid.
  • Seer's Amulet: A family heirloom tied to her mother's mystical lineage, said to grant protection in battle.
    Allies & Rivals:
  • Allies: The warriors of her father's clan, her blood brother Erik the Stormborn, and a seer named Freydis who interprets omens for the warband.
  • Rivals: Jarl Bjorn Iron-Fang, a power-hungry warlord seeking to conquer her lands.
ambienceRún - SKÁLD
 

fa75723c119dffb569ccd76dc5dfd767.png
3bd450eef78c4efe246548c2916c55e9.jpg

PRINCESS CALSITA ERYNDOR

Calista was born a contradiction. In a family of dark-haired, olive-skinned nobles, she emerged with cascading silver-blonde hair and eyes the colour of amythests. Her presence is both haunting and divine, as if sculpted by forces beyond mortal comprehension. Though she is clothed in the richest silks and gilded embroidery, no luxury can mask the quiet distance between her and her kin.

Calista is living proof of a divine tampering. Whispers surrounded her birth—some claimed she was blessed, others insisted she was cursed. But the truth is far more dangerous.

Lloth, the Weaver of Lies, is said to have spun her Fate into existence, twisting the fabric of prophecy to forge a mortal who should never have been. Whether Calista was meant as a weapon, a warning, or a plaything of the gods, no one could say.

From the moment she drew breath, her body hummed with latent magic, raw and uncontrollable. To suppress it, her father—King Eryndor—had an enchanted ring crafted and locked around her finger. She has never been without it, and though it keeps her powers dormant, she feels it. The whispers in her mind, the flickers of energy in her veins, the unseen forces pushing against their cage.

Her family does not speak of her nature. She is an heir in name only, kept at arm's length, a daughter whose existence brings shame and fear. But beyond the court's polished façade, another truth lingers: Lloth does not forget her creations.

And the ring will not hold forever.

A bit about her personality... She is poised and intelligent, trained in the art of diplomacy yet forever an outsider. She masks her loneliness with icy composure, but beneath her quiet demeanor lies a relentless will. She is fascinated by lost myths, forbidden magic, and the unseen hands of the divine, particularly those who claim a stake in her Fate.

She does not wish to be a pawn in a god's game, but the question remains... Is she strong enough to resist the destiny woven for her?
 

Evelyn "Evie" Sinclair

124b1a169c602b82afdde2175482be63.jpg

Age:
24

Occupation:
Graduate student in Literature


Hair:
Short dark brown

Eyes:
green-gray eyes

Additional:
Evie has delicate features and a thoughtful expression that often lingers on the edge of curiosity.

Personality:
She is inquisitive, perceptive, and deeply introspective. She has an innate ability to read between the lines, both in literature and in people. Evie is drawn to mysteries, not because she wants to solve them but because she wants to understand them. She carries an air of quiet determination, softened by a romantic idealism she tries to suppress.

Backstory:
Evie was raised by her grandmother, Eleanor Sinclair, in a house filled with stories. Eleanor had once been a professor of literature herself before retiring, and her home reflected a life devoted to words. From the moment Evie was old enough to recognize letters, she was surrounded by old books, handwritten notes in the margins, and late-night readings of classic poetry under the warm glow of a vintage lamp.

Her parents, both academics, were absent for most of her life—not through neglect, but through a shared obsession with their work. Anthropologists, they traveled constantly, sending postcards from faraway lands with notes scribbled on the back about mythologies and folklore. Evie learned to cherish those postcards, seeing them as pieces of a larger narrative she could never quite complete. While their love for history and cultures fascinated her, she never resented their absence because her grandmother filled every gap with stories, both real and imagined.

It was Eleanor who introduced her to the literary greats: Brontë, Woolf, Austen, but also the darker, more complex minds like Poe, Plath, and Kafka. When Eleanor spoke about books, it was never just about the words—it was about the souls behind them.
"Writers are haunted people," she used to say. "You don't just read their books, Evie. You listen to their ghosts."

This belief became a core part of Evie's identity. She saw literature as a dialogue with the past, with people who could no longer speak but had left echoes behind. She developed a love for marginalia, finding notes in secondhand books and imagining the people who had written them.
 
The Cure New

Lillian "Lily" Adams

Lillian-Adams.png

Age:
17

Hair:
Long tawny locks with bangs

Eyes:
Light brown

Short Description
A free spirit who is always looking for beauty in the smallest things—a butterfly landing on her windowsill, the laughter of children playing outside, the smell of rain right before the storm releases their drops, and her piano, the way her slim hands can entice such sweet sounds as her fingers dance across the keys. She has an infectious joy that makes people fall in love with her, and despite her illness, she refuses to let despair take root in her heart.

A rare, unnamed disease that weakens her body day by day, stealing her strength but never her spirit. Some days, she can walk and dance under the sun; others, she is too weak to lift her head. It is unpredictable, cruel, and relentless.
 

Alessandra "Aless-Alice" Calloway
lena_headey03.jpg



Age: 47
Former journalist, now a part-time editor for a local magazine; Currently, an editor for a local magazine, she works from home for the most part, and in her free time, she has picked up writing again. Not really news or undercover stories, but more along the lines of personal essays, short stories, even poetry, as if rediscovering a voice she had neglected for so long.
 
Bellwright/Glass Knuckles New

a64c73ef14ebc1efe999507cec95e3bb.jpg

𝕍𝔸𝕃𝔼ℝ𝕀𝔼 ❝𝕍𝔸𝕃❞ 𝔻𝔼 𝕃𝕌ℂ𝔸

"The trick isn't making them want you. It's making them think they had a choice."


After the arrest of crime boss Marco De Luca, his daughter, Valerie De Luca, is left holding the reins of a sprawling empire built on high-stakes real estate, black-market art deals, and the kind of money-laundering so intricate it belongs in the Louvre. Everyone thinks she'll fold. Everyone's wrong.

Meanwhile, Captain Eduard Sheppard, recently returned from a life in military service, finds himself unwillingly dragged into his brother's catastrophic debt problem. His older sibling has managed to simultaneously piss off the Serbs, Russians, and Caribbean crews in South London—a feat of stupidity so grand it's almost impressive. As a man who has spent his life in war zones, Eduard expected retirement to be quieter. Instead, he's got three syndicates aiming to carve his family name off the ledger.

But fate (or poor luck) hands him an unexpected opportunity: an alliance with Valeria De Luca.

She doesn't offer help out of the kindness of her heart—Val never does anything without a price. She sees potential in Eduard. He has the skillset, the discipline, and, more importantly, he isn't tied to any of the criminal factions currently swarming like sharks. She needs someone capable of handling problems—the kind that can't be solved in boardrooms.

Together, they strike The London Accord—a partnership that benefits them both.
 
Last edited:

3837f0f34dacaf0f492c7151b227bc30.png

image-2.png


SYLWEN "Syl" TABRIS

They call us knives in the dark—good. Let them fear what they can't cage.


Race: Elf (City Elf)
Class: Rogue (Dual-Wielding or Archer)
Age: 21
Background: Alienage-born, but fiercely independent
Personality: Clever, resourceful, and unyielding in the face of oppression

Backstory:
Born and raised in Denerim's alienage, Sylwen learned early that survival meant staying sharp and quick on her feet. Her father, a former hunter turned craftsman, taught her how to handle a knife, while her mother instilled in her the fire of rebellion against the injustices her people endured. After a noble's cruel actions on her friend's wedding day (if following the Origins backstory), Sylwen's life took a drastic turn—one that led her down a path of vengeance, adventure, and discovery.

Skills & Combat Style:
A natural with a dagger. If ranged, she wields a bow with deadly accuracy, using agility to stay ahead of her foes. Lockpicking and stealth are second nature to her, making her an expert at slipping through enemy lines.

Beliefs & Motivations:
She harbors deep resentment toward humans who exploit elves but isn't blinded by hatred—trust is simply hard-earned. She seeks a future where elves can stand as equals, not beggars. Her interactions with the Dalish could shape her perception of elven identity, leaving her torn between the world she knows and the heritage she never had the chance to embrace.

 
Last edited:
3837f0f34dacaf0f492c7151b227bc30.png

8c8da885e5ae8d06c27a532c1d24d560.jpg

Lady Evelyne "Eve" Vael
A cage gilded in gold is still a cage—I will not be bound by fate or blood.


Class: Mage (Spirit Healer or Arcane Warrior)
Age: 26
Background: Noble of Starkhaven

Backstory:

Born into the prestigious Vael family of Starkhaven, Evelyne was raised in luxury, her childhood defined by political intrigue and courtly expectations. Unlike her more militant relatives, she displayed an affinity for magic at a young age, a dangerous trait for a noble in the Free Marches. To protect her from Templar scrutiny, her family concealed her gift for years, hiring private tutors in secret.

However, as she grew older, Evelyne felt torn between her duty to her noble lineage and the call of her magical abilities. Rather than hide, she chose to embrace her power—seeking knowledge beyond what her tutors could offer. This led her into contact with the Circle and even apostates, shaping her into a formidable yet diplomatic force.

When Starkhaven's throne was left vulnerable following political upheaval, Evelyne found herself at a crossroads: would she stand with her family and reclaim what was lost, or break free from noble chains to carve out her own destiny?

Personality:
Eve is calm and intelligent, with an air of quiet authority. While she understands the weight of noble responsibility, she resents the rigid structures that bind mages like her. She is compassionate but sensible, willing to make difficult choices to protect those she cares about.

Skills & Combat Style:

Spririt Healer: aiding her allies, uses powerful restorative magic to mend wounds or bolster morale.
Arcane Warrior: defies traditional mage roles, wielding a blade infused with magical energy, blending melee combat with arcane mastery.
Diplomacy: She is a noble, able to navigate the treacherous world of politics.

Beliefs & Motivations:

Evelyne is caught between worlds—nobility and magehood, duty and freedom. She dreams of a Thedas where mages are not hunted or feared, but she knows change comes at a cost. Whether she will seek to reclaim Starkhaven's throne, champion mage rights, or forge an entirely new path is up to fate—and her choices along the way.
 
3837f0f34dacaf0f492c7151b227bc30.png

2753a9bce56742f6dc83850863586fc5.jpg

LUCIEN VALE
A sharp blade and a silver tongue—one will always find its mark.


Race: Human
Class: Rogue (Duelist / Assassin)
Age: 29
Background: Antivan (Former Crow)

Backstory:

Born into an influential merchant family in Antiva, Lucien was meant to follow in his father's footsteps—until fate had other plans. His family's wealth made them a target for the Antivan Crows, and when their enemies sought revenge, his parents were assassinated before his eyes. Taken in by the very assassins who slew his family, Lucien was trained from childhood to become a Crow himself.

Years of honing his skills in deception, poisons, and precision strikes made him a formidable asset, but the life of a contract killer never sat well with him. When an opportunity to escape the Crows presented itself, he took it, killing his handler and vanishing into the night. Now a fugitive from his former masters, Lucien drifts across Thedas, selling his skills to the highest bidder while evading those who wish to drag him back to Antiva in chains.

Personality:

Lucien is a man of contradictions—charming yet dangerous, calculating yet deeply sentimental beneath his roguish exterior. He masks his pain with wit and confidence, preferring to keep others at arm's length. Despite his past, he holds himself to a personal code: he will not kill for pleasure, nor will he harm the innocent. However, when it comes to revenge or survival, he shows no hesitation.

Skills & Combat Style:

~ Duelist: one-on-one combat
~ Assassin: shadow/cloaking and eliminates targets unseen
~ Master of Persuasion: can talk his way out of, or into, nearly any situation

Beliefs & Motivations:

Freedom is his greatest treasure—he fights to stay out of the Crows' grasp and carve his own fate. However, despite his cynicism, he can't ignore injustice when he sees it, often finding himself aiding the downtrodden even as he claims he's only in it for the coin. Whether he seeks vengeance, redemption, or simply a place to call home remains to be seen.
 

be00fddd5260f7fa6fea61a25b5583fb.jpg

Isabelle "Izzy"
"Lost in words, found in places."


Full Name: Isabelle "Izzy" Moreau
Age: 20
Height: 5'6"
Eye Color: Green
Hair Color: Light brown with golden highlights
Skin Tone: Fair
Nationality: French-Italian descent
Languages Spoken: Languages: French (native), Italian (native), Greek (fluent)
Major: International Relations (with a focus on diplomacy and linguistics)
Minor: Classical Studies
Hobbies: Reading historical novels, painting, hiking, and playing the cello

Isabelle Moreau, known as "Izzy" to her close friends, is a bright and ambitious college student majoring in International Relations. She was raised in a bilingual household, splitting her time between France and Italy before moving to the U.S. for university. During school breaks, she lives with her father, a diplomat, who has always encouraged her love for languages and culture.

Her mother, a former professor of classical studies, passed away when she was 14, leaving her with a deep love for history and a strong independent streak.
 

9ed0ace17d169bae39525a29a406b78d.jpg

Lila Rowan
❝Sometimes, I look in the mirror and wonder if I'm seeing myself—or a ghost of someone I never knew...❞
Age: 17

Lila's mother left when she was just a baby, leaving behind no explanation other than a note and a photograph. She grew up in a quiet home nestled on the edge of a wooded town, raised by her father—a man of strong hands and gentle words, who made sure Lila never lacked for love or comfort.

Her home was filled with warmth: pancakes on Sundays, bedtime stories until she was too old to ask but not old enough to stop wanting them, and a garden that they both tended in spring. Her mother was only spoken of in small, weightless ways—faint memories, photos turned down on the mantelpiece.

Over the past year, Lila has noticed a shift in her father. He still smiles, still asks about her day, still folds her laundry with care—but there's a flicker in his eyes now when he looks at her too long. She's growing older, and more and more she catches glimpses of her mother in the mirror. It makes her uneasy, though he never says anything.

She loves him dearly and feels a creeping guilt for the resemblance she had no control over. She often wonders what her mother was like, and why she left—but she's also afraid of the answers.

 

6b2637843bd7f4e65a66c5c71959feb7.jpg

Elena Carter
She's not starting over—she's rising from the ruins.
Age: 23

Current Residence:
A cramped, crumbling apartment on the edge of town. The walls are thin, the lights flicker, and something about the silence in the halls feels off. She didn't want to take it, but desperation speaks louder than fear.

Elena has already lived more than most twice her age. Raised in chaos, she fell into love too fast and too hard—only to find herself trapped in an abusive relationship that stole years and pieces of her soul. She finally broke free, fleeing in the night with nothing but a duffel bag and a small stash of cash she hid away over time. She left behind a version of herself she hopes never to see again.

 
DRAGON AGE w/Sync New

3837f0f34dacaf0f492c7151b227bc30.png

67527252bf9e5b04d505d6f51e3a7adc.jpg

Lady Mairead "Mai" Thorne
My magic mends, or it burns. You choose which.



Race: Human
Class: Mage
Specialization: Knight-Enchanter (Arcane Warrior) / Spirit Healer
Affiliation: Former Circle Mage of Kinloch Hold
Background: Ferelden Noble
Origin: Bannorn of South Reach


Backstory:

Mairead Thorne was born the youngest daughter of Bann Gavan Thorne, a respected noble of South Reach, whose line traced back to the days before King Calenhad. She was never meant to wield influence—until her magic emerged. The eldest son inherited the bannorn, the second rode to war, and Mairead was delivered to Kinloch Hold before her tenth nameday.

The Thornes, staunch Ferelden loyalists, had no love for the Chantry's leash—but they were practical, and magic was feared. In Kinloch, Mairead learned quickly not just how to survive, but how to master her gift. While others bent under the yoke of Templar surveillance, she buried herself in study, drawn to the half-forbidden path of the Knight-Enchanter, a discipline few dared pursue. With it came elegance, precision, and devastating control.

Yet she was not merely a weapon. Mairead possessed an innate gift for healing magic, tending to the wounds of her fellow apprentices in secret. Even as she trained in spirit and sword, she remembered her Fereldan roots—protect the people first, whatever the cost.

The Fracture:

When the Circles collapsed and the Chantry shattered, Kinloch Hold fell into madness once again. Mairead did not wait for the chaos to consume her. She walked away from the ruins, past panicked mages and stunned templars, and into the wild.

Her family estate had burned in the war against Orlais, and with it, her title. The Thornes were no more. So she shed the name too.

Now nameless, veiled, and unclaimed, Mairead wandered Ferelden as a silent guardian, appearing wherever suffering grew too heavy to bear. She healed plague-ridden villages. She protected refugees from bandits and worse. She struck down would-be tyrants who rose in the vacuum left behind by the war and the Blight. In time, stories grew of a hooded mage wielding a blade of light, her face unseen, her presence like a whisper from the Fade.

The Crossroads:

It was there—in the Crossroads, the realm between realms—that she found him. A Templar, scarred in spirit as much as in flesh, his faith stripped away, but his sword still sharp. They did not speak of the past. He did not ask who she was, and she did not offer it.

They moved together like shadow and flame.

Though both bore the wounds of the old world—Circle and Order—they carried something unspoken: the will to make something new from its ashes.

Abilities:


Knight-Enchanter:
Spectral Blade – A summoned weapon of spirit energy, honed for lethal close-quarters combat.
Fade Cloak – Allows her to briefly phase through the Fade, avoiding harm.
Warding Rift – Unleashes a pulse of magic that knocks enemies back and shields nearby allies.

Spirit Healer:
Lifeblood – Transfers her own health to mend the wounded.
Tranquil Touch – Calms panicked minds and cleanses corruption.
Revenant's Mercy – In extreme moments, can recall an ally's soul before it fully slips into the Fade.



Beliefs & Motivations:

She seeks no glory, no banner, and no vengeance. Her cause is quiet but unwavering: to hold the line where others have fallen, and to mend the broken in body and spirit alike. She fights for those forgotten in the wake of power struggles and divine collapse.

Though she no longer bears her house's name, she still upholds its truest legacy: honour in service. Compassion through strength.

In a world reborn in fire and ruin, she is the calm flame in the dark.
 
e6c4b3462e3d5cd70bd36064dbb52201.png
reyna1.png
🎶Dressed up like a friend
Just tryna get yourself off
Never gave a damn

Until you took your mask off🎶


Backstory:


Reyna Cruz was once the rising star of underground boxing circles, known for her relentless footwork, precision strikes, and unwavering heart. That all came crashing down the night her former coach—and ex-boyfriend—Ethan Vale sold her out. He fed every detail of her fighting style and past injuries to her opponent, Kiara "K.O." Marten, in what turned into a brutal, near-fatal match. Reyna left the ring in a stretcher, with spinal and cranial trauma that almost cost her her mobility—and her life.

Months in the hospital turned into a battle of its own. Reyna had to relearn how to walk before she could even consider fighting again. And now, unsure of her future in the ring, she finds herself back where it all started—outside Gabriel "Gabe" Navarro's gym. Gabe, an old friend with unresolved tension lingering between them, may be the one person left who believes she can rise again.



Personality:


If anyone could be resilient, it would be Reyna. Her body and spirit may have been broken, but she still had that spark, even if she tried to hide it. Betrayal had made her slow to trust, even when it came to old friends. She's focused, whether she's recovering or training, she gives more than her all to it. She's fiercely loyal, and when she finally gives her trust, it's unshakable.



Likes & Dislikes:

📌 Favourite Season:
Autumn—the crisp air reminds her of early morning roadwork and she loves watching the world change around her. Settling in for a nice long nap.

📌 Cake VS Pie:
Pie—especially apple cinnamon with a hint of spice, something about the balance of sweet and sharp suits her.

📌Favourite Book:
The Fighter's Mind by Sam Sheridan—a deep dive into the psychology of fighters, something she read cover to cover during rehab.

📌TV Habits:
She rarely watches the tele, but still revisits old boxing footage from her prime and legends before her.
 
Last edited:

e638bd6eae149e4173eb9289bd31bb93.png
valentina.png

She didn't grow up with a golden ticket into motorsport. Her father was a mechanic for a small Italian rally team, her mother a violinist who died in a car accident when Valentina was nine—an irony that left a jagged mark. Her older brother was the one originally meant for greatness in motorsport. He was the prodigy; she was just the scrappy tomboy hanging around the garage.

But when her brother's career was derailed by a scandal involving performance-enhancing substances—a scandal she quietly suspects he took the fall for—Valentina redirected her life to finish what he started. It was guilt that fueled her first laps, but hunger that kept her going.

She pushed herself too hard too young, leading to multiple minor crashes and strained relationships with early sponsors who found her "too volatile." She was forced to rebuild her image almost entirely when she turned 21—mentored in part by a mysterious benefactor who saw something dangerous and brilliant in her.

Now, with her seat at Mercedes, she's reached the peak—but she's still chasing something. Not just legacy. Not even the championship. She's chasing control—of her life, her story, her heart.


And then he walks back into the paddock, with a look that sees everything she's worked so hard to hide.

Likes & Dislikes:

📌She enjoys rainy circuits- really loves how rain levels the playing field.
📌Classical piano: A holdover from childhood, and a rare source of calm.
📌Vintage watches: Inherited from her father, one for each race win.
📌Fierce, honest competition.
📌Espresso, no sugar. Always.

📌Being underestimated—or worse, patronised.
📌Public vulnerability; she detests crying in front of others.
📌Cheap fame—she resents being branded a "trailblazer" when all she wants is to race.
📌Disloyalty. Her trust, once broken, is almost impossible to earn back.
📌Talking about her brother.

 

circe.png

Circe Alden
The White Witch of Hollowmere

The world cast me out for what I am… and the woods kept me for what I became.


Long ago, Circe Alden turned her back on the world of men...

She had once healed the sick, whispered to the wounded earth, and danced beneath the stars with her coven sisters. But mercy was never enough to still the fear of mortals. When fire and steel came for them—when her sisters' screams were lost to smoke—Circe fled.

Branded a witch, betrayed by those she had once saved, she vanished into the wilds of Hollowmere, a forest older than the kings and crueller than myth.

There, among the ivy-clad bones of a forgotten temple, she carved out a sanctuary hidden by enchantments and guarded by wards stronger than steel. Snow gathers gently on her doorstep, but it does not melt. Candles burn in still air that no longer belongs to the wind.

Time drifts differently here.

Circe is a creature shaped by grief and silence. Pale as snowfall, her eyes hold the weight of centuries—watchful, wary, untrusting. She rarely speaks, and when she does, the woods seem to hush to listen. Her magic is vast, capable of bending frost and root to her will, but she wields it with restraint, each spell cast like a memory—sharp-edged and sorrowful. She is not cruel, but neither is she kind. She is what the forest made her.

Then, on a bitter dusk carved from winter's teeth, she finds him.

A man, half-dead at the edge of her warded lands—wounded, frostbitten, and unmistakably other...

His blood hums with ancient magic, a song Circe has not heard in lifetimes...

Against the instinct honed by solitude, she takes him in. She lays him in the spellwoven sheets, tends to him with trembling hands, and waits. As he heals, something old within her stirs—something not quite dead.

She does not know who he is or what he brings, but the forest whispers his coming was no accident. There is a reckoning on the wind, and his shadow, Circe feels the bones of the world beginning to shift.

Whether he is a harbinger of ruin or redemption, she cannot yet tell.

But she knows one thing: the woods, long and silent, are listening again...
 

ccc097d8b6395aac487d1c608fd3bc00.jpg


Full Name:
Samantha Elise Ardent

Alias:
"Sam", to the few who know her beyond her mission
"The Silent Trace", to those who whisper of her in the dreamlayers

Age:
27 (subjective dream-time is variable)

Role:
Dream Jumper – Elite operative and anomaly suppressor for the Dream Authority





Background:

She was not born into freedom—she was grown into obedience...

Her earliest memories are not of childhood, but of simulations within simulations. The Dream Authority, the enigmatic architects of the collective illusion, harvested certain minds they identified as "high-lucidity candidates"— individuals with rare neurological signatures that allowed for sustained consciousness in the dreamscape. These minds could perceive layers, navigate between simulations, and even resist the Authority's auto-regulatory dream-control systems.

Sam's parents were dream-born husks—placeholders. Their presence was designed to simulate a family unit until her awakening. At age nine, she began seeing "cracks" in the dream.

Glitches...

Repeats...

Emotions that didn't belong. That was when Control Division intercepted her.

But instead of reassigning or deleting her, they recruited her.

She was inducted into Citadel Theta, one of seven secret Dream Authority compounds that train Jumpers. These facilities exist in the outer layers of the simulation—half-dream, half-infrastructure—where time dilates and recruits undergo accelerated training.

Sam's mind was dissected, rebuilt, and weaponised. She learned to silence thoughts, override impulses, cloak herself in whatever dream-skin she needed to complete the mission.

By 17, she had eliminated her first anomaly.

By 23, she was leading Inception Teams into deep-dream territory.





The Dream Authority:

A faceless, post-human conglomerate that controls the collective simulation—a digitally generated dream-world where over 90% of humanity is asleep, their bodies preserved in bio-habs, minds pacified.

Their motto is simple:

"Still minds. Still worlds..."

They believe in a rigid philosophy: reality is chaos, and chaos breeds extinction. By preserving the species in simulated peace, they believe they are protecting it from itself.

Dream Jumpers like Sam are tools of enforcement—rare minds trusted with selective access to truth. But even among Jumpers, the full scope of the Authority is obscured. No one knows who—or what—truly governs them from the core node.




Personality:

Sam internalises emotion as noise, a distraction from clarity, leading to a more disciplined and calculating mindset. She hides beneath operational coldness, though she journals between missions, always by hand, even inside the dream.

She is loyal, but only until she begins to see the cost of her obedience. And she is haunted by silence... Not just the silence of missions, but the silence after, when the dreams collapse and she's left alone.



Powers and Skills:
📌Dream Navigation: Expert at traversing and surviving deep-dreams and collapsing layers.
📌Infiltration Avatar Control: Can cloak as anything or anyone within dreams.
📌Memory Stabilisation: Unlike most Jumpers, Sam retains persistent memory across dreams and even after "reset sweeps."
📌Lucid Tethering: Can temporarily sever her connection to the collective sim and observe outer architecture.
📌Instinctive Dreamcrafting (Emergent): Post-anomaly contact, Sam begins manifesting subconscious changes to dream structure, once impossible without external tools.




Core Conflict:
"If he's real, then everything I've fought for was a lie. If he's not… then I am."

Sam's world collapses not because of what she sees, but because of what she feels. Love, wonder, loss—all emotions the Authority trained her to override—begin to stir as she faces the possibility that freedom exists... and that she has been its jailer all along.

Whether the world she wakes to is real or another prison, one thing is certain:

Samantha Ardent will never sleep again.

 
Back
Top Bottom