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[CS] ꅏꃅꀤꌗꉣꍟꋪꌗ ꅏꀤ꓄ꃅꀤꈤ...

Character Sheet

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Joined
May 2, 2024

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VALERIA STARK
The South can keep its games. Here in the North, we do not kneel.


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Setting: Westeros – Game of Thrones
Allegiance: House Stark of Winterfell
Role: The Iceborn Lady, Warrior of the North
Age: 20
Born the youngest daughter of Lord Stark, Lady Valeria was never meant for courtly life. Raised among warriors and direwolves, she trained in secret with the Stark men, mastering the blade with the tenacity of a Northern wolf. When the War of the Five Kings shattered the realm, she took up her family's Valyrian steel sword, Frostfang, vowing to protect Winterfell at all costs.

Legends speak of her as "The Iceborn Lady," a woman who walks the frozen tundra alone, unafraid of the White Walkers or the biting winds of the North. Some claim she is part direwolf, others say she is a ghost of the Old Gods come to life. The truth? She is merely a Stark—cold, unyielding, and forever bound to her home.


ambience⠀​
 

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JAIDYN BLACKTHORNE
Men speak their truest words with ale on their breath and a warm body at their side.


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Setting: Westeros – Game of Thrones
Allegiance: House Blackthorne (Minor noble house sworn to House Baratheon)
Role: Tavern owner & informant
Age: 24

Jaidyn Blackthorne was born into a minor noble family that fell into ruin after her father backed the wrong side in Robert's Rebellion. Stripped of lands and titles, her family was left with nothing but a crumbling inn on the outskirts of Storm's End. Instead of wallowing in misery, Sera took charge, turning the inn into The Stag's Rest, a thriving tavern known for its fine ale, lively atmosphere, and well-kept secrets.

Despite her station, she moves between worlds with ease—equally comfortable drinking with sellswords, seducing merchants, or exchanging whispers with highborn lords who visit her establishment. While many see her as a simple innkeeper, those who know better understand that she's a powerful informant, selling knowledge to the highest bidder and quietly playing her own game.


ambience⠀​
 

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SERAPHINE
He may own my body, but my soul remains my own...

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Setting: Medieval Era
Allegiance: House d'Vallière, a once-great noble house on the brink of ruin
Age: 17-18

Born into the noble House d'Vallière, Sera was raised in a world of refinement and grace, taught that duty to family outweighed personal desires. But when her father's debts and failed alliances led their house to the brink of ruin, she was bartered away in marriage to Lord Regnault de Morcenne, a man thrice her age, known for his ruthless nature and iron-fisted rule.

She entered her new husband's cold stone keep with hope that she might soften him, that she might learn to endure. But reality was cruel—he saw her as nothing more than a possession, a means to secure heirs and claim her family's lands outright. Every night is a test of endurance, every morning a silent battle for survival.

Yet Sera is no fool. She listens to the whispers of the court, watching, learning. She knows that even a caged bird can sing a song of rebellion.


ambience⠀​
 

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ASTRID VALTYRSDOTTIR
The Stormborn Shieldmaiden
Steel and honour shall carve my fate, not the words of men.

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Age: 23
Origin: Born of noble Viking blood in the icy fjords of Nordfjell
Appearance: Astrid possesses strikingly fierce eyes, framed by warrior's braids woven with beads of her ancestors. Her face is marked with ritual tattoos, each telling a story of battles fought and oaths sworn. Clad in furs and leather, her armour is both practical and regal, reflecting her noble lineage.

Background:
Astrid is a storm given human form—unyielding, passionate, and fierce in battle. Though she carries the blood of Jarls, she rejects the comforts of court, choosing instead the path of the shieldmaiden. She is intelligent, fiercely loyal, and a natural leader, inspiring both admiration and fear among her people. She does not seek war, but she will wield her axe with righteous fury when her home and kin are threatened.

As the daughter of Jarl Valtyr the Stormbearer, Astrid was raised amidst both the brutality of Viking raids and the wisdom of noble diplomacy. She was trained from childhood to wield the axe and shield alongside her brothers, proving her worth time and time again. When her father fell in battle, her cowardly uncle sought to claim the title of Jarl, selling their lands to foreign kings in exchange for power. Astrid, unwilling to see her people enslaved, took up arms and rallied the warriors of Nordfjell, vowing to restore honor to her bloodline.

Now, she sails the frozen seas, seeking vengeance against those who betrayed her kin, carving her name into history with steel and fire.

Equipment:
  • Gungnir's Fang: A spear crafted by the finest blacksmiths of her hold, rumored to be blessed by Odin himself.
  • Ironclad Shield: Painted with her clan's sigil, reinforced to withstand heavy blows.
  • Wolf Cloak: Made from the pelt of a great white wolf she hunted on her first raid.
  • Seer's Amulet: A family heirloom tied to her mother's mystical lineage, said to grant protection in battle.
    Allies & Rivals:
  • Allies: The warriors of her father's clan, her blood brother Erik the Stormborn, and a seer named Freydis who interprets omens for the warband.
  • Rivals: Jarl Bjorn Iron-Fang, a power-hungry warlord seeking to conquer her lands.
ambienceRún - SKÁLD
 

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PRINCESS CALSITA ERYNDOR

Calista was born a contradiction. In a family of dark-haired, olive-skinned nobles, she emerged with cascading silver-blonde hair and eyes the colour of amythests. Her presence is both haunting and divine, as if sculpted by forces beyond mortal comprehension. Though she is clothed in the richest silks and gilded embroidery, no luxury can mask the quiet distance between her and her kin.

Calista is living proof of a divine tampering. Whispers surrounded her birth—some claimed she was blessed, others insisted she was cursed. But the truth is far more dangerous.

Lloth, the Weaver of Lies, is said to have spun her Fate into existence, twisting the fabric of prophecy to forge a mortal who should never have been. Whether Calista was meant as a weapon, a warning, or a plaything of the gods, no one could say.

From the moment she drew breath, her body hummed with latent magic, raw and uncontrollable. To suppress it, her father—King Eryndor—had an enchanted ring crafted and locked around her finger. She has never been without it, and though it keeps her powers dormant, she feels it. The whispers in her mind, the flickers of energy in her veins, the unseen forces pushing against their cage.

Her family does not speak of her nature. She is an heir in name only, kept at arm's length, a daughter whose existence brings shame and fear. But beyond the court's polished façade, another truth lingers: Lloth does not forget her creations.

And the ring will not hold forever.

A bit about her personality... She is poised and intelligent, trained in the art of diplomacy yet forever an outsider. She masks her loneliness with icy composure, but beneath her quiet demeanor lies a relentless will. She is fascinated by lost myths, forbidden magic, and the unseen hands of the divine, particularly those who claim a stake in her Fate.

She does not wish to be a pawn in a god's game, but the question remains... Is she strong enough to resist the destiny woven for her?
 

Evelyn "Evie" Sinclair

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Age:
24

Occupation:
Graduate student in Literature


Hair:
Short dark brown

Eyes:
green-gray eyes

Additional:
Evie has delicate features and a thoughtful expression that often lingers on the edge of curiosity.

Personality:
She is inquisitive, perceptive, and deeply introspective. She has an innate ability to read between the lines, both in literature and in people. Evie is drawn to mysteries, not because she wants to solve them but because she wants to understand them. She carries an air of quiet determination, softened by a romantic idealism she tries to suppress.

Backstory:
Evie was raised by her grandmother, Eleanor Sinclair, in a house filled with stories. Eleanor had once been a professor of literature herself before retiring, and her home reflected a life devoted to words. From the moment Evie was old enough to recognize letters, she was surrounded by old books, handwritten notes in the margins, and late-night readings of classic poetry under the warm glow of a vintage lamp.

Her parents, both academics, were absent for most of her life—not through neglect, but through a shared obsession with their work. Anthropologists, they traveled constantly, sending postcards from faraway lands with notes scribbled on the back about mythologies and folklore. Evie learned to cherish those postcards, seeing them as pieces of a larger narrative she could never quite complete. While their love for history and cultures fascinated her, she never resented their absence because her grandmother filled every gap with stories, both real and imagined.

It was Eleanor who introduced her to the literary greats: Brontë, Woolf, Austen, but also the darker, more complex minds like Poe, Plath, and Kafka. When Eleanor spoke about books, it was never just about the words—it was about the souls behind them.
"Writers are haunted people," she used to say. "You don't just read their books, Evie. You listen to their ghosts."

This belief became a core part of Evie's identity. She saw literature as a dialogue with the past, with people who could no longer speak but had left echoes behind. She developed a love for marginalia, finding notes in secondhand books and imagining the people who had written them.
 
The Cure New

Lillian "Lily" Adams

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Age:
17

Hair:
Long tawny locks with bangs

Eyes:
Light brown

Short Description
A free spirit who is always looking for beauty in the smallest things—a butterfly landing on her windowsill, the laughter of children playing outside, the smell of rain right before the storm releases their drops, and her piano, the way her slim hands can entice such sweet sounds as her fingers dance across the keys. She has an infectious joy that makes people fall in love with her, and despite her illness, she refuses to let despair take root in her heart.

A rare, unnamed disease that weakens her body day by day, stealing her strength but never her spirit. Some days, she can walk and dance under the sun; others, she is too weak to lift her head. It is unpredictable, cruel, and relentless.
 

Alessandra "Aless-Alice" Calloway
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Age: 47
Former journalist, now a part-time editor for a local magazine; Currently, an editor for a local magazine, she works from home for the most part, and in her free time, she has picked up writing again. Not really news or undercover stories, but more along the lines of personal essays, short stories, even poetry, as if rediscovering a voice she had neglected for so long.
 
Bellwright/Glass Knuckles New

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𝕍𝔸𝕃𝔼ℝ𝕀𝔼 ❝𝕍𝔸𝕃❞ 𝔻𝔼 𝕃𝕌ℂ𝔸

"The trick isn't making them want you. It's making them think they had a choice."


After the arrest of crime boss Marco De Luca, his daughter, Valerie De Luca, is left holding the reins of a sprawling empire built on high-stakes real estate, black-market art deals, and the kind of money-laundering so intricate it belongs in the Louvre. Everyone thinks she'll fold. Everyone's wrong.

Meanwhile, Captain Eduard Sheppard, recently returned from a life in military service, finds himself unwillingly dragged into his brother's catastrophic debt problem. His older sibling has managed to simultaneously piss off the Serbs, Russians, and Caribbean crews in South London—a feat of stupidity so grand it's almost impressive. As a man who has spent his life in war zones, Eduard expected retirement to be quieter. Instead, he's got three syndicates aiming to carve his family name off the ledger.

But fate (or poor luck) hands him an unexpected opportunity: an alliance with Valeria De Luca.

She doesn't offer help out of the kindness of her heart—Val never does anything without a price. She sees potential in Eduard. He has the skillset, the discipline, and, more importantly, he isn't tied to any of the criminal factions currently swarming like sharks. She needs someone capable of handling problems—the kind that can't be solved in boardrooms.

Together, they strike The London Accord—a partnership that benefits them both.
 
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SYLWEN "Syl" TABRIS

They call us knives in the dark—good. Let them fear what they can't cage.


Race: Elf (City Elf)
Class: Rogue (Dual-Wielding or Archer)
Age: 21
Background: Alienage-born, but fiercely independent
Personality: Clever, resourceful, and unyielding in the face of oppression

Backstory:
Born and raised in Denerim's alienage, Sylwen learned early that survival meant staying sharp and quick on her feet. Her father, a former hunter turned craftsman, taught her how to handle a knife, while her mother instilled in her the fire of rebellion against the injustices her people endured. After a noble's cruel actions on her friend's wedding day (if following the Origins backstory), Sylwen's life took a drastic turn—one that led her down a path of vengeance, adventure, and discovery.

Skills & Combat Style:
A natural with a dagger. If ranged, she wields a bow with deadly accuracy, using agility to stay ahead of her foes. Lockpicking and stealth are second nature to her, making her an expert at slipping through enemy lines.

Beliefs & Motivations:
She harbors deep resentment toward humans who exploit elves but isn't blinded by hatred—trust is simply hard-earned. She seeks a future where elves can stand as equals, not beggars. Her interactions with the Dalish could shape her perception of elven identity, leaving her torn between the world she knows and the heritage she never had the chance to embrace.

 
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Lady Evelyne "Eve" Vael
A cage gilded in gold is still a cage—I will not be bound by fate or blood.


Class: Mage (Spirit Healer or Arcane Warrior)
Age: 26
Background: Noble of Starkhaven

Backstory:

Born into the prestigious Vael family of Starkhaven, Evelyne was raised in luxury, her childhood defined by political intrigue and courtly expectations. Unlike her more militant relatives, she displayed an affinity for magic at a young age, a dangerous trait for a noble in the Free Marches. To protect her from Templar scrutiny, her family concealed her gift for years, hiring private tutors in secret.

However, as she grew older, Evelyne felt torn between her duty to her noble lineage and the call of her magical abilities. Rather than hide, she chose to embrace her power—seeking knowledge beyond what her tutors could offer. This led her into contact with the Circle and even apostates, shaping her into a formidable yet diplomatic force.

When Starkhaven's throne was left vulnerable following political upheaval, Evelyne found herself at a crossroads: would she stand with her family and reclaim what was lost, or break free from noble chains to carve out her own destiny?

Personality:
Eve is calm and intelligent, with an air of quiet authority. While she understands the weight of noble responsibility, she resents the rigid structures that bind mages like her. She is compassionate but sensible, willing to make difficult choices to protect those she cares about.

Skills & Combat Style:

Spririt Healer: aiding her allies, uses powerful restorative magic to mend wounds or bolster morale.
Arcane Warrior: defies traditional mage roles, wielding a blade infused with magical energy, blending melee combat with arcane mastery.
Diplomacy: She is a noble, able to navigate the treacherous world of politics.

Beliefs & Motivations:

Evelyne is caught between worlds—nobility and magehood, duty and freedom. She dreams of a Thedas where mages are not hunted or feared, but she knows change comes at a cost. Whether she will seek to reclaim Starkhaven's throne, champion mage rights, or forge an entirely new path is up to fate—and her choices along the way.
 
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LUCIEN VALE
A sharp blade and a silver tongue—one will always find its mark.


Race: Human
Class: Rogue (Duelist / Assassin)
Age: 29
Background: Antivan (Former Crow)

Backstory:

Born into an influential merchant family in Antiva, Lucien was meant to follow in his father's footsteps—until fate had other plans. His family's wealth made them a target for the Antivan Crows, and when their enemies sought revenge, his parents were assassinated before his eyes. Taken in by the very assassins who slew his family, Lucien was trained from childhood to become a Crow himself.

Years of honing his skills in deception, poisons, and precision strikes made him a formidable asset, but the life of a contract killer never sat well with him. When an opportunity to escape the Crows presented itself, he took it, killing his handler and vanishing into the night. Now a fugitive from his former masters, Lucien drifts across Thedas, selling his skills to the highest bidder while evading those who wish to drag him back to Antiva in chains.

Personality:

Lucien is a man of contradictions—charming yet dangerous, calculating yet deeply sentimental beneath his roguish exterior. He masks his pain with wit and confidence, preferring to keep others at arm's length. Despite his past, he holds himself to a personal code: he will not kill for pleasure, nor will he harm the innocent. However, when it comes to revenge or survival, he shows no hesitation.

Skills & Combat Style:

~ Duelist: one-on-one combat
~ Assassin: shadow/cloaking and eliminates targets unseen
~ Master of Persuasion: can talk his way out of, or into, nearly any situation

Beliefs & Motivations:

Freedom is his greatest treasure—he fights to stay out of the Crows' grasp and carve his own fate. However, despite his cynicism, he can't ignore injustice when he sees it, often finding himself aiding the downtrodden even as he claims he's only in it for the coin. Whether he seeks vengeance, redemption, or simply a place to call home remains to be seen.
 
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