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Mx Male Scream of the Crop | Original Plots | Updated March 29th | Doubling Welcome!

Strawberry Scream

𝙸 𝚋𝚒𝚝𝚎
Supporter
Joined
Sep 14, 2023
Location
Menzoberranzan

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About yours truly.
★ I've been roleplaying online for sixteen+ years.

★ Minimum 500-word post length, although it can easily exceed 2,000 if I write with the right partner. My introduction posts tend to be the longest. Don't worry about matching them!

★ I usually whip up a new character for every roleplay, but a few of my favorite pre-made characters are listed below! Take a gander if you care.

★ I'm a full-time student and part-time graveyard shift worker. I can swing between giving multiple replies in one day and giving you one every few days. I appreciate a little leniency on posting times.

★ I'm in no rush. Take your time to post. However, if I'm only getting one or two posts a month, I may lose interest. Sorry.

★ I like to chatter OOC sometimes, and Discord makes that easy. If you don't want to give me your Discord, that's perfectly fine; I can make do on-site. RPing stays on-site in PMs.

★ I like writing multiple characters. I don't demand or expect the same from you, so don't worry too much about it.

★ I love to double up! Let's talk about adjusting the plots to suit our doubling needs!

★ Extreme gore is not welcome. Smut is very much welcome. Kinks I'm not going to RP: bathroom business, vore, gore whore, incest, furries, and anything not allowed on BMRP. Here is my F-List! It's very flexible, so let's talk about it.
My writing partner preferences.
★ I prefer a post a week or more, but I understand that like gives out lemons like fucking candy these days, so there's really no rush. Take your time.

★ Please match my efforts to move the story forward. I don't care if I give 3,000 words and you give me 300 as long as it moves the story forward.

★ I prefer to write as and against characters twenty-one+. I don't write teenagers at all unless they are side and/or support characters, and they will never, ever be placed in inappropriate situations. Yes, even if they're eighteen or nineteen.

★ Come to me with ideas, thoughts, and concerns. I don't just prefer this; I require this. Open communication is important to enjoying a story together. If you see a character you like but not a plot, then by all means, come at me with ideas for him!

★ Deal with my bad puns.

★ I am, unfortunately, not a therapist. Please don't put me in the position of acting like one. Complaining and venting is perfectly fine, but I really feel awful when someone divulges all of their trauma, and I can't do anything about it.
My hard passes.
★ One-line or one-paragraph posts. I know I said, "as long as it moves the story forward," but I really don't think 100 words will do much.

★ Requesting or expecting personal information. If we become friends, that's one thing, but please don't expect me to release my anonymity without reaching that level of trust. And even then, you likely won't get much more than my nickname.

★ Extreme gore. Some is fine, but going into vivid detail makes me feel queasy.


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I will love you forever and ever.
Omegaverse/A/B/O - High Fantasy - Urban Fantasy - Low Fantasy - Modern Settings with Twists - Gangs/Mafias - "Dark Romance" - Non/Dub-Con - Kidnapping - Heat/Rut - Knotting - M-Preg - Medieval Fantasy - Shapeshifters - Vampires - Angels - Dungeons and Dragons Themes - Original Lore - Homebrew Species/Races - Slow-Burn Romance - Stockholm Syndrome - Angst - Soulmates - Manipulation - Fluffy/Sweet Moments - Drug Use - Dark Themes - Mental Health Issues - Eating Disorders - Story-Driven - Themes of Abuse - Worldbuilding - Covens - Story > Smut
Of course we can!
Enemies to Lovers - Story ≈ Smut - Main Character/s Death - Loss/Grief - Royalty/Socialites - Dystopian Themes - Cults - Mythological Themes - Sex Work - Religious Trauma - Age Gaps
I mean... Sure.
Fantasy Slice-of-Life - Low/Urban Fantasy Slice-of-Life - Dramatic/Messy Slice-of-Life - Hyper-Feminine Characters - University/College - "And They Were Roommates!" - Fightless/Flimsy Characters - Glorifying Organized Religion - Detailed Birth Scenes
Nope. Nope. Nope.
Law Enforcement (Brief mentions okay) - Incest (even "step-incest") - Furries - Bathroom Business - Extreme Gore - All Smut, No Plot - Lack of Communication - Massive Age Gaps (ex: 21 + 60) - Flat Characters


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Current Cravings
★ Dragon's Blood: (Inspired by a mix of Eragon and Septimus Heap. No knowledge of either series is required.). MC was born to a King and a common woman. However, the King knew that his son would be murdered if found out, so he removed him from her arms and placed him with a poor family at the edge of the kingdom. MC grew up thinking he was the poor family's son - until he finally follows his strange dreams and finds a dragon egg. He smuggles the egg home, where it hatches and bonds to him. Little to his knowledge, the royal family had been dragon riders generations before, and it had been widely believed that the dragons had all been killed by an immortal warlock who sought ultimate power. This warlock senses a dragon hatching somewhere in the kingdom and, thinking it is the King's doing, slaughters the King and his entire family, leaving MC to be the lone heir to the throne. YC is someone who also sensed the dragon hatching but found MC first in the village near the farm. He warns MC, who denies the dragon and his heritage and flees home - only to find that his entire home has been burned to the ground, his family with it. Forced to acknowledge his fate, MC accepts YC's proposal to train him in the ways of dragon-riding because the only thing that can kill the immortal warlock - the new King of the realm - is dragon's fire. And not only is it his fate to kill the immortal warlock, but also take the throne. (YC can be anything you want him to be. Another warlock, an academic who studies dragons, or even another dragon rider who lost his dragon to the immortal and ages extremely slowly. Anything, really, as long as he finds out MC is the prince/dragon rider.)

★ Married Off: (Meant to be high fantasy) YC is a very powerful, very feared King seeking to take over a majority of the lands. His army easily wipes out any who gets in their way. However, there is one kingdom that fears him the most. To try and bribe YC into letting their people live, they not only submit to his rule but also offer up one of their sons to marry him, MC. At first, YC had half a mind to deny them, until he meets MC in person. Amused by the rebellious side of him, YC decides to accept the proposal. After all, they would only be engaged for a short time while he breaks MCs spirit - right? (Bonus points if YC is a vampire but honestly that's just my silly little fantasy)

★ Omega of Mine: MC is a collared omega sex worker on heat suppressants. YC is an alpha looking for an omega and desiring to start a family. He has an instant attraction, almost an obsession, with MC and agrees to the services he offers. Except YC doesn't want MC to leave - ever. MC freaks out and tries to escape, but YC is too clever. However, YC didn't realize that the collar he took off of MC had a tracking device, and his previous alpha knew exactly where he was.

★ Omega Home: (I have further details on this idea, so please contact me for more!) In a hierarchy where alphas are at the top and omegas are at the bottom, omegas are kept in 'Omega Homes' once they hit adulthood until they're sold to alphas who choose them. They have very little freedom and are expected to submit and serve. A rebellion is forming to try and overthrow the hierarchy of alphas, betas, and omegas, so that Omegas can have the freedom they deserve. MC is an omega in an Omega Home who is violent and unpredictable due to a traumatic past with his last alpha. YC is an alpha who chooses to adopt MC to attempt to train him to behave. It... doesn't go great, and the more YC learns about MC's history, the more YC starts to understand the rebellion.

★ Camping Out: Omegas are valuable and fiercely overprotected to the point of their entire lives being controlled. Used as bartering tokens with other packs or breeding stock, omegas are often kept under lock and key in packs in order to 'protect' them. MC is a rogue omega using heat suppressants to make sure he is not seen as an omega. However, one day, there's none left with his dealer. Panicking, MC takes to an empty, ratty old camping site in his camping trailer and plans on staying there until his heat rides out. YC is an alpha of a powerful pack who hasn't claimed an omega and doesn't really plan on it. Unfortunately, the campsite is just barely out of YC's territory, and it doesn't take long for YC to find MC while patrolling the edges of their territory. When they inevitably end up face-to-face, MC is forcibly taken into YC's pack.

★ Faerie Rings: (DnD inspired, but no knowledge is necessary.) MC is a human who stumbles into a faerie ring out in the forest. When he's taken to the feywilds, there waiting for him is a faerie of relative importance to the court (either Seelie or Unseelie; it's up to you). He keeps MC as a sort of "pet," feeding him faerie food so he's entirely (and unwillingly) dependent on YC. Kept as a servant, MC is forced to entertain YC and other faeries - until, perhaps, YC starts getting jealous when other faeries look at MC for too long (but that's optional).
High Fantasy Plots
High fantasy is a genre that features little to no modern technology, often presented in 'medieval' aesthetics. Think Lord of the Rings. However, we can tweak it however we'd like to.

★ Dragon's Blood: (Inspired by a mix of Eragon and Septimus Heap. No knowledge of either series is required.). MC was born to a King and a common woman. However, the King knew that his son would be murdered if found out, so he removed him from her arms and placed him with a poor family at the edge of the kingdom. MC grew up thinking he was the poor family's son - until he finally follows his strange dreams and finds a dragon egg. He smuggles the egg home, where it hatches and bonds to him. Little to his knowledge, the royal family had been dragon riders generations before, and it had been widely believed that the dragons had all been killed by an immortal warlock who sought ultimate power. This warlock senses a dragon hatching somewhere in the kingdom and, thinking it is the King's doing, slaughters the King and his entire family, leaving MC to be the lone heir to the throne. YC is someone who also sensed the dragon hatching but found MC first in the village near the farm. He warns MC, who denies the dragon and his heritage and flees home - only to find that his entire home has been burned to the ground, his family with it. Forced to acknowledge his fate, MC accepts YC's proposal to train him in the ways of dragon-riding because the only thing that can kill the immortal warlock - the new King of the realm - is dragon's fire. And not only is it his fate to kill the immortal warlock, but also take the throne. (YC can be anything you want him to be. Another warlock, an academic who studies dragons, or even another dragon rider who lost his dragon to the immortal and ages extremely slowly. Anything, really, as long as he finds out MC is the prince/dragon rider.)

Married Off: (Meant to be high fantasy) YC is a very powerful, very feared King seeking to take over a majority of the lands. His army easily wipes out anyone who gets in their way. However, there is one kingdom that fears him the most. To try and bribe YC into letting their people live, they not only submit to his rule but also offer up one of their sons to marry him, MC. At first, YC had half a mind to deny them, until he meets MC in person. Fascinated by MC's unique magical skills and talents, YC decides to accept the proposal. After all, they would only be engaged for a short time while he breaks MCs spirit - right?

Dangerous Paths: YC is a prince who must cross a dangerous, unmanned territory filled with magic and mayhem to complete a quest. The only person who can lead him is MC, a scrappy rogue without ties to any living kingdom. YC is first offended when MC treats them like anyone else crossing unmapped, magical territory, but soon realizes that MC is the only way they could survive the long journey across a land where everything wants to eat them.

Aye, Captain: MC is the captain of an infamous pirate ship known for merciless pillaging and bloodshed. YC is lost on an island for a long time, only to be found by an infamous crew on a magical ship that's stopped to gather and hunt. YC is a skill that's needed on the ship, and he is invited to join the crew - only to discover that they are on an impossible quest.

The Army Witch: In a medieval world, MC is an extremely powerful witch. However, YC is the prince and captain of an army who is about to face another army three times as big and as powerful as their own. The King/Queen of the land implores the help of MC - against YC's wishes, which are strictly anti-magic. They are forced to work together where, to YC's annoyance and reluctant acceptance, MC thrives in the war planning room and on the battlefield. Slowly, as the war carries on, YC and MC start getting along (and maybe a little too well?). But the war ends, YC is crowned the ruler of the kingdom, and it's time for MC to leave and carry on their quest. Will YC ask for MC to stay, or is it time to let go?

Faerie Rings: (DnD inspired, but no knowledge is necessary.) MC is a human who stumbles into a faerie ring out in the forest. When he's taken to the feywilds, there waiting for him is a faerie of relative importance to the court (either Seelie or Unseelie; it's up to you). He keeps MC as a sort of "pet," feeding him faerie food so he's entirely (and unwillingly) dependent on YC. Kept as a servant, MC is forced to entertain YC and other faeries - until, perhaps, YC starts getting jealous when other faeries look at MC for too long (but that's optional). (For those who know little about faerie lore, don't fret! We can make up our own.)
Low / Urban Fantasy Plots
Low fantasy is a genre that involves fantasy twists on modern life. However, we can tweak it however we'd like to.

Blood Market: Ye olde traditional, good ol' blood market story. MC is being sold as a walking blood bank for any vampire who buys him. YC is a vampire looking for a portable meal. You do the math.

Sleeping with Sirens: MC is the only siren who's a regular performer and sex worker at a jazz bar run by a well-organized Mafia. He's expected to charm and sleep with higher-ups, and he has to pretend everything is alright. YC can be just about anything you're interested in them being, as long as it gets them interactive with a good story! Would be kind of fun if YC was assigned to be MCs unwilling bodyguard.

Angel Aura: Angels have been proven to be real, walking with everyone like no big deal. There are a few kinds: Bronze, Silver, Gold, and Celestial, all with a glow around them called an angel aura - AKA, their halos. However, there is a fifth kind of angel: a Fallen. They are rare but seen as difficult targets for Angel Hunters since they can hide their weakened angel auras. Hunters are exactly as they sound, hunting down angels for their very valuable feathers and wings. Some even kill angels for their wings. MC is a fallen angel. However, YC has a special gift - he can see hidden auras, which makes it easy for him to tell MC is a fallen angel. To get close enough to MC to be presented with an opportunity to take his wings, YC pretends to be his friend - or maybe even something more. (I have a ton of cool lore for angels for this!)

Magics: In a world similar to ours, those with magic are considered to be criminals. YC is a famous WhateverYou'dLike and is involved in a horrifying accident that should result in certain death. However, MC emerges from the shadows, heals them, and runs away again. YC is healed immediately and goes home only to see their savior shopping at the store the next day and insists on helping hide MC from authorities.
Modern Plots
Protective Custody: YC is a powerful mafia member or leader, and MC is a normal day-to-day citizen. The two have had a casual friendship at a coffee shop in the mornings sometimes, mostly just chitchatting over breakfast. It turns out that the shop is a cover for something, and the cops start to crack down on MC, who is too innocent for their own good. A rival mafia then targets MC and YC steps up to keep them under protection.

Guest Room: YC and MC have a long history together. Previously, in what had been an exclusive and serious relationship, YC cheated on MC. However, years have passed, and YC is filled with regret and guilt but is unsure how to contact MC to show those feelings and ask for forgiveness. MC has become a popular music artist in a genre YC is unfamiliar with, and YC applies for a position with their record label. When hired, YC and MC find each other required to work closely with one another, and due to contracts, they are unable to change paths. YC realizes that MC's success started with one viral song about betrayal and heartache and tries to do everything to win forgiveness.

Wild Style: YC is a famous entertainer (or model, artist, etc.) who is known for his great style and fashion sense. However, the true mastermind is MC, his stylist. From hair to clothes to stage makeup, MC is a top-tier fashionista. However, he prefers to stay out of the spotlight. Drama and chaos unfold.
Omegaverse / ABO Plots
Omega of Mine: MC is a collared omega sex worker on heat suppressants. YC is an alpha looking for an omega and desiring to start a family. He has an instant attraction, almost an obsession, with MC and agrees to the services he offers. Except YC doesn't want MC to leave - ever. MC freaks out and tries to escape, but YC is too clever. However, YC didn't realize that the collar he took off of MC had a tracking device, and his previous alpha knew exactly where he was.

Omega Home: (I have further details on this idea, so please contact me for more!) In a hierarchy where alphas are at the top and omegas are at the bottom, omegas are kept in 'Omega Homes' once they hit adulthood until they're sold to alphas who choose them. They have very little freedom and are expected to submit and serve. A rebellion is forming to try and overthrow the hierarchy of alphas, betas, and omegas, so that Omegas can have the freedom they deserve. MC is an omega in an Omega Home who is violent and unpredictable due to a traumatic past with his last alpha. YC is an alpha who chooses to adopt MC to attempt to train him to behave. It... doesn't go great, and the more YC learns about MC's history, the more YC starts to understand the rebellion.

Camping Out: Omegas are valuable and fiercely overprotected to the point of their entire lives being controlled. Used as bartering tokens with other packs or breeding stock, omegas are often kept under lock and key in packs in order to 'protect' them. MC is a rogue omega using heat suppressants to make sure he is not seen as an omega. However, one day, there's none left with his dealer. Panicking, MC takes to an empty, ratty old camping site in his camping trailer and plans on staying there until his heat rides out. YC is an alpha of a powerful pack who hasn't claimed an omega and and doesn't really plan on it. Unfortunately, the campsite is just barely out of YC's territory, and it doesn't take long for YC to find MC while patrolling the edges of their territory. When they inevitably end up face-to-face, MC is forcibly taken into YC's pack.
Sci-Fi / Punk Plots
Clouds of Wealth: In the far, far future, things have gotten worse. The wealthiest of the wealthy, less than 0.01% of the population, live in the literal clouds in mansions and manors with all kinds of luxury. They are far above the smog of the polluted cities, and a layer of fluffy clouds allows them to see none of it except the very tops of the tallest buildings. YC is a member of one of those families, never exposed to life below the clouds. However, they have taken a shine to one of the family's many, many pretty servants and household employees: MC. MC is understandably not a fan, despite YC raining expensive gifts and lavish favors upon them. One day, YC gets a little too curious, and ends up following MC home below the clouds. This can go a few different ways so feel free to brainstorm with me!

VRISM Prison: MC is a sex worker through Virtual Reality Imaginative-Submersion Machines, which are machines that allow you to act, see, feel, and do anything you wish online. MC's pimp allows paying customers to brutalize MC virtually. Since MC is a "high-class" virtual escort, he puts YC as his guard - and babysitter to help break MC's horrible habits that he developed due to the trauma of his work. Unfortunately for YC, MC has no desire to break these habits.
Vague Ideas
Firefly Vibes: YC is the captain of a tight-knit spaceship crew (I can play the crew if you want to focus on the captain), and MC is the new, mysterious doctor with a secret to hide.

Ownership: YC is an alpha who forcibly claims MC, an omega. MC tries to escape before he goes into heat.
Settings
★ Omegaverse / ABO
★ Witch covens
★ High fantasy
★ Historical fantasy
★ Cyberpunk / -punk cities
★ Spaceships / space cowboys
Pairings
Bolded = My preferred role

★ Anti-magic prince x Witch
★ Royalty x Rogue
★ Feared King x Forcibly betrothed prince
★ Socialite x Rogue
Alpha x Omega
★ Mafia member/boss x Unwilling subject of fascination
★ Vampire x Resistant Blood Slave
★ Werewolf/Werecreature 'fated mated' to someone x Someone who is resisting them
★ Kidnapper x Kidnapped
★ City Socialite x Country Bumpkin
★ Stalker x Victim

 
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The Covenhead
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Names: Akasha, Emrys, Endrys, Serafin

Age: 23 - 26

Height: 6'3"

Build: Willowy, tall, and narrow with lean, packed muscles.

Class: Ranger
Subclass: Paladin
Matron Goddess: Azaziel, Goddess of Sky, Storms, and Chaos.

Stats: Out of 20/each, 120 total
Strength: 16/20
Dexterity: 18/20
Constitution: 16/20
Intelligence: 17/20
Wisdom: 17/20
Charisma: 13/20
Total Power Score: 97/120

Family:
Mother: Deceased
Father: Deceased
Siblings:
The High Priestess (little sister)

Power/Calling Details:
Matron: Azaziel, Goddess of Sky, Storms, and Chaos.
Titles: Hand of the Goddess of the Skies, Hand of Chaos, High Priest.
Powers: Electrokinesis, summoning and commanding weather changes, flight, and communing with birds of prey.
Duties: Preventing natural weather from harming the coven's home, summoning rain during droughts, flying to scope the border when it is triggered, and electrocuting those who try to harm the Coven.
Token: A small transparent glass sphere, about the size of his palm, with a fluctuating bolt of yellow electricity inside.

Markes: (Markes are tattoo-like markings on the skin that witches get as they come of age.) His markes are black lightning patterns starting on his fingers, traveling up his hands and arms, crossing his shoulders and inching slightly up his neck. They also cross over his chest and down his sides.

Clothes: When The Covenhead is in coven land, he wears casual black clothing that moves and breathes, allowing him the ability to work without much restriction. When he is outside Trinity Coven's protected territory, he wears far more formal - and protective - clothing. All sharp lines, his formal attire consists of both well-tailored clothing and thin, intricately designed leather armor similar to Azaziel's. It's studded with hidden steel along the seams and is strategically placed to look fashionable while still being protective. The leather is treated by a fellow covenmate who can enchant leather to become impenetrable, creating armor any Knight would be envious of.

Jewelry: The Covenhead wears several pieces of jewelry regularly. Around his neck is a reminder of his past life, a leather cord with the smallest fang of the most dangerous of desert predators, a basilisk, as a pendant. It is about two inches long and carved with desert nomadic symbols of honor. He also wears several black rings on his fingers, some bracelets made of woven cord dyed black on his left hand, and another thin bracelet made of black metal and shatter-proof glass on his right. That bracelet cannot come off without him specifically speaking the enchantment word, which then transforms it into a carbon copy of Azaziel's staff, complete with the glass topper that crackles with electricity when he so desires.

General Appearance: With an unnaturally even, snowy-pale skin tone and hair just as pale, The Covenhead is a ghost in a living body. Between his black markes and phantom-like skin and hair, the only color on him is his eyes, which are glaringly yellow like charged lightning striking the earth. They are reptilian in nature with no sclera, the iris taking up the whole eye with a fine-slit pupil in the center. On his back are strong, metallic white feathered wings, capable of taking him to the sky and soaring for long distances. To accentuate his Arcanian appearance, he has two short, silver fangs in place of his canine teeth, which glint when he speaks or smiles.

General Personality: Being fiercely loyal, violently protective, unyieldingly stubborn, and devastatingly soft for those one loves is a dangerous combination. The Covenhead will go to the ends of the world to protect those he loves, and he has ended several lives he deemed to be threats to his people. Those lives were always taken when they were actively trying to hurt or invade their land, especially if they knew about the barrier and tried sabotaging them in other ways, such as setting the forest on fire. His patience is nonexistent for those he deems unworthy, and he will not hesitate to slaughter those who would kill his loved ones.

While his rage is legendary, if not mysterious to the Outside people, The Covenhead is a stoic individual who prefers to have control over situations he is in when it comes to non-leadership matters. As a leader, he is very generous and giving to his people: he listens well and takes their advice and concerns seriously. However, when it comes to personal relationships or dealing with Outside forces, he desires control anywhere between soft control and complete domination, depending on the situation and people in it. His serious, occasionally dryly sarcastic, strangely calm façade does not tend to break around those he doesn't trust, and he refuses to ever let that happen.

But when it comes to people he loves, The Covenhead would do anything for them. If they asked him to jump, he'd ask how high, and if they asked him for help, he'd be there in half a second. He's soft with his adopted daughter and his sister, now fellow Covenhead despite her young age, loves them deeply, and would give them the world if they asked for it. He's still relatively straight-faced and calm, but he's also heart-achingly tender with them and anyone else who he deeply cares for - especially the young children of the coven. It is not rare to see him being pulled into playing with them, and it is rare to see him deny them their wants.
The Scoundrel (WIP)
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Names: Scar, Rogue, Bandit, Bones

Age:

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Stats: Out of 20/each, 120 total
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Family:
Father:
Mother:
Siblings:

Magic:

Clothes:

Jewelry:

General Appearance:

General Personality:
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The Phoenix (WIP)
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Names: Mordred, Ember, Ashe, Savior

Age:

Height:

Build:

Class:
Subclass:

Stats: Out of 20/each, 120 total
Strength:
Dexterity:
Constitution:
Intelligence:
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Family:
Father:
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Magic:

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The Faerie (WIP)
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Names: Enver, Avalon, Aysa, Shai

Age: 121-126 (young adult)
Average faerie lifespan: 500 years
Newborn: birth - 5
Child: 5 - 60
Adolescent: 60 - 100
Adult: 100 - 375
Elder: 375 - 500+

Height: 5'5 - 5'9

Build: Slight, slender, narrow.

Class: Druid
Subclass: Cleric
Matron Goddess: Khaila, Goddess of the Moon and Healing, Mother Moon

Stats: Out of 20/each, 120 total
Strength: 8/20
Dexterity: 14/20
Constitution: 12/20
Intelligence: 16/20
Wisdom: 19/20
Charisma: 16/20
Total Power Score: 85/120

Family:
Father: Mattian (367)
Mother: Deceased
Siblings:
Nil (234, Male)
Axel (217, Male)
Zander (196, Male)
Sallo (189, Male)
Aleisia (182, Female)
Thalae (173, Female)
Elixan (173, Male)
Sterran (168, Female)

Magic:
Matron: Khaila, Goddess of the Moon and Healing, "Mother Moon"
Powers: Healing ("The Green Gift"), phytokinesis, communing with animals, flight

Clothes: Faerie clothes are made from faerie silk, a softer-than-cotton material that flows similarly to silk while still being soft and tough. It's made out of the fibers of a special tree called a silken tree, harvested in the autumn when the top layer of bark strips off to expose the thread-like material underneath that would harden into new bark throughout the season. The clothing is often layered and draped, usually in green tones but occasionally in darker colors and rarely in greys and blacks. All his shirts have low backs and lacing or hooks along the bottom of the back to allow easy dressing around his wings.

Jewelry: His pointed ears are pierced in several places with small raw green crystal and polished bone earings, and he wears several woven bracelets with natural, glittering green crystals. He also wears a pendant around his neck on a black-dyed faerie silk cord carved from the dark brown wood of a fallen branch from the Mother Tree, a carved magnolia-like pendant with a glowing, sparkling green crystal in the center. Several smooth green crystal rings decorate his fingers.

General Appearance:

General Personality:
The Siren
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Names: Varies. Discussion with partner required.

Age: 50 - 120
Average siren lifespan: 250 years
Newborn: birth - 2.5
Child: 2.5 - 30
Adolescent: 30 - 50
Adult: 50 - 175
Elder: 175 - 250+

Height: 5'5 - 5'9

Build: Long, willowy, and narrow.

Class: Druid
Subclass: Bard

Stats: Out of 20/each, 120 total
Strength: 8/20
Dexterity: 14/20
Constitution: 14/20
Intelligence: 15/20
Wisdom: 16/20
Charisma: 19/20
Total Power Score: 86/120

Family:
Parents: Entire pod
Siblings: Most of his generation

Magic:
Matron: Goddess of the Moon, "Mother Moon"
Powers: Charm (AKA: Siren Song), retractable claws, thermal vision, night vision, speed, heightened senses (sight, hearing, scent), water current control.

Clothes: Varies from roleplay to roleplay. Generally, he wears relatively plain clothes with soft seams.

Jewelry: None.

General Appearance:
Humanoid: Since he has dark blue blood and is from the Arctic where the sun is scarce, Siren's skin is shockingly pale and tinted blue. His hair is choppy and to his ears, an ashy grey that is also tinted blue. When he's using his human vision, his eyes are reptilian in nature, glacier blue, with a thin slit of a pupil. When using night vision, his pupils expand and take up about half of his eyes. When using thermal vision (seeing heat waves instead of light), his eyes are all-black. He has reflective blue markings on the high points of his body (cheekbones, collarbones, shoulders, backs of his arms and hands, etc) that glow when he wills it or during the Washing. The markings are similar to constellations. He has three curved, welted scars on both sides of his neck where his gills open, and a bumpier, more welted scar down his spine where his back fin opens. All of these scars are highly sensitive to the touch, be it pleasure or pain. His canines and premolars are sharp but human-sized.
Sirenic: His sirenic form has darker blue skin that camouflages him from above when in the water but stays the same shade as his humanoid form when not in the water. His hands, ears, and feet are webbed, and his siren marks appear lighter and more reflective to help draw smaller prey in. There's a fin that goes from the top to almost the small of his back, and the spines are sharp, the tips as reflective as his siren markings. The tips also glow when his siren markings do. His eyes remain the same. During the Washing, he is forced to shift into his sirenic state whether he's in the water or not.
What is the Washing?: The Washing is the New Moon, where his bioluminescent pod is the strongest and they are forced to be in their sirenic state.

General Personality: Siren barely speaks the common language and is very sheltered. He is naive to humanity's ways and trusts far too easily. Having lived a life where everyone was honest and had good intentions, Siren is blind to bad intentions and is easily scared by human tempers and shocked by violence and betrayal. However, this also means that he's very genuine, patient, trusting, and kind. He's afraid of hurting people and will bend over backwards to do what they want if it makes them happy.
The Addicted Artist (WIP)
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The Killer Botanist (WIP)
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Names: Atropa, Fox, Hemlock, Amaryllis

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As promised, there are two puns tonight!
Never trust a writer. They're always plotting something.

Why are two helium isotopes so funny? HeHe!
 
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