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⚓️ The Lucky Bastard and The High Seas ⚓️ A seafaring adventure 🌊 🦭 ⛵️💀

Bump..if any are interested I may reboot it with fresh players. Maybe starting at the beginning in less there's a point in the timeline others want. Beginning would be a group of friends joining a ship and learning the trade, the middle he has his own ship and making his own name know. Retirement is the pub timeline could include revolutionary story or people trying to pull him back in.
 
I think I made a character for this that I never got to use because I think the story was kind of dead then.
 
I'm leaving this message here as an indication of interest ^_^. I will commit to the nitty gritty of character creation when it's all hands on deck and anchor's aweigh! ⚓
 
Ill see if I can find the others that were still active. Any place in the time line you two would want the story to be if we redid it?
 
I would like to explore how the ship came into the captain's possession. But I'm perfectly fine with any other start 😅.
 
Any place in the time line you two would want the story to be if we redid it?

I dunno. Somewhere an outside character like mine can just show up as if out of nowhere but seeming like it has been part of someone's plan all along. But of the three point you mention above I too would like to start at the beginning with your character running away to join (and eventully take over) a ship of his own.
 
So should I just leave this here for now?

Tara-Deck-Rain.png


Name: Tara Westchester
Origin: Smuggler's spawn
Job: Rigging crew / emergency helm
Skills: Precision sailing and rigging / Sure-footed with strong winds expertise / Spices and preservatives / Tri-lingual (English, Dutch, French)
Weaknesses: Damsel-in-distress level personal combat; Anti-social; Emotionally volatile
Age: 23

Background: Tara's life can be split into two pieces. Before Port Royale, and after. Before, she was born in Martinique, but this was only a quick stop in the travels of the smuggling barque 'Shadedancer', captained by her father Mason Westchester. For the first 15 years of her life, they ran the narrow passageways and inlets of the caribbean's many islands, providing black market, untaxed goods up and down the West Indies, from Trinidad to Port-au-Paix. Her father taught her to control a ship in a tight space, how to run upwind (a task aided by the Shadedancer's lateen-rigging) and evade naval pursuit, how to make runs in inclement and even stormy weather, when no interceptors dare to patrol. Witnessing her father outsail the navy time-and-time again, Tara became excellent with hands-on precision turns and dealing with hostile winds. Life was good.

And then Mason got the idea to extend the runs out to Jamaica. After all, the British could hardly stop them at Nevis -- why would this be any different? Celebrating her 16th birthday is one of the last happy memories she has, as the commander of the interceptor squadron set a trap and captured them. Her father and virtually all her crewmates were brutally slaughtered. She was spared in order to serve in the Captain's cabin. A few years on, the 'Legacy of Hastings', with a fresh new sailing master - the old a battle casualty against French privateers - was caught in a hurricane. Though Tara considered letting them all die, herself included, in the end, she pursuaded the commander as to how to save the vessel, even helped them limp back to port with a almost cracked fore-mast. These efforts earned her little more then a consult role for how to best chase a particular fast, nimble ship or through a storm. Tara hated it, and hated herself for doing it, but the 'Legacy' was soon among the most feared interceptors on the waves. So much so, that the 'Legacy' was tasked with hunting the vicious pirate Teach.

But then, a few months ago, she got her chance, a dagger left too close on a night when the men had liberty in the port, sheltering from a treacherous storm. A drunken commander, a slash, a fat coinpurse, a rolling deck, running - what naval rat can catch Tara on deck during a storm? - diving overboard, swimming against roiling water as if her life depended on it. And it almost certainly did. Collapsing, exhausted, onto shore. Hiding in the foliage. Returning to port after several hideous days in the wilderness, where she was sure she would die. But she set her mind. This would not claim her, not when she finally had her freedom. A little surge of anger roiled her guts when she learned she was sought not for murder, but assault. The bastard must have lived. His stolen coinpurse lasted far less time than she expected, but it was enough to get covert passage to an English-hating port. Now all she needs is steady employment.

Personality: During a crisis, Tara is as calm as can be, almost scarily efficient, creative and quick to act. Without being under pressure, however, she swings violently through emotional extremes. She hates men, but revels in the sudden rush of power she gets over them, and what can they do to her that hasn't already been done? With no one to slap her into being quiet, she finds herself prone to bouts of sobs as years of trauma try to sneak to the surface. But then she'll remember those days are over, and clutch the dagger at her waist - Never Again. And then she moves on. Tara is a survivor. And after all, drink can solve these sorts of problems, can it not?

Bearing: When not having an 'episode' or being sloshed, Tara is strong-willed and determined to prevail against all odds. Though prickly and often sarcastic, she was raised civilly and then held by naval officers, with their focus on decorum, thus she can sound decidedly unpiratical as she speaks proper King's English, preferring indirect 'civil' barbs over the standard fare of insults and ribbing. That's fine. She's developed a degree of anti-sociality and isn't really in the 'friend' game anyhow. She carries a dagger at all times, though she has little training with it.
 
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