Kassia
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- Joined
- Sep 2, 2021
Arcadia is a city swarming with 10 million citizens... and Vampires.
It is up to the Hunters to keep the streets free of the bloodthirsty augmented creatures that come out past 8 PM.
The Hunter guild has stood for over 300 years. Their Creator lost to them, but their priorities still stood: Eliminate the threat.
It was challenging to say how the vampires came to be. Some text stated mutation, and another indicated lab creation. But it was never known for sure what the actual cause of it was. What was known was the Goddess Erra was alive and well, and she had been ruling over the vampires for centuries. Her beauty and abilities were unmatched. One bite from her and a newly turned vampire could change others-- a power they lacked in their newborn phase. She ruled over the vampires with an iron fist. She selected her "Creators" carefully.
Eliminating a Creator is difficult. While most vampires who are staked in the heart perish into dust, a Creator took more clever planning. Their speed was unmatched, their strength Otherworldly. They stalked the night, looking for easy prey, feasting on them like cattle. With the streets empty by 8 PM, it was easy to come across those who lingered, who felt they could outrun death, the trouble makers, and the daredevilsātheir strength and hearts the strongest-- perfect specimens for a transformation.
By morning the vampires had retreated, their forsaken creations scrambling to hide in the shadows until night, clothes bloodied and torn. This was the way of life in Arcadia. It was miles upon miles of desert outside the city, and the nearest city was nowhere in sight. Running out into the hot sand immediately spelled death. The heat was so intense that even the hover crafts that attempted to leave immediately stalled in the sands and were swallowed by sand storms.
Arcadia was an oasis from 7 AM to 8 PM. But the death that waited for its citizens at night was unmistakable.
The current location of the Hunters is the Bridge apartment complex. This apartment complex overlooks the central part of the city, overlooking restaurants and entertainment. During the day, it can be loud with activity. The bedrooms are enough to hold a bed, nightstand, a small closet for a few clothes, and a wall desk that folds down. There is one window with metal blinds in each bedroom. The kitchen is a small galley-style design with a gas range, refrigerator, and sink on the middle island. In the center of the apartment is an inset area with a circular sofa-- perfect for entertaining or conversations a round glass coffee table stacked with books and magazines. On the west-facing wall stands the eye-catching floor-to-ceiling window overlooking the city. The glass is slightly tinted to combat the heat from the desert sun. A flatscreen t.v sits on the west-facing wall, surrounded by shelves of knick-knacks and more books and scrolls. This apartment is fortunate to have 11 bedrooms and 11 bathrooms. While the apartment may seem small, the large window makes it appear larger.

- THE | CITY
-
Arcadia is a large city situated in the middle of an unknown desert. This cyberpunk city is home to 10 million citizens and a mayor with 15 additional advisors. While a mayor runs the city, the corporations rule this city with an iron fist, constantly pulling the Mayor into shady deals and unfair laws. Laws are not as informed as one might think with this amount of people. It can take up to 45 minutes for an officer to answer a call regarding crimes of any intensity. Because of this, the Hunters keep the pieceā- however, their kind is dwindling.
The Hunters are a known group of individuals practicing their craft for over 300 years. Working regular jobs during the day, they hunt the city's most notorious criminals: Vampires.
It is unknown how the vampire gene came to be. Some speculate a lab experiment gone wrong; others believe the gene mutated at birth. Whatever the case, they swarm the neon-lit city looking for their only source of food: human blood.
To control the increasing vampire legion, more giant corporations who have never felt with the medical field are trying to find solutions to supply the vampires with synthetic blood called A-300( slang term: 300). This has helped some newly turned vampires as they have not yet had a taste for human blood, however, the majority of vampires in the city are older, wiser, and do not take as well to the synthetic alternative.
This city has a strict weapon law, they are not permitted to be used within the city limits, and this is to control crime. However, a bar called the "Widows Peak" will supply weapons and additional support to hunters. This is a vampire-free zone.
The hunters live in pods throughout the city of 6-15 hunters. They keep a low profile and are often on good terms with the landlords, who are required to have documentation and contact information for cleaners, disposal companies, and 24/7 access to the Widows Peak armory.
Vampires often host elaborate balls and gatherings for the city's political members to raise money and stay within the Mayor's good graces. Every full moon, there is a ball called the "The New Oblation" This is when human victims are lured into the home of the head vampire and sacrificed. At this time, all the newly made vampires will receive their gift from the vampire Goddess, Erra.
Humans are aware of the vampires in this city. Because of this, the Mayor has enacted a strict law that from 7 AM-8 PM, humans can continue their daily lives; however, once the curfew draws near, they must be home or in a location where vampires are not permitted.
[SLIDE title="POST TEMPLATE"]
Please ensure when you post that you include this template For organizational purposes.
Character:
Player/Group:
Location:
Time:
- Map Of Arcadia
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City Center: The hub of the daytime citizens, this is where you can purchase goods like groceries and necessities.
Corporate Park: This is where the corporate offices are located, often massive skyscrapers that shield the city from dangerous dust storms.
Black Market: The crime bosses and seedy citizens sell repo'd items for cheap.
Shipyard: At one time Arcadia was a bustling trade center. The shipyard still stands even if shipments move slowly.
Armory: For all your weapon and armor needs.
Hunters Guild: Monthly meetings and initiation place for the hunters. This is disguised as a rundown warehouse while all the activity is below ground level.
The Phoenix: An underground fighting ring.
The Widows Peak: The chosen bar for the Hunters. Hunters can take their collected vampire teeth here for credits and appraisals.
Mail Center: Small mail center similar to the post where citizens can mail out items and receive items.
City Council: Where all the political decisions for Arcadia are made.
Erra Mansion: The swanky place to be if you are a vampire.
Harlow Training: Kade's business. Boxing and training are offered here.
Blue Sun Taxi Co: Aratone's business. Taxi service.
Silver Ridge Apartments: High-class, expensive apartments.
Pandarosa Apartments: Mid-range apartments overlooking the industrial park.
Sumpter Apartments: Low-level apartments, Offering apartments on a month-by-month basis for those new to the city.
Man-made canal: This canal was created for shipping barges, however when the water dried up, the barges became stranded and only left a small strip of dwindling water.
- The Bridge Apartments
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Resources regarding hunters, vampires, NPC's Terms & Definitions, Plot updates
Vampire Fang count per chapter: 20 per #29 post | Credit amount: 20,000 | Notes: Kade & Eden secured $20,000 in fangs. |
story inclusion #1
Monday | 9:00 PM: A Creator vampire lurks at the shipyard. 3 day citizens have been compromised. Eliminate the threat. This Creator's primary abilities are speed, strength, and fire.
Collecting the fangs of the Creator will earn you $10,000 Credits.
Once the threat is eliminated, please meet Rolf at the Widows Peak Bar, 1001 Samson Way, Arcadia City.
Obstacles: The Shipyard is 15 miles away. Heavy traffic from citizens late for curfew, crime-ridden streets, and possible violent confrontations are in between this location. 3 fledgling vampires lurk between The Bridge Apartments and the Shipyard.
Monday | 9:00 PM: A Creator vampire lurks at the shipyard. 3 day citizens have been compromised. Eliminate the threat. This Creator's primary abilities are speed, strength, and fire.
Collecting the fangs of the Creator will earn you $10,000 Credits.
Once the threat is eliminated, please meet Rolf at the Widows Peak Bar, 1001 Samson Way, Arcadia City.
Obstacles: The Shipyard is 15 miles away. Heavy traffic from citizens late for curfew, crime-ridden streets, and possible violent confrontations are in between this location. 3 fledgling vampires lurk between The Bridge Apartments and the Shipyard.
story inclusion #2
Monday | 9:00 PM: Feral vampires were discovered at the Silver Ridge apartments. This is unusual activity; the thread of ferals in the corporate Park area could spell disaster for AM Tech-- The creator of the A-300.
3 ferals(aware, rabid) 5 docile unless provoked ferals. Collecting the fangs of ferals earns you $2000 credits per pair of fangs.
Once the threat is eliminated, please meet Rolf at the Widows Peak Bar, 1001 Samson Way, Arcadia City.
Obstacles: Several high-rise apartment buildings with dangerous and winding alleyways. Sketchy crime lords operating out of the Black Market may send repo men who will confiscate weapons/ body mods if there are debts due.
Monday | 9:00 PM: Feral vampires were discovered at the Silver Ridge apartments. This is unusual activity; the thread of ferals in the corporate Park area could spell disaster for AM Tech-- The creator of the A-300.
3 ferals(aware, rabid) 5 docile unless provoked ferals. Collecting the fangs of ferals earns you $2000 credits per pair of fangs.
Once the threat is eliminated, please meet Rolf at the Widows Peak Bar, 1001 Samson Way, Arcadia City.
Obstacles: Several high-rise apartment buildings with dangerous and winding alleyways. Sketchy crime lords operating out of the Black Market may send repo men who will confiscate weapons/ body mods if there are debts due.
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