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XXXXX A Forward | Characters XXXXXXXXXX
XXXXXX Terms | Definitions | Lore XXXXXXX
XXXXXXChapter updates XXXXXX
XXXXXXXX Maps
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Hunters
Vampires -
Terms/ DefinitionsA-300 A-300 or '300 is synthetic blood that vampires drink in Arcadia. This blood must be administered to fledglings to turn into vampires, or they are doomed to continue drinking human blood.
Humans that drink A-300 may be subject to psychosis if it is consistent use.
A-300 also acts as iron for those who need it in their systems, it can also be used for transfusions.Fledgling A newly created vampire Feral A vampire which is addicted to blood infused with drugs. These vampires are erratic in behavior and cause extreme damaged. When destroyed, they burst into flames. The Guild This is the term some Hunters use to refer to the central Hunter hub. Mod Shop A location where a character can modify their body with cybernetic parts. Creator This is a vampire chosen by Erra, the goddess of vampires, to create new vampires. These vampires are difficult to kill as they are incredibly powerful. They also have the ability to call upon their fledglings to assist them. Familiar This is a human who pledges themselves to a vampire and assists them in their daytime duties. Credits The curranty used in Arcadia. This currency is uploaded onto a chip that is implanted into the user, they can then swipe their hand over credit processors and the payment is taken instantly. Synth-Skin synthetic skin that can be installed at a Mod Shop. This layer of protection looks and feels like real skin. The Net what is today's Cyber net. The internet. But more refined. Choomba/choom A slang word for friend/ family-- coined from Cyberpunk 2077
Vampire Lore
- Vampires of this world are standard. They can not enter establishments or homes without an invitation.
- They are unable to withstand sunlight.
- They live on human blood— however, new vampires can survive on synthetic blood(A-300)
- Being staked in the heart will kill the vampire.
- Vampires in this world are impossibly strong, fast, and have incredible balance.
- These vampires can shapeshift into other animals and black mist.
- Vampire's eyes are red when hungry, and their natural human color with full— which can make them difficult to find.
- Vampire fangs can retract and grow when in danger, pain, or hunger.
- Vampires sleep in coffins to regenerate energy
- Vampires are sensitive to crosses/ holy water, but this is not enough to kill them. Unless combined with other methods.
- Vampire skin is pale, their veins can be visible, they may appear gracefully slim and delicate, and some may even consider them beautiful.
- A vampire in this world can live infinitely and can be killed by stakes or drinking poisoned blood, silver bullets filled with sawdust, religious articles. Or a combo of the items.
- An older (Creator) vampire is the only creature who can turn humans. New vampires can not turn humans into vampires; they can only feed.
- Older vampires will always have a link to their creations, allowing them to draw on their mental strength to defeat enemies.
- If a human is bitten, their body will resort to the age and form that they were the strongest ( this can be between 18-30, depending on the person.)
- If a human is a ill or they have any external modification, this modification will remain, scars will not go away, and legs/ arms will not grow back. Any advanced illnesses/disability will need doctor intervention to remove.
- Vampires in this world can co-exist if they are introduced to synthetic blood. If the blood is utilized enough, they can curb their cravings, and the taste of human blood may be sickening or cause extreme pain or illness to the vampire body.
- Vampires in this world are bestowed gifts at a sacrificial event by a vampiric goddess ( oldest vampire). If a vampire is gifted the same gift as the Goddess herself at random, there is a duel for that seat, and the new vampire will go through the training for this power over the next 100 years. No new vampires can be created at this time, and head vampires making vampires during this "quiet" period will be eliminated. If a gift is not provided to a new vampire, they can experience psychosis and become a danger to their kind. At that time, they are eliminated.
- As long as your character believes in the denomination they follow, then the symbols used ( tattoos, holy water, blessed items) will be effective.
- The black market will hold shops for denominations so they can bless items. If your character does not believe in any religion, fear not, standard crosses will work.
- Bullets with silver/copper/brass casings filled with sawdust is the bullet of choice to kill vamps.
- Vampires addicted to drug users will become feral and erratic in their fighting style. Making them hard to kill.
- Vampires can experience vivid memories from their victims if they desire. However the older a vampire is, the less likely they are to dwell on them as they are fleeting. Newer vampires have more of an opportunity to feel the effects of memories.
- Silver does not truly affect vampires, but can cause extreme irritation and rashes, and mild to severe allergic reactions.
- Vampires can become drunk, however they must detox by either A-300 or drinking standard blood
- History of Erra: Some history on the Goddess Erra: In the early days of the Erra, the Goddess of the Vampires, she had been a hunter like them. One of the best. Strong and capable. She took down some of the world's renowned creatures. Arcadia didn't even exist at this point. This city was somewhere in Death Valley or the Mohave desert; no one truly knew. All that history had been eased once Arcadia was built. However, when California became flooded from an earthquake, causing some parts to slip in jagged and uneven ways, it created a basis to start anew. Erra had been a part of the survival, so in a way, she was looked to as a leader. However, reality didn't stop because the world was suddenly in shambles. When she was sleeping, she was bitten by a dying vampiric god. This transferred his power to her and captured what was left of the vampire's broken empire.
- Vampires with God-like powers are not technically Gods/ Goddesses. Vampires invest in themselves and if they have incredible abilities, other vampires may see them as a deity.
Hunter Lore
*This brave band of citizens is known as the Hunters. They have been hunting vampires for over 300 years and got their start in the basement of their creator, whose name is lost to the world. However, the teaching remains.
*For 300 years, the hunters have lived as usual as possible in daylight, holding jobs and then moonlighting as hunters at night.
They live by ten rules:
*Respect the hunter code of conduct and those who follow it.
*Humans are not to know that the Hunters exist; they are to be like mist in the night. All evidence of the hunt must be disposed of, and the trace of a fight must be concealed.
*Hunters who venture off to start their own organization are eliminated. The goal is to unite as 1 unit to defeat the main enemy.
*Even in events where a Hunter of adequate lineage is turned, they must be accepted as an initiate into the guild. If at any time the hunter-turned-vampire acts aggressively towards any member of the guild, they are to be eliminated through standard ceremonial steps.
*Hunters must live in groups 7-20. More hunters in a dwelling can cause issues and raise suspicion.
*All hunters must undergo rigorous training to ensure that if separated from their group, they can still eliminate the danger.
*Hunters unable to complete their mission are released from the guild, and their minds are wiped.
*Hunters must be of sound mind.
*Hunters must be of hunter lineage, and three freckle-like dots determine this on their left arm that forms a triangle.
*If a disagreement of the hunter code of conduct is presented, a court hearing will proceed with the oldest ranking members to determine the outcome.
*Hunters are often initiated between the ages of 18-30. However, there are cases of older hunters who entered the guild.
*Modifications are allowed as long as it does not interfere with the mission.
*Any gender, race, or creed is allowed in the guild.
*Outsiders who travel to Arcadia with the hunter mark can be initiated into the guild.
*Any fighting style is allowed as long as the target is eliminated.
*Any daytime profession is allowed.
*The Guild pays for lodging, food, entertainment, and basic weapons.
Money made from collecting vampire's teeth can be used to buy new, more powerful weapons( or whatever else that Hunter wants or needs to make their lives more comfortable.)
*Money is deposited as Credits. All hunters receive a chip implant so they can check their balance whenever from the hundreds of kiosks around Arcadia ( this will be supplied in Chapter 1 when the team enters the Widows Peak)
[9:04 PM]
*Hunters will live in 1 apartment complex, there are 11-20 bedrooms rooms per apartment ( this apartment complex has been renovated to suit the needs of the Hunters) other citizens also live in this building as well. If there are a lot of Hunters in the RP, additional Rooms will be added to accommodate this.
*Healthcare is provided by the guild; this is not out of pocket. However, the Guild does not pay for any additional body modifications unless it is vital to their survival after an accident. -
Chapter 1 Updates
- All current characters started off at The Bridge apartments before taking the mission pushed out by Oliver-- the net runner.
- Naomi shows signs of increased hunger and mood shifts due to her fledgling status and lack of vampire triles.
- Aratone, Naomi, Maxine, and Alyssa decided to take the mission to the Shipyards to take down a Creator vampire.
- Kade, Eden, Luxx take the mission to secure more A-300 for Naomi.
- It is discovered that Kade has a daughter who he is trying to protect from the vampires and that his wife was killed by a vampire.
- Kade and Eden bond over their losses.
- Oliver is assisting both groups by wiring into the net.
- Aratone and group are ambushed while driving on the motorway towards the shipyard.
- Naomi finds she is stronger than she looks and discovers that she has increased balance and strength in her new vampire form.
- Maxine takes out several vampires tailing the cab
- Street light issues cause distress for the team; Oliver works to bring them back online.
- There is suspicion that Naomi is to blame for the ambush as she has been following her creator's link that bonds vampires to their fledgling.
- Kade, Eden, Luxx are ambushed by several feral vampires while arriving to AM Tech.
- A fire starts as feral vampires explode into flames.
- Kade's cybernetic arm is damaged from a feral bite.
- Oliver assists by hijacking the city hydrant mainframe and putting out the fire.
- Kade makes the difficult choice to get Eden out of the arena and to safety by having Oliver call for a car.
- Kade enters AM tech only to discover there is a shortage of A-300.
- Eden takes the car Kade requested and leaves the surrounding area back to the apartment
- kade makes his way to Mod Shop to fix his arm and then back to The Bridge Apartments
- New Hunter Vanessa enters the story
- Fiona( mod doc) and Jessa ( The Bridge Apartments landlord) enter the story.
- Fiona welcomes Vanessa to the apartment and preps for any needed procedures that may be needed for the team.
- Jessa has a gig for Oliver involving intel.
- Ara, Naomi, Max, and Alyssa head to the Shipyards.
- Naomi starts to doubt her position in the group.
- Max comforts Naomi (character building)
- Ara attempts to kill a vamp that clung to the hood of his cab.
- Oliver fends off a major attacker trying to throw him off balance while in the Net. He comes back online, having defeated the attacker.
- Kade confronts Eden in the training room regarding his call on the hunt.
- Fiona states that ferals have increased and suspect its because of a new drug out on the streets. Vanessa suspects it's a drug resurfacing from her past.
- Naomi is sent through the ceremonial vampire trials after attempting to drain the blood from the Creator Vampire Vincent.
- The unconscious state of Naomi Causes the UV lights in the shipyard to increase and create light pockets.
- Aratone, Max attempt to take down the creator however, due to the conditions (fire/ smoke ETC), the creator gets away and leaves them blind and max is injured.
- Naomi is sent through a second trial with Erra.
- The fight with the creator is over. Max having made the final blow and Aratone dealing considerable damage.
- Naomi is still unconscious
- The team interacts with Fiona and get the care they need to mend their wounds
- Naomi wakes briefly and claws into Fiona. But it's confirmed that Naomi has passed the trials provided by Erra.
- Kaden, Eden, and Vanessa head to The Widows Peak and learn about how to determine the age of a vamp and info on what is happening in the city.
- Naomi wakes from the trails with renewed strength and new-found confidence
- Fiona and max relationship grow with new findings about max and her ex lover Nicole.
- Nebby arrives, he is a veteran hunter from back in the day. Eden stays back at the apartment to unwind.
- Aratone, Naomi, Nebby head to The Widows Peak to unwind.
- Conversation about training naomi occurs
- Norne arrives to The Widows Peak and fills Kaden in with the happenings
- norne and kaden talk about mutual interests.
- Naomi heals max through new healing powers. feels the effects of the alcohol and loss of power.
- Kaden introduced Neb to the apartment, receives treatment from norne
- Naomi, Aratone, Kaden, and norne make their way home.
- Ara and Naomi have a heart-to-heart about her position in the hunters.
- Naomi concludes she is a hunter and will continue forward... for now.
Major event Important plot point NPC interaction New character
Chapter 2 updates
- Debrief of the mission has commenced and Naomi divulges that she has seen Erra's mansion. Norne will work on the plan to knock Kaden and Ara out for Arch Medical.
- Norne and Naomi practice fighting and boxing moves-- Naomi displays anger, and Norne diffuses it. Building their friendship.
- Kaden has the Tether installed, and this causes some flu-like symptoms.
- Max confronts Mickey and searches for a mole. A Gathering Of Hunters: Vampires // Chapter 2
- Neb works on business throughout the city. A Gathering Of Hunters: Vampires // Chapter 2
- Naomi visits her apartment and has to confront her boyfriend once more. After a fight ensues, she defeats him and meets jonah in an alleyway, where he assumes she is feral. A Gathering Of Hunters: Vampires // Chapter 2
- Kaden returned the the guild to update his will and then stopped by his business to get the scoop on feral vampires in the city.
- Aratone and Naomi discuss her staying at the apartment and his previous life.
- Neb, Naomi, Jonah head to the charity event, where Jonah masquerades as a waiter to drop the poison in the CFO's drink. Meanwhile, Naomi is taken to the Library by Noor and Erra.
It is revealed the Fiona is Erra's clone, and she is leaving for Mars on a mission to help eradicate werewolves. In the process, Naomi, Jonah, and neb have heard that Naomi is not the clone and that she was instead experimented on and has lost her memory as a side effect. - Fiona is seeking to talk to Aratone about her leaving to Mars, where he confronts her about leaving without letting anyone know.
- Naomi kills Noor's bodyguard, Bela in a heated confrontation when she runs out of the library.
- Jonah offers to help Naomi sneak away but she refuses
- Back at the apartment, Fion is gone as she has left for mars, and aratone is out of the loop about what happened between Fiona and Jessa. Neb replays the tape back that he recorded, and the atmosphere is tense.
- Naomi decides that she wants to move on from the events, and the night ends.
- Aratone and Eden train.
- The next morning a confrontation between norne and Jonah erupts over his drinking, to which Kaden listens to norne's frustration and shares some of his past experiences.
- naomi stirs the pot as she is still upset with Jonah, to which he storms off and is confronted by Neb.
- Jonah hunts sunlight vampires and comes back injured; Naomi patches him up but accidentally tastes his blood from a smear of it on her lip.
- Naomi sees Jonah struggling to please his parents and a norne that is cold and heartless before the story's events.
- Everyone gears up for the Arch medical mission.
Major event Important plot point NPC interaction New character - All current characters started off at The Bridge apartments before taking the mission pushed out by Oliver-- the net runner.
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City Center: The hub of the daytime citizens, this is where you can purchase goods like groceries and necessities.
Corporate Park: This is where the corporate offices are located, often massive skyscrapers that shield the city from dangerous dust storms.
Black Market:The crime bosses and seedy citizens sell repo'd items for cheap.
Shipyard: At one time Arcadia was a bustling trade center. The shipyard still stands even if shipments move slowly.
Armory: For all your weapon and armor needs.
Hunters Guild: Monthly meetings and initiation place for the hunters. This is disguised as a rundown warehouse while all the activity is below ground level.
The Phoenix: An underground fighting ring.
The Widows Peak: The chosen bar for the Hunters. Hunters can take their collected vampire teeth here for credits and appraisals.
Mail Center: Small mail center similar to the post where citizens can mail out items and receive items.
City Council: Where all the political decisions for Arcadia are made.
Erra Mansion: The swanky place to be if you are a vampire.
Harlow Training: Kade's business. Boxing and training are offered here.
Blue Sun Taxi Co: Aratone's business. Taxi service.
Silver Ridge Apartments: High-class, expensive apartments.
Pandarosa Apartments: Mid-range apartments overlooking the industrial park.
Sumpter Apartments: Low-level apartments, Offering apartments on a month-by-month basis for those new to the city.
Man-made canal: This canal was created for shipping barges, however when the water dried up, the barges became stranded and only left a small strip of dwindling water.
It is up to the Hunters to keep the streets free of the bloodthirsty augmented creatures that come out past 8 PM.
The Hunter guild has stood for over 300 years. Their Creator lost to them, but their priorities still stood: Eliminate the threat.
It was challenging to say how the vampires came to be. Some text stated mutation, and another indicated lab creation. But it was never known for sure what the actual cause of it was. What was known was the Goddess Erra was alive and well, and she had been ruling over the vampires for centuries. Her beauty and abilities were unmatched. One bite from her and a newly turned vampire could change others-- a power they lacked in their newborn phase. She ruled over the vampires with an iron fist. She selected her "Creators" carefully.
Eliminating a Creator is difficult. While most vampires who are staked in the heart perish into dust, a Creator took more clever planning. Their speed was unmatched, their strength Otherworldly. They stalked the night, looking for easy prey, feasting on them like cattle. With the streets empty by 8 PM, it was easy to come across those who lingered, who felt they could outrun death, the trouble makers, and the daredevils—their strength and hearts the strongest-- perfect specimens for a transformation.
By morning the vampires had retreated, their forsaken creations scrambling to hide in the shadows until night, clothes bloodied and torn. This was the way of life in Arcadia. It was miles upon miles of desert outside the city, and the nearest city was nowhere in sight. Running out into the hot sand immediately spelled death. The heat was so intense that even the hover crafts that attempted to leave immediately stalled in the sands and were swallowed by sand storms.
Arcadia was an oasis from 7 AM to 8 PM. But the death that waited for its citizens at night was unmistakable.
The current location of the Hunters is the Bridge apartment complex. This apartment complex overlooks the central part of the city, overlooking restaurants and entertainment. During the day, it can be loud with activity. The bedrooms are enough to hold a bed, nightstand, a small closet for a few clothes, and a wall desk that folds down. There is one window with metal blinds in each bedroom. The kitchen is a small galley-style design with a gas range, refrigerator, and sink on the middle island. In the center of the apartment is an inset area with a circular sofa-- perfect for entertaining or conversations a round glass coffee table stacked with books and magazines. On the west-facing wall stands the eye-catching floor-to-ceiling window overlooking the city. The glass is slightly tinted to combat the heat from the desert sun. A flatscreen t.v sits on the west-facing wall, surrounded by shelves of knick-knacks and more books and scrolls. This apartment is fortunate to have 11 bedrooms and 11 bathrooms. While the apartment may seem small, the large window makes it appear larger.
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