Silverbird
Star
- Joined
- Jun 23, 2018
A long time ago in a galaxy far, far away...
STAR WARS - DAWN OF DEFIANCE
Episode I
THE TRAITOR'S GAMBIT
It is a dark time in the galaxy. The evil Galactic Empire has spread from the Deep Core to the Outer Rim, and everywhere the Empire's tyranny can be felt.
Fleeing from the oppression of the Emperor's minions, agents of Senator Bail Organa have run to a remote space station above Brentaal. Known to be a vocal opponent of the Empire, Organa may be the last hope of freedom in the galaxy.
In the hopes of stopping these dissidents before they can reach the Senator, the Empire has alerted its forces on Sel Zonn Station, where the struggle for liberty rages on, and the first sparks of rebellion have begun to burn. . . .
Hanging seemingly motionless amidst the sea of starships and satellites over the twinkling world of Brentaal, there was little about Sel Zonn Station that seemed remarkable. It was merely one of over a dozen XQ2 Space Platforms in orbit about the world, a mass produced hub used to regulate traffic and provide galactic travelers with one final chance to rest, relax and prepare before setting off for parts unknown. Life aboard the station had suffered over the last few years, as the spreading chaos of the Clone Wars was felt even here in the Galactic Core, chilling trade and travel; but now, it was said, the galaxy was entering an era of peace and stability under the firm hand of their newly-appointed Emperor, and prosperity was sure to return...
... for the right sorts of people, at least.
In the months since the rise of the Empire, a rift has begun to divide the inhabitants of Sel Zonn Station. It has been a slow, creeping change, beginning with the appointment of a new station manager, a reward for loyal service during the war. A squadron of troopers are deployed to help local security maintain order, and then another. A Twi'lek's restaurant is closed, bolstering the profits of their human competitor's cantina. A family of Duros are evicted from their home on the upper levels to make room for a trader from Coruscant. Though nobody speaks openly of the changes, an understanding has begun to spread throughout the community. The wealthy, the connected, and especially those with Imperial ties — the station is theirs, and theirs alone. The station's poorer inhabitants, especially the non-humans, have found themselves steadily pushed to the station's fringe, to secondary sections and darker corridors that seem to receive less and less maintenance each day.
Still, life continues, and many of the station's transient visitors barely seem to notice the change. Each day, the station's Promenade is still filled with the bustle of revelry and commerce. Cries of victory and moans of defeat still spill out from the doors of the gambling halls. Local bands still fill the cantinas with the sounds of their music. Shopkeepers still hawk their wares to passerbys. So what if it is done under the watchful eye of Imperial patrols? So what if a Neimoidian, Chevin, or Rodian is occasionally stopped, questioned, and marched away? It is a small price to pay for peace.
Isn't it?
There is one thing that makes Sel Zonn stand out from the mass of similar stations that surround it: a rumor heard only in certain corners of the underworld, or amongst those of the station's upper class most inclined to gossip. There is, they say, an information broker on Sel Zonn; a budding crime lord in possession of secrets from across the galaxy. The station's authorities deny any such claims, of course, but the stories continue.
It is here — on the lively Promenade of Sel Zonn Station — that this story begins.
OOC:
Everyone, please introduce your character somewhere aboard the Promenade. You're welcome to come up with any reason you'd like for them to be there, and to invent stores or any other details you need; but if you'd like, here are a few points of interest:
- Gundark's Cantina: a typical cantina, open to everyone and with plenty of secluded booths for private conversation. The owner has a slight anti-alien bias but non-humans are still welcome there.
- The Credit Chip: a popular casino where one might play sabacc, pazaak, or other games. The owner is quietly unhappy about the Empire's recent changes.
- Mechanical Allies: a droid repair and sales shop, run by a Twi'lek who is savvy enough to pay off Imperial officials from time to time.
@kckolbe, @Yellow Brick Road, @Anla'Shok: I have ideas about what might bring your characters here, if you'd like a suggestion!
STAR WARS - DAWN OF DEFIANCE
Episode I
THE TRAITOR'S GAMBIT
It is a dark time in the galaxy. The evil Galactic Empire has spread from the Deep Core to the Outer Rim, and everywhere the Empire's tyranny can be felt.
Fleeing from the oppression of the Emperor's minions, agents of Senator Bail Organa have run to a remote space station above Brentaal. Known to be a vocal opponent of the Empire, Organa may be the last hope of freedom in the galaxy.
In the hopes of stopping these dissidents before they can reach the Senator, the Empire has alerted its forces on Sel Zonn Station, where the struggle for liberty rages on, and the first sparks of rebellion have begun to burn. . . .
... for the right sorts of people, at least.
In the months since the rise of the Empire, a rift has begun to divide the inhabitants of Sel Zonn Station. It has been a slow, creeping change, beginning with the appointment of a new station manager, a reward for loyal service during the war. A squadron of troopers are deployed to help local security maintain order, and then another. A Twi'lek's restaurant is closed, bolstering the profits of their human competitor's cantina. A family of Duros are evicted from their home on the upper levels to make room for a trader from Coruscant. Though nobody speaks openly of the changes, an understanding has begun to spread throughout the community. The wealthy, the connected, and especially those with Imperial ties — the station is theirs, and theirs alone. The station's poorer inhabitants, especially the non-humans, have found themselves steadily pushed to the station's fringe, to secondary sections and darker corridors that seem to receive less and less maintenance each day.
Still, life continues, and many of the station's transient visitors barely seem to notice the change. Each day, the station's Promenade is still filled with the bustle of revelry and commerce. Cries of victory and moans of defeat still spill out from the doors of the gambling halls. Local bands still fill the cantinas with the sounds of their music. Shopkeepers still hawk their wares to passerbys. So what if it is done under the watchful eye of Imperial patrols? So what if a Neimoidian, Chevin, or Rodian is occasionally stopped, questioned, and marched away? It is a small price to pay for peace.
Isn't it?
There is one thing that makes Sel Zonn stand out from the mass of similar stations that surround it: a rumor heard only in certain corners of the underworld, or amongst those of the station's upper class most inclined to gossip. There is, they say, an information broker on Sel Zonn; a budding crime lord in possession of secrets from across the galaxy. The station's authorities deny any such claims, of course, but the stories continue.
It is here — on the lively Promenade of Sel Zonn Station — that this story begins.
OOC:
Everyone, please introduce your character somewhere aboard the Promenade. You're welcome to come up with any reason you'd like for them to be there, and to invent stores or any other details you need; but if you'd like, here are a few points of interest:
- Gundark's Cantina: a typical cantina, open to everyone and with plenty of secluded booths for private conversation. The owner has a slight anti-alien bias but non-humans are still welcome there.
- The Credit Chip: a popular casino where one might play sabacc, pazaak, or other games. The owner is quietly unhappy about the Empire's recent changes.
- Mechanical Allies: a droid repair and sales shop, run by a Twi'lek who is savvy enough to pay off Imperial officials from time to time.
@kckolbe, @Yellow Brick Road, @Anla'Shok: I have ideas about what might bring your characters here, if you'd like a suggestion!