Lord DreamCrusher
Primal yet Intelligent, Savage yet Sophisticated
- Joined
- Feb 17, 2018
- Location
- United States
I recognize that what I'm looking for is quite niche but I'm hoping to find any individuals that are interested in taking the position of DM/GM for RPG systems to run games for me as a solo player. I will be playing dominant male or shemale characters and I ask you to provide female, shemale, and/or effeminate male characters (sissy/trap/femboy) when it comes to sexual encounters.
3.5 and Pathfinder are my most comfortable systems but I'm open to other ideas if you can pitch me something that sounds interesting. I'd potentially be up for something like a CYOA as a baseline if you had any in mind but again I'd want the actual gameplay to use a ruleset involving dice rolls and the like even if it's something that we just cobbled together ourselves. Freeform can certainly be fun but the randomness of not knowing the results in advance adds to the excitement in my opinion. Gameplay would take place here, on Bluemoon, either through thread or PM depending on your preference.
As for particular characters/races I'd like to play? Well I lean more towards large-sized species with rippling musculature but I do/have played plenty of variety in the past. Troll, ogre, t-rex, centaur, minotaur, werewolf, deathclaw (Fallout), just to name a few. I've long been hankering to play a troll with acid breath in the concept of Throgg from the Warhammer universe but that's just one of many ideas. I could also be convinced to play something slightly smaller such as an Orc or a Beastman (Warhammer Fantasy) if we mesh well and come up with an interesting idea. If oviposition is your thing then I might be able to play some kind of insect or tentacle monster though I've no experience with writing the kink myself just yet.
The final important detail I can offer is that I'm looking for darker themes in such a game. I know it's a lot to ask, many people aren't interested in such topics, but please don't reach out to me if you are not at least comfortable with all of the following; Anal, Humiliation, Degradation, Non-con, Roughness, Torture, Watersports, Excessive Cum. These don't have to be the focus of any roleplay for note, just that such things are likely to be included to some degree.
If you are interested after reading all of the above then I welcome you to send me a PM for more discussion; or if you have any questions left unanswered by this request.
More specific game ideas sorted by rule system:
3.5 and Pathfinder are my most comfortable systems but I'm open to other ideas if you can pitch me something that sounds interesting. I'd potentially be up for something like a CYOA as a baseline if you had any in mind but again I'd want the actual gameplay to use a ruleset involving dice rolls and the like even if it's something that we just cobbled together ourselves. Freeform can certainly be fun but the randomness of not knowing the results in advance adds to the excitement in my opinion. Gameplay would take place here, on Bluemoon, either through thread or PM depending on your preference.
As for particular characters/races I'd like to play? Well I lean more towards large-sized species with rippling musculature but I do/have played plenty of variety in the past. Troll, ogre, t-rex, centaur, minotaur, werewolf, deathclaw (Fallout), just to name a few. I've long been hankering to play a troll with acid breath in the concept of Throgg from the Warhammer universe but that's just one of many ideas. I could also be convinced to play something slightly smaller such as an Orc or a Beastman (Warhammer Fantasy) if we mesh well and come up with an interesting idea. If oviposition is your thing then I might be able to play some kind of insect or tentacle monster though I've no experience with writing the kink myself just yet.
The final important detail I can offer is that I'm looking for darker themes in such a game. I know it's a lot to ask, many people aren't interested in such topics, but please don't reach out to me if you are not at least comfortable with all of the following; Anal, Humiliation, Degradation, Non-con, Roughness, Torture, Watersports, Excessive Cum. These don't have to be the focus of any roleplay for note, just that such things are likely to be included to some degree.
If you are interested after reading all of the above then I welcome you to send me a PM for more discussion; or if you have any questions left unanswered by this request.
More specific game ideas sorted by rule system:
Half-Druchii Rise to Power
A story of a half-Druchii born into slavery who manages to find his freedom at the end of a blade. Rather than be hunted down he's noted by Morathi who quietly sends him to join the army as a test of his capabilities. Should he prove himself then she seeks to recruit him to her side, turn him into a Dreadlord, and maybe even gift him with a black dragon egg; if he can manage to deal with the lack of respect as a half-breed and earn the submission of the sorceress that Hag Queen assigns to keep an eye upon him.
(I have house rules for making dark elf characters and already have a career path planned out. A few tweaks seem needed to the rules, like giving dark elf crossbows armor piercing, but it otherwise looks solid.)
A Bestial and Savage Despoiler
Story of a Beastman Gor or Minotaur rising through the ranks of his herd as they take the fight to humanity, the elves, and whomever else decides to stand in their way. Doing beastmen justice would certainly be a more brutal style of game but the idea's out there all the same just in case anyone would be interested. I'm very much craving to delve into the disturbing nature of their culture; not just the violence but also the primitive and bestial ways they operate. Showing and experiencing the horror of their captives would be lovely from the torture to the rape, all the way to the way they are so casually turned into food. Not to mention how horrid it would truly be to be subjected to their filth and lack of hygiene.
A Twisted Cult of Scales
In the jungles of Lustria a collection of spawning pools begins to sputter and die out like so many others before it. This time, however, it malfunctions and creates a small batch of creatures possessed of fully functioning genitalia mostly male but a few female; a means to propagate their respective species without unnatural means. Most notably of all comes a single Kroxigor from this spawning that is far more intelligent than most, capable of full speech and possessed with a drive and will to conquer and rule. While not opposed to the goals of the Lizardmen on the whole in regards to fighting chaos and upholding a sense of order, this Kroxigor denies servitude to the old ones and denies the will of the Slann. Instead he proclaims himself a leader who will return the ways of the natural order to the world by his own hand and this corrupted batch, or the pure beings as he proclaims, follow him without question as he marches to war against all other species and, depending on the reaction of the rest of the Lizardmen, perhaps upon his own kind as well.
A Troll Ill-Content to Serve
I'm struggling to come up with a distinct plot for this idea but I'd really like to play a troll in the more southern reaches of the old world (rather than the frozen north) and experience a story based around that somehow. Likely getting roped into helping some goblins or orcs as is common but I'd really like to play around with the idea of this troll growing a bit smarter than normal for his kind. Not to the level of Throgg by any means, just somewhere closer to Gorskull in being able to communicate and contract himself out for mercenary work. So maybe he eventually gets picked up by a human mercenary group that's willing to risk hiring him on like they would an ogre? Or maybe he breaks away from the greenskins after a little while and tries to move around on his own. This idea is pretty open ended honestly and I'd love to workshop out something more concrete with a prospective DM. Though, for note, I do want said troll to have carnal appetites alongside his traditional hunger.
A story of a half-Druchii born into slavery who manages to find his freedom at the end of a blade. Rather than be hunted down he's noted by Morathi who quietly sends him to join the army as a test of his capabilities. Should he prove himself then she seeks to recruit him to her side, turn him into a Dreadlord, and maybe even gift him with a black dragon egg; if he can manage to deal with the lack of respect as a half-breed and earn the submission of the sorceress that Hag Queen assigns to keep an eye upon him.
(I have house rules for making dark elf characters and already have a career path planned out. A few tweaks seem needed to the rules, like giving dark elf crossbows armor piercing, but it otherwise looks solid.)
A Bestial and Savage Despoiler
Story of a Beastman Gor or Minotaur rising through the ranks of his herd as they take the fight to humanity, the elves, and whomever else decides to stand in their way. Doing beastmen justice would certainly be a more brutal style of game but the idea's out there all the same just in case anyone would be interested. I'm very much craving to delve into the disturbing nature of their culture; not just the violence but also the primitive and bestial ways they operate. Showing and experiencing the horror of their captives would be lovely from the torture to the rape, all the way to the way they are so casually turned into food. Not to mention how horrid it would truly be to be subjected to their filth and lack of hygiene.
A Twisted Cult of Scales
In the jungles of Lustria a collection of spawning pools begins to sputter and die out like so many others before it. This time, however, it malfunctions and creates a small batch of creatures possessed of fully functioning genitalia mostly male but a few female; a means to propagate their respective species without unnatural means. Most notably of all comes a single Kroxigor from this spawning that is far more intelligent than most, capable of full speech and possessed with a drive and will to conquer and rule. While not opposed to the goals of the Lizardmen on the whole in regards to fighting chaos and upholding a sense of order, this Kroxigor denies servitude to the old ones and denies the will of the Slann. Instead he proclaims himself a leader who will return the ways of the natural order to the world by his own hand and this corrupted batch, or the pure beings as he proclaims, follow him without question as he marches to war against all other species and, depending on the reaction of the rest of the Lizardmen, perhaps upon his own kind as well.
A Troll Ill-Content to Serve
I'm struggling to come up with a distinct plot for this idea but I'd really like to play a troll in the more southern reaches of the old world (rather than the frozen north) and experience a story based around that somehow. Likely getting roped into helping some goblins or orcs as is common but I'd really like to play around with the idea of this troll growing a bit smarter than normal for his kind. Not to the level of Throgg by any means, just somewhere closer to Gorskull in being able to communicate and contract himself out for mercenary work. So maybe he eventually gets picked up by a human mercenary group that's willing to risk hiring him on like they would an ogre? Or maybe he breaks away from the greenskins after a little while and tries to move around on his own. This idea is pretty open ended honestly and I'd love to workshop out something more concrete with a prospective DM. Though, for note, I do want said troll to have carnal appetites alongside his traditional hunger.
Freya the Flawless
A woman was born with a black heart, filled with greed and a yearning for power and change. Her name: Freya. After careful manipulation she manages to construct a small cult and perform a ritual that will put her properly on the path to Chaos. So the idea is to use the Chaos Space marine "species" and Chaos Sorcerer career with a few tweaks to suit the fact that my character would not actually be a space marine but rather an individual changed by the power of the warp to effectively emulate their strength. Basically just change a few of the starting lores and should be good.
The ritual would see her gain favor from Tzeentch and Slaanesh who both enjoy her hunger for knowledge, her desire for change, and her wish to savor all pleasures that she can. The biggest change beyond being put on par with a space marine? Well she loses the slit between her legs and gains a nice dick and balls instead.
Her story will be one of escaping from Imperial space and becoming a proper champion of chaos, seeking to build more followers to serve her every whim and hoping to eventually build up to ascending into a Daemon Prince so that she may continue to sate her hedonistic desires for all of eternity. This could be combined with the ship rules of Rogue Trader if desired or any space-based stuff could be hand waved for narrative effect. While I have the character idea fairly well defined already, just about everything else is open to interpretation regarding her tale. The only ask I have regarding NPC's would be that Freya begin the game with a somewhat petite, brown-haired woman by the name of Amalia as her direct assistant and trusted servant.
Sodomyr the Defiler
This one is perhaps the most extremely niche idea I have but I'd like to play as a plague marine dedicated to Nurgle, though with an added dash of depravity that Slaanesh would approve of. Specifically this would involve a lot of grossness such to be expected from one primarily dedicated to Nurgle but more with a focus on bodily waste (scat/piss) but still leaving the character with enough sensation of feel to actually be able to enjoy sex in contrast to how numb nurgle usually leaves his faithful. Sodomyr the Defiler would be an aptly named fat ugly bastard with a penchant for abusing victims with a lot of watersports, scat torture, and anal sex. At least, that's the hope anyway but I'm sure he'd start as little more than a common chaos marine. I also have homebrew to cover the missing nurgle firearms that Black Crusade never got like the plague spewer and such.
Hush
He came from a feudal world. A planet cut off from the imperium at large and left to the rule of petty leaders far too concerned with lording their control over the population. It was no surprise that rebellions were commonplace, that banditry and thievery plagued the planet at every turn. Most did so in the hopes of a better life and either the promise of wealth or the simple joy of hurting others. He did so because of curiosity. He would take what he needed to get by but the true enjoyment he found was in the unknown. Breaking into a vault was far more rewarding for the knowledge of what it contained than the actual items themselves but when he broke into the wrong vault containing a corrupted artifact of Tzeentch, well, he would never be the same again. The visions it granted him, the forbidden knowledge it teased him with, flooded his mind and washed away nearly all memory of his self. Having forgotten even his own name he simply took up the moniker "Hush" and moved with newfound purpose to escape this world and to seek the mysteries among the very stars that were promised to him.
So I'm not entirely certain on the mechanical specifics but this concept is for a human to be granted psychic powers by Tzeentch so that he may continue to seek greater knowledge and unveil greater mysteries. Despite the 40k setting, this character concept is specifically meant to utilize primitive weaponry, primarily a bow, and likely would need to turn the more common item(s) into a daemon weapon at some point so it could retain effectiveness against armor and such. Still, Hush is meant to be more of an infiltration type character rather than one to seek open conflict. A thief and assassin, ever-curious to learn new things and to play with the knowledge he gains to manipulate others. While he might prove to be a difficult character to make long-term plans for since he has no particular goal, he's sort of become an agent of chaos and whim after his exposure to Tzeentch's corruption and I would love the opportunity to see how he might enact change upon his surroundings in powerful-yet-subtle ways.
A woman was born with a black heart, filled with greed and a yearning for power and change. Her name: Freya. After careful manipulation she manages to construct a small cult and perform a ritual that will put her properly on the path to Chaos. So the idea is to use the Chaos Space marine "species" and Chaos Sorcerer career with a few tweaks to suit the fact that my character would not actually be a space marine but rather an individual changed by the power of the warp to effectively emulate their strength. Basically just change a few of the starting lores and should be good.
The ritual would see her gain favor from Tzeentch and Slaanesh who both enjoy her hunger for knowledge, her desire for change, and her wish to savor all pleasures that she can. The biggest change beyond being put on par with a space marine? Well she loses the slit between her legs and gains a nice dick and balls instead.
Her story will be one of escaping from Imperial space and becoming a proper champion of chaos, seeking to build more followers to serve her every whim and hoping to eventually build up to ascending into a Daemon Prince so that she may continue to sate her hedonistic desires for all of eternity. This could be combined with the ship rules of Rogue Trader if desired or any space-based stuff could be hand waved for narrative effect. While I have the character idea fairly well defined already, just about everything else is open to interpretation regarding her tale. The only ask I have regarding NPC's would be that Freya begin the game with a somewhat petite, brown-haired woman by the name of Amalia as her direct assistant and trusted servant.
Sodomyr the Defiler
This one is perhaps the most extremely niche idea I have but I'd like to play as a plague marine dedicated to Nurgle, though with an added dash of depravity that Slaanesh would approve of. Specifically this would involve a lot of grossness such to be expected from one primarily dedicated to Nurgle but more with a focus on bodily waste (scat/piss) but still leaving the character with enough sensation of feel to actually be able to enjoy sex in contrast to how numb nurgle usually leaves his faithful. Sodomyr the Defiler would be an aptly named fat ugly bastard with a penchant for abusing victims with a lot of watersports, scat torture, and anal sex. At least, that's the hope anyway but I'm sure he'd start as little more than a common chaos marine. I also have homebrew to cover the missing nurgle firearms that Black Crusade never got like the plague spewer and such.
Hush
He came from a feudal world. A planet cut off from the imperium at large and left to the rule of petty leaders far too concerned with lording their control over the population. It was no surprise that rebellions were commonplace, that banditry and thievery plagued the planet at every turn. Most did so in the hopes of a better life and either the promise of wealth or the simple joy of hurting others. He did so because of curiosity. He would take what he needed to get by but the true enjoyment he found was in the unknown. Breaking into a vault was far more rewarding for the knowledge of what it contained than the actual items themselves but when he broke into the wrong vault containing a corrupted artifact of Tzeentch, well, he would never be the same again. The visions it granted him, the forbidden knowledge it teased him with, flooded his mind and washed away nearly all memory of his self. Having forgotten even his own name he simply took up the moniker "Hush" and moved with newfound purpose to escape this world and to seek the mysteries among the very stars that were promised to him.
So I'm not entirely certain on the mechanical specifics but this concept is for a human to be granted psychic powers by Tzeentch so that he may continue to seek greater knowledge and unveil greater mysteries. Despite the 40k setting, this character concept is specifically meant to utilize primitive weaponry, primarily a bow, and likely would need to turn the more common item(s) into a daemon weapon at some point so it could retain effectiveness against armor and such. Still, Hush is meant to be more of an infiltration type character rather than one to seek open conflict. A thief and assassin, ever-curious to learn new things and to play with the knowledge he gains to manipulate others. While he might prove to be a difficult character to make long-term plans for since he has no particular goal, he's sort of become an agent of chaos and whim after his exposure to Tzeentch's corruption and I would love the opportunity to see how he might enact change upon his surroundings in powerful-yet-subtle ways.
Kabal of the Golden Lash
A rising Drukhari Archon has amassed enough following to step out from Commorragh and begin raiding realspace. His goals are simple; Sail the stars and raid whatever, and wherever, he can so that he may amass more wealth and claim more power for his own. His start will be small, barely a Torture-Class Cruiser to his name, but should he do well for himself there is much room for improvement. Not to mention so many souls to rape and torture. Would also be willing to have my character start as a Kabalite warrior and work his way up through the ranks if preferred or have him start as an Archon of a newly formed Kabal with all the difficulties that would naturally arise from being rather small in resource and number.
Mek Badzappa
An Ork mekboy aboard an Ork vessel of some kind aspires to claim the bosses mantle for his own. There will always be plenty of opportunity for fighting and killing within Ork society, but he'll have to channel Gork (or Mork) if he wants to be in charge. Contrary to 40k official lore this would be assuming that Orks, while primarily fungal beings, still were genetically male and could potentially breed with other races to help propagate their species.
Genestealer Patriarch
Using the homebrew rules for the Ymgarl strain of genestealers, likely with a few tweaks for personal taste as I prefer my tyranids to consume flesh rather than drink blood, I'd love to play a game from the perspective of a power-hungry 'nid looking to enthrall others into their brood and to grow the cult so to speak. This could be from a more traditional perspective of a Genestealer Cult with the end result being a tyranid invasion force on some unlucky planet or it could play into the ymgarl mythos more directly in that the hive minds have disavowed this individual and any associated group due to genetic deviation; leaving them to sit at the center of their own brood as a psuedo hive-mind themselves, turning slowly into something more akin to a hive tyrant perhaps should they prove able to build up enough to attain such a following. Either way the process of mutation, subterfuge, kidnapping and impregnation, combined with all sorts of other twisted fun is just begging to happen with this sort of setup.
A rising Drukhari Archon has amassed enough following to step out from Commorragh and begin raiding realspace. His goals are simple; Sail the stars and raid whatever, and wherever, he can so that he may amass more wealth and claim more power for his own. His start will be small, barely a Torture-Class Cruiser to his name, but should he do well for himself there is much room for improvement. Not to mention so many souls to rape and torture. Would also be willing to have my character start as a Kabalite warrior and work his way up through the ranks if preferred or have him start as an Archon of a newly formed Kabal with all the difficulties that would naturally arise from being rather small in resource and number.
Mek Badzappa
An Ork mekboy aboard an Ork vessel of some kind aspires to claim the bosses mantle for his own. There will always be plenty of opportunity for fighting and killing within Ork society, but he'll have to channel Gork (or Mork) if he wants to be in charge. Contrary to 40k official lore this would be assuming that Orks, while primarily fungal beings, still were genetically male and could potentially breed with other races to help propagate their species.
Genestealer Patriarch
Using the homebrew rules for the Ymgarl strain of genestealers, likely with a few tweaks for personal taste as I prefer my tyranids to consume flesh rather than drink blood, I'd love to play a game from the perspective of a power-hungry 'nid looking to enthrall others into their brood and to grow the cult so to speak. This could be from a more traditional perspective of a Genestealer Cult with the end result being a tyranid invasion force on some unlucky planet or it could play into the ymgarl mythos more directly in that the hive minds have disavowed this individual and any associated group due to genetic deviation; leaving them to sit at the center of their own brood as a psuedo hive-mind themselves, turning slowly into something more akin to a hive tyrant perhaps should they prove able to build up enough to attain such a following. Either way the process of mutation, subterfuge, kidnapping and impregnation, combined with all sorts of other twisted fun is just begging to happen with this sort of setup.
(Snuff) Fiery Passion
Perhaps the result of a magical experiment or perhaps an example of the strangest things getting freaky with each other, my character is a half elemental either of fire or magma in variety. Unwilling or unable to comprehend civilized society, this shemale wanders freely with an appetite for destruction but also plenty more lecherous aims in mind. I don't have a specific story in mind and am open to discussion. Honestly don't expect this idea to appeal to many people as I'm envisioning the character going back and forth between fucking people and leaving them alive and turning up the heat so high that they melt the person from the inside out. This concept is inspired by the Fire Elemental character from Tales of Androgyny so a mixture of seduction and destruction is what I'd be seeking.
(Slavery) Exotic Brothel
A bit of a simpler idea but I really like the concept of playing an adventurer that owns a brothel, combining some mild business management with the idea of actually going out to find new and exotic species to work at the business...willingly or not. Putting employees/slaves as quest rewards could make for easy and reliable rewards alongside the usual gold and magic items. Not the most epic of narratives but one that could still make for a fun, if albeit a bit shorter, campaign I think.
(Soft Vore) Gourmand
I found a 3rd party class based around swallow whole and, while the class itself is pretty jank and needs some tweaks for balance and ease of use, it's still a great opportunity to make some kind of adventurer based around eating things/people with soft vore. While this could easily be shifted away from the class and instead just having me play a creature that is naturally capable of swallow whole I'd like to play around with a small game with heavy elements of soft vore one way or another if anyone is twisted enough to be interested in the subject matter like I am. Which is to say that I find the power dynamic appealing moreso than a sexual attraction; eating someone is a pretty demeaning and horrific end to be subjected to after all.
(Snuff) Fey Harvesting
Alchemists and mages often need rather obscure components for their respective crafts and sourcing such things is often far from pleasant. For this idea I would play as a hunter, possibly with a small group under his command, who would go out into the wilds to track down fey creatures and harvest valuable components from them in all sorts of inhumane ways. Think of the awfulness of people in the real world who cut fins off of sharks and toss them back into the ocean and you are on the right track. Maybe he needs to cut the hooves from fauns/satyrs? Perhaps rip the wings from fairies? Maybe he needs a handful of dryad hearts? Whatever the case ends up being it will result in agony for his victims and, even if they end up surviving the ordeal, they will no doubt be left crippled physically as well as mentally.
While the idea is focused around fey primarily I'm more than willing to open up the possibilities of other mystical creatures as well. I also intend for the hunter(s) to enjoy abusing their targets beyond just what is strictly necessary for their collection so rape and other forms of abuse should be expected as well.
(Could also be Dungeon World or a different system?) The Life of a Dragon
Based on the likes of Ravager and Defiler Wings I'd love to play as a cruel and sinister dragon set in a low fantasy world with aims to first survive his youth and gradually build up his power and control whilst sating his bloodlust and carnal desires. I know that I'd want this in a low-fantasy setting, basically stating that magic is extremely rare. Beyond that I'm open to discussion should any potential DM's be interested in running this for me. Off the cuff I'd suggest DnD 3.5 and/or Pathfinder though for those we'd have to make tweaks to the baseline dragon chosen. Dungeon World is also a possibility since there exists a Dragon class for that which would work just fine.
Interested mainly in focusing on the darker elements of play including killing and eating his prey. Vore would effectively be a requirement for this story as I want to explore the dragon's hungers to kill and torment as well as enslave and breed. Little is more terrifying than being swallowed whole after all.
Batul the Insatiable (Could also be done in 5e)
A shemale orc born to a mountain tribe, Batul was raised to value the traditions of her ancestors and maintain the way of life that her people believed in for so many years. However, youth and ambition oft go hand in hand and Batul was unsatisfied with a life a relative peace in the frozen mountain ranges where the only tests of battle and skill were more friendly competitions rather than deadly challenge. So, with her greataxe made from glacial ice in hand, she set off and away from her people to seek adventure to strength her skill and resolve to hopefully one day return to her people with a way to galvanize them into a similar ambition to expand rather than live quiet lives. Her long term goal to track down a white dragon, defeat it, and enslave it to her service through the ideals of might makes right.
Perhaps the result of a magical experiment or perhaps an example of the strangest things getting freaky with each other, my character is a half elemental either of fire or magma in variety. Unwilling or unable to comprehend civilized society, this shemale wanders freely with an appetite for destruction but also plenty more lecherous aims in mind. I don't have a specific story in mind and am open to discussion. Honestly don't expect this idea to appeal to many people as I'm envisioning the character going back and forth between fucking people and leaving them alive and turning up the heat so high that they melt the person from the inside out. This concept is inspired by the Fire Elemental character from Tales of Androgyny so a mixture of seduction and destruction is what I'd be seeking.
(Slavery) Exotic Brothel
A bit of a simpler idea but I really like the concept of playing an adventurer that owns a brothel, combining some mild business management with the idea of actually going out to find new and exotic species to work at the business...willingly or not. Putting employees/slaves as quest rewards could make for easy and reliable rewards alongside the usual gold and magic items. Not the most epic of narratives but one that could still make for a fun, if albeit a bit shorter, campaign I think.
(Soft Vore) Gourmand
I found a 3rd party class based around swallow whole and, while the class itself is pretty jank and needs some tweaks for balance and ease of use, it's still a great opportunity to make some kind of adventurer based around eating things/people with soft vore. While this could easily be shifted away from the class and instead just having me play a creature that is naturally capable of swallow whole I'd like to play around with a small game with heavy elements of soft vore one way or another if anyone is twisted enough to be interested in the subject matter like I am. Which is to say that I find the power dynamic appealing moreso than a sexual attraction; eating someone is a pretty demeaning and horrific end to be subjected to after all.
(Snuff) Fey Harvesting
Alchemists and mages often need rather obscure components for their respective crafts and sourcing such things is often far from pleasant. For this idea I would play as a hunter, possibly with a small group under his command, who would go out into the wilds to track down fey creatures and harvest valuable components from them in all sorts of inhumane ways. Think of the awfulness of people in the real world who cut fins off of sharks and toss them back into the ocean and you are on the right track. Maybe he needs to cut the hooves from fauns/satyrs? Perhaps rip the wings from fairies? Maybe he needs a handful of dryad hearts? Whatever the case ends up being it will result in agony for his victims and, even if they end up surviving the ordeal, they will no doubt be left crippled physically as well as mentally.
While the idea is focused around fey primarily I'm more than willing to open up the possibilities of other mystical creatures as well. I also intend for the hunter(s) to enjoy abusing their targets beyond just what is strictly necessary for their collection so rape and other forms of abuse should be expected as well.
(Could also be Dungeon World or a different system?) The Life of a Dragon
Based on the likes of Ravager and Defiler Wings I'd love to play as a cruel and sinister dragon set in a low fantasy world with aims to first survive his youth and gradually build up his power and control whilst sating his bloodlust and carnal desires. I know that I'd want this in a low-fantasy setting, basically stating that magic is extremely rare. Beyond that I'm open to discussion should any potential DM's be interested in running this for me. Off the cuff I'd suggest DnD 3.5 and/or Pathfinder though for those we'd have to make tweaks to the baseline dragon chosen. Dungeon World is also a possibility since there exists a Dragon class for that which would work just fine.
Interested mainly in focusing on the darker elements of play including killing and eating his prey. Vore would effectively be a requirement for this story as I want to explore the dragon's hungers to kill and torment as well as enslave and breed. Little is more terrifying than being swallowed whole after all.
Batul the Insatiable (Could also be done in 5e)
A shemale orc born to a mountain tribe, Batul was raised to value the traditions of her ancestors and maintain the way of life that her people believed in for so many years. However, youth and ambition oft go hand in hand and Batul was unsatisfied with a life a relative peace in the frozen mountain ranges where the only tests of battle and skill were more friendly competitions rather than deadly challenge. So, with her greataxe made from glacial ice in hand, she set off and away from her people to seek adventure to strength her skill and resolve to hopefully one day return to her people with a way to galvanize them into a similar ambition to expand rather than live quiet lives. Her long term goal to track down a white dragon, defeat it, and enslave it to her service through the ideals of might makes right.
(Battletech Total Warfare)
I know this will be an extremely niche suggestion but I've been very interested about breaking into the tabletop rules for battletech after playing a lot of the video games for years. I still have a very limited knowledge of the universe I'll admit, and I'm more interested in messing around with custom refits rather than playing the standard lore loadouts, but in the case that anyone would be interested in showing me the ropes and running a campaign or two for me I'm quite open to ideas. The most obvious would be a mercenary company, allowing for more variety of work and travel, but I'd be open to playing part of a military depending on the individual house and story you'd be looking to tell. Course, for darker tales the pirates are an obvious catch-all choice but we all know that the great houses do plenty of shady, fucked-up shit no matter how hard they might try to deny it.
(Star Wars Saga/d20)
A young mandalorian is gifted in the ways of the force, unbeknownst to him. As his challenges grow greater and he is pushed to his limits he learns the truth and, without any formal training, is incredibly susceptible to the influence of the dark side. The more he has to tap into the force, the more he feels himself slip away. His sense of honor starts to mean less as his lust for blood, and otherwise, grows. Should he survive, perhaps he will become feared by his enemies and his employers alike.
(Wicked Ones)
A mixed cult of monster and man seeks to spread the corruption and control of their dark god(s) and organizes a secret hideout nearby to cities/towns/roadways of civilization in order to grow in power for their main goal of taking over a wellspring of power and turning it to evil. The idea comes based mostly upon Lamashtu from Pathfinder being a goddess of monsters and highly into crossbreeding and such. Hoping to be able to design a dungeon filled with a mixture of lewd and deadly defenses while otherwise heading out on missions to capture breeding stock, accumulate wealth and supplies, and try to grow strong enough as a cult to launch a more open assault.
(Traveler? FATE? Something else?) Built in the Heavens
Open to the possibilities but I really think a system game based on the Built in the Heavens CYOA could be a lot of fun. Basically MC comes into ownership of an advanced spaceship somehow and gets to explore a vast galaxy and do whatever he pleases with it. I like the idea of it being a power fantasy given to a relatively normal person somewhat isekai-style though doesn't necessarily have to require any alternate realities. In any case I'd actually prefer the ship itself to be the focus of the roleplay, my character being a captain primarily and anything else as a secondary. I'm very open in regards to this idea as I'd prefer it to be somewhat open and freeform-esque. MC exploring and finding alien races, new planets, etc., and just deciding how he wants to interact with them. I'm envisioning the newfound technology to fuel a power trip that turns him into a slaving dictator type but I'm open to discussion.
(Godbound? Wicked Ones? Something else?) Dawn of a Demon Lord
Inspired by the "Dawn of a Demon Lord" CYOA, I think it'd be fun to play an isekai'd character being reborn in a new world as a demon and given free reign to be as messed up as they wish. Of course, they would have enemies though and everything would come with a struggle but taking a once-normal person and making them incredibly powerful is plenty of motivation to delve into dark desires and revel in evil. I'd like this to utilize the "demon core" concept, for lack of a better term, in which the demon is tied to a magical artifact that cannot be moved and they only die when it is destroyed. I'm also extremely open on the system used because I understand the concept is atypical and not what most rulesets are designed around. Wicked Ones is close, yet assumes you are playing rather... focused characters in terms of abilities since it's designed around a full party.
(D20 Modern? Something Else?)
Taking inspiration from the Saints Row franchise (mainly 1 and 2 but I still enjoyed 3) I'd love to do a roleplay that follows a gang member coming up the ranks and becoming the leader, or building a gang up from scratch, with a focus on fighting rival gangs for control of the city and all the benefits that come from that. While I'd like the setting to be modern and relatively grounded, I'm okay with incorporating some silliness into the mix now and again but SR2 is my favorite because the plotlines are gritty and dark, they have real stakes and don't pull punches even besides the fact that one of the boss battles is you on foot shooting at a monster truck. Still it's hard to argue against the simple enjoyment of knocking someone the fuck out with a dildo baseball bat. As an important note, I'm not looking for something in the Saints Row universe or a re-telling of the games but rather something original based on the premise. I'm sorry but purple is not my color.
(Pathfinder 1e? Reign? Something Else?)
As someone with an unhealthy love for management and a fondness for Tropico (4 specifically) I think it would be a lot of fun to have a roleplay revolve around being the ruler of an island and building up the place from very humble beginnings. This could use the kingdom builder rules for Pathfinder for a more fantasy, frontier style, or we could look elsewhere to put it in a more modern or even age of sail type setting. That said, while I'd want my character to be reasonably capable on his own if a fight ever broke out I'd want the focus to be on the actual management of the place. I envision a lot of construction, balancing the economy, setting laws and edicts, and diplomacy and intrigue between competing factions and outside nations with not much in the way of adventure or dungeon crawling or such. Though plenty of opportunity still to abuse authority and enjoy the... finer things in life all the while. Possibly even twisting the laws around to be some kind of oppressively sexualized culture in some manner as well, though such things are open for discussion.
(Cyberpunk RED)
Having only really had exposure to the setting with 2077 (which I enjoyed well enough despite the game's flaws) I think there's a lot of potential for more fun in the setting and I'm definitely interested in playing around with it further. While I'd be down for trying the original cyberpunk RPG system, despite the age and jank no doubt, RED seems an easier fit for this particular character concept as I understand it: a Nomad with heavy emphasis on their vehicle. I admit to not have any specific plot in mind, nor have I really delved into the details of who my character would be as a person, but conceptually I like the idea of them having an armored car/APC and focusing their entire life around the thing even if the roleplay might take place entirely in and around a city.
I know this will be an extremely niche suggestion but I've been very interested about breaking into the tabletop rules for battletech after playing a lot of the video games for years. I still have a very limited knowledge of the universe I'll admit, and I'm more interested in messing around with custom refits rather than playing the standard lore loadouts, but in the case that anyone would be interested in showing me the ropes and running a campaign or two for me I'm quite open to ideas. The most obvious would be a mercenary company, allowing for more variety of work and travel, but I'd be open to playing part of a military depending on the individual house and story you'd be looking to tell. Course, for darker tales the pirates are an obvious catch-all choice but we all know that the great houses do plenty of shady, fucked-up shit no matter how hard they might try to deny it.
(Star Wars Saga/d20)
A young mandalorian is gifted in the ways of the force, unbeknownst to him. As his challenges grow greater and he is pushed to his limits he learns the truth and, without any formal training, is incredibly susceptible to the influence of the dark side. The more he has to tap into the force, the more he feels himself slip away. His sense of honor starts to mean less as his lust for blood, and otherwise, grows. Should he survive, perhaps he will become feared by his enemies and his employers alike.
(Wicked Ones)
A mixed cult of monster and man seeks to spread the corruption and control of their dark god(s) and organizes a secret hideout nearby to cities/towns/roadways of civilization in order to grow in power for their main goal of taking over a wellspring of power and turning it to evil. The idea comes based mostly upon Lamashtu from Pathfinder being a goddess of monsters and highly into crossbreeding and such. Hoping to be able to design a dungeon filled with a mixture of lewd and deadly defenses while otherwise heading out on missions to capture breeding stock, accumulate wealth and supplies, and try to grow strong enough as a cult to launch a more open assault.
(Traveler? FATE? Something else?) Built in the Heavens
Open to the possibilities but I really think a system game based on the Built in the Heavens CYOA could be a lot of fun. Basically MC comes into ownership of an advanced spaceship somehow and gets to explore a vast galaxy and do whatever he pleases with it. I like the idea of it being a power fantasy given to a relatively normal person somewhat isekai-style though doesn't necessarily have to require any alternate realities. In any case I'd actually prefer the ship itself to be the focus of the roleplay, my character being a captain primarily and anything else as a secondary. I'm very open in regards to this idea as I'd prefer it to be somewhat open and freeform-esque. MC exploring and finding alien races, new planets, etc., and just deciding how he wants to interact with them. I'm envisioning the newfound technology to fuel a power trip that turns him into a slaving dictator type but I'm open to discussion.
(Godbound? Wicked Ones? Something else?) Dawn of a Demon Lord
Inspired by the "Dawn of a Demon Lord" CYOA, I think it'd be fun to play an isekai'd character being reborn in a new world as a demon and given free reign to be as messed up as they wish. Of course, they would have enemies though and everything would come with a struggle but taking a once-normal person and making them incredibly powerful is plenty of motivation to delve into dark desires and revel in evil. I'd like this to utilize the "demon core" concept, for lack of a better term, in which the demon is tied to a magical artifact that cannot be moved and they only die when it is destroyed. I'm also extremely open on the system used because I understand the concept is atypical and not what most rulesets are designed around. Wicked Ones is close, yet assumes you are playing rather... focused characters in terms of abilities since it's designed around a full party.
(D20 Modern? Something Else?)
Taking inspiration from the Saints Row franchise (mainly 1 and 2 but I still enjoyed 3) I'd love to do a roleplay that follows a gang member coming up the ranks and becoming the leader, or building a gang up from scratch, with a focus on fighting rival gangs for control of the city and all the benefits that come from that. While I'd like the setting to be modern and relatively grounded, I'm okay with incorporating some silliness into the mix now and again but SR2 is my favorite because the plotlines are gritty and dark, they have real stakes and don't pull punches even besides the fact that one of the boss battles is you on foot shooting at a monster truck. Still it's hard to argue against the simple enjoyment of knocking someone the fuck out with a dildo baseball bat. As an important note, I'm not looking for something in the Saints Row universe or a re-telling of the games but rather something original based on the premise. I'm sorry but purple is not my color.
(Pathfinder 1e? Reign? Something Else?)
As someone with an unhealthy love for management and a fondness for Tropico (4 specifically) I think it would be a lot of fun to have a roleplay revolve around being the ruler of an island and building up the place from very humble beginnings. This could use the kingdom builder rules for Pathfinder for a more fantasy, frontier style, or we could look elsewhere to put it in a more modern or even age of sail type setting. That said, while I'd want my character to be reasonably capable on his own if a fight ever broke out I'd want the focus to be on the actual management of the place. I envision a lot of construction, balancing the economy, setting laws and edicts, and diplomacy and intrigue between competing factions and outside nations with not much in the way of adventure or dungeon crawling or such. Though plenty of opportunity still to abuse authority and enjoy the... finer things in life all the while. Possibly even twisting the laws around to be some kind of oppressively sexualized culture in some manner as well, though such things are open for discussion.
(Cyberpunk RED)
Having only really had exposure to the setting with 2077 (which I enjoyed well enough despite the game's flaws) I think there's a lot of potential for more fun in the setting and I'm definitely interested in playing around with it further. While I'd be down for trying the original cyberpunk RPG system, despite the age and jank no doubt, RED seems an easier fit for this particular character concept as I understand it: a Nomad with heavy emphasis on their vehicle. I admit to not have any specific plot in mind, nor have I really delved into the details of who my character would be as a person, but conceptually I like the idea of them having an armored car/APC and focusing their entire life around the thing even if the roleplay might take place entirely in and around a city.
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