MyttyDW
Awoo? Awoo!
- Joined
- Apr 18, 2020
Short World and Plot Summary:
In this world, there are geological regions that each have unique ecosystems; flora and fauna, foodchains, the works. And then, there are the forces: Massive creatures, living embodiments of nature. Each force has an area of influence — which can overlap with another — and within this sphere the climate shifts dramatically. Endless rains, biting cold, blazing heat, and constant winds are some of the possibilities that a force may bring. The large flora and dangerous fauna of every region is always quick to change, to adapt to the prevailing force. Their features and abilities change to suit the weather.
Humanoids live in a single, massive walled city found at the center of the regional convergence. From there they can reach any region, but they are never touched by the forces. Most humanoids will never leave the city, and many won't see anything more than the district of their birth — so large is the city. But others will see it all: those known as Hunters. One does not choose to become a hunter, the path chooses them. It begins with an empathy beyond the normal for the wild creatures who also call the city home, those that are considered harmless enough to be called friendly. Eventually they will find their way to the Citadel, where they find the weapon that calls to them, and begin to train.
Hunters train so as to venture into the regions, to slay the huge, deadly monsters and carve materials from them and flora. The materials are used to create better gear, but also given to the city to keep everyone fed, clothed, and content. But to be a hunter is not only to slay. For on a hunter's first hunt, a monster will seek them out. Then begins a battle. Either the beast will submit to the hunter, or the hunter will die. Should the hunter survive, the beast will be their companion for life — only rarely in stables rather than by their side in the field or the wide streets of the city.
The players will be hunters: Newborn, about to venture into their first region where they will find and bond with their companion. From there, this team will do what is necessary to further the survival of the city.
Hello, call me Mythy! The above is a setting idea that's popped to mind a few times, so I thought I'd give it a try here! I'm looking for fun, friendly, and communicative people to enjoy the plot with! I'm going to use a checklist to try and organize my thoughts...
In this world, there are geological regions that each have unique ecosystems; flora and fauna, foodchains, the works. And then, there are the forces: Massive creatures, living embodiments of nature. Each force has an area of influence — which can overlap with another — and within this sphere the climate shifts dramatically. Endless rains, biting cold, blazing heat, and constant winds are some of the possibilities that a force may bring. The large flora and dangerous fauna of every region is always quick to change, to adapt to the prevailing force. Their features and abilities change to suit the weather.
Humanoids live in a single, massive walled city found at the center of the regional convergence. From there they can reach any region, but they are never touched by the forces. Most humanoids will never leave the city, and many won't see anything more than the district of their birth — so large is the city. But others will see it all: those known as Hunters. One does not choose to become a hunter, the path chooses them. It begins with an empathy beyond the normal for the wild creatures who also call the city home, those that are considered harmless enough to be called friendly. Eventually they will find their way to the Citadel, where they find the weapon that calls to them, and begin to train.
Hunters train so as to venture into the regions, to slay the huge, deadly monsters and carve materials from them and flora. The materials are used to create better gear, but also given to the city to keep everyone fed, clothed, and content. But to be a hunter is not only to slay. For on a hunter's first hunt, a monster will seek them out. Then begins a battle. Either the beast will submit to the hunter, or the hunter will die. Should the hunter survive, the beast will be their companion for life — only rarely in stables rather than by their side in the field or the wide streets of the city.
The players will be hunters: Newborn, about to venture into their first region where they will find and bond with their companion. From there, this team will do what is necessary to further the survival of the city.
Hello, call me Mythy! The above is a setting idea that's popped to mind a few times, so I thought I'd give it a try here! I'm looking for fun, friendly, and communicative people to enjoy the plot with! I'm going to use a checklist to try and organize my thoughts...
Game:
- Who is the RP open to?
- Short Summary of Player Roles and General Story/Plot.
- Setting.
- Plot Outline.
- Game Pacing.
- How much sexual activity is likely to occur or expected, if any?
- Whether tagging will be used or not.
Example:
--Tags--
--Post text--
Game Master Info / GM(s) Participation Level (If/where applicable)
- Will there be a Co-GM?
- How guided will the play be(sandbox, directed etc)?
- What extent will players be allowed to create/use environment or setting details?
- How NPC's will be handled. (If any) - (By GM and/or players, and what expectations)
- How active will the GM be?
- Will there be an OOC thread? (expectations of thread usage)
- How to contact/approach GM with questions? (use OOC thread, direct PM, etc...)
- How will decisions be resolved?
- Will PvP be allowed (if applicable)?
Additional:
- A note to Respect Other players (Offs etc..)
- Player Participation Expectations. (Posts/week expected. Methods for reporting a possible absence/The method used to remove drop-outs from the game.)
- Discuss how new players will be brought into the game (if the game is already running.)
- What Writing style/POV. (Third person, first person, past, present, omniscient, etc...)