Zazaz
Desire Demon
- Joined
- Jan 13, 2021
- Location
- The Netherworld
Hello BlueMoon, I have been a DM before in real life but not on a forum and I never hosted or even played a group RP despite not being new to roleplay and I had an idea brewing but I honestly don't know how much of an undertake it will be so I'm seeking help and advice.
How does a GM manage group RPs, if players are in different locations do I make several threads(one for each player)? If post at different rates, how does the gm keep track of each player being in varying points of the roleplay time line? If player meet each other, does one post in both player threads?
My idea is about a labyrinth, I will design the labyrinth in grid style so that players can map the labyrinth by themselves.
My issue is play by post is very different than the group being in front of you, actively playing, so I don't know what to do about movement.
Imagine labyrinth made on a grid of 50x50, if the players move only one square per post we would not get very far and everyone would lose interest fast with no actual roleplaying going on.
I'm pondering making the players simply choose a direction and I will manage how far they will go.
This leads to my next problem, how does the player map the labyrinth/dungeon if they're not moving 1 square at a time?
My idea is to relay coordinates and players would be able to map themselves on a grid, or I would have to go through the trouble of making the map for each player/movement post, further increasing the amount of work and things I have to manage.
How does a GM manage group RPs, if players are in different locations do I make several threads(one for each player)? If post at different rates, how does the gm keep track of each player being in varying points of the roleplay time line? If player meet each other, does one post in both player threads?
My idea is about a labyrinth, I will design the labyrinth in grid style so that players can map the labyrinth by themselves.
My issue is play by post is very different than the group being in front of you, actively playing, so I don't know what to do about movement.
Imagine labyrinth made on a grid of 50x50, if the players move only one square per post we would not get very far and everyone would lose interest fast with no actual roleplaying going on.
I'm pondering making the players simply choose a direction and I will manage how far they will go.
This leads to my next problem, how does the player map the labyrinth/dungeon if they're not moving 1 square at a time?
My idea is to relay coordinates and players would be able to map themselves on a grid, or I would have to go through the trouble of making the map for each player/movement post, further increasing the amount of work and things I have to manage.