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By Campfire Glow - Characters

Liminal

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Joined
Jul 22, 2019
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Hey gang! Here's the thread for character profiles. Please post yours at your earliest convenience. I'd appreciate it if you'd work on keeping them up to date as we play, with current hit points and such.

For now, here's...

Yulia of Pendle
Human / Wizard 4 / Chaotic Neutral
Yulia doesn't seem to make much effort to hide her identity as a witch. Whether it's the artfully tattered dresses that all seem to expose more leg and cleavage than is strictly proper, the various charms and talismans, or the black cat that always seems to follow her a little too closely and intelligently, she almost seems to enjoy playing to the folktale stereotypes. She doesn't go as far as a pointed hat, at least. Even those suspicious of magic can't deny she's a stunner, though, with her luxurious honey-blonde tresses, striking amber eyes, full lips, and soft, curvaceous figure with hips and thighs that have, once or twice, been known to make men weep. Yulia is obviously rather proud of those occasions (and her thighs).

In attitude as well as fashion, Yulia acts the part of the enigmatic witch with clear enjoyment. She regards almost everyone with an amused half-smile, even while threatening curses on those who annoy her--it's unclear how much these threats are meant to be serious. She is guarded and slow to trust, but good at making it seem like the fault for that lies with others' lack of perceptiveness rather than her own anxiety. In truth, anyone who knows Yulia well will see that her aloof facade is just that, a mask she hides behind to avoid being vulnerable. Still, she takes her loyalties seriously, and anyone who threatens her friends will learn just how real her curses really are.

Yulia is accompanied nearly everywhere by her familiar spirit, Moggin, who usually takes the form of a black cat with one green eye and one yellow. While he mostly acts the part of an ordinary cat, he can occasionally be found watching people with a strange focus that seems somehow unlike a normal animal. Even Yulia has never been entirely clear how much of his service to her is done out of magical compulsion and how much out of genuine loyalty--both spirits and cats are hard to read that way.
AC 11 HP 18/18 Speed 30ft

Str 8 (-1) Dex 12 (1) Con 10 (0) Wis 14 (2) Int 17 (3) Cha 14 (2)

Attacks
Dagger (melee)
+3 1d4+1 Piercing
Dagger (thrown 20/60) +3 1d4+1 Piercing

Healer: When Yulia uses a healer's kit to stabilize a dying creature, that creature also regains 1 hit point. As an action, she can expend 1 use of a healer's kit to restore 1d6+4 hit points to a creature, plus additional hit points equal to the creature's maximum hit dice. It must finish a short or long rest to benefit from this ability again.

Arcane Recovery (1/1): Once per day when finishing a short rest, Yulia can recover used spell slots of up to 2 total levels.

Portent: When Yulia finishes a long rest, she rolls 2 d20s and records the numbers rolled. Until her next long rest, she can replace any attack roll, saving throw, or ability check made by her or a creature she can see with one of these rolls. This must be done before the roll, and only once per turn.

Keen Mind: Yulia always knows which way is north, the time of day, and can recall anything she has seen or heard within the past month.
Provincial farmers are a fearful and superstitious lot, and the people of Pendle are no exception. For generations, the village had been the home of stories and rumors surrounding the Witch of Pendle, always the first to take the blame for sickness and missing livestock. Yulia was the second child and only daughter of a farmer couple, and from her earliest memory, she was always the target of whispering and dark looks by neighbors--they said she had "witch eyes", though no one ever quite explained what that meant. Her parents always told her and anyone else who would listen that their daughter was perfectly normal, but as she approached adolescence, she started to feel that even they were growing distant with her. Never able to make friends in the village, Yulia grew sullenly accustomed to solitude, spending more time in the woods than any of the other children dared--which did nothing to help her reputation, not that she cared.

She was quite surprised to meet the actual Witch of Pendle when she was thirteen.

It was quite by accident, a chance crossing of paths on one of her evening walks, and Yulia quickly learned that the stories had been greatly exaggerated. The witch's name was Adelaide, and as far as Yulia could tell, she was nothing more than a sweet old lady. Over the following months and subsequent meetings, she learned more of the story--about how Adelaide and her craft had once been tolerated if not welcome in the village, until a tragic accident had resulted in her being blamed for a child's death. Recognizing a kindred spirit, Adelaide became something of a surrogate mother to Yulia, and inevitably, Yulia began to pick up much of the craft herself, finding she had a talent for it. At her mentor's urging, she was careful to keep her studies hidden from her family and neighbors, for both of their safety.

Her caution came to naught. When Yulia was seventeen, a party of Church witch hunters, dispatched to Pendle to finally answer the village's calls for help, found Adelaide's house and burned it to the ground. Yulia arrived too late, her mentor dead, the only real home she'd ever known gone. Taking Adelaide's spellbook and accepting the service of her familiar, Yulia left Pendle behind, resolute. If people were going to be afraid of her, she'd give them something to be afraid of.

It didn't take her long to abandon the idea of vengeance, though. There was too much to do just to survive, a girl out on the road alone with no money and nowhere to go. If she hadn't been such a quick study of magic, she never would've made it. By the time she found her feet, Yulia had grown up a lot, no longer quite so angry at the world--but that resolution not to hide never wavered. Now, for the first time, she has real friends by her side, friends who aren't afraid of her, who have risked their lives to protect her. And she won't let anyone stop her from using all the powers at her command to return the favor.
Messy orgasms: Yulia gets quite wet, and she's a squirter. She likes it when her partners are turned on by this, and when she doesn't have to worry about keeping things clean.

Anal: Yulia loves taking it up the ass, especially when she can masturbate at the same time.

Teasing: Usually in hopes of softening a partner up so they'll let her take charge, but she enjoys the ones who lose control and overtake her as well.

Facesitting: With female partners, she'll return the favor if asked, but still prefers to be on top.

Big cocks: While she won't turn down a partner for being smaller, Yulia is a bit of a size queen.

Men with pubic hair: One reason Yulia always keeps clean-shaven herself is to better feel a lover's bush against her skin.

Group masturbation: She usually finds it more relaxing than sex, and often more satisfying.
 
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Here we go! Since we ha ve another ranger, I'm open to swapping out to a fighter battlemaster.

Name: Astera Lockheed
Race: Human
Class: Ranger
Subclass: Hunter Conclave
Alignment: Neutral Good, Chaotic Tendencies

I know it's not terribly important, mechanically-speaking, but I like to emphasize her as someone who gets in some really big single hits. Might swap to Battlemaster or ask to use the UA Ranger stuff just for flavor purposes, since 2 uses of 1d10+Level Temp HP for the ranger's Tireless makes sense for a tanky gal like her. Just idle thoughts, the core concept remains the same.

AC: 15, 17 with a shield.
Fighting Style: Defense
HP: 36

Human Feat: Observant
4th level ASI: STR+ 2


Ranger Abilities -- would take forests as a terrain, humanoids (humans and one other) for favored enemy.

Colossus Slayer at 3rd level Hunter.

Cure Wounds, Hunter's Mark, Longstrider for spells.

Stats:
Str 18
DeX 12
Con 14
Int 8
Wis 14
Cha 12

Skills
Athletics (+6)
Insight (+4)
Survival (+4)
Perception (+4, Passive 19)
---
Persuasion and Medicine from background

Great sword-- +6 to hit. 2d6+4 damage.

Brief Background and Concept -- a girl who was a homebody tavern girl at her father's (retired adventurer) tavern. Always sharp-eyed and sharp-witted, she took after him greatly in his love of the outdoors and fascination with the world. One fateful night, she helped defend the tavern from some rowdy men with a cudgel and a little bit of latent magic. She'd always had a hefty swing, and it was this event that made her father realize that she had a spark of fire in her.

Her father trained her up, bringing out his old trusty greatsword and taking her out into the wilderness to learn the ways of the wooded warrior. He'd known some power and fame in his time, his communion with nature harkening back to some long-ago tryst with elvenkind. Astera has, under his tutelage, become a full-bodied ranger all her own, helping protect her town until the lure of money and adventure lit s fire in her belly. She is no great hero, but is a friendly, deeply good, and wild girl at heart.

She is purposefully simple and easy-going, with hints at something greater that runs in the blood of the Lockheed hunters.

Description: A chocolate-haired and bronze-skinned woman. Standing around 5'8", she is no slight waif; wide hips and a heavy chest complete her figure, though she wears it well on muscled legs. She looks far more soft than perhaps one might guess, owing to a sweet tooth and a love of mulled cider, but her sturdy strength is otherwise well-apparent.

Scarcely twenty-five, her demeanor and physicality speak of an avid outdoorswoman who has seen her fair share of the countryside. An easy smile on plump, dark lips and way with people suggest comfort with men and women alike, and her familiarity with drink suggests a bustling and busy barmaid of some time before. She always seems to have a song on her lips, and more than one stranger has found her arm around their shoulders... or snaking down to the seat of their pants with a mischievous glint in eyes a shade of hazel.

She wears layered chain and favors a sword a size too large for her, layering herself in thick and comfortable leather and fur while on the job, and a soft cotton dress over trousers while in repose. She favors the practical over the fashionable, with the curious exception of a banded silver necklace that she wears even whilst skin-to-skin with others.

Kinks--

Dominance-- Astera loves dominance, both the act of being dominant and in turn being dominated. She loves nothing more than to tease and drive someone wild with her body-- she especially enjoys edging someone through application of heavy breasts on either side of a throbbing cock.

Public Play -- a complete tease, she enjoys pushing the boundaries by bringing their play to the edge of the public. Voyeurism and exhibitionism alike.

Clothed Sex -- loves making clothes a part of play. Stroking through one's trousers, a hand down a maiden's neckline, and more.

Oral of all kinds -- giving, receiving, face-sitting, and more.
 
nah i think having two rangers is fine. especially since i think i made the most inefficient ranger on gods green earth.

Behold Drakon - The Fallen Aasimar Monster Slayer Ranger in all his lazy glory.

My character is even too lazy to properly make camp, that is why he learned Wild Cunning. I think I have never seen anyone take that spell. But since we are not powergaming and it fits my character. Why not.
 

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Also, here's some Turn-ons for Ziven!

Non-Pen: Creativity is extremely important to Ziven, including in sex. People who can make his toes curl without even putting it in a hole are very intriguing to him.

Public Play: He would need a bit of pushing to delve into full on Exhibitionism, but the risk of getting caught is ecstatic to him.

Dominance: He enjoys being able to dominate other people, toy with their bodies in whatever creative fashion he desires. At the same time however, when they decide to take control of him he is equally ecstatic.

Cum Play: There's something erotic at the Primordial level about his partners being enamored with his seed.

Sexual Dancing: Grinding against one another or just trying to turn each-other on, the Minstrel in Ziven adores this.

Also, an aside--Ziven has no pubes, but his dick has uniform circular calluses all over it that function as studs.
 
Alright, some things for Selah here. I'll update this more and more as time goes on and I find what I'm looking for to better help describe her.

Here is her character sheet.

Selah stands a bit short at 5'2" with vibrant sandy-red hair and contrasting brilliant emerald eyes. Her skin delicately painted with freckles. Her body a bit more tone due to the extensive physical training over the years she's gone through and maintains. A few scars cross her abdomen, shoulders, and calves, marks from when she got sloppy during her training in the monastery. On her back is an artistic tattoo of a burning phoenix that runs the length of her back on onto her arms and legs, contrasting the phoenix there is a small tattoo she carries right in the middle of chests between each breast. Not that her scars were obvious due to the long white flowing robe that she regularly wore, the trim of the robe running from silver, to azure, to brown, to verdant green.

Due to her training and her body type, Selah has an almost perfect ass. Round, perky, and noticeable. However, the trade off comes in the form of her breasts. They are smaller and not as obvious at the other members of the party.

This is her body type (nothing else in common with this image) and this is how her robes set on her body when she wear them (not the color scheme) and what her clothes looks like when she sheds the robe.
 
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