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Mx Female Laa's self-indulgence [General thread]

Laa

Star
Joined
Jul 18, 2013
Welcome to my request thread! May you enjoy your stay!

TODO:
Complete thread revamp. Yaaaaaaay. T_T
Next step: Ploooooooooooooooots!

Revamp progress: 55%
Updated 'what I look for in a partner', but more is likely to be done.
Updated 'What I look for in a RP'.
Updated protips for narration updated, and all things narration has been moved further down in the thread to down-prioritize them.
Updating PLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOTS

Current craving:
Something weird, but not too weird. Something just a tad bizarre, but not like, toiletplay or gore. I don't know if that makes sense, hah.

Up front note to save yall's time:
I don't care about the gender of whomever is behind the screen. Come one, come all!
I don't usually double, because I need to enjoy any RP I play. We can do two+ RPs, but I need to adore them both individually (and so do you!).
While I play all genders, I'm unlikely to play a with a partner whose character is male. It just kind of bores me. That being said, I can be convinced to play against a male character if the RP and the RP'er seems to be awesome.


INFO
  • Timezone: GMT+1
  • Usual post length: 2-6 paragraphs. I don't really mirror, I just write what I think a scene needs and what I'm in the mood for, whether that's more than what you've written or less.
  • Post frequency: I don't want to promise anything, as that actually demotivates me and makes me write less. I have been rather active lately, let's leave it at that.
  • Genders I play: Men, women and futa.
  • D/s roles I play: I play all of them. What can I say, I like variety.
  • Species I play: Almost all of them. Humans, elves, alraune, catgirls, robots, tentacles, ghosts, dolls, parasites, skinsuits/biosuits, zombies, demons, angels, monster girls in general, you name it.
  • Species I don't play: Furries, greenskins, vore-oriented species, gross-out species. I generally like my characters to be around average or above in terms of appearance.
  • OOC chatter/plotting: I really enjoy OOC chatter with my RP partners. It's nice to know that there's life behind the screen!
  • Duration: I prefer one-shots or short-term scenes. They're more concise, to the point and fun right out of the gate. I don't mind that these scenes grow into something long-term later on, especially since we at that point probably know if we click enough to make a long-term story function.
  • Smut-to-plot: I don't really like to put up a specific ratio, so I'll just underline that the focus of all of my stories are smut. I also write a lot of what I call "narrative driven smut", so teasing, seduction, flirtation, temptation, corruption, exploration of insecurities, exploring the psychology of lust, etc.. I do like my plots, even if those plots should be centered around creating debauched scenes en masse.

I play on: PM's and threads (although I will only do thread based RPs in the semi-private forum). If you want chat-based RPs, I'm willing to do that on F-list.
  • Post length: 2 paragraphs or more. This is not a hard limit, but the grand majority of your posts should be more than 2 paragraphs in length.
  • Post frequency: No strict requirements. Life happens. And, I'm patient. Besides, if I fill up too many spots while you're gone, I just simply won't be bored for a while, lol.
  • Post quality: What I'm searching for in an RP can basically be boiled down to 'good qualia'. Poor grammar, weird sentence structures, etc., are all less important to me than the image that is being constructed. I prefer vivid or playful writing to both quality and quantity. Quality and quantity does help evoke a vivid image, but still.
  • OOC: My preference is generally that we're chatting a little. Like, not too much, not too little. But I'm fine with anything in this regard.
  • Initiative-rich characters: You must play at least one character that takes initiative, are eager to engage in lusty encounters and otherwise enjoys and engages with the scenes. Doesn't matter if it's a dom, a switch or a sub. And I won't be sad if you play more than one initiative-rich characters.
Note: I don't expect you to mirror. I won't either. A story ebbs and flows, after all, with there to be a lot to do in some scenes and very little to do in other scenes.
Important: Please send me a writing sample when you PM me (If you do threads, it can simply be a link). I'll send you one in return if you ask for it.
F-list kink list is here.

I don't think there is any good way to summarize my likes or dislikes, but I shall try either way.

My likes summarized
  • I like it soft and gentle
    • A romantic cuddle under the bedsheets
    • An intense, loving, gaze
    • Aftercare and massages
  • I like variety
    • Oral, footjobs, fingering
    • Sex positions I've never even heard of
    • An exploration of a wide set of kinks, bar my limits
  • I like it saucy and spritely
    • Seduction, public affairs and dirty whispers
    • Power bottoming, switching and general powerplay
    • Nymphomania, multiple ejaculations and instant hookups
  • I like it creative and bizarre
    • Monster girls, tentacles and robots
    • Magic, technology and the inexplainable
    • Grand scenes, imaginative architecture and fun game mechanics
  • I like quite a bit
    • So don't be afraid to ask!
My limits summarized
  • In regards to age
    • I do not play with characters younger than 20. It used to be 18, but I really don't like skirting the line so closely. Something about that just seems off to me.
    • I do not play with characters older than 45.
    • I don't play with people who play characters younger than 18.
  • The usual
    • Snuff, vore, gore, toiletplay, etc. etc.
  • Darker themes
    • If there is something that could be considered dark or creepy, chances are that I won't focus on it and will generally pretend it isn't there
      • IE: When I play tentacle rape, somehow, the tentacles always seem to fit just right, causing no pain or discomfort.
      • In general, when rape, birthing or parasites are involved, the 'target' usually just finds it arousing.
      • If this sounds like doublethink, it's because it kind of is? Heh.
    • I really just want to have fun, even though I am rather debauched when it comes to tentacles.
  • Genders and gender pairings
    • I play just about any gender pairing except MxM.
    • I'm not a great fan of femboys. No shame, just ain't for me.
  • Characters
    • I only play consensual stories when the character is given a real picture for their appearance.
    • I don't play celebrities, but I don't mind that my partners do.
    • I don't do incest. Not even step-X stories.
      • Exceptions are gangbangs, if all the family members are of the same gender.
    • I play with or against characters that are at least about average looking. This is of course subjective, so don't be afraid to ask for clarification on what this means.
    • I don't play furry characters.
  • Genres and story types
    • I don't play fandoms with a few exceptions. (Rule of thumb: If the world is smutty to begin with, I don't mind playing a fandom of it)
    • I don't play historical stories, unless there's fantasy elements involved.
  • Consent
    • I can be a bit iffy with non-con. I usually only play non-con with tentacles and monster girls. And even with monster girls, I prefer dub-con. And even when I do play non-con, it should be highly enjoyable to the character(s). If a non-con scene is going on and your character is being described as 'miserable', I'm gonna drop the RP rather fast.
  • And whatever I most likely forgot! I apologize in advance, lol.
  • If some of the above isn't adhered to, I reserve the right to drop the RP without negotiation.

I'm generally looking for "a good time", which is a rather vague notion, I'll admit. I'm looking for fun lusty scenarios and I do adore quirky scenarios too. It can be casual scenes, such as oral scenes, footjob scenes or other hookup-esque scenes. It can be tentacles, sex curses that causes you to cum if anyone touches you in public and weird perverted haunted boardgames. I like a wide variety of nonsense. Chances are, if you have an idea that's not too dark and it's rather lusty, I'll want to play it.

If you think you see something which would fit the definition of a "darker theme", chances are that I play those scenes while ignoring the darker themes, just because I love every other kink in the scene. IE: When I play tentacle rape scenes, I don't focus on the torment of the rape, but how good the tentacles feel. Kinda doublethink, I'll admit, but it works, lol.

I especially enjoy scenes that explore raw debauchery, lust or affection. So lust or arousal to the point of madness is a common trope in the kinds of scenarios I enjoy, as well as nymphomania. That's also why I like tentacles in the first place - they're practically the incarnation of lust in beast form. Ironically, it's also why I enjoy playing lovey-dovey scenarios that are 100% consensual and non-magical. There's something great about a couple exploring their sexuality together.



Plots and ideas

C1...CX = Character one ... Character X. This is used when I don't mind which of the characters I play.
The complexity marks how hard I think it's going to be to make the plot work well.
As for duration, 'episodic' implies that I'm thinking we should brainstorm some duration ahead, play that scene, reach a conclusion and then brainstorm a new scene if we're still in the mood to play on.

This is for the wholesome, cuddly and fluffy ideas.
Note: You may come with more debauched variants of these plots if you so desire. These plots are malleable on purpose, so don't be afraid to break 'em. ;)



Saving a marriage
Genre: Slice of life
Complexity: Likely moderate
Duration: Episodic one shot

C1 and C2 have been married/together for a while, which has lead to a well known problem. They haven't had sex for ages. Maybe they're too busy. Maybe the neighbor makes too much noise. Maybe they look at each other and just can't find that spark anymore. That was until, of course, C1 discovered a new kink / suggested couples therapy / decided to invite a third person to spice things up. How well the two fare, as the world of lust slowly drips back into their lives?



Hunted and feared
Genre: Fantasy
Complexity: Likely moderate
Duration: Variable

C1 is some exotic species that is, for one or the other reason, hurt. This might've been a trap, C1 might've been hunted, C1 might've been in a legit fight. C2 finds C1, takes them back to safety, feeding them and taking care of their wounds. C2 may or may not know what C1 is. From this point onwards, the story can go in just about any direction we want to. It could be a one-shot, where C1 and C2 falls in lust rather than in love, or it could be a slower story, wherein they slowly fall in love as C1 recovers from their wounds.

I'd also be interested in other fantasy stories akin to this, where C1 is some feared species that C2 falls in love with, despite the taboo.



Developing a bond
Genre: Science fiction
Complexity: Likely high
Duration: Episodic one shot

MC is a programmer, who has long since worked in secret on a general intelligence project, or a full-fledged AI. MC's been doing this in-between work, chores and family events, never losing that flame, never losing that drive. A large part of the work in the latter stages has involved having conversations with the AI and judging how human they've been manually. It's a slow and tedious process, and one that is slowly but surely turning strangely... Personal.

I'm thinking that sooner or later, MC will want to figure out a way to put YC into a physical form, whatever that form may be. This is of course a risk, because you know, AI's taking over the world and all that. One way MC may put YC into a physical form is by letting them free, allowing them to hack together the resources via manipulation of humans in the wild. Another way is for MC to simply construct a robot themselves, as flawed as said robot may be.

A few ideas for ways to start this RP:
  1. The scene in which YC asks MC to set them free
  2. The scene in which YC shows up in physical form
  3. A scene in which MC is building YC, perhaps while YC is helping MC from the confines of the air-gapped PC
  4. The scene in which MC is finished building YC
  5. An earlier scene, in which YC starts getting personal for the first time. (Slow burn)


Netflix and chill
Genre: Slice of life
Complexity: Likely low
Duration: One shot

Literally just a romantic evening between two characters which ends in loving smut. Yeap, that simple. Could also be any other number of simple, wholesome and smutty scenes, be it on a beach, a romantic getaway, etc.

This section is for all ideas where flirtation, subterfuge or wit is of import.

This section is for all ideas that are outright smutfests.
The 'plots' here are more akin to kinks, and may hence favorably be used in combination with more fully-fleshed plots from the other sections.



Stranger danger
Genre: Slice of life
Complexity: Variable
Duration: Episodic one-shot
*Craving*

Something I've been craving for a while is a scene where MC gets approached by YC and gets sucked off right then and there. Be it in a bar, public bench, a clothing stall or the like. The exact motivations for YC can be up for discussion. To make the first scene more interesting, I recommend that we have other characters involved who is either in on it or have no idea what is going on. This could be an unwitting girlfriend on a date, the salesclerk at a clothing store, etc. It can then end after the first scene, or we can one up the scene by turning it into a story of a stalker. YC would turn up without notice in MC's life, and MC is way too into what's going on to question it. Usually, there's only a few words exchanged. Perhaps this escalates so far that YC suddenly turns up in MC's house uninvited, only to vanish once the act is done once more.

So yeah, quite a self-indulgent idea, but one I've been hoping to run none the less!



Endless sex
Genre: Likely fantasy
Complexity: Likely low
Duration: Kink

I'm a great fan of the multiple orgasms kink. It'll feature in just about any plot I can fit it into if I can. Ranging from "regular people who just happen to be surreally virile" to "MC getting sucked dry by a monster girl for the 15th time", there's just a lot of fun to be had with this. I do enjoy mixing this with time skips, as it can get a bit repetitive otherwise. These can be small time skips (IE: You skip the time between every orgasm) or larger ones (2 hours later, and MC was out like a light!).

The reasons for how and why the scene is happening can vary.
As for how: Maybe it's a potion or a chemical that makes the character super virile, maybe it's magic akin that forces the recipient to produce more semen or maybe the character is just innately gifted.
As for why: Either it's just a matter of pure lust, the increased virility serving only to produce more pleasurable experiences. Perhaps one party is using this increased virility as a way to feed, eating the semen or sucking out mana in the process.

Note: I lean towards the 'fluffier' side of this kink. Some of the, err, 'results' of this kink in various pornographic media tends to be a bit much for me. Examples: Literally going to hell, death and literal endless sex. Nope, nope and nope!



Experimental lovers
Genre: Likely fantasy
Complexity: Likely low
Duration: Episodic one-shot

C1 and C2 are lovers of the creative kind, who more than adore seeing one another's faces ridden with pleasure. They speak openly of their yearnings and want nothing more than to help one another fulfill them. Sex in public? Let's go for it. Footjobs? Hell yeah. Joining a swing club? Sounds fun! Being roped up? Let's do it!

(Basically, the more smutty variant to 'saving a marriage')



Group sex
Genre: Variable
Complexity: Likely mediocre
Duration: Kink

I really do adore group sex. It's a highly versatile 'kink', and it's almost always fun. I enjoy playing multiple characters, I enjoy when my partners play multiple characters and I enjoy when we both play multiple characters. It can be in a casual sex world in which a bus spontaneously erupts into orgasmic smut. It can be monster girls that overwhelm the hero. It can be a harem, painstakingly built by a suave and charismatic individual. It can be a realistic scene, in which a group of people finally show their appreciation for some character in a very personal manner.

In general, I also just enjoy stories where we both play multiple characters for multiple storylines. When one storyline is going slow, another one might be picking up speed, meaning there's almost always some plot and smut going on at once.

Note: I might be picky with my partners if I'm playing multiple characters and you're not, as it does take some effort. So I'd love to see a writing sample if you want me to play a gangbang scene where I'm the one playing multiple characters.
If you want some of my writing samples, you can find them on Elliquiy if you stalk me there.



A nymph's mania
Genre: Variable
Complexity: Likely low
Duration: Kink

Nymphomania and characters that are generally extremely eager to experience lusty scenarios are my favorite! Indulging in such a character's debauchery, their passion and drive, is beyond delightful! It's plausible for either one of the characters or both of the characters involved to be nymphomaniacs. If it's just one, it could be fun to play off of that difference, the more regular person regularly being overwhelmed by the desires of the nymphomaniac character. If they're both nymphomaniacs, it could be fun to engage in the addict-riddled never-ending smut spree. And, with the addition of technology or magic, said spree is likely to become even more horned out!

This kink could include scenes in which one character begs the other for sex, it could include dub-con as one character's eagerness quickly becomes two character's eagerness, or it could include pheromones, aphrodisiacs or the like, which may be what turns one of the characters into a sex-driven mania.

This is for weird ideas or ideas with imaginative worldbuilding.
This section is likely to contain set pieces of scenes that might be better used in combination with an idea from a separate section.



They took to the skies
Genre: Variable
Complexity: Likely moderate
Duration: Setting

For one or the other reason, the story takes place in the skies. This can be via various floating islands, like shards of a broken world, or via mechanical contraptions that keeps humanity away from a seemingly endless abyss.

The reasons can vary widely. Maybe it's a colony on a gas giant, in which humanity rests their heavy machines on top of even heavier clouds. Perhaps it's a post-apocalyptic fantasy world, in which each floating island is imbued with some power to keep them from sinking into the endless abyss. Perhaps there's no explanation at all - it's just how it's always been.



Kink obsession
Genre: Variable
Complexity: Likely moderate
Duration: Episodic one shot or short term

MC and YC meets under relatively regular circumstances. Maybe it's a bar, a dating app, a board game club, you name it. In terms of romance, the two are perfectly normal. But when it comes to the sheets, well, MC is completely vanilla and YC is a bit of a freak. The only compromise? Well, MC will have to indulge YC!

I think this story could be somewhat comedic in nature, with MC being kind of horrified at all the things they have to do. Stuff like YC saying "I want you to choke me" and MC going "I- WHAT?". I dunno, it just sounds fun to me.

Disclaimer: I'm not looking for me personally to expand my own horizon in terms of kinks. A story is about its' characters, after all. Although I might be more inclined to include kinks that would be a 'maybe' for me normally.



In the domain of the mind
Genre: Variable
Complexity: Likely high
Duration: Setting

I really like to play around with dreams, dreamworlds, lucid dreams, minds, memories, personalities, digital alterations, cyberpunk style mind alterations, etc. It's the kind of stuff I try to write about when I write 'serious' stories. The creations of the mind can take many shapes. Perhaps we're in a setting in which reality is dictated by one's belief, so that monsters of myth become real. Perhaps we're dealing with a Lovecraftian horror, where the mere mention of certain names drills dread into the minds of those who listens. Perhaps we're dealing with lucid dreaming and astral projection, in which the mind journeys fantastic worlds with bizarre, lopsided logic. There's so much to dig into!

As it might be implied above, these settings can be either fluffy or rather horrific in nature. I'm fine with both of those kind of scenes, honestly.

Some scenes set in a 'mind world' would be relatively simple (IE: Succubus fucks guy silly in his dreams), but add a few plot points and it can start to get confusing. So, be warned all ye who enter!





NARRATOR IDEAS

If you come to me, wanting me to narrate/'GM' for you, you will have to do the following:
  • Send me writing samples. I prefer to be sent writing samples from at least 2 different RPs. (One post from each)
  • Send me something as comprehensive as an F-list kink list. This could also be a specific list of kinks you'd like to involve in this particular RP and perhaps scene ideas for this particular RP, as well as a clear list of nos.
  • Clearly define what plot you want to play and what you'd want and expect from me and the RP. I'd still love to brainstorm, but I want you to lay a good foundation for what you want to do and what you want me to do.
Only once I've combed through this will I accept or reject narrating for you. I do this, because narration is really, really creatively expensive on my part. I've burned out in the past due to flippantly accepting too many players, so this is a measure against that. I'd rather do zero than one too many.

Of course, the above doesn't count if I came to you and offered to narrate.

If you want me to add a homebrew system, I'll be even stricter with the above than usual. Systems take even more energy than freeform narration..
If you choose a plot of mine that I'm craving, I'll be quite forgiving.

The below tips, however, are likely to be useful either way.

  1. I don't mind you adding in details. Unlike in a regular RP, I don't have as much of a stake in the story being molded exactly to my whims. I enjoy the unpredictable. As a narrator, it's also my task to make sure things are as enjoyable as possible if you miss a detail or two - so don't be too scared of that happening, I'll let it slide nine times outta ten. Although if what you write is a complete departure from what I wrote or includes a kink that's off-limits/iffy to me, then I'll either avert it IC or ask you to redo your post OOC. You can also add things to hint towards a kink or action you want to happen, either via the character's thoughts or by implying that something might happen - "she thought she could feel his cock grow erect, but she wasn't sure", "His hands were firm, but weren't they feeling her up a bit much?", "She wondered if there was some sort of lusty trap inside.".
  2. Always try to see it from my angle. At the end of a post, it's best if I have something to do even if it isn't a lot, otherwise, it's better to continue the post until there is something for me to do. I play the environment, and if your character isn't interacting with or observing the environment, I'm left to write "Nothing happens". There are a lot of ways to interact creatively with the environment though - stuff like "She intends to barge through the door and kick everyone's asses" when describing future actions with uncertainty in them, as well as "She looked over the items, looking for anything that might be helpful to create an impromptu torch" which prompts me to act as your character's common sense to aid you in your puzzling. It's a slightly different way of thinking compared to a regular RP.
  3. In situations where a lot of the actions are out of your control, I'm still interested in your characters' perspective, sensations, thoughts, gasps and moans. Go through the motions, describe that tentacle's touch in a slightly unique way as painted by your characters perspective, describe ways she's trying to get out of the situation or ways she's trying to enjoy the moment even more. That's the part that'll usually turn me on, especially if I'm playing some relatively domineering/aggressive characters/monsters.
  4. As I went into some detail with in the OOC section, communicate, communicate, communicate. I want you to enjoy yourself and I want me to enjoy myself. The less we communicate, the more uncertain I get that what I'm planning next is gonna be entertaining for you.

The house is known to come and go as it pleases - and wherever it goes, moans follow. Those who venture inside don't always come out - and those who do are forever changed by what they experienced. Did you know that ghosts aren't only capable of going through walls, they can also go through one another?

From cursed diaries to animated clothing, from prodding thoughts to ethereal dicks, the house is sure to entertain in one way or the other.

The two emotions that produces the most powerful surge of magic is known to be lust and fear. It's theorized that this is because they're the most innate of emotions, their motivation strongly tied to the concepts of life and death itself. In order to master magic, you have to learn both how to focus while under the strain of either intense lust or fear, as well as how you can manipulate your mind into feeling both of those sensations. To train the next line of magicians to be being scholastic geniuses of magic, they created a dungeon that goes deeper than most dare imagine and kidnapped people, setting them loose upon the dungeon's lowest floor. If they want freedom, they must master the arts of magic - or they'll be stuck in a world with no sun for the rest of their lives.

Not to forget, the dungeon is filled with all sorts of lusting creatures. They thought it'd help with the whole lust and fear thing. Do note that excess sex with some of these creatures might corrupt a person and turn them into one of said creatures... So yeah, good luck!

An offer came into your inbox. We invite you to do a four to six hours live sexshow. You will have a live audience, as well as an online audience of thousands, who will be paying out of their nose to see you get pleasured, teased and fucked until you're shivering. You'll get a good cut of the proceedings, you get to have fun and, if everything goes well, you might just end up with a lot of open doors in the industry.

Further down in the email were the details of the gameshow - to be blunt, it wasn't for the faint of heart. The toys, the possible challenges - it was all excessive. But, sometimes, excessive is fun...

Like... The classic movie... But with sex.

I know. I know. I'm a genius.

There was a wicked smile on her face as she stepped closer to the airport, bag in hand. She'd gone out of her way to stuff a secret compartment to the brim with flour. She'd put bacon in her pockets. She was wearing hot pants and but a bra and a shirt wrapped around her bra as a pretense for decency. She couldn't wait. She truly hoped her plot would come through, in one way or the other. She'd paid for the trip for that very purpose. For this very moment.

"Mam," the airport clerk asked her. "Do you have anything to declare?"

---

So, the idea behind this plot is that there's a debauched woman running around and getting into trouble so she can be roughed up by police, searched or otherwise physically handled. They will, of course, be in for a surprise when this depraved woman starts to moan with an ever-increasing fervor! We can brainstorm the details and figure out exactly how the law reacts to this lady. Or perhaps it's not just the law. Perhaps she gets into trouble with thugs, for an extra thrill.



SPECIES TOOLKIT
Within this toolbox are a list of some of the ideas that I mishmash together when I improvise a tentacle breed for an RP. Hopefully, it'll give some insight into what kinda fun there is to be had with these tentacular beasts, and perhaps you can build your own tentacle breed with this very toolbox if you so desire! (Slimes can also be crafted via this toolbox)

Note: I try to limit the ideas in this toolbox specifically to ideas that I'd find entertaining.

Leeching breeding is when the tentacle's semen leeches mana from their targets at a rapid pace and usually mature in almost no time. This allows for hit-and-run strategies and other fast-paced styles of infestation.

Self-Replication is when the tentacle duplicates/expands when it has enough nutrients/mana to do so. As arousal builds up mana reserves and seuxal fluids, this style of replication is usually best for long-term infestations, in which the tentacle continually feeds off of a target and grows.

Infestation is when the tentacle traditionally impregnates their target. This may be a one-time thing, or an on-going infestation. If it's an on-going infestation, the target will keep bringing new tentacles into the world until cured.

Non-breeding is when a tentacle doesn't really breed. They merely exist and please for reasons beyond human understanding. (Or they're summons)

Here's some random traits and abilities that a tentacle may embody. There's probably more, but that's all I could think of at the moment of writing.

Slick): The tentacle is covered in so much natural lubrication that they're difficult to hold on to. They also 'slip in' rather easily, especially if they also have some shapeshifting capabilities.
Moldable body): Rather than all out shapeshifting, the tentacle doesn't shapeshift as much as it simply molds its body. They can elongate, bloat, take on weird shapes and otherwise fit in like a glove no matter what the glove may be. The level of moldability might vary widely - with some being so moldable as to resemble liquid.
Detachable body): The tentacle can detach/reattach parts of itself, perhaps creating new tentacles in the process. (Akin to a slime)
Aphrodisiacs): The tentacle may in many different instances use aphrodisiacs. Maybe it's covered in aphrodisiac slime, maybe its semen is aphrodisiac, maybe it has aphrodisiac gasses, etc.
Neural trickery): The tentacle may manipulate the target's nerves, either directly (by latching on to the nerves) or indirectly (via precise electric shocks or magic) in other to enact various effects on the target.
Mimicry): The tentacle may mimic various things, such as clothing, cocks or just the skin of the target (as to seem that there's no tentacle attached at all, even if the person is practically wearing a skinsuit). The exact mimicry varies widely from tentacle to tentacle.
Targeted acid): The tentacle may have various chemicals in their slime that specifically melts away clothing and armor while remaining harmless to the target themselves.
Magic): The tentacle may use actual magic spells from time to time. Usually, a tentacle may know one to four spells/tricks and then just repeat them over and over, but it varies greatly.



Below are a list of tentacle categories. Some tentacles may belong to multiple categories.

Symbiotic): Symbiotic tentacles aid their wearer in some way. Be it increased strength, lust on demand, extreme emotional self-control or just about any other magical effect.
Parasitic): Parasitic tentacles usually do not aid their wearer, unless being fucked silly at random times of the day is considered helpful.
Brutes): A brute usually relies on their physique rather than any special ability. They may use strength, numbers, dexterity, flight or some other straightforward strategy to get to their targets. This is the most common category of tentacles.
Burster): Bursters are tentacles that mostly consist of semen. They usually burst or empty themselves at or into their targets, their semen usually being magically imbued in some way to ensure reproduction.
Mimics): Mimics rely in some way on subterfuge. They may pretend to be bushes, clothing, furniture or whatever in order to hide or get the jump on a target.
Pleasers): Pleasers are tentacles that have been domesticated, and are hence rather docile compared to their counterparts. They are still tentacles, however, so some training is usually needed to handle them safely.

How a tentacle feeds isn't always important for the RP, but it can provide some background for "why the tentacle acts the way it does".

Excess mana feeding: When a person experiences lust, they generate higher-than-normal levels of mana. This causes an overflow of mana, which some tentacles uses to sustain themselves. Parasites and symbiotes are especially known to use this style of feeding, so that their target remains fruitful for longer.

Mana leeching: Some tentacles can leech mana straight from their target. This is usually easier if there's an overflow of mana going on at the same time - causing these tentacles to arouse their targets to 'open the lid' for the rest of the delicious mana that they crave. Bursters are especially known to use this style of feeding, their potent, aphrodisiac semen sucking out mana from the targets' reserves.

Nutrient-based feeding: They eat sexual fluids, fruits, leaves, etc. Pretty straightforward.

Ethereal: They do not need to feed. They simply please - for a reason which is beyond understanding. (Or they're summons)

Tentacles can move in just about any way imaginable; they may be able to fly, swim, crawl, walk, jump, glide, etc. The individual species' movement usually relates strongly to their strategy. For example, some tentacles rely on a sort of kamikaze strategy, in which they 'rush for the goalpost' and then combust into semen. These breeds would usually glide from treetops or fly via magic, rather than have wings, as it'll make them better at shapeshifting to fit under the folds of clothes.

Here are some more examples of movement strategies:
- Big flying creatures may lift up their targets into the air, limiting their capacity for motion.
- Small flying creatures use their speed and agility to evade and charge at their given target.
- Jumping creatures can usually cover a large distance in a really short burst, making them ideal for strategies that involve 'shooting oneself' at the target haphazardly. This is hence one of the strategies of sticky tentacles, in which they jump at and stick to any random given target surface possible.
- Walking creatures are usually rather sizeable and complex. The walking allows them to hunt and feed regularly when not breeding a target, meaning that walking creatures usually rely on strength or other complex, sizeable, mechanisms.
- Crawling or snail-like creatures usually rely on group strategies and traps. Their slow speed means that they have to rely on pure persistence. Take one off and two more are clinging to your leg.
- Serpentine movement (similar to that of a snake) is usually a more 'general purpose' strategy, in which you simply... Move towards the target and go for it. The serpentine motions usually translate to the creatures coiling up the targets legs, which means they can send in an early spike of aphrodisiacs or other pleasing activities.
- Teleportation and other unique styles of movements are usually rare and tied to highly unique tentacles.
- Note: Some tentacles are immobile. These are usually tentacles that are bred by humans for some purpose or are symbiotic with some other species.



There's plenty of ideas in archived threads if you haven't found anything that you find interesting, so give them a look!

The basis for the homebrew is the relatively light difficulty system. It works like this: 1d10 + lowest stat among the relevant ones = final value. The average person has a stat value of 5 in most stats, such as strength and intelligence.

The rationale for the difficulties goes as follows:
0 or less: Incredibly easy. (breathing while having functional lungs)
1-3: Very easy. (Walking casually up some stairs while having functional legs)
4-6: Easy. (Running up some stairs while having functional legs)
7-9: Less than moderate. (Sprinting across a flat field with functional legs)
10-12: Moderate. (Sprinting across a human-moderated forest with functional legs)
13-15: Above moderate. (Sprinting across an ancient forest with functional legs, avoiding obstacles)
16-18: Hard. (Sprinting across across an ancient forest with functional legs, parkouring over and past most obstacles)
19-21: Very hard. (Sprinting across an ancient forest with functional legs, jumping and crawling in trees to get over even the biggest obstacles in no time)
22+: Basically impossible. (Anything you can imagine, really)

Stats have a 'max value' and a 'current value' marked as [current/max]. The max indicates your aptitude without any curses or injuries, whereas the current value indicates how well you can perform at present.

The system is designed to be fairly modular - all of the stats can be added or removed as needed.

Regular stats:
Perception. Indicates your ability to perceive your surroundings effectively.
Strength. Indicates your muscular capabilities.
Agility. Indicates how flexible you are.
Intelligence. Indicates how fast you think.
Willpower. Indicates how much mental pressure you can resist.

Extra stats:
Dexterity. Indicates how fast you are at coordinating precise motions.
Charisma. Indicates your general social appeal.
Magic skill. Indicates how complicated spells you can use.

Endurance stats:
Health. Indicates how many hits you can take.
Endurance. Indicates how long you can perform physically. Energy. Indicates how much magical stamina you have. [Is not used for checks]Chastity. Indicates how long you can resist arousal before giving in/cumming.
Energy. Indicates how much magical stamina you have.
 
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Cravings/plot thread archive

The following few posts will have the old contents of the craving's thread. I put them here, because I'm likely to reuse them from time to time. Do look 'em through if you want to gawk at some more lusty ideas, but do be warned that they might contain ideas that I'm not presently craving.

This thread is dedicated to all things related to "sex arcades" and "sex gambling". For more info about me in general and my tastes, check out my general search thread!

I've always been interested in playing smutty tales centered around a game of chance (even if said chance might be one-sided!), and over the years, I've accumulated a lot of fantasies centered around gambling and arcade gaming. The exact kinks that are put into play vary widely, as the notions of 'gambling' and 'arcade games' are rather wide. Some scenes may simply be a cuddly romantic evening, centered around a couple rolling dice to see who has to strip/drink next. Some of the scenes are rather spicy, with weird pleasure arcade machines/carnival games and whatnot. So with the general gist of the ideas out of the way, let's get into it!



Gambling locations and ideas:
Edging casino. The rules are simple - you're given some sort of chastity belt or ring or whatnot which makes it impossible to cum. You have to pay obscene amounts of money to get rid of it, or, win enough to be allowed to take it off for a given period of time. The gambles usually revolve around winning tokens, or "losing", which implies that you'll have to endure blowjobs, cunnilingus, handjobs, etc. from the casino's attendants or machines for a given number of seconds/minutes. Alternatively, one could remove the edging and instead have the gamble be as follows: If you cum, you have to be the plaything of other clients for X minutes, or something akin to that.

Sex Casino. A straightforward version of the edging casino, where you bet money and win sexual favors from the attendants of the place, or end up owing them sexual favors if you lose. This could be poker, blackjack, one-armed bandits, etc. Alternatively, it's a more utopian place where you gamble, and there just so happens to be attendants ready to take care of you in all sorts of ways - perhaps they're hired to guide you to spend your money, in whatever way possible.

BDSM arcade. This one is a bit special. Imagine a regular arcade machine, but bigger and with a person playing it as well as an... Attendant... Inside it. The big price is oral from the attendant, while other prices includes seeing the attendant being played with in various ways, by one among many creative mechanical tentacles. The fun here comes from making interesting scenarios or machines or carnival games or whatnot. Be it a lusty version of a regular carnival game or a full original machine. And, to turn the game upside down, perhaps the player is the one being tied up, with but a hand to press "play" on a one-armed robber, their fate stirring within the machine's cogs! There's so many weird ideas one could play with, and I love it!

Sex arcade. Same as before, a more straightforward version of the BDSM arcade. The arcade prices might include tentacle vibrators getting off the participant or attendants coming to please them upon winning greater prices, etc.

Other locations and ideas:
The local tavern. Bets and games with your fellow man that quickly turns rowdy in all manner of ways.
Sex dungeon. Gamble to escape, or get fucked senseless!
Fantasy sex gambling. Rolling the die may give you boundless pleasure, but, it may also alter your body in a number of ways. (Bimbofication oriented idea)



These ideas are still very experimental - I've no idea if they'll be fun to play or not. Even then, they're too fun for me to ignore! :)

As for what roles I'll take in these RPs, it can vary a lot. I can play the machines, the attendees, the players, etc. I can play multiple characters, single characters, etc. I'm willing to play against someone playing the machines, the players, the attendees, single characters, multiple characters, etc. I'm also up for doubling, in which I'm the player and you're the attendee(s) in one RP and then vice versa in another. Note: I'm not into MxM pairings!

I'm more than up for chatting and brainstorming something out, so don't be afraid to hit me up!
 
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Hello there! My more general search thread can be found here, in which I detail who I am and what kinda stuff I'm into and who I am as a roleplayer.

I have quite the urge to play tentacular creatures of all sorts, in all manner of settings! The luscious sliminess, the slippery agility, their teasing tendrils, it's all so delicious!
I'd mostly be into one-shot or short-term RPs, focused perhaps around a single scene or encounter with tentacular beasts. While I like tentacles, they can get repetitive to play. Especially without any plot beyond the tentacular encounter.

Ideas for scenes could be:
Infestation: Tentacles have arrived on earth for the first time, either as aliens or as a failed experiment, and now they're multiplying like mad. You can be on the frontlines fighting the infection, you can be amongst the depraved who purposefully spread it and study it, or you can simply be an unlucky victim.
Mercantile ambitions: Domestic tentacles have become all the rage. Now, selling, breeding and otherwise rearing the best, slickest tentacles have become somewhat of a big business. You can be a buyer who got an exotic toy for herself, a merchant who needs to verify the goods, or a 'worker', used to breed newer, better, domestic tentacles.
Tentacle user: Some have decided to master the 'art' of tentacles for the sake of combat. These depraved souls either summon tentacles via magic spells and rituals, simply host them within their body to be unleashed upon a chosen victim. You could play the role of a tentacle user, or one of their victims.
Cutting edge research: Tentacles, like all creatures and plants, have unique properties that can be useful in various technologies, be it medical or otherwise. As a result, some people have decided to dedicate their lives to the study of tentacles. This can be for valiant reasons, or, it can be a good excuse to find the most exotic breeds imaginable and fuck them silly.
A walk in the forest: You could play the role of a traveler who merely is out on the trail, minding her own business, when she either falls into a trap of some sort (a fake flower, for example) or merely gets preyed upon from above. Good for a quick, smutty, one-shot.
Robotic tentacles: Be it in the simplest self-pleasing toys or in the most complex sex machinery, robotic tentacles truly are the future of non-virtual self-pleasing!
A human face: Some tentacles are but tools for their owner, an appendage among many. Be it a curvy Alraune luring in people with her bosoms or an infected human who is at the depraved mercy of a tentacle's yearnings.

Below is a toolbox I've copy-pasted around which can be used as inspiration for what the tentacles might be like:
Within this toolbox are a list of some of the ideas that I mishmash together when I improvise a tentacle breed for an RP. Hopefully, it'll give some insight into what kinda fun there is to be had with these tentacular beasts, and perhaps you can build your own tentacle breed with this very toolbox if you so desire! (Slimes can also be crafted via this toolbox)

Note: I try to limit the ideas in this toolbox specifically to ideas that I'd find entertaining.
Note: I don't fully distinguish between slimes and tentacles, so this toolbox can be used for both.

Leeching breeding is when the tentacle's semen leeches mana from their targets at a rapid pace and usually mature in almost no time. This allows for hit-and-run strategies and other fast-paced styles of infestation.

Self-Replication is when the tentacle duplicates/expands when it has enough nutrients/mana to do so. As arousal builds up mana reserves and seuxal fluids, this style of replication is usually best for long-term infestations, in which the tentacle continually feeds off of a target and grows.

Infestation is when the tentacle traditionally impregnates their target. This may be a one-time thing, or an on-going infestation. If it's an on-going infestation, the target will keep bringing new tentacles into the world until cured.

Non-breeding is when a tentacle doesn't really breed. They merely exist and please for reasons beyond human understanding. (Or they're summons)

Here's some random traits and abilities that a tentacle may embody. There's probably more, but that's all I could think of at the moment of writing.

Slick): The tentacle is covered in so much natural lubrication that they're difficult to hold on to. They also 'slip in' rather easily, especially if they also have some shapeshifting capabilities.
Moldable body): Rather than all out shapeshifting, the tentacle doesn't shapeshift as much as it simply molds its body. They can elongate, bloat, take on weird shapes and otherwise fit in like a glove no matter what the glove may be. The level of moldability vary widely, with some being so moldable as to resemble liquid.
Detachable body): The tentacle can detach/reattach parts of itself, perhaps creating new tentacles in the process. (Akin to a slime)
Complex chemicals): Tentacles have a wide variety of highly specialized chemicals within their bodies, dedicated to their specific strategy and yearnings. It can be aphrodisiacs, transformative chemicals, threads, potions, you name it.
Neural trickery): The tentacle may manipulate the target's nerves, either directly (by latching on to the nerves) or indirectly (via precise electric shocks or magic) in other to enact various effects on the target. These tentacles, when having some level of intelligence, may also communicate via this neural trickery.
Mimicry): The tentacle may mimic various things, such as clothing, cocks or just the skin of the target (as to seem that there's no tentacle attached at all, even if the person is practically wearing a skinsuit). The exact mimicry varies widely from tentacle to tentacle.
Targeted acid): The tentacle may have various chemicals in their slime that specifically melts away clothing and armor while remaining harmless to the target themselves.
Magic): The tentacle may use actual magic spells from time to time. Usually, a tentacle may know one to four spells/tricks and then just repeat them over and over, but it varies greatly.
Merging): The tentacle may, in some way, merge or traverse foreign cells. For symbiotic tentacles, this allows them to boost their wearer. For parasitic tentacles, it allows them to use their wearer in any way they want.



Below are a list of tentacle categories. Some tentacles may belong to multiple categories.

Symbiotic): Symbiotic tentacles aid their wearer in some way. Be it increased strength, lust on demand, extreme emotional self-control or just about any other magical effect.
Parasitic): Parasitic tentacles usually do not aid their wearer, unless being fucked silly at random times of the day is considered helpful.
Brutes): A brute usually relies on their physique rather than any special ability. They may use strength, numbers, dexterity, flight or some other straightforward strategy to get to their targets. This is the most common category of tentacles.
Burster): Bursters are tentacles that mostly consist of semen. They usually burst or empty themselves at or into their targets, their semen usually being magically imbued in some way to ensure reproduction.
Mimics): Mimics rely in some way on subterfuge. They may pretend to be bushes, clothing, furniture or whatever in order to hide or get the jump on a target.
Pleasers): Pleasers are tentacles that have been domesticated, and are hence rather docile compared to their counterparts. They are still tentacles, however, so some training is usually needed to handle them safely.



Below are the types of tentacles.

Plant tentacles): Plant tentacles usually suck nutrients out of the earth, breathe in carbon and let out oxygen, as all plants do. They're usually capable of going a long time without a successful breeding.
Appendage tentacles): Some tentacles are but tools to greater beings, such as Alraune or various tentacle users.
Robotic tentacles): Either man-made or controlled by AI, these things rarely breed and frequently please.
Animalistic tentacles): The classic style of tentacles. Eager, slimy and slick, these creatures are rough and raw. They usually have shorter lifespans compared to their plant cousins, and need more regular feeding and breeding to survive.
Ethereal tentacles): Made purely out of magic, these creatures are beyond unpredictable in their desires and wants. Some of them do need mana to sustain themselves, but the rest do not. Summons frequently takes the form of temporary ethereal tentacles.
Slimes): These 'tentacles' aren't tentacles at all, they're slimes!
Parasitic and symbiotic tentacles): These tentacles are usually the most bizarre of the lot. They shapeshift, merge and otherwise exist inside people for most of their existence, causing them to have highly specialized strategies.

How a tentacle feeds isn't always important for the RP, but it can provide some background for "why the tentacle acts the way it does".

Excess mana feeding: When a person experiences lust, they generate higher-than-normal levels of mana. This causes an overflow of mana, which some tentacles uses to sustain themselves. Parasites and symbiotes are especially known to use this style of feeding, so that their target remains fruitful for longer.

Mana leeching: Some tentacles can leech mana straight from their target. This is usually easier if there's an overflow of mana going on at the same time - causing these tentacles to arouse their targets to 'open the lid' for the rest of the delicious mana that they crave. Bursters are especially known to use this style of feeding, their potent, aphrodisiac semen sucking out mana from the targets' reserves.

Nutrient-based feeding: They eat sexual fluids, fruits, leaves, etc. Pretty straighforwad.

Ethereal: They do not need to feed. They simply please - for a reason which is beyond understanding. (Or they're summons)

Tentacles can move in just about any way imaginable; they may be able to fly, swim, crawl, walk, jump, glide, etc. The individual species' movement usually relates strongly to their strategy. For example, some tentacles rely on a sort of kamikaze strategy, in which they 'rush for the goalpost' and then combust into semen. These breeds would usually glide from treetops or fly via magic, rather than have wings, as it'll make them better at shapeshifting to fit under the folds of clothes.

Here are some more examples of movement strategies:
- Big flying creatures may lift up their targets into the air, limiting their capacity for motion.
- Small flying creatures use their speed and agility to evade and charge at their given target.
- Jumping creatures can usually cover a large distance in a really short burst, making them ideal for strategies that involve 'shooting oneself' at the target haphazardly. This is hence one of the strategies of sticky tentacles, in which they jump at and stick to any random given target surface possible.
- Walking creatures are usually rather sizeable and complex. The walking allows them to hunt and feed regularly when not breeding a target, meaning that walking creatures usually rely on strength or other complex, sizeable, mechanisms.
- Crawling or snail-like creatures usually rely on group strategies and traps. Their slow speed means that they have to rely on pure persistence. Take one off and two more are clinging to your leg.
- Serpentine movement (similar to that of a snake) is usually a more 'general purpose' strategy, in which you simply... Move towards the target and go for it. The serpentine motions usually translate to the creatures coiling up the targets legs, which means they can send in an early spike of aphrodisiacs or other pleasing activities.
- Teleportation and other unique styles of movements are usually rare and tied to highly unique tentacles.
- Note: Some tentacles are immobile. These are usually tentacles that are bred by humans for some purpose or are symbiotic with some other species.

I'm currently craving a roleplay including a tentacle user of some sort. I'd really like to see what kinda mischief they could inflict! Beyond that, I'm up for a bit of everything, including plots on my general thread.
 
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The idea is that a group of women, for whatever reason, is targeting one or more male characters that I will be playing. There's a lot of room for variation in exactly why, where and how this is happening.

Why?
- Political purposes:
The women are a literal cabal of women attempting to enact some social change within society at large. To do so, they'll use sex, favors and perhaps blackmail to get what they want.
- Sexual/emotional purposes:
The women gather information on men that are fitting for one-night stands for one or the other reason. Perhaps these are empathetic men who acts as decent rebounds when a relationship has gone bad, perhaps they're dicks and abusing them is fun. Perhaps they're just damn sexy!
- Financial/other purposes:
Drinks are expensive and so are dresses. Knowing who to accost for an extra gift or perhaps a corporate favor could be valuable information.
- Organisation of 'events':
Finding high quality men for orgies or gangbangs is hard, after all!

Where?
Anywhere crowded, generally speaking. Be it a fantasy capital with castles and everything or a modern capital with its sprawling economy and partially functioning transportation system. I'm open for all sorts of settings though!

How to bed him/them?
There's a few options there, ranging from the lighthearted to the more sinister. It could be mere flirtation - and, knowing what he likes prior to being a flirt aids quite a bit in said flirtation attempts. It could be more domineering or sudden touches and advances, such as a leg under the table and a sudden kiss on the dance floor. Or, it could be blackmail. This is really something that ought to be penned out when setting up the story!

The group.
The group could be organized and functioning in any number of ways, ranging from group meetings, secret online fora or word of mouth rumor-mongering among folks who trust one another. Their methods of gathering information could be related to the prior rumor-mongering, or include more sophisticated methods of investigation, including hacking and PD work.

The men.
Any group of men that fits the criteria of the group or cabal, be it politicians or just hunky studs.



Aight, so that's the idea! For more information about me, check out my general thread here! General offs are: Underage characters, scat, gore, more extreme BDSM, MxM scenes and more. General ons are: Anything that gets really lusty, be it edging, multiple orgasms, gangbangs, orgies, etc. In this case, I'd also be extra intrigued by public scenes!

I'm up for playing just singular men or a full group of men over the course of the RP, and I'd like to play with singular female characters or someone taking on the role of several members of the cabal/group. The men CAN be dominant, as they might think they're in control when they're really not. But I'm open to play the full spectrum, including sub, switch, dom and characters that don't fall on that spectrum.

This idea is a bit different from what I usually do, but I've been in an experimenting mood lately, so yeah! Hit me up if it sparks an idea. :)
 
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Revamp still in motion, but, it's revamped enough to be bumped. So hence commences the first bump since the revamp began!

I think there's a few rough patched introduced by the latest revamp, but I'll take my sweet time editing those out once the revamp is finished. :)
 
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