Archmagos Issac
Sir Ser Issac of Clarke of Chad the II
- Joined
- Apr 6, 2014
- Location
- The Forge World of Mars
Not much is known of the time before the Exodus. What is known is that the forefathers of Man, Fae, and Dwarf were forced to leave by monstrous threat our ancestors called the "Shyr Polaes" or in common "Blood Drinkers". The creatures spread like wildfire, wanting nothing more then to kill and multiply like locusts. Our ancestors were powerless to this enemy and were given no choice but the to leave the lush world they once called home. The fae called these lands “Jhyr Jhal” or in common speech, “The Lost Lands”.
To ensure the survival of not only themselves but future generations, the ancestors pleaded to the Makers for aid, a means to survive the horrors that threatened to consume their servants. The Makers answered in kind, leading those seeking to escape to what the ancestors collectively referred to as “The Conduit”, an ancient structure believed to be constructed by the Makers themselves. With the combined efforts of the old magic, the most powerful of the ancestors shamans and mages awoke The Conduit, opening a portal to new and unfamiliar lands, a place seemingly inhospitable to the threat that followed.
“Aezoli Jhal”, The Exiled Lands. A place of sand and stone, seemingly comprised only of shifting deserts and rocky canyons. A place seemingly inhospitable to any form of life. Little is known of that time. What is known is that our ancestors forced those creatures that followed into the Deep Deserts where they would perish, from there they began spreading out in search of places to call home. The dwarves took to the mountains, digging deep and thriving despite the harsh world. Many fae took to the deserts, becoming nomadic tribes that wandered the shifting sands. Some tribes of man took to the deserts in search of more hospitable lands, others settling on the first sources of water they could find, and others settling on in the ruins of what were once cities of the Makers that were teeming with powerful artifacts.
The deserts are a cruel and unforgiving place. Scorching heat, minimal water, dangerous terrain, sandstorms so powerful they can shred the skin from your bones in minutes, and that's just the elements without mentioning the deadly creatures as well. Despite all these things, there are still those who endure it all and those people more often than not place their faith and hope into the hands of those who are willing to travel through hell and back: Sunriders. Mercenaries, caravaners, heroes for hire, when someone needs something taken care of in the deserts, they recruit anyone from the Sunrider's Guild. Were it not for them, many would have suffered or died long ago....
As you likely could have gathered from the story above and from the title itself, I am looking for a small group of people to take on the roles of new recruits within the Sunrider Guild. I would like to have somewhere between 4 & 5 people to join with one of them taking on the role of both recruit and one of the primary antagonists. This person who doubles will play out a one-on-one scenario with my antagonist character and we'll get insight to what's going on behind the scenes until it's time for them to be introduced to the group publicly.
For our intrepid adventurers, the RP will begin with the group meeting with a veteran rider in the small underground settlement of Sando who will begin by evaluating the group. After the initial evaluation, the group will embark on a journey to aid an excavation team that has uncovered something major in an area known as Crescent Moon Canyon. From there, our story would unfold....