Morathor
Supernova
- Joined
- Feb 19, 2012
- Location
- Midwestern USA
Rules Thread
Profile Thread
Game Thread
Active Players:
Grimoire
freeko
LizH
ippo
This will be the OOC thread for Dungeon of Bad Ends. You can chat and hang out, make plans, ask rules questions, etc. There are also some things we need to sort out before we can play.
First, how do we want to handle dice? There are a couple of options I can see. First, there are websites like hamete, which are designed for just this sort of thing. You set up a server for your group and it records everyone's rolls. Discord might also be an option, though I have less experience with dice rollers. Also, depending on how comfortable everyone is with trusting everyone else, there is the option of just having everyone roll dice on their own--in their homes, or with a website of their choosing--and just reporting the results. What do you all think? Is there anything I'm overlooking?
The next thing we need to decide is which of the optional rules we are using. You can review the full rules document for more details, but these are the different rulesets available:
--Stamina
--Purity
--Safe Haven
--Last Stand
--Fallen Heroes
--Tags
--Relics
Of these, I would most strongly advocate for Safe Haven and Last Stand. I do also think the Stamina and Purity rules could be fun.
I had also floated the possibility of testing a new rule, Second Chance. By default, the game is set up so that once a character is defeated, they get their bad end scene, and that is the end of them. The player has to make a new character and press on. And some players have been really into that, but some people don't want to give up their characters quite so easily. The Fallen Heroes rule is one alternative, letting a corrupted character return as a recurring enemy, but I don't know how well it fits this game.
Second Chance allows for different stages of corruption; as long as your character hasn't succumbed completely, there's a chance they'll be rescued. However, their experiences will take a toll on them; they'll be significantly weakened, and easier to defeat and be dragged off all over again. And once you reach the highest level of corruption, there really is no coming back--even if your allies retrieve your body, your mind will be too far gone to ever recover.
So, what do you all think? How should we handle dice, and which rules do you want to include?
Profile Thread
Game Thread
Active Players:
Grimoire
freeko
LizH
ippo
This will be the OOC thread for Dungeon of Bad Ends. You can chat and hang out, make plans, ask rules questions, etc. There are also some things we need to sort out before we can play.
First, how do we want to handle dice? There are a couple of options I can see. First, there are websites like hamete, which are designed for just this sort of thing. You set up a server for your group and it records everyone's rolls. Discord might also be an option, though I have less experience with dice rollers. Also, depending on how comfortable everyone is with trusting everyone else, there is the option of just having everyone roll dice on their own--in their homes, or with a website of their choosing--and just reporting the results. What do you all think? Is there anything I'm overlooking?
The next thing we need to decide is which of the optional rules we are using. You can review the full rules document for more details, but these are the different rulesets available:
--Stamina
--Purity
--Safe Haven
--Last Stand
--Fallen Heroes
--Tags
--Relics
Of these, I would most strongly advocate for Safe Haven and Last Stand. I do also think the Stamina and Purity rules could be fun.
I had also floated the possibility of testing a new rule, Second Chance. By default, the game is set up so that once a character is defeated, they get their bad end scene, and that is the end of them. The player has to make a new character and press on. And some players have been really into that, but some people don't want to give up their characters quite so easily. The Fallen Heroes rule is one alternative, letting a corrupted character return as a recurring enemy, but I don't know how well it fits this game.
Second Chance allows for different stages of corruption; as long as your character hasn't succumbed completely, there's a chance they'll be rescued. However, their experiences will take a toll on them; they'll be significantly weakened, and easier to defeat and be dragged off all over again. And once you reach the highest level of corruption, there really is no coming back--even if your allies retrieve your body, your mind will be too far gone to ever recover.
So, what do you all think? How should we handle dice, and which rules do you want to include?
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