Greetings all, welcome to our little adventure! Microscope is a bit different to most other roleplaying games so feel free to ask me any questions you might have about the system here. Our first order of business is to establish the groundwork for our game to begin. I will list out those steps below.
The Golden Rule
Nothing is scared, if it isn't blacklisted it can probably happen. We are here to build upon each other's ideas but once we start, we do not collaborate. The game describes Nuking Atlantis as an example:
Step 0: On's and Off's
Let us know what your on's and off's for sexual roleplaying are. You can find mine in my F-List profile in my signature. As a rule, anyone's off's should be automatically blacklisted from coming up in the game whilst everything else is generally fair game.
Step 1: Big Picture
We need to brainstorm an overview of the history we want to play and boil it down to a single sentence. One line that summarizes what happens, but leaves out all the details. Something along the lines of:
An ancient empire rises and falls.
Cavemen at the dawn of time found the first civilization.
Mankind leaves the sick Earth behind and spreads out to the stars.
We want to pick something big so we have lot of time and space to work with. It doesn't have to be overly interesting, that comes later.
Step 2: Bookend History
History in our game will be divided into Periods. They are very large chunks of time, probably decades or centuries. We must agree on descriptions for the Periods at the start and the end of our history just a few sentences or a paragraph at most that paints a clear picture of what happens during that timeline. We should also decide the Tone of that Period if it is generally happy or tragic, Light or Dark.
Step 3: Palette - Adding or Blacklisting Ingredients
Next we need to take a step back and create our history's Palette. A list of things the we agree to reserve the right to include or, conversely, outright ban. This happens in a simple round robin as described below:
Step 4: First Pass
The group discussions are now over. For the rest of the game, each of us makes decisions individually and has vast power to shape and change history. We will each get a chance to add a new Period or Event to start as described below.
I will be keeping track of the timeline in the initial post of our IC thread, once we have reached this point. For now let us share our on's/off's and ideas for a big picture. I will limit our initial discussion for Step 1 to 48 hours at most unless we really need more time.
The Golden Rule
Nothing is scared, if it isn't blacklisted it can probably happen. We are here to build upon each other's ideas but once we start, we do not collaborate. The game describes Nuking Atlantis as an example:
Nuking Atlantis
Or “Can I just say that guy is dead?”
It doesn’t matter who created that gleaming city on the hill or
who played that character in the last Scene: if it’s your turn,
you can do whatever you want. No one owns anything in the
history. You can make an Event and say “this is when the Prophet
gets assassinated” or “this is when that awesome city you guys
have been going on about gets nuked. Boom!” You have nigh
unlimited power, so long as you don’t contradict what’s already
been established.
Don’t pull your punches. Killing a character or nuking a city
doesn’t remove it from the game because you can always go
back in time and explore what it was like when it was still around.
No matter what you do, other players can still go back and use
it, so don’t be afraid to wipe things out. Nothing is ever removed
from the history. The past is never closed.
Step 0: On's and Off's
Let us know what your on's and off's for sexual roleplaying are. You can find mine in my F-List profile in my signature. As a rule, anyone's off's should be automatically blacklisted from coming up in the game whilst everything else is generally fair game.
Step 1: Big Picture
We need to brainstorm an overview of the history we want to play and boil it down to a single sentence. One line that summarizes what happens, but leaves out all the details. Something along the lines of:
An ancient empire rises and falls.
Cavemen at the dawn of time found the first civilization.
Mankind leaves the sick Earth behind and spreads out to the stars.
We want to pick something big so we have lot of time and space to work with. It doesn't have to be overly interesting, that comes later.
Step 2: Bookend History
History in our game will be divided into Periods. They are very large chunks of time, probably decades or centuries. We must agree on descriptions for the Periods at the start and the end of our history just a few sentences or a paragraph at most that paints a clear picture of what happens during that timeline. We should also decide the Tone of that Period if it is generally happy or tragic, Light or Dark.
Step 3: Palette - Adding or Blacklisting Ingredients
Next we need to take a step back and create our history's Palette. A list of things the we agree to reserve the right to include or, conversely, outright ban. This happens in a simple round robin as described below:
Make two columns, one for Yes and one for No:
1) Each player can add one thing, either a Yes or No.
Add something to the Yes column if you think the other
players would not expect it to be in the history, but you
want to be able to include it.
Add something to the No column if you think the other
players would expect it to be in the history, but you don’t
want it included.
Players can go in any order. You don’t have to add
anything to the Palette if you don’t want to.
2) If every player did add something (either a Yes or No),
repeat step 1: each player has the option to go again. If
someone opted not to add something, stop: your Palette
is done. In the end, no player will have added two things
more than anyone else.
Feel free to discuss and negotiate. No one should be unhappy about what
winds up added or banned on the Palette.
If something is in the Yes column, then during the rest of
the game it’s okay to introduce it into the history even if
it doesn’t seem like it fits. You’ve all agreed it belongs.
If something is in the No column, it’s never okay to bring
into the game, no matter what. You’ve all agreed it’s not
part of the history.
Step 4: First Pass
The group discussions are now over. For the rest of the game, each of us makes decisions individually and has vast power to shape and change history. We will each get a chance to add a new Period or Event to start as described below.
To add a Period, place it between any two adjacent
Periods, then give a short description of what happens
during that time. Say if the Tone is Light or Dark.
An Event is a specific thing that happens inside a Period,
like a prince seizing the throne or a colony ship arriving
on a new world. To add a new Event, decide what Period
the Event is in. If there are already other Events in that
Period, place it before or after one of them. An Event
must be inside an existing Period. Tell the other players
what happens during the Event. Say if the Tone is Light
or Dark.
I will be keeping track of the timeline in the initial post of our IC thread, once we have reached this point. For now let us share our on's/off's and ideas for a big picture. I will limit our initial discussion for Step 1 to 48 hours at most unless we really need more time.