Races
Demi-Humans
Demons
There are a large variety of demons, although traditionally they fall into one of four groups. Those notably being as follows.
Common Demons - Your average demons that may hold some variety of skills, but nothing amazing on any of the leaders potential levels. All demons come in a variety of shapes and colors whether they are self proclaimed Teraheart lineage or elite members of the brutish Cerabuhm tribe. Some have horns, tails, wings, claws, fangs, hooves, and/or other oddities. Some may not even be completely humanoid in appearance.
Terahearts - Few Terahearts wield an intimidating image, many are blessed with an alluring beauty about them through their demonic heritage. Every Teraheart goes through a stage of 'awakening' near their adult years. This phase draws out a magical marking along their body as a signature of their upbringing, the aptitude of their magic, and the royal stature of their race. All Terahearts believe keeping the blood pure for royal lineage, a child outside the family circle will never be recognize as a heir to the throne; unless they possess potent enough magical power to be blessed with a marking. Terahearts are not that tall in comparison to other demons, males and females often cap at 6'5" with very few making it to seven feet.
Cerabuhm Tribe - The Cerabuhm Tribe fits the imagery of sheer power, the leaders making the most of it with their muscular forms. Their ways in leadership are much different than the Terahearts, they believe in a policy of might is right and only the strong should truly rule over all. It is even common for members within their tribe to challenge fellow ones for power, although today it has been unheard of for the Purebloods(six primary leaders) to fall to another lesser demon. They have a love for the battlefield and also a strange since of honor- even for demons- as far as fighting goes. For example, they will never turn down an invitation to a one on one fight and some may go as far as waiting for their opponent to retrieve a weapon. Each leader may have their own rules and moral codes for a fight, so it is rare to expect similar results. As for distinguishable traits, there isn't many beyond their behemoth sizes, although there have been many known to possess heterochromia. Their heights are massive, on the shortest of scales they still tower a good six feet, the tallest of leaders has been rumored to stand nine feet
Beast Masters(Also known as Beastkin) - Beast Masters are true to their name, demonic fiends capable of taming and empowering various monstrous companions. Most of them are 'feral' in image and has been known as a former rarity of race with the steady declining of beasts within Respain and the distant prior war between the two major demon factions. Still with the new conquests, it has allowed Beast Masters to thrive once more in finding new companions amidst the many continents. A Beast Master's magical aptitude is different than other demons, it effects and strengthens the creature that they had bonded with. The more potent their magic is, the higher boost of stats the creature receives. Beast Masters with high magic potential are considered the most dangerous if they had tamed a creature for their own; enough to be on par with the Terahearts and the Cerabuhm tribal leaders, depending on the creature. Beast Masters can stand any where between four feet to seven feet in height. Their most distinguishable of features is that they vary greatly from common demons in physically carrying more partial animal qualities to them. These can vary anywhere from ears, tails, and even legs or arm sleeves of furr or hide depending how 'feral' they may be; but primary they look otherwise human-ish despite those wild characteristics.
Lifespan
These creatures are not immortal; though they can easily outlive many normal races time.
Common demons and Beastmasters age slowly. Fifty years = one year of age progression. (900+ for adults)
Terahearts and Cerabuhm purebloods age excessively slow. It generally takes a hundred years for them to age a single year. (1,800+ for adults)
Racial Pros
All demons are adaptable to new terrains and are unhindered by climate.
Terahearts can activate their runes, enhancing their magical aptitude. Being proficient in magic, they can mastery in subject of a field and still minor dabble in other areas. Though they cannot master more than four altogether. Activation of ruins will be taxing on the body and as a result a Teraheart will have to rest for several days to recover.
Cerabuhm purebloods can activate an adrenaline rush which will temporarily boost their speed, endurance, and strength. Though this too is taxing on the body and they will have to rest several days to recover.
Beast Masters possess higher senses in comparison to other demons. They are also believed to be able to communicate with beasts.
Racial Cons
All demons are weak to holy magick.
Terahearts are not physically as strong, their magical bloodlines has left them weaker than the run of the mill demon and without magic buffering them they can just as easily be physically overpowered by orcs or even humans.
Cerabuhms purebloods hold no magical talents of their own and their resistance to magic is not the best either.
Beast Master's can only generally command a few creatures at a time. Naturally the larger the creature the less they can control in number.
Angels
The divinity, the very few higher beings that could fully combat against the growing menace. Many have now fallen into the clutches of the Empire as prized slaves, their powers bound by powerful, demonic, sealing devices. Angels come in varieties, nearly all possess some form of magic, generally that of a holy nature; unless of course, they fell off towards the darker alignment. It is rare for angelic beings to intervene in the mortal realm of affairs, less a great threat befalls the world; this a later fact that has cost many divine beings dearly and has left them within the clutches of darker fiends.
Common Angels - The run of the mill, bulk of the angelic forces. Most of their kind possess similar traits as far a feathery wings go. They also share a typical radiant beauty about them and come in all varying heights and weights. Still it is uncommon to find any common angel more than six feet tall.
Valkyries - The warrior breeds of the angelic lineage; sure, there are plenty of common ones that are drafted as fighters within military ranks, but the Valkyries themselves are the pure soldiers that have been trained since their creation and had continued to train since to tune their skills. They are also the 'fabled' ones to some racial beliefs that will take them in the afterlife to a realm befitting of fighters from past deeds of glory. Whether or not this is true is questionable, but one cannot put much inquiry on the battle skills these beings possessed that had put up more than a fight against the Horde and Demonic fiends in the final hours of the conquest upon reign of the world. Sadly they did not have the same numbers to deal with such large forces and their intervention could had came better in the past should they sought interference. Valkyries are often hard to distinguish between the common angels; they do not possess much differences about them beyond the obvious physical builds of much sturdier, toner, athletic, or even muscular bodies. Valkyries are also the taller of the angel breeds as some do cap in heights up to eight feet.
Fallen - The sinners, the corrupted, the 'Fallen.' These are beings of darker lineages, creatures that had believed that humans were granted too much freedom and went against the principal that they were a race that should had been watched over given their(humans) meekness. Fallen are rare entities to come across, it is due to their twisted ways that they have been bound upon the world in many hidden locations in depths that no living souls should ever come across them and should they be freed they are often later hunted by the Valkyries and slain to prevent them from causing future problems to the mortal realm. Well, with the pending invasions and war, some of those Fallen were awoken and either contributed to the invasion by joining the armies or went their separate ways to create chaos and mischief of their own. As for their appearances, it is usually twisted and distorted in some way as far as their bodies go. Fallen either possessed glowing eyes, horns, multiple wings, claws, or some mixture of qualities to taint any beautiful angelic grace they may of prior had.
Lifespan
Angels are considered immortal if they do not meet any ends.
Racial Pros
All angels are magical to an extent.
All angels are believed to possess the ability of flight.
Racial Cons
Common angels and Valkyries are weak to dark magick.
Fallen are weak to holy magick.
Towering brutes of immense, raw, physical aptitude; the shortest of minotaurs one may ever encounter is that of eight feet while others can stand as tall as twelve feet in height. They come in a variety of furr colors, although more rare are those of golden and white fur where ravens, brunettes, and reds make up most of their colors. Males appear more beastly on the animal/human side of things sporting bull like heads and coated in mix amounts of furr along their body. While females often appear more humanoid and sometimes questionably taken for demons given the horns on their heads; but they too generally have hoove feet and that of bovine tails. Minotaurs are nonmagical beings, though they do possess keen intelligence and combative aptitude making them valuable assets all around for those that had aligned themselves within the Horde. Others may serve as common mules and lesser slaves around the city, used to haul and transport various merchandise for their masters or treated as prized caged fighters within the arena.
Lifespan
Minotaurs live up to 200 years and reach adulthood at age eighteen.
Racial Pros
Physically the third strongest race. (Pureblood Cerabuhm > Ogres > Minotaurs)
Racial Cons
Nonmagical
Revere as old forest 'Godlings,' these once wild beasts have become valuable hunting prizes for that of the ever growing Horde and their demonic retainers. Both Satyrs and Fauns generally average in heights of five feet to six feet. Their upper body is human while beneath the waist they are that of a goat. Their colors come in a few variety, common browns and blacks to rarer whites, reds, and even blonds. Many have a talent of song and dance, whiles others prove more skill and valuable with their prowess in bed. Satyrs and Fauns are not known to possess any magical aptitude beyond invoking various effects inspired by music.
Lifespan
These creatures can live up to 500 years and reach adulthood around twenty-five.
Racial Pros
Make general great entertainers and possess a high libido.
Racial Cons
Not magical inclined, not very combatant.