Archmagos Issac
Sir Ser Issac of Clarke of Chad the II
- Joined
- Apr 6, 2014
- Location
- The Forge World of Mars
So, I'm just gonna get right into it. I've been working on a system RP that is set in the year 1936, post WW1 and pre WW2 that follows a group of monster hunters that have been hired by a fabulously wealthy adventurer to travel the world and contest with monsters ranging from the standard vampires and werewolves, to creatures like the Wendigo of Canada and the infamous Koschei the Immortal (a character of Russian Folklore); that have not only been appearing in the world but have appearing with such frequency as to cause alarm. The idea was to make an RP that has the elements of D&D and XCOM. Characters will have the choice to either move twice, move then attack, or attack and end their individual turn, that is of course unless they have certain perks that allow them to other things as well. I've been devising all sorts of perks, spells, weapons, equipment. I want people to feel like their character actually contributes something to the team but also make people question whether or not that particular character is suited for that particular hunt. After all, if your character is a werewolf hunter and they're on a hunt to kill a wendigo, could you honestly say they'd be right at home? I've got a lot written down at the moment to be perfectly honest and I am short on time to put it all down so if ANYONE is remotely interested in this, please don't hesitate to message me in the PMs or leave a comment below