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The Three Kingdoms - Characters

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Night Walker

Planetoid
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May 5, 2009
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Once characters are accepted I will post their profiles here.​






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shadowseraph's Characters​


Name: Nall Levitas

Race: Human

Age: 26

Nation: Etana

Role/Job: Mage/Apothecary

Notable Talents/Skills: Has very high level talents in the field of alchemy and potion making, Meteorological prediction, Basic weapon use, High degree of Academic knowledge

Magical Spells/Abilities: Is best at using spells that control or channel lightning/electricity and other battle type spells. He is capable with other elemntal spells, and has a good knowledge of weather magic, though any effect of the kind that would cover a large area drains him greatly.

Notable Flaws/Weaknesses: Is not the most physically fit person, while he knows basic use of a staff as a weapon, in addition to its use as a spell focus, his physique simply isn't that of a warrior. he also tends to be overconfident.

Physical Description: Is slightly over six feet in height, with a thin wiry build and a messy mop of black hair streaked with dark blue(artificial coloring) He has a pale complexion and tends to have fingers stained with ink and whatever concoction he was last working on in his lab. For clothing he generally wears deep blue reinforced robes of simple cut and design, over a basic combination of shirt and trousers. He has a gold stud in his left ear and generally keeps a gnarled oak staff nearby for use as a spell focus.

Psychological Description: Confident in his abilities and slightly arrogant, generally feels magic users are superior to those who do not practice 'The Art'. Though when speaking to those above him in station he hides this well. he is curious, sometimes dangerously so and simply loves researching new effects for his potions and philters. Can be forgetful about things not pertaining to his work directly though.

Items/Equipment: Mages Robes, these are the robes he generally wears which has short sleeves and a detachable cloak and hood for when he ventures outdoors, this garment is magically reinforced to prevent ripping or other damage, and provides a small degree of protection, about equivalent to leather armor.

Staff: Nothing special by mage standards, this is simply his personal spell focus, it IS reinforced to make it highly damage resistant but it has little in the way of powers except that it allows him to store up magical energy in it.

Gold earring: not just an accessory it also holds a minor enchantment that allows him one 'teleport' back to his lab per week, this is his precaution against situations beyond his ability.

Various potions: At any given time he has at least a half dozen vials with various potions stowed in his robes and pack, mostly for healing and the occasional magic effect.

Background: Was and still at times IS a student at the magewood academy for the gifted, but has finished his apprenticeship, and moved onto the journeyman stage. He remembers little of his early life as he was taken in from a poor household by a traveling mage. through rigorous study he eventually qualified to enter the Academy where he studied the arts of War magic, Weather magic and as an individual study, potion making, a talent he had discovered at a young age. Currently as part of his 'self study' before returning to the Academy to test for mastery , he runs an Apothecary, or potion shop selling various items for profit to fund his research. He makes occasional forays into the wilderness for 'ingredients' usually hiring on a mercenary or two to help.

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Reipuru's Characters​


Name: Lynise

Race: Dryad

Age: ??

Nation: Dankwood / Great Green

Role/Job: Spruce Spirit

Notable Talents/Skills: Manipulating plants, causing small sprouts to form and wildflowers.

Magical Spells/Abilities: Nature based magic, manipulating weather and the ability to hide inside trees

Notable Flaws/Weaknesses: She grows weaker the farther away she is from her home, a grove in the region between Dankwood and Great Green

Physical Description: Lynise is about 4'6, with pale brown skin, slightly lighter than a tanned human, with green hair with flowers woven into it. The flowers will whither depending on how seperated she is or if her grove is defiled.

Psychological Description: Lynise is fun-loving but paranoid, she rarely leaves her grove unless it's to visit other nymphs. She rarely passes up an opportunity to visit one of the many Naiads in the Mire. She constantly rubs the petals of the flowers in her hair, especially when nervous. She's shy around non-nymphs even elves but she makes herself scarce at even the slightest sign of a human or dwarf.

Items/Equipment: She wears a small tunic made of leaves and nothing else, the tunic stops at her chest and ends mid-thigh. She carries a young sapling as a walking stick, it's dead but she makes it appear alive with her powers to look more unique, green buds dotting the branch. (it only appears alive it isn't her portable connection.)

Background: Lynise lives in a grove between Dankwood and Great Green. It's undisturbed but she's seen her fair share of travelers and what's worse is that her grove has become a spot for elves and even humans to visit by reputation. It's not special but it's there and that's what draws people. She's acquainted with a few of the other nearby Dryads but is intrigued by Naiads, the way they live and how the relationship between Dryads and Naiads is her curiosity for them stemming from the fact that plants rely on water to grow so do they have a symbiotic relationship as well. Her interest puts her at odds since most Dryads hold true to "following Nature's instincts" and her inquisitiveness is sometimes viewed as questioning Nature's order.

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Raiden's Characters​


Name: Masako Sumeragi

Race: Human (Magically Enhanced)

Age: 24

Nation: Etana

Role/Job: Former knight/current slave

Notable Talents/Skills: Experience in Alchemic Lore and Application, Combat Adept. Before making the mistake of going to Vaskaan, Masako was educated in both alchemy and knightly skills. She possesses a strange aura that seems to make her more sexually desirable than would be normal. She was also magically blessed as a young girl to increase her bodyâ??s natural durability, health, and vitality.

Magical Spells/Abilities: Can form a temporary shield and increase an itemâ??s durability. She can also summon alchemic tools and materials from a storehouse she still owns in Etana.

Notable Flaws/Weaknesses: She has sensitive breasts, which she goes to some extreme lengths to protect (i.e. extra armour, etc), and her generally abrasive personality has gained her a reputation as â??coldâ? and unapproachable. She has difficulty relating to others and consequently doesnâ??t make many friends. She canâ??t ever turn off or tone down her sexual aura, no matter how much she hates it.

Physical Description: Picture 1; Picture 2
Long light blond hair, pale skin, icy blue eyes.
When dressed for her duties as a knight, she usually wears her armour with a tabard; for more formal engagements she prefers flowing yet feminine clothes. Casually she just wears a white blouse with a dark blue skirt; or a black and white robe.

Psychological Description: Masako is a fighter all the way through and clings to that identifier. She claims to be unbreakable in spirit, and so far sheâ??s foiled any and all attempts to do so while in captivity. She doesnâ??t take too well to being courted and often clams up if someone makes even one little mistake in his or her approach. Sheâ??s fairly quiet and tends to keep to herself, but isnâ??t above complaining about something she doesnâ??t like. Despite her typically icy demeanour, if one can keep focussed, sheâ??ll eventually warm up to them, and after that point she's actually quite nice. She does enjoy playing with people she likes: publicly embarrassing them with affectionate hugs and the like.

Items/Equipment: As a slave: none.

As a Knight: she has in storage:

Enchanted Armour: This is just basic plate mail enchanted to be lighter and more durable than usual it also fits itself to her body to compensate for her huge breasts. It also produces an aura of intangible energy that acts as a â??bufferâ? zone to soften incoming attacks.

Angelâ??s Blade: A drop-point scimitar with an angel motif in the guard. The angelâ??s wings extend up to allow the sword to be used in a similar fashion as a jutte. It also has a short tassel of light blue and white feathers from the pommel. The back of the blade has a metallic feather design along it. The sword itself is a bit longer than standard. The sword also gathers energy from the sun and stores it, allowing it to project a beam of light energy. The sword requires time to recharge between blasts.

Various potions and bombs: Alchemically made items to use for ranged attacks or healing.

Background: Masako is and always has been a knight for Etana, having grown up in a very high noble family; but was the only child. She descends from a long line of royal guards dating back to the foundation of Etana. As a child she was made to learn both fighting skills and alchemy. She fought during the previous war at the front lines and was touted as one of the best female knights on the field. For her deeds, she was given the title of Viscountess.
On a non-official trip to Vaskaan to visit a friend sheâ??d made from that side after the war ended, someone recognized the disguised Masako. She was captured at the gates of Vaskaan City and charged as a spy. The punishment was slavery. Her new masters though found her too much of a handful though and sold her, for cheap, to Seranto slave traders. Currently, sheâ??s located in Ferazi trying to get free from the slave market; having been bought and returned several times due to her proclivity toâ?¦bite and fight far too hard.

Other:

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Name: Raizen Astrylin

Race: Human

Age: 18

Nation: Etana/Great Green

Role/Job: Rightful Heir and Crown Prince to Etana

Notable Talents/Skills: Inhuman toughness, survivalist, master of concealment/tracking, banditry, skirmishing, ambush tactics, Limited Omniscience (This is just a very high amount of alertness and understanding of surroundings)

Magical Spells/Abilities: Passive magical enhancement: Strength, durable fingerclaws, passive healing factor (at rest only), Spell: Nature Communion: a spell learned from a dryad as repayment for chasing away loggers from her tree. It basically lets him focus and communicate with the animals and plants around him for information.

Notable Flaws/Weaknesses: distrustful, some scarring on his body, he doesnâ??t work well with groups due to lack of human connections.

Physical Description: Picture
But he has swarthiness about him; possessing caramel skin tones with hard, lean muscles. He usually goes shirtless and wears just pants with leather greaves/sandals and a leather bracer on his left arm and the steel gauntlet on his right.

Psychological Description: Raizen has a tough, confident personality; he knew just what he wants for the most part and has no real conscience about going after it. But due to a lack of personal interactions throughout his teen years; he is distrustful of meeting new people and lacks many social skills. But as a friend, heâ??s extremely loyal and protective of them because he doesnâ??t want to be abandoned again.

Items/Equipment: Stolen items include â??reaverâ? claws, a steel gauntlet that fits over the forearm with three sharp claw-blades coming from the fist area: main weapon.

He also has various herbal remedies for healing purposes. (Using knowledge of herbs through experience).

(He also has various other items procured from caravans heâ??d robbed in the past traveling the gold road and greenway. He could sell them in Seranto perhaps if he is given reason to leave his forested fortress.)

Background: Raizen is the true heir to Etanaâ??s throne as a direct descendant of the Great King himself. But he was born out of wedlock and was abandoned early on in his life after the age of 10. His mother, still ashamed of the fact simply said he was killed during the last war and abandoned him on the western side of the Green River. He grew up alone for the most part with exception of being raised at times by Dryads or Elves and never knew his heritage. But he did understand that he was abandoned and left to die because his mother was ashamed of his existence.

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