Patreon LogoYour support makes Blue Moon possible (Patreon)

Beware! A Game of Horny Monsters - Character Profiles

Garrth the Hobgoblin.

Garrth is a cruel warrior from a faraway land. He separated from his tribe so that he could muster an army strong enough to destroy his homeland. He's tall for a hobgoblin, matching the size of men. His skin is deep red, which he claims is stained with the blood of his slaughtered enemies. His wide face carries a constant scowl and glare that pierces the soul. Garrth is rarely without his armor, a set of spiked pauldrons, a full helmet whose face is a skull of an ogre that wrong Garrth in his journey. He carries a long polearm on him, it has a wide guard by the tip that seems designed to carry a banner, but now carries the carved out ribcage of a dwarf that was foolish enough to not know dark tongue.
 
xifkqshs9z7a1.jpg
Ul-Ruk the Centaur Shaman

A once-proud chieftain of the Blackhoof tribe, Ul-Ruk lived to see his people dwindle as the humans moved in upon their territory; forcing them out in order to claim the fertile plains as farmland for Woodtown. He survived though, along with a few remnants of his people, and swore that those lands would one day belong to his tribe; or at least that the humans would suffer for their trespasses. His deep connection to nature allows him to tap into the power of storms to smith his enemies with wind, lightning, rain, and hail while he also possesses a limited capacity to speak with the spirits of the dead.

Ultimately Ul-Ruk is prideful and constantly craves positions of leadership and authority where he can soak in the adoration of his underlings; believing he is worth such praise. His cruel heart however leads him to also push such boundaries by force, giving those weaker than him little choice but to appease him should they desire to continue living. His alliance with the other members of the dungeon is one that he isn't wholly pleased about but such annoyances are a small price to pay for the opportunity to truly strike back at the civilized lands that scorn the natural world and all that it represents.
 
Rhisha, Female Drider. Drider_Ref_1.jpg

Once, there were tales of a forest nobody dared trek through. The stories highlighted that the place was plenty dangerous. It was reportedly teeming with spiders, both normal-sized and much larger specimens, greater even than Humanoid sizes. Greater still were the stories of the mother of these spiders, bearing the body of a spider greater in scope than even the largest human, with the body of a woman perched where its head should be, almost as if riding it. Those with supposed "direct witness accounts" would assert that it was no symbiotic relationship, but a single creature. One that would fiercely push those out of her and her children's home. Of course, any interesting enough monster story beget adventurers that would demand to challenge it. Not often was it that adventurers returned from their foray, but those that did returned most often with dire news of how their party had been weakened by all the traps, hazards, and other obstacles in the forest, until they were in no state to resist the larger spiders and their mother. Most often, there were party members unlucky enough to have to be left behind, and the mystery behind what could have happened to them haunted those who escaped.

As such, it wasn't long after these stories became commonplace that those of the light factions decided something needed doing about the forest. It would be regrettable, but normal forays were not feasible. The spiders were too numerous - and seemingly their numbers only grew - to deal with in any normal fashion. And so, the plan was to burn them out. Their webbing, which provided them great advantage, would be utilized against them, and a large amount of adventurers would be stationed outside the forest, ready to intercept those that fled. When the plan was enacted, it was a roaring success for the light factions, and the most people recounted in stories was the mournful cries of the Drider as she was made to leave her home and her family.

That very night, Rhisha would have her revenge. She couldn't abide by what was done to her by the light factions. Those that had slain her family would need to pay. She could dress it up as righteous revenge for her slain family, but she knew they had brought it on themselves. It wasn't solely those who entered the forest that were used to grow and feed her family, but there were normal raids. She knew that what had happened was a result of her own actions, but that simply didn't matter. If the light factions wished to see her deposed, then they should have made sure she was finished. They deposed the mother of the spiders, but now they were left to contend with the vengeful, cruel, furious warrior left in her place. One that was more than willing to shack up with others to get whatever she could want or need, at any cost to those of the light factions.
 
smeosiikr12csg.jpg
Zarkara the Succubus

Many mages dream of summoning a succubus and bind her to their bed. One such mage, who lived in a secluded cottage in the woods, managed to summon Zarkara into this world. Despite his success at the summoning part, it was the binding part which he failed at and soon found himself overpowered by the demoness. However, he had one saving grace, he was well endowed, so instead of flaying him alive, she kept him as a pet.

Realizing that the human lands could hold many such individuals, the succubus got the idea that she could make herself a harem worthy of her magnificence. And so she began luring men into her domain, using the mage's cottage as a front. She killed the ones that lacked the physical requisites to please her and added the others to her growing harem. Thus she took a liking to the human lands and its people and decided to make this world her permanent home.

Her dream was short lived, however, as the cries of a growing number of widows soon drew the attention of the Garrison. Zarkara had been too reckless in her luring of men and didn't consider the possibility of a retaliation against her. When the armed soldiers arrived at her den with spears and torches, she had no choice but to flee using her slaves as fodder to stop the soldiers from chasing her. Thus the demoness lost everything she had accomplished, but at least she escaped, and that meant she could start again. However, this time she would do ir right. She would make the perfect male harem and no one would stand in her way.
 
illithid_staff.jpg

Zelkythion the Mind Flayer


When one imagines the tentacle-faced psychic horrors, they imagine dark, masterful schemers with incredible mental might working on convoluted plans to eventually dominate the world. Zelkythion is all of these things, yes, but even among mind flayers he has always been exceptionally perverted. He would indulge himself in the pleasures of slaves far more often than most and would sometimes shirk his duties to others in his colony for it. That could have been forgiven, but what couldn't be forgiven was Zelkythion's rampant paranoia. He always believes everyone is plotting against him personally, and so could not resist trying to invade the thoughts of other mind flayers. This got him kicked out, and now he's decided he's better off amongst other "lesser" beings that he should be much safer from, but even so, he still feels the need to pry into secrets a bit too much.

He is a schemer and a mastermind, but more of a follower than a leader, wanting to ride in the wake of another and let them take the spotlight while he hangs back, stays safe, and most of all, indulges in all his hobbies. However, he is still useful in action, possessing a variety of psychic powers that can be used to charm and befuddle the minds of others, as well as being able to psychically levitate himself and perform minor feats of telekinesis.

Having fallen in with a small group of other powerful monsters, at this point, Zelkythion dreams of joining them to establish a stronghold in which he can be safe from everyone who is plotting against him, experiment with all manner of occult magics and powers, and surround himself with a swarm of betentacled minions like mimics and slimes so he can enjoy what he loves most: slowly twisting the minds of Light Faction females to drain them into happy little fuckdolls, watch their bellies slowly bloat up as they are pumped full of eggs by himself or his minions, and most especially of all, indulge himself in this most wonderful substance he has become addicted to that some females produce, called "milk"...
 
Last edited:
Back
Top Bottom