Patreon LogoYour support makes Blue Moon possible (Patreon)

Dungeons and Damsels

Ampere

Super-Earth
Joined
Dec 2, 2014
Good day to everyone.

As I've previously mentioned, I have a bit of a thing for heroines with a tendency to find themselves in all manner of helpless distress. In the past I've tried asking others to run the kinds of game I wanted, but this time I've decided to have a go myself (please be gentle).

My plan is to use a version of the Bondage Adventure system to run a simple fantasy game for 3-4 soon-to-be heroines in distress.

Any villains they might encounter will focus on capture rather than anything lethal and, at least initially, the possibility of escape will remain, even should our heroine's falter. While the system focusses mostly on bondage, there are options for more chemical forms of restraint and control (which I am very keen to explore as well).

Although I might favour a 'fade to black' approach to whatever else the villain's have planned for their captives, I'm happy to discuss other options (assuming there is interest in the basic idea).

Rather than ramble on, I shall leave things at that and try to flesh things out more once someone bites.

Thank you

Amps
 
I'd be happy to see this started up again, and would be keen on joining if you'd have me.
 
I really appreciate the interest - and four characters would be ideal.

The setting is a fairly generic fantasy world, where magic is a potent force but relatively uncommon. Adventurer's work via a guild system and can take jobs dependent on their skill levels. Roads are kept clear of bandits/monsters but those who travel beyond the King's Roads are effectively on their own. Officially slavery is illegal, but it is a widely known semi-secret that nefarious sorts still spirit away young maidens to satisfy their client's appetites.

Characters will start off in the town of Drayton, a regional transport hub and trading post. Drayton is therefore a lot more cosmopolitan than the norm.

If that sparks enough interest, I'd like players to provide a brief introduction to their characters (roles are included on the webpage linked above) and, if possible, an inspirational picture.
 
I am thinking either a Gnome Alchemist, or a Magical Girl (some human sized race - picture pending). Just because they have an option to fuck up 'accidentally'. :)

For more in depth introduction I/we would have to choose one or the other, so I will wait for the other replies.

Working on it...
 
Last edited:
I was thinking of a cleric (SFW) that's been pushed into the guild because of her abilities, despite the fact she, herself, is not all too confident in herself. However, she can't very well refuse if people are counting on her. Therefore, while she is worried about her ability in combat, she knows well that she can at least carry others' burdens.

Also, if it helps, here are my kinks.
 
Last edited:
tenor.gif

Using your linked rules, here is my character Shu Qi , a martial artist :)

[size=12pt]Shu Qi[/size]
Class: Martial Artist
Strength: ___ Vulnerability: ___
Willpower: 30 Defense: 9 Morale: 10

Passive abilities:
Martial Artists treat Arm, Leg and Head morale as Normal
Martial Artists do not suffer any penalties from Obscured or Blinded conditions, only from Hooded
When reaching 0 morale, a Spirit User gains 1d6 temporary morale. This morale is lost at the rate of 1 morale per turn, or if the Spirit User becomes Helpless. This may occur once per combat.
Attacks:
Attack Type Damage Description
Strike Melee Attack 2d4 Whack your opponent! +1 to hit. A Martial Artist may use his leg penalty instead of his hand penalty on this ability.
Helping Hands Ally Buff N/A May assist an ally by reducing a restraint's maximum HP by 1d6. If used by a Magical Girl, also deal 1d4+1 to the restraint's current HP. May not be used if Harnessed or Worse.
Boost Resolve Spell N/A Heals for 1d6 WP or remove one duration-based debuff immediately. Only Clerics may cast this spell on others.
Special Attacks:
Name Type Damage Description Cooldown
Tiger Flurry Melee Attack 1d4/6/8 Strike an enemy with a volley of relentless swipes. Each successive hit gives +1 to the next attack, and increases the damage die of the next hit. Any miss gives the targeted enemy +2 to hit against the Martial Artist on the following turn. The bonuses reset when the Martial Artist attacks a different target, or on crit fail. N/A
Flying Dragon Kick Ranged Attack 2d6+2 The martial artist takes a running start and throws themselves feet-first at the enemy. Must be moving. Requires no bondage debuff on the legs. -2 to hit if used against an enemy who attacked the monk on the previous turn. On critical failure, Martial Artist is stunned for their next turn. 2 turns.
Mantis Claw Melee/Ranged Attack 1d8/1d6 Snatch an enemy up and fling them into another foe to damage them both. If the first attack hits, roll a hit roll against another target. Inflicts 1d8 to the second target, and 1d6 to the first target. 2 turns.
Polaris Punch Melee Attack, Special Special Must be used on an enemy who received damage at least five times from the martial artist. Target rolls a contested roll against the player. The player gets +2 to this roll, and wins on a tie. If the player wins, the target's HP is immediately reduced to 0. Bosses suffer 5d6 damage instead. On failure, the player is stunned for their next turn, and the number of attacks landed is reset to 0. 4 turns.
Description:
Shu Qi is an exotic beauty from the eastern part of the world. She usually wears black silk kimonos, and large pants, as well as slightly pointy and curved up boots on her feet and long sleeves on forarms, that leaves the fingers free, and use to keep her long jet black silky hair semi free, with an updo hold by a chopstick.
giphy.gif

Background:
For ten years, Shu Qi was raised by Jiaxin, her aunt, a nun who became her master.

Jiaxin charges her with killing corrupt government officials, but when Shu Qi shows compassion by failing to kill while in office, Jiaxin punishes her with a ruthless mission designed to test her resolve. She was sent to the distant province/land that they call Weibo, in the west, to do WHATEVER YOU DECIDE ^^

Ons:
Heavy Kinks:
- bondage
- forced sex
- sperm play/feeding/addiction
- drugs/aphrodisiacs/pollens
- humiliation
- toys and devices
- blowjobs
- tentacles
- beastiality
-spanking
- S & M
- orgasm control/denial
- object insertion
- coercion
- dominance/submission
- nipple play
-prostitution
- societal slavery
- pet play
- figging
-discipline
- cunnilingus/anal
- mutltiple partners
- hated it then liked it
- double penetration
- sensory play
- dirty talk
- body modification/bimboification/ brainwash
- uniform kink/force dressing
- latex or similar
-enemas
-depilation (no head shaving)
-watersports
- oviposition

Offs:
- mutilation/dolcet
- scat
- high pain/violence/beating

Also, I'd like to discuss options for no fade to black when kinky non con things happen to MC
 
Last edited:
Anya O'Dell

Class: Pyromancer
Strong Against: Legs
Weak Against: Head
WP: 25 Defense:8 Morale 12

Rising Flame: Passive, Each Pyromancer attack lights the target on fire, adding 1 Flame Mark. At the start of the round, the enemy takes damage equal to the number of Flame Marks on them. On a turn where the Pyromancer does not attack the target, remove 2 Flame Marks. Maxes at 6 Marks.

Second Guessing: Passive, May reroll one attack roll per battle

Any didn't come into her powers until much later in her life than most pyromancers. Working as a bar maid in a rough part of town, she was subjected to cat calls, and pawing by the patrons, with the bars bouncers only stepping in when things got particularly out of control. One night she finally had enough, a young noble with enough clout to prevent the bouncers from intervening took too many liberties. With a scream she burned the hand off a particularly rowdy patron. In the panic, the flames spread, burning down the bar.

Anya was forced to flee to Drayton, with little more than the clothes on her back, and the money purse she snatched off the table. With no other connections, unwilling to be a barmaid again, and still mastering her new powers she joins the local adventurers guild looking for work.

Kinks
 
Betti Godmindjub Gnome Alchemist
Betti Godmindjub Face.jpg
Master of potion-brewing and armed with all manner of strange chemicals, the Alchemist uses science to aid their allies and disable their enemies!
WP 30 Defense 8 Morale 11
Strong Against: Legs
Weak Against: Arms
Passive: Secret Vial: The alchemist has a secreted away acid vial to be used in emergencies. Once per battle, the Alchemist may pour the acid on a restraint. At the start of their next turn, the acid burns 2d8 bondage HP. Using the acid does not take the Alchemist's turn.
Passive: Second-Guessing: May reroll one attack roll per battle

Background: Grown up in a Gnome community where group activities and sexual explorations was everyday. Betti got a fascination with humans, and their culture, including their sexual focus on parts or the whole of the body, so she is helping them exploring the alchemical ways to change their bodies or its working.


Ons:
- bondage / being stuck
- cocks
- cum play / bukakke
- drugs/aphrodisiacs/pollens
- toys and devices / apparatuses
- tentacles
- beastiality
- bisexuality
- switch (sometimes dominant)
- group sex / gangbang
Offs:
- mutilation
- bathroom stuff
- pain and humiliation just for pain and humiliation
 
I like these victims characters, there's a good mix of abilities and I'm already looking forward to seeing what kinds of trouble they'll be able to get into. I just need a little bit more detail for Irnuyh's cleric and then we should be more or less good to go.

The cleric and alchemist have some useful escape-type abilities, which I'm sure will come in handy. There are some nice hooks in some of the backgrounds, which should weave into the plot I have in mind.

I'm happy to go with a group decision regarding whether things fade-to-black or not.
 
Like Chris said... humiliation and public degradation are more than welcome *blushes*
Feel free to message me if you want to discuss kinks and limits somehow
 
I was thinking that my character, Senna was from a small town. In that town, she worked for the benefit of people. Nothing all too major. However, the town was facing a sudden onslaught at the paws of raucous wolves. Ones that seemed to be trained by outside forces. While Senna was not too capable of fending off the assailants, she was able to keep the townsfolk in a healthy state long enough that, by the time that aid was sent to the small town, nobody had died.

As such, through a recommendation from the entire town, Senna went along with the adventurers back to Drayton, where her talents could find greater use than simply healing those of such a small town. The cleric was unsure of this, as she had enjoyed her quiet life, but had no recourse to refuse the call to help others. This led her naturally into the adventurer's guild when the people that had saved her village from future attacks had dropped her off there. So far, she has decided to make the best of her situation and start adventuring.

As for scenes being played out, I'm keen to see them done that way, rather than a fade to black.
 
Okay - that seems pretty unanimous.

And, thank you, Ironuyh, Senna will make a great addition to the team.

I shall try to get an opening scene posted and linked before the end of today. Best of luck everyone!
 
Back
Top Bottom