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Dungeon of Bad Ends (Homebrew System)

Morathor

Supernova
Joined
Feb 19, 2012
Location
Midwestern USA
Approved characters will be posted here. Defeated characters' profiles will be hidden under a spoiler tag, but will not be removed. (In addition, I will indicate whether the hero has fallen, and won't be heard from again, or corrupted, and may return as a recurring villain.)

Major NPCs:

Age and Status: Alive, age 42
Personality: Gruff, callous, and pragmatic.
 
Cassandra (Rogue)

Race – Human
Age – 19

Strength – -1
Agility – +3
Will – +1

Basic Attack: Sword – Roll + Agility to hit, deals 1 Strength damage
Tease: Sensual Movements – Roll + Agility to hit, deals 1 Purity damage
Basic Defence: Reinforced Clothing – 10 + Agility

Special Attack: Backstab – adds 1 Strength damage to a basic attack. To use Backstab, first make Roll + Agility (target = 10 + [number of active enemies in combat]); use your movement action (if available) to move into the ideal position. A successful roll provides Advantage on your next attack roll only; successfully attacking means the Backstab attack hits and deals the extra damage.

Special Action: Stealthy Recon – Use your stealth to sneak around and find out things. Make a Roll + Agility (target 10), with results as follows (at the DM’s discretion): 18+ - discover three (3) facts about the area you’re searching; 14-17 - discover two (2) facts about the area you’re searching; 10-13 - discover one (1) fact about the area you’re searching; 6-9 - discover nothing about the area you’re searching; 5 or less – not only learn nothing, you attract the attention of an enemy.

Passive Ability: Gain advantage on rolls to pick locks, pick pockets, disarm traps

Weakness: Sensitive Erogenous Zones – If grappled at the start of my turn, take 1 Purity damage

Images:
Cassandra (aka Cassie)
Cassie sans cloak

Description (as taken from her opening post):
She was a pretty young woman, was Cassandra: standing at only a few inches taller that five feet, she was slender and lithe, lean and toned, her dark brown hair tied back into a short pony tail that ended at her shoulders; she wore a woollen cloak over her shoulders to keep both sun and rain out, and often had the hood drawn, although not right now – the hood was thrown back, revealing a slightly-round face, small-ish nose, inviting lips, and pale blue eyes that scanned everything around her. Her attire – armour, if you wanted to call it that – was little more than reinforced clothing, consisting mainly of armoured corset and joined armoured skirt, some protections for the upper arms and shoulders, leather forearm guards and thigh-high boots; there were any number of small pockets and belts and sheathes on the attire for stowing blades and tools, and most of these locations had been filled even before she approached the city of Silvergate. She’d only seen nineteen winters, but she was a long way from innocent.
 
Ericka - Ice Mage

Race – Human
Age – 27

Strength – -1
Agility – +0
Will – +4

Basic Attack:Ice Sword – Roll + Will to hit, deals 1 Strength damage
Tease: Enchant – Roll + Will to hit, deals 1 Purity damage
Basic Defence: Mage Armor – 10 + Will

Special Attack: Summon Icy Prison – Ranged. Roll + Will to hit, Deals 1 Agility Damage. Always targets Agility. Disadvantage in melee.

Special Attack: Blizzard – Ranged. Roll + Will to hit, Deals 1 Strength and Agility Damage. Usable only once per turn.

Passive Ability: Ice Shards - Basic Attack May be used at Range.

Weakness: Melt – Fire attacks have advantage against me

Image: Ericka
 
Scarlett (Red) Rose - The Bold Heroine

Race: Human
Age: 18
Sex: Female

Party Role
Scarlett is a bold, beautiful heroine whose presence inspires allies and distracts enemies, and whose will guides her blade and protects her mind; however, she is shy when approached in a sexual context, and this shyness can dull her conviction. Scarlett acts as a front-liner with a diverse stat-range and abilities that take advantage of her versatility; she will never be useless until she is out of the fight entirely!

Stats
Strength: -2/+1
Agility: +1/+1
Will: -1/+(2)

Purity: 5/5
Inspiration: N

Basic Abilities
Basic Attack: Valiant Cleave -- Roll +Will to hit. Deals 1 Strength damage.
Tease: Coy Gaze -- Roll +Agility to hit. Deals 1 Purity damage.
Basic Defense: Cherry Buckler -- Ten +Strength.

Special Attack: Rose's Thorns -- Roll +Will to hit. Deals 1 Strength damage and 1 Purity damage. This attack targets the opponent's Purity Defense and has Advantage. This attack may only be used once per turn and not while Easily Embarrassed.

Special Action: Inspiring Beauty -- Give an ally inspiration. You may use this in or out of combat, but in combat you may only use it once per turn. You may only use Inspiring Beauty twice per scene and not while Easily Embarrassed.

Passive Ability: Will of a True Heroine -- You gain a +1 to Will.

Weakness: Easily Embarrassed -- Whenever you are hit by an attack that does Purity damage you have disadvantage on all Break Free actions for one round. Easily Embarrassed has additional effects within Rose's Thorns and Inspiring Beauty

Scarlett is a young adult female who is a little on the tall side; she has long brilliant red hair that is slightly curled and flows down all the way to to her plump ass, and catches the breeze easily dancing behind her as she moves. This is perhaps her most distinguishing feature and has earned her the nickname Red among some. She has fair white skin that contrasts with her bright hair and bold blue eyes, which seems to give her a commanding presence even among men and provides her with an unquestionable beauty. Light freckling on her nose and upper cheeks distinguishes itself from her otherwise blemish free visage and results in her looking youthful. Her build resemble an hourglass with mature breasts and thick hips on either side of her relatively thin waist.

She is wearing the type of flamboyant outfit you could only expect from an adventurer, a mix between a whore and a warrior, but confident enough to prove that she is neither: A cloth red miniskirt that seems to be scaled with leather strips adorns her waist and shows off her luscious thighs, A thick, shiny Backsword hangs at her left hip and atop it is a bright cherry Buckler; a short-sleeved blouse, that matches her skirt, frills an inch or two past her waist; boots that are a similar red climb far up her calves, probably the most well defended part of her body; and panties that are a cute pink grasp tightly onto her pussy showing a noticeable cameltoe whenever someone takes an easy glance beneath her skirt.
 
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Kerrish - Penitent Thug

Race – Dwarf
Age – 22

Strength – (+3) +3
Agility – (+1) +1
Will – (-1) -2
Purity - (5) 5

Basic Attack: Bludgeon - Roll+Strength to hit, deals 1 Strength damage.
Tease: Taunting Stretches - Roll+Strength to hit, deals 1 Purity damage.
Basic Defence: Padded leathers - 10+Strength.

Special Attack: Sucker Punch - Has advantage to hit, limit target to 1 action next turn, disadvantage against non-humanoids.

Special Action: Distracting Tirade - Give an enemy in melee range disadvantage on its next attack roll. This does not require a roll, but you may only use it once per turn. You may not use this out of combat.

Passive Ability: Sensual Struggles - when using Break Free, may auto-succeed by taking 1 Purity damage.

Weakness: Eyes of Avarice - Illusions attack with advantage against Kerrish.

Image: https://vignette.wikia.nocookie.net/dragonage/images/0/0f/Cropped_dwarf_commoner.JPG/revision/latest?cb=20180203153308
 
Name: Louella
Age: 25
Gender: Female
Species: Human
Stats
Strength +2
Agility +2
Will +0

Basic attack: War-Hammer (Strength)
Basic Defense: Light Armor (10+Agility)
Tease Attack: The Direct Approach (Strength)

Talents
Great strength (Passive): +1 to Strength
Furious Blows (Passive): Your Basic attacks also deal 1 damage to Agility, as you stagger your opponent, sending them reeling.
Rage (Passive): If a creature does Strength or Agility damage to you with a physical attack, your next Basic Attack against that creature has Advantage
Rage II (Passive): When your rage ability is triggered,your first successful attack on your next turn deals an additional 1 Strength damage.

Weakness
Masochist: When a physical Attack does Strength damage to you, take one Purity damage.
Kind of into that: When an attack would grapple you or otherwise forcibly restrict your movement, you take one Purity damage. [/spoiler]
 
Susanna
Age: 25

Strength +3
Agility +3
Will -1

Basic Attack: Sword (Str)
Tease Attack: Battery Testing (Agi)
Basic Defense: Shield (10 + Agi)

Special Action: Defend - Give an enemy in melee range disadvantage.

Weakness: Personal Space - Susanna is at disadvantage against all grapple attacks made against her
 
Ysana Doros
Age: 33
Race: Draenei

Strength: -1
Agility: 0
Will: +4
Purity: 6

Basic Attack: Smite (Will)
Tease Attack: Lustful Whispers (Will)
Basic Defense: Divine Shield (Will)

Special Attack: Blinding Light - Ysana blinds a target at range with holy radiance, attacking the target's Will with her own. The target is blinded, and has disadvantage on the creature's next attack roll. No effect on creatures without eyes. Usable once per turn.

Special Action: Healing Touch - May touch an ally to restore one Strength, Agility or Will. Max of twice per scene. Only usable out of combat.
Special Action: Sacrifice - Ysana may sacrifice her own Purity to give to a target ally. Max of twice per scene.

Passive: Light's Blessing: +1 Purity

Weakness: Slippery, Slithery - Ysana has a thing for things that coil and slither. Tentacles and serpentine creatures have advantage on attacks made against her.
Weakness: Ooo, and the Coiling - Ysana has disadvantage on checks to break free from grapples from tentacled/serpentine creatures.
 
Ylasa (Stormdancer)


Race – Elf
Age – 19

Strength: -2
Agility: +2
Will: +3

Basic Attack: Shock! (Will)
Tease: Staff Pole-Dance (Agility)
Basic Defence: Tempest Shield (Will)

Special Attack: Gale Force (Will) – Damages Strength, Can attack from Range, Disadvantage in Melee, Batters the enemy with powerful winds and knocks them off balance, knocking them down with two consecutive hits.

Special Action: Carrying Wind – Can Fly for one full round with a cooldown of one round afterwards, ranged attacks gain advantage against her but melee attacks are completely unable to hit her during flight.

Passive Ability: Discharge - Basic Attack can be used from range

Weakness: Wild Woman - Gain -2 to Purity
 
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