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Little World (M/M, F/M)

Justinian

Star
Joined
Jun 5, 2010
Location
FunkyTown?
It's 2400 AD and the world hasn't been the same for 300 years. Biochemical miasma has covered the face of the Earth which mutates, eats or plagues it's victims. With special suits, similar to radiation suits, this miasma can be staved off or even made irrelevant. In some areas the miasma is gone completely. In order to survive, three hundred years ago, cities, and specially designed safe areas cut off from the miasma were given to the population. Now, with World War III three hundred years in the past, most areas resemble nothing like their host countries from centuries ago.

Enter Little World, a city build in the central United States 300 years ago before the Great Storms covered the whole world in miasma. Power generators are damaged, enough fusion cores must be found and the power supplied to the city before their whole world is destroyed by the evils of the outside environment. Mutants, raiders, and newly fledged governments have risen up to conquer the various city states and tribes of their neighbors.

This is where the players come in. In Little World there are three castes. Masters, Freemen and Slaves. In this role play I'm looking for a minimum of four players, preferably FAR MORE. Masters own from one to two slaves, while Freemen are forbidden to own slaves or be enslaved. (Except under unusual circumstances). You, as a Freeman, Master and/or Slave Servants are sent out from Little World in raids, exploration, diplomacy and trade in order to receive enough power generation for the Little World generators.

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