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MURPG: So you want to be a hero?

lilithsboy

Star
Joined
Nov 26, 2015
This is the character profile thread for the MURPG game running on this board. Players are requested to post 4 times.
1. the Original character not to be edited
2. The character sheet currently running which may be edited
3. A changelog which holds all changes loe gained and spent
4. A journal for quick reference detailing the characters history and what happens in game.



Any new players may still contact the interest board for this game character creation will be detailed there.
 
Eric Blair is a former NFL wide receiver who had significant success due to his combination of amazing physical abilities and high intelligence. He was the premier player on his team and was considered an exceptional leader. Not only was he the highest paid receiver in the league, endorsements rolled in. Had he played a full career, he could have broken just about every relevant record. Unfortunately, he didn't play a full career. Concussions and joint injuries took a huge toll on the famously gifted player, and he was forced to retire with almost a decade of "life" still left in him.

Unwilling to accept that his career was over, Eric took his significant resources and started a company focused on athletic gear. Not just shoes and t-shirts, but helmets, pads, joint braces, things that could preserve an NFL career, or maybe resurrect one. Unfortunately, Eric wouldn't play in the NFL again. Financially, though, it was a huge success, and the league not only contracted with him, but advertised from for free. The PR was just too good. There were also other breakthroughs, though, like micro-hydraulics that could turn a simple joint brace into a huge strength amplifier. Or materials that could absorb amazing shocks and stop bullets. They were way too expensive, but what if he found another use for them?

Intelligence 4 2w
Strength 1 2r
Agility 3 1w
Speed 3 1w
Durability 3 3w
Subtotal 7w, 2r

Acrobatics 3 1w (AN+0) (Agility Bonus)
Business Skills 3 1w (AN+0) (Intelligence Bonus)
Close Combat 3 1w (AN+0) (Agility Bonus)
-Powered Armor
-Pro Wrestling
-Kickboxing
Ranged Combat 3 1w (AN+0)
-Powered Armor
-Energy Weapon
-Firearms
Gen Knowledge 3 2w (AN+1) (Intelligence Bonus)
-Protective substances
-Game theory
-?
Leadership 3 1w (AN+0)
Social Skills 4 2w (AN+0)
-Persuasion
-Motivation
-Sports Fans
-Etiquette
Technology 3 2w (AN+1)
Vehicle Op 4 2w
-Cars
-Small Jets
-?
-?
Wealth 7 6w (rating grants free white stones for weapons/mods)
Subtotal 19w

Powered Armor
Intelligence 4 1w
Strength 6 2w
Agility 7 3w
Speed 4 1w
Durability 7 9w
Subtotal 16w

Close Combat 3 2r (AN-1)
Ranged Combat 3 2r (AN-1)
Subtotal 1w, 1r

Free Mods/Weapons (Value Equal to Wealth Rating)
Toughness 5 6w (AN+1) (+1 to nullify armor pen)
Collapsible 1w

Challenges:
Hearing aid 1w
Chronic Migraines 2w (pain, blurred vision, difficulty focusing)
Knee/ankle braces 1w (-2 agility, -1 speed without them, separate from suit)
Subtotal -4w

Total 40w

Special Equipment: Recoiless Rifle from pg 124.
 
ORIGINAL SHEET

Nika Vedmaska
'Psychopath'

Height 5'8"
Weight 135lbs
Eye Color: Green
Hair Color: Black

ABILITIES
Intelligence 4 2w
Strength 2 2r
Agility 2 2r
Speed 3 1w
Durability 3 3w
Subtotal 7w, 1r

ACTIONS
Telekinesis 7 (15w): Intelligence bonus
Telepathy 6 (15w): Intelligence bonus, Can project thoughts/control others
Close Combat 3 (1w): Hand-to-Hand, Martial Arts, Knife fighting, Agility bonus
Ranged Combat 3 (1w): Handguns, Sub-machine guns, Knife throwing, Agility bonus
Black Ops/Spying 4 (3w): Assassination, Covert Operations, Infiltration, Interrogation
Thieving 3 (1w): Stealing, Blending in, Shadowing, Agility Bonus
Social Skills 3 (1w): Spy Culture, Underworld, Streetwise

Subtotal
37w

MODIFIERS
Wealth 2 (2r)
Psychological issues: Paranoia, Self-Imposed Sensory Deprivation (2w)
Haunted Past (1w)
Deadly Enemies: Russian Government (2w)
Intended Cost: 40w

CURRENT SHEET

Nika Vedmaska
'Psychopath'

Height 5'8"
Weight 135lbs
Eye Color: Green
Hair Color: Black

ABILITIES
Intelligence 4 2w
Strength 2 2r
Agility 2 2r
Speed 3 1w
Durability 3 3w
Subtotal 7w, 1r

ACTIONS
Telekinesis 7 (15w): Intelligence bonus
Telepathy 6 (15w): Intelligence bonus, Can project thoughts/control others
Close Combat 3 (1w): Hand-to-Hand, Martial Arts, Knife fighting, Agility bonus
Ranged Combat 3 (1w): Handguns, Sub-machine guns, Knife throwing, Agility bonus
Black Ops/Spying 4 (3w): Assassination, Covert Operations, Infiltration, Interrogation
Thieving 3 (1w): Stealing, Blending in, Shadowing, Agility Bonus
Social Skills 3 (1w): Spy Culture, Underworld, Streetwise

Subtotal
37w

MODIFIERS
Wealth 2 (2r)
Psychological issues: Paranoia, Self-Imposed Sensory Deprivation (2w)
Haunted Past (1w)
Deadly Enemies: Russian Government (2w)
Intended Cost: 40w
 
LOE/CHANGE

JOURNAL

Nika Vedmaska
'Psychopath'

Height 5'8"
Weight 135lbs
Eye Color: Green
Hair Color: Black

ORIGIN:
Born an orphan in the then-Soviet Union, Vedmaska grew up in a remote state-run laboratory, the subject of various ethically dubious tests. For one reason or another, she began to develop wild psychokinetic abilities. The KGB took interest and developed a rigorous containment program for her, putting her through various exercises meant to teach her to harness her powers on command. Outside of training, she was kept heavily restrained and deprived of her senses. It was not long before she could sense the emotions of her caretakers, even in this state. Their constant fear was not a motivating factor.

After many years of refinement, Nika was put through a modified version of KGB (now FSB) training in order to better serve the government's clandestine operations. Initially she was used as little more than an angry dog to frighten suspects, but she was gradually permitted more and more freedoms, eventually allowed to serve as a field operative. Her specialty was assassination, specifically 'accidents'.

Without any ambitions of her own, Vedmaska embraced her role as an agent for many years until the FSB Office she answered to was destroyed in a bombing, everyone she answered to dead instantly. On assignment at the time, she had no reason to return to Russia. A part of her feared that she may simply be locked up in a room again by whoever she surrendered to. Now she simply wanders from place to place, using her abilities for who ever will pay. Will she find a greater cause?
 
Intelligence 4 2w
Strength 1 2r
Agility 3 1w
Speed 3 1w
Durability 3 3w
Subtotal 7w, 2r

Acrobatics 3 1w (AN+0) (Agility Bonus)
Business Skills 3 1w (AN+0) (Intelligence Bonus)
Close Combat 3 1w (AN+0) (Agility Bonus)
-Powered Armor
-Pro Wrestling
-Kickboxing
Ranged Combat 3 1w (AN+0)
-Powered Armor
-Energy Weapon
-Firearms
Gen Knowledge 3 2w (AN+1) (Intelligence Bonus)
-Protective substances
-Game theory
-?
Leadership 3 1w (AN+0)
Social Skills 4 2w (AN+0)
-Persuasion
-Motivation
-Sports Fans
-Etiquette
-?
Technology 3 2w (AN+1)
Vehicle Op 4 2w
-Cars
-Small Jets
-?
-?
Wealth 7 6w (rating grants free white stones for weapons/mods)
Subtotal 19w

Powered Armor
Intelligence 4 1w
Strength 6 2w
Agility 7 3w
Speed 4 1w
Durability 7 9w
Subtotal 16w

Close Combat 3 2r (AN-1)
Ranged Combat 3 2r (AN-1)
Subtotal 1w, 1r

Free Mods/Weapons (Value Equal to Wealth Rating)
Toughness 5 6w (AN+1) (+1 to nullify armor pen)
Collapsible 1w

Challenges:
Hearing aid 1w
Chronic Migraines 2w (pain, blurred vision, difficulty focusing)
Knee/ankle braces 1w (-2 agility, -1 speed without them, separate from suit)
Subtotal -4w

Total 40w

Special Equipment: Recoiless Rifle from pg 124.
 
Original Sheet.

Anna Scott

SadDepressedPoorGirl.jpg


Abilities
Intelligence: 8(9WS)
Strenght: 2(2rs)
Agility: 2(2rs)
Speed: 2(2rs)
Durability: 3(3WS)
==WS TOTAL:14WS

Actions
Close Combat: 1(1rs) (Intelligence bonus)
-MMA
Combat Ranged: 1(1rs)
-Handgun
General Knowledge(+1 cost): 1(2rs) (Intelligence bonus)
-Politics
Social Skills: 3(1WS)
-Streetwise
-Persuasion
-Blue Collar
Technology: 1 (2rs) (Intelligence bonus)
==WS TOTAL:3WS

Modifiers
Bad Luck (+5 cost / this is always active): 7(25WS)
Reflexive Dodge (+3 cost): 3 (4WS)
==WS TOTAL:29WS

Wealth: 0 (Broke) (WS0)

Mutant: (3WS)
Conflicting Interests: (3WS) (Family)
==WS TOTAL:-6WS

Anna was born into a family with deep anti-mutant sentiments they passively supported more or less every anti-mutant non-terrorist cause that came there way, from financially support to engaging in marches and picketing pro-mutant businesses.
Despite the families leanings Anna had a good life and was loved by her parents and siblings, in her early teenage years her intellect began to shine through and she started going on debates arguing that mutants were a menace and making her family proud.

She was on the fast track for a while winning debates with ease, her opponents slipping up and forgetting words and coming across as moranic - she was something of a golden child for the movement showing who stupid mutants and there supporters were.

Than her world was shattered - in a debate with a prominant mutant sympathiser in a live hall the woman slipped on her words multiple times, and than actually fell off the stage as she tried to give her counterpoint to Anna (to laughs from some in the audience).

The raw unlikeliness of this level of poor luck attracted attention from powerful people in the anti-mutant lobby - she taking out of her house against the begging of her parents and than subjected to investigation from equipment that kept breaking due to overlooked issues until finally an expert was able to get a read and confirm that she was infact what she had spoken against.

Suddenly she was a target within a room for extermination - these people were far above her parents more passive approach - but with guns jamming and misfiring she was able to run and escape.

Since than she has been living hand to mouth afraid of returning to her family in case they turn her over, but not blaming them and mostly blaming herself for being impure - a large part of her wants to support them and remembers how they tried to protect her even when others told them she might be tainted.

Living on the streets she has learned that her body seems to respond to danger without any real warning from her and that anything opposing her seems to merely fail most of the time - allowing her to undertake virtually anything she wants ... which to date has been keeping a low profile.
 
ORIGINAL SHEET

Melissa Williams
"Ambrosia"

Height 5'6"
Weight 102lbs
Eye Color: Brown
Hair Color: Brown

ABILITIES
(2r)Intelligence 2
(2r)Strength 2
(1w)Agility 3
(2r)Speed 2
(9w)Vitality 5

--5--15--

ACTIONS
(1w)Close Combat 3: (+Vit) Street fighting, Dirty Fighting, Knives
(2r)Ranged Combat 2: (+Weapon) handguns, throwing knives
(1w)Social Skills 3: Streetwise, Academia, Persuasion
(2w)Thieving 5: (+Agi) hiding, blend in, shadowing, lock picking, pick pocketing
(2r)Vehicles 2: motorcycles, light vehicles
(15w)Power Boost 7 (addictive)
(15w)Imbuement 4 (objects, persons, multiple targets, addictive, can't target self)

MODIFIERS
(5r)Enhanced Vision 5 (able to see and recognize others powers)
(+2w)Wealth -1
(+2w)Fear of being alone
(+2w)Guilty Conscious
(+2w)Complex of Inferiority
(+2w)Deadly Enemies

ORIGIN
Divine Inheritance
 
CURRENT SHEET

Melissa Williams
"Ambrosia"

Height 5'6"
Weight 102lbs
Eye Color: Brown
Hair Color: Brown

ABILITIES
(2r)Intelligence 2
(2r)Strength 2
(1w)Agility 3
(2r)Speed 2
(9w)Vitality 5

--5--15--

ACTIONS
(1w)Close Combat 3: (+Vit) Street fighting, Dirty Fighting, Knives
(2r)Ranged Combat 2: (+Weapon) handguns, throwing knives
(1w)Social Skills 3: Streetwise, Academia, Persuasion
(2w)Thieving 5: (+Agi) hiding, blend in, shadowing, lock picking, pick pocketing
(2r)Vehicles 2: motorcycles, light vehicles
(15w)Power Boost 7 (addictive)
(15w)Imbuement 4 (objects, persons, multiple targets, addictive, can't target self)

MODIFIERS
(5r)Enhanced Vision 5 (able to see and recognize others powers)
(+2w)Wealth -1
(+2w)Fear of being alone
(+2w)Guilty Conscious
(+2w)Complex of Inferiority
(+2w)Deadly Enemies

ORIGIN
Divine Inheritance

CHANGE LOG

JOURNAL

STORY
Nobody ever knew about the real origins of Melissa's mother but when she was around everything was perfect. Until that fateful day when she simply disappeared when Melissa was still a little girl. The police looked for her everywhere until they got tired and finally thought she had abandoned her family. Melissa's father, though he never actually said it, blamed it on her and he stop caring about her and even thinking it was a nuisance to have her by his side until he finally abandoned her at her early teens.

Craving for others affection Melissa grew up in the streets being a shy and naive girl who was always feeling very insecure about herself and was always looking for others approval and protection. Stealing for others, doing whatever she was told to do and letting herself be used being common in her to achieve this and while her powers were usually never noticed, they became more obvious when she was found by others superpowered beings who wanted to use her for their own sake. Worst of all she would just let them soon becoming a trophy to be fought over.
 
Edit Sheet.

Anna Scott

SadDepressedPoorGirl.jpg


Abilities
Intelligence: 8(9WS)
Strenght: 2(2rs)
Agility: 2(2rs)
Speed: 2(2rs)
Durability: 3(3WS)
==WS TOTAL:14WS

Actions
Close Combat: 1(1rs) (Intelligence bonus)
-MMA
Combat Ranged: 1(1rs)
-Handgun
General Knowledge(+1 cost): 1(2rs) (Intelligence bonus)
-Politics
Social Skills: 3(1WS)
-Streetwise
-Persuasion
-Blue Collar
Technology: 1 (2rs) (Intelligence bonus)
==WS TOTAL:3WS

Modifiers
Bad Luck (+5 cost / this is always active): 7(25WS)
Reflexive Dodge (+3 cost): 3 (4WS)
==WS TOTAL:29WS

Wealth: 0 (Broke) (WS0)

Mutant: (3WS)
Conflicting Interests: (3WS) (Family)
==WS TOTAL:-6WS

Anna was born into a family with deep anti-mutant sentiments they passively supported more or less every anti-mutant non-terrorist cause that came there way, from financially support to engaging in marches and picketing pro-mutant businesses.
Despite the families leanings Anna had a good life and was loved by her parents and siblings, in her early teenage years her intellect began to shine through and she started going on debates arguing that mutants were a menace and making her family proud.

She was on the fast track for a while winning debates with ease, her opponents slipping up and forgetting words and coming across as moranic - she was something of a golden child for the movement showing who stupid mutants and there supporters were.

Than her world was shattered - in a debate with a prominant mutant sympathiser in a live hall the woman slipped on her words multiple times, and than actually fell off the stage as she tried to give her counterpoint to Anna (to laughs from some in the audience).

The raw unlikeliness of this level of poor luck attracted attention from powerful people in the anti-mutant lobby - she taking out of her house against the begging of her parents and than subjected to investigation from equipment that kept breaking due to overlooked issues until finally an expert was able to get a read and confirm that she was infact what she had spoken against.

Suddenly she was a target within a room for extermination - these people were far above her parents more passive approach - but with guns jamming and misfiring she was able to run and escape.

Since than she has been living hand to mouth afraid of returning to her family in case they turn her over, but not blaming them and mostly blaming herself for being impure - a large part of her wants to support them and remembers how they tried to protect her even when others told them she might be tainted.

Living on the streets she has learned that her body seems to respond to danger without any real warning from her and that anything opposing her seems to merely fail most of the time - allowing her to undertake virtually anything she wants ... which to date has been keeping a low profile.
 
ORIGINAL SHEET

Ra'Khan Di'Zal

ABILITIES
int: 4 (2w)
str: 3 (1w)
agi: 4 (2w)
spd: 3 (1w)
dur: 4 (6w)

Subtotal: 12w

ACTIONS
Shadows of the Ten: 6 (20w)
(Agility Bonus and Weapon Modifier or 2 Weapon Modifiers)
- Assassination
- Hiding
- Moving Silently
- Long Bow
- Silent Takedown
- Hand-to-Hand

Acrobatics: 5 (3w)
(Agility Bonus)

Black Ops: 3 (2w)
- Surveillance
- Covert Operations
- Pursuit

Concentration: 3 (4w)
(Intelligence Bonus)

Telepathy: 1 (2r)
- Telepathic Communications

Teleportation: 3 (2w)
- Can't use when on fire or near source of extreme heat

Social Skills: 2 (2r)
- Etiquette
- Shadows of the Ten Protocol

MODIFIERS
Appearance: Alien, Ni'Dalian, dull black skin, black eyes, pointed ears
Wealth: (4) (2w)
(Restricted to Ni'Dalian materials)
Enhanced Vision: 4 (2w 2r)
- See in Darkness
- Telescopic
Reflexive Dodge: (+3) (4w)

EQUIPMENT
6'0 Longbow: (+3)
Vibranium Arrows: (+2)
Armor Piercing

CHALLENGES
- Looking non-human (-3w)
- Vulnerable to fire (-4w)
- Can't use technologically advanced objects (-4w)
- Mute (-4w)

Total: 38w
 
CURRENT SHEET

Ra'Khan Di'Zal

ABILITIES
int: 4 (2w)
str: 3 (1w)
agi: 4 (2w)
spd: 3 (1w)
dur: 4 (6w)

Subtotal: 12w

ACTIONS
Shadows of the Ten: 6 (20w)
(Agility Bonus and Weapon Modifier or 2 Weapon Modifiers)
- Assassination
- Hiding
- Moving Silently
- Long Bow
- Silent Takedown
- Hand-to-Hand

Acrobatics: 5 (3w)
(Agility Bonus)

Black Ops: 3 (2w)
- Surveillance
- Covert Operations
- Pursuit

Concentration: 3 (4w)
(Intelligence Bonus)

Telepathy: 1 (2r)
- Telepathic Communications

Teleportation: 3 (2w)
- Can't use when on fire or near source of extreme heat

Social Skills: 2 (2r)
- Etiquette
- Shadows of the Ten Protocol

MODIFIERS
Appearance: Alien, Ni'Dalian, dull black skin, black eyes, pointed ears
Wealth: (4) (2w)
(Restricted to Ni'Dalian materials)
Enhanced Vision: 4 (2w 2r)
- See in Darkness
- Telescopic
Reflexive Dodge: (+3) (4w)

EQUIPMENT
6'0 Longbow: (+3)
Vibranium Arrows: (+2)
Armor Piercing

CHALLENGES
- Looking non-human (-3w)
- Vulnerable to fire (-4w)
- Can't use technologically advanced objects (-4w)
- Mute (-4w)

Total: 38w
 
CHANGELOG



JOURNAL

The Ni'Dalian race while inherently peaceful have been subject to numerous threats to their existence ever since their life began on their home planet of Ni'Dal. From being consumed by Galactus to being invaded by space pirates and warmongers, the life of a Ni'Dalian is a nomadic one - traveling from one planet to another and even forced out of galaxies. Because of this, they have grown fearful and resentful of other species that were beyond their living space until it came a time when their number of millions had been reduced to hundreds.

Forced to break their isolation and move past their norms, the Grey Elders sent forth agents of their shadow organization to scour galaxies for possible aid, and more importantly, permanent shelter.

Sent on a mission to the Solar System, Ra'Khan Di'Zal arrived on Earth in true Ni'Dalian luck - faced by robbers in the middle of a bank heist. With humanity's dark side already slapping him in the face, what caused him and the Elders to believe that there was more to humans than violence and greed was something they admittedly lost through time: hope and faith in the face of death, present among the hostages he unknowingly saved. Newfound belief resting within himself, Ra'Khan set forth to the unknown bustle of the urban jungle to find respite for his people.
 
Original Sheet

Panabaker_frost_fan.jpg

Name: Niobe Daniels
Pseudonym: Winterstar
Concept: Ice Girl
Faith: Roman Catholic
Origin: Hereditary Power
Race: Caucasian

Age: 21
Birthday: November 11th
Gender: Female
Sexuality: Bi
height: 5’10”
Weight: 155lbs
Measures: 34”C, 24” 30”
Skin: Creamy fair.
Hair: White gold.
Eyes: Luminous Azure
Style: See Image

History: The second daughter of Kevin and Rosemary Daniels--successful lawyers living in Washington, DC--Niobe and her elder sister Margaret had the freedom and resources to pursue their dreams growing up. Both girls were self motivated go getters who loved reading, arts and crafts, and clothes.
Margaret excelled in both school, then college, ultimately pursuing a career as a social worker. She also loved music and had some renown as a chorister.
Just as intelligent and gifted as her elder sister, Niobe didn’t do quite so well. Though extremely motivated, she lacked her sisters focus. Her grades in school bounced chaotically--showing straight As one month, barely passing the next. She started and then dropped fan fiction projects as soon as the next book caught her eyes. Her (much older) cousin Gabriel--a professional fantasy novelist--told her she had the potential for professional level work, encouraging her where others who took her writing seriously never got past chiding her for never finishing a project.
Niobe bounced around in athletic fields as well, Soccer, Gymnastics, Acrobatics, Tai Chi, and Wu Shu, she spent a year or more studying each of these before her 21st birthday, but only ice skating could really hold her attention.
Indeed, it was only when gliding over the ice on a cold winter night that her mind really went quite.
After washing out of a prestigious college at 19, Niobe’s family finally took the idea that something might be wrong with their daughter seriously. Taken to an expert diagnostician, ADHD flags went off in the doctor’s mind almost immediately, but he took his time to run all the proper tests before declaring the diagnosis and prescribing a careful regime of advanced medicine and cognitive therapy.
After the initial period of adjusting to the medication was past, Niobe complained to her loved ones that it was too strong, she was having trouble getting any motivation at all.
Gabriel Brewer invited her to spend some time at his home outside of Seattle. During those years, her cousin--17 years older than she but not really showing it--instructed her in meditation and martial arts--things he used to help cope with his schizophrenia--and asked her to workshop his writing, offering to do the same for her.
In celebration of Niobe’s first publication, Gabriel took her to a ski resort. They spent several weeks enjoying winter sports, and each noticed that the other had an uncommonly high tolerance for cold.
Niobe was almost twenty one on the seventeenth day of their vacation. The two were skiing down a difficult slope when a minor earthquake sent a massive avalanche down the mountain. Displaying superhuman strength and speed, Gabriel grabbed Niobe and leaped with her onto a high, solid rocky outcropping, then reached out with iridescent auras too snag fallen skiers up there with them.
Niobe was shocked to recognize the powers of the costumed hero Dragonline. She could also see that it wasn’t going to be enough. She had an intuitive understanding of snow and ice and knew that this was going to crush the resort below was going to be smashed to flinders with everyone in it if the snow had time to build up speed.
As if flexing a muscle she’d always had but never thought to use, Niobe raised a great wall of ice before the avalanche, halting most of the snow and shifting the rest clear of the resort!
She didn’t see the full of it. What seemed so easy at first strained her so much she fainted and fell off the rock.
“It runs in our family,” Gabriel explained when she woke the next day. “It always skips generations. It’s always accompanied by some form of usually minor mental instability--my schizophrenia's a little on the harsh side compared to your ADHD, but nothing modern medicine can’t handle. During World War Two, our grandmother donned the mantle of Mariah to fight crime on the home front with the power of the wind. We suspect her grandfather fought for the Union during the civil war using biomagnetic powers like mine. It seems you have the gift too.”
He offered her a blue half mask adorned with crystal snowflakes. “Shall we see what you’re capable of, Winterstar?”

Intelligence: 2 2r
Strength: 2 2r
Agility: 3 1w
Speed: 2 2r
Durability: 3 3w
Subtotal 6w

Acrobatics 3 1w
Black Ops 2 1w
- Covert Ops
- Bribery/Blackmail
Close Combat 3 1w
- Martial Arts
- Kickboxing
-
Social Skills 5 3w
- Inspiring
- Sincere
- Beautiful
- High Society
-
Subtotal 6w

Mastery of Cold 6 12w
- Immune to effects of element (+1 CL)
- Create/Manipulate element (+1 CL)
- Ice Blast (+1 CL)
Psi-Weapon 5 9w
Flight 4 3w
- From Ice Mastery (-1 CL)
Toughness 4 6w
Subtotal 30w

Wealth 4 2w

Being a mutant -3w
Looking non-human -2w
Psychological -1w

Total 38w

Current Sheet

Panabaker_frost_fan.jpg

Name: Niobe Daniels
Pseudonym: Winterstar
Concept: Ice Girl
Faith: Roman Catholic
Origin: Hereditary Power
Race: Caucasian

Age: 21
Birthday: November 11th
Gender: Female
Sexuality: Bi
height: 5’10”
Weight: 155lbs
Measures: 34”C, 24” 30”
Skin: Creamy fair.
Hair: White gold.
Eyes: Luminous Azure
Style: See Image

History: The second daughter of Kevin and Rosemary Daniels--successful lawyers living in Washington, DC--Niobe and her elder sister Margaret had the freedom and resources to pursue their dreams growing up. Both girls were self motivated go getters who loved reading, arts and crafts, and clothes.
Margaret excelled in both school, then college, ultimately pursuing a career as a social worker. She also loved music and had some renown as a chorister.
Just as intelligent and gifted as her elder sister, Niobe didn’t do quite so well. Though extremely motivated, she lacked her sisters focus. Her grades in school bounced chaotically--showing straight As one month, barely passing the next. She started and then dropped fan fiction projects as soon as the next book caught her eyes. Her (much older) cousin Gabriel--a professional fantasy novelist--told her she had the potential for professional level work, encouraging her where others who took her writing seriously never got past chiding her for never finishing a project.
Niobe bounced around in athletic fields as well, Soccer, Gymnastics, Acrobatics, Tai Chi, and Wu Shu, she spent a year or more studying each of these before her 21st birthday, but only ice skating could really hold her attention.
Indeed, it was only when gliding over the ice on a cold winter night that her mind really went quite.
After washing out of a prestigious college at 19, Niobe’s family finally took the idea that something might be wrong with their daughter seriously. Taken to an expert diagnostician, ADHD flags went off in the doctor’s mind almost immediately, but he took his time to run all the proper tests before declaring the diagnosis and prescribing a careful regime of advanced medicine and cognitive therapy.
After the initial period of adjusting to the medication was past, Niobe complained to her loved ones that it was too strong, she was having trouble getting any motivation at all.
Gabriel Brewer invited her to spend some time at his home outside of Seattle. During those years, her cousin--17 years older than she but not really showing it--instructed her in meditation and martial arts--things he used to help cope with his schizophrenia--and asked her to workshop his writing, offering to do the same for her.
In celebration of Niobe’s first publication, Gabriel took her to a ski resort. They spent several weeks enjoying winter sports, and each noticed that the other had an uncommonly high tolerance for cold.
Niobe was almost twenty one on the seventeenth day of their vacation. The two were skiing down a difficult slope when a minor earthquake sent a massive avalanche down the mountain. Displaying superhuman strength and speed, Gabriel grabbed Niobe and leaped with her onto a high, solid rocky outcropping, then reached out with iridescent auras too snag fallen skiers up there with them.
Niobe was shocked to recognize the powers of the costumed hero Dragonline. She could also see that it wasn’t going to be enough. She had an intuitive understanding of snow and ice and knew that this was going to crush the resort below was going to be smashed to flinders with everyone in it if the snow had time to build up speed.
As if flexing a muscle she’d always had but never thought to use, Niobe raised a great wall of ice before the avalanche, halting most of the snow and shifting the rest clear of the resort!
She didn’t see the full of it. What seemed so easy at first strained her so much she fainted and fell off the rock.
“It runs in our family,” Gabriel explained when she woke the next day. “It always skips generations. It’s always accompanied by some form of usually minor mental instability--my schizophrenia's a little on the harsh side compared to your ADHD, but nothing modern medicine can’t handle. During World War Two, our grandmother donned the mantle of Mariah to fight crime on the home front with the power of the wind. We suspect her grandfather fought for the Union during the civil war using biomagnetic powers like mine. It seems you have the gift too.”
He offered her a blue half mask adorned with crystal snowflakes. “Shall we see what you’re capable of, Winterstar?”

Intelligence: 2 2r
Strength: 2 2r
Agility: 3 1w
Speed: 2 2r
Durability: 3 3w
Subtotal 6w

Acrobatics 3 1w
Black Ops 2 1w
- Covert Ops
- Bribery/Blackmail
Close Combat 3 1w
- Martial Arts
- Kickboxing
-
Social Skills 5 3w
- Inspiring
- Sincere
- Beautiful
- High Society
-
Subtotal 6w

Mastery of Cold 6 12w
- Immune to effects of element (+1 CL)
- Create/Manipulate element (+1 CL)
- Ice Blast (+1 CL)
Psi-Weapon 5 9w
Flight 4 3w
- From Ice Mastery (-1 CL)
Toughness 4 6w
Subtotal 30w

Wealth 4 2w

Being a mutant -3w
Looking non-human -2w
Psychological -1w

Total 38w

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