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Jayna

DC Fangirl
Joined
Apr 7, 2014
Location
Tennessee
***Note on the pictures. They are NOT necessarily what the characters will/should look like I’ve just always been more able to get into a story if I see a good picture on the cover. Hopefully anyone reading this is the same way****


With that having been said here are the ideas!





the_summoning_by_pumpkinphotography-d5m3wa3.jpg
Setting:Real world with a dash of fantasy.
Time: Modern
Elements: Seduction, Power Struggle, Clashing of Wills, Corruption, Manipulation, and much more...
My Character: The Summoner
Your Character: The Demon

Often it is the quest for power that drives us. The possibility of gaining power can easily motivate a person much more effectively than the promise of success, riches, fame, or even love. It can drive men and women to scheme against their best friend, to plan the destruction of a complete stranger, to manipulate the mind and emotions of those with less will power, and even harm those they love. The bright possibility of what can be gained blinds them to the costs of their actions, it deafens their ears to the cries of those they wound.

But what happens when the quest for power goes too far? What happens when someone who's only goal in life is the acquisition of power, finds themselves reaching for something they cannot control? Do they realize their mistake in time to save themselves? Or does the promise of ever increasing strength blind them to the danger they face? Does it deafen their ears to warnings that are better headed than ignored? Are they even capable of stopping, or has the quest for power already consumed them so fully that nothing else remains?



Ok, so the basic idea here is that our female character is someone who is seeking more power than she currently has in life. Maybe she is a business woman, or a student, or just someone who isn't totally pleased with her lot in life. Either way she has discovered what she thinks is the answer to her problem in the form of a secret and possibly ancient ritual that she believes will allow her to summon and control a demon. However, something goes wrong during the summoning, perhaps she accidentally calls forth a being of greater strength than she expected. Or perhaps she simply makes a mistake somewhere. Either way the end result is that the demon is not entirely under her control. He is unable to physically harm her and is forced to obey her commands when her mind and will are focused on controlling him. But otherwise he has much more freedom than she ever intended him to. She must now contend with this creature and attempt to find some way to either reign him in, banish him, or simply learn to live with him. For his part the demon sees her as a key to remaining on this world. He has his own plans and seeks to gain full control of their now symbiotic relationship.













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Setting:Sci-Fi
Time: Future
Elements: Action, Adventure, Romance, Danger, War
Your Character:The Military Personnel She Meets
My Character:The Reporter

The year is 2437 and mankind has advanced very far from his first days when he marveled at fire and knew nothing of the lights in the sky. He has found ways to prevent eradicate the worst of possible diseases, he has learned to create clean efficient energy for himself, and he has even found a way around of of the limitations placed on him by Einstein. Thus allowing him to reach out and touch the lights in the night sky that he once could only wonder at.

However despite all his progress and all that has changed, there are still many aspects of man that remain the same and may very well never change. There are still men who seek dominion and control over the lives of others, and so to gain this control call themselves leaders and form their tribes, there is still conflict between one tribe and the next. The only things that have changed are that now the tribes are much bigger, and they call themselves governments. At this point the largest such government by far is the United Earth Federation. The U.E.F. was formed by the largest and most powerful nations of Earth at the advent of faster than light travel as a means for humanity to present a united front against whatever lay in the darkness of space. It's laws and morality were based on the consensus of it's founding members. Those who were unwilling to join this new alliance found themselves economically and culturally ostracized from the rest of the world. Over time these so called 'Separatist Nations' found themselves in a position where there was no real hope of maintaining their autonomy.

But that changed with the advent of terraforming technology. Now a sizable percentage of of the worlds man had explored could be colonized. The few remaining 'separatists' petitioned the U.E.F. for rights to colonize some of these worlds in exchange for their holdings on Earth and promises of allegiance and fealty to the U.E.F. In the eyes of the 'separatists' this was a last chance to avoid eventual assimilation by the U.E.F. For it's part the U.E.F. was glad to see the 'separatists' go and was more than happy to to allow them to colonize and control the least viable of the worlds where colonization had been deemed possible... So long as the taxes from said colonies continued to be paid.

For over a hundred years that has been the state of affairs for man's little corner of the universe. Earth has served as the trade center and seat of government for a system of prospering colonies. But for the past several decades a storm has been brewing. The colonies originally founded by the 'separatists' have come to no longer fear the wrath of the U.E.F. ever since their founding these colonies have only loyal in name alone. Now whispers of secession, and even the the possibility of unified rebellion can be heard. The stage is set, all that remains to be seen is which colony is the first to attempt independence, and what will happen after that.


Ok, so with the setting above in mind. This is the story of beginning of a string of rebellions by the several colonies, some individually and some collaboratively, as seen through the eyes of a young female reporter from the U.E.F. Who has now turned into a war correspondent and is imbedded with several different units of the U.E.F. military from conflict to conflict and campaign to campaign.. This game would be highly story driven with action, drama, conflict, suspense, and the opportunity for smut in the form of romance and possibly the occasionally non-consensual situation.


world_war_z___no_hope_by_rofelrolf-d4euerg.jpg
Setting:'Zombie' Apocalypse
Time: Modern
Elements: Non-Con, Survival, Zombie(ish) Survival, Action, Combat, Adventure, Drama, Possible Romance
My Characters: The Survivor
Your Character: The Infected/Possible Other Survivors
2016
August 8th
-Las Angeles reports instances of "riotous behavior" from their population.

August 9th
-The 'riots' continue in L.A.
-New York City and Chicago also report 'riots'
-Rumors of extremely strange behavior from the rioters begin to surface

August 10th
-Several more cities within the U.S. begin to report similar riots to those taking place in L.A., New York, and Chicago
-France, Spain, Russia, and China all confirm similar events taking place within their own boarders.

August 11th
-Early in the morning reports of an as of yet unknown disease emerge from Dallas, Tx.
-The Center for Disease Control (C.D.C.) holds a press conference that afternoon, confirming the discovery of a new disease which has been classified as Rabies Type II
-Reports of Rabies Type II throughout the United States continue to pour in at an ever increasing rate.

August 13th
-There are outbreaks of Rabies Type II in all major U.S. cities
-The C.D.C. holds a press conference in which it admits that very little has been learned about Rabies Type II thus far. The few details they do know are symptoms, suspected transmission vectors, and that the disease has been proven to only effect males.
-Rabies Type II is reclassified as the Male Specific Aggression Virus(M.S.A.V.)

August 14th
-Early in the morning President addresses the nation from the Oval Office, during his address he declares a State of Emergency and calls for "calm and order during this time of national crisis." he also assures the general public that the situation is "in hand" and that it will "not deteriorate further"
-Attempts by civilian authorities to control the situation are met with failure.
-The President makes a second statement from the Oval Office, this time declaring marshal law.

August 15th
-Attempts to control the tide of infected continue to fall short.
-The President and his family are seen boarding Marine One, his personal helicopter, from the lawn of the White House. The general public does not see or hear from him again.

August 16th
-Efforts to contain or control the spread of M.S.A.V. have completely failed.
-It has become evident that anyone still surviving is going to have to continue to do so on their own.
The Male Specific Aggression Virus (M.S.A.V.) is a viral infection that is most similar, in it's overall effects, to the Rabies virus. For unknown reasons only males are susceptible to infection. The symptoms of M.S.A.V. are as follows:
Loss of Higher Brain Function: Due to changes in brain and body chemistry those infected with M.S.A.V. suffer from degradation in the neural pathways governing much of the brain's higher level functions. This means that the infected tend to lose most if not all memories, the ability to understand the concepts of right and wrong, as well as much of their self control.
Highly Increased Aggression: The infected also become much more aggressive towards uninfected. This aggression manifests primarily in the urge to violently attack anyone they perceive as not also being infected. But can also cause infected to fight amongst each other, attack inanimate objects, and display other unusual behaviors
Increased Muscle Growth: Muscle growth within the infected is increased markedly, with many of them displaying abilities well outside the norms for someone of their size.
Sterility: All those infected with M.S.A.V. lose the ability to procreate, their sperm cells being unable to fertilize a female's egg cell
Near Pathological Desire to Mate: Perhaps as an instinctual response to their sterility, the infected are possessed with an alarmingly powerful desire to mate.

It's 'Attack of The Sex Zombies!' which actually sums up this idea decently well. I tried to come up with a situation where the idea of mixing a zombie apocalypse with large non-con scenes didn't involve actual dead bodies (or parts of said dead bodies) and this is what I came up with. Basically for this idea I'm seeing the game play out as one (or more) woman's tale of survival in a world overrun with crazed men who above all else seek to force themselves upon her and any other still breathing females. It would chronicle her successes, failures, meeting other survivors, etc. If this interests you please let me know and we can get to planning things out.



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Setting:post Apocalyptic
Time: Future
Elements: Slavery, Post Apocalyptic Earth, Survival, Non-Consensual Situations, Possible Romance, Possible Action & Adventure.
My Characters: Survivor
Your Character: The World Around Her

The Wasteland, The Cursed Earth, The Great Desert, whatever you want to call this place it all means the same thing. The world is dead, and all that's left is its corpse, and the scavengers who survive off it. No one remembers the specifics of what transformed the world from what it was so long ago to the sun baked hell it is now, all we remember is that two great warrior nations found themselves at odds and this disagreement eventually led to conflict. It was this conflict which sparked an inferno of destruction which consumed the entire world. To seek to know anything more is simply a waste of time. Similarly, don't ask what year it is, because in truth it is no longer known, and even if it was it would not matter.

All that matters now, in a world filled with roving bands of savages, starvation, disease, and mutated monsters is survival.



They told her not to leave the safety of the bunker, that there was nothing waiting on the outside other than misery and suffering. But she hadn't listened to their words, instead she had decided to venture forth. She had gathered her possessions and set forth to make a life for herself on the outside....Sadly that had not worked well so far, it was barely her second night outside and she had already been captured by a band of slavers, stripped of her belongings, and placed in chains she was now in quite a bad situation. The slavers spoke of taking her to a nearby settlement for sale. Would she find some way to escape and survive on her own in the wastes? Or would her life become one of surviving the harsh life of a slave?

*NOTES*
I see this story as going one of two ways. Either our main character manages to somehow escape and the story then follows her attempts to make a life in the harsh wasteland. Or she does not and she has to find a way to cope with and endure the life of being a slave in said wasteland. OR potentially a combination of both of these elements. This idea is up for some discussion and interpretation/changes.
*NOTES*








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Setting:Real World
Time: Modern
Elements:
My Characters: The Captive
Your Character: The Gang

The Wanderers, were considered by most law enforcement officials to be little more than a myth, and urban legend, a boogie man that other criminals used as a scape goat in order to deflect blame from themselves and also waste the time of police investigators....But she knew better, she knew that they were not only real, but that they also had their hands in nearly every area of criminal enterprise imaginable. She'd figured out that they lived a nomadic lifestyle, traveling from one area to the next as they ran guns, drugs, women, and anything else that they could sell. Always managing to stay off the radar and making sure that there was always someone else to take the fall when the law came calling. For years they had duped everyone, but now it was time for that to end. All her hours of research had finally paid off, she was set to intercept The Wanderers as they conducted a drug deal in the small town of Ridgewood. By the end of the night she would have proof of their existence and a reputation making bust under her belt. Everything was going as planned.

Unfortunately she hadn't planned on being sold out by a crooked co-worker, nor had she planned on The Wanderers having set up the entire situation as an elaborate trap to capture her and make sure that she would never bring them to the light....




So the basic premise of this idea is that a dedicated police officer (or reporter or private investigator etc.) finds themselves taken captive by a ruthless group of bikers, only to discover that her captors aren't interested in money or a ransoms but instead in using and abusing their new toy. I see this game going into quite a few kinks as the bike gang passes around, humiliates, and dehumanizes our poor captive. If you're interested please feel free to let me know and we can get started.


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Setting:Real World
Time: Modern
Elements: Economic Survival, Hard Choices, Exhibition, Prostitution
My Characters: The Actress
Your Character: Those she comes into contact with


Anyone who tells you that it doesn't take more than talent to make it in this city is either lying, or selling you something. The truth is that even more than skill, knowledge, a pretty face, or even friends in the right places, it takes luck. A whole lot of blind, dumb luck. Some people who come here have it, others don't. Its the big difference here, it's what really separates the movie star or the hit singer from the men and women forced into 'less reputable' careers. It's what makes your dreams, or your nightmares, come true.

Sadly, she had been blessed by very little luck as of late. It had taken nearly all her money to get here and try to pursue her dream. But despite her talent, and the immense effort she had already put in she had yet to be noticed. Now, with her savings quickly running out, her options were becoming very limited. She would need to find a way to start making money, before she found herself totally destitute.

Luckily, or unluckily, there are always ways for a beautiful woman to make money in this town. If she's willing to swallow her pride....and her self respect.



The premise is pretty simple. A woman leaves her home town in search of fame and fortune in Hollywood as America’s next big starlet. But soon finds that making it in ‘The Biz’ isn’t easy. In fact she has yet to land any kind of job despite her so called agent assuring her that things will turn around. Now her money is running out and she has many hard choices ahead of her, from how to literally keep food on the table, (as well as how to keep a place to keep the table in), to how to get noticed in a city where everyone thinks that they’re star material.

This story would be more focused around the female character and her ‘saga’ to become a star, with me playing the main character and you playing most of the characters with whom she interacts/the world around her.

At this point I've got a very basic system figured out as a way to create a more 'natural/random' feel for the game rather than making it a 100% per-scripted chain of events. It can be used to keep track of

1. How much money she has

2. How much positive recognition/reputation she has

3. How much negative recognition/reputation she has

These three things can then be used to determine where the story goes. For instance when she begins to really run low on money she will find herself forced to make money any way she can and her decisions/interactions with the game's characters will influence how many good (or bad) opportunities open up for her. If you're interested in it (and want to have a look at what it consists of) then please click the spoiler below.

IF such a system interests you I'd be very eager to play a game using it. If not I'm still quite eager to play this game so please don't feel like it is a requirement.
Money
The money portion of the system is very simple. She will start the game with a certain amount of cash, depending on how quickly we want her to start encountering desperate situations this can be a moderate amount or a very low amount, or somewhere in between. Once we have her amount of money decided we will set the amount of money she needs in order to survive the week. This amount can (and often will) change from week to week. To represent having to pay bills, rent, etc. As far as how long a week in game is in the real world we can set a time scale that fits our posting patterns. For instance if settle into a rate of 2-3 or more posts a day a week could be as short as a few days real time. This element of the system would add a believalbe and tangible drive behind her slowly entering more and more questionable situations in pursuit of money.

Reputation
This element of the system would help to dictate just what sort of opportunities are presented to her over the course of the game. It would be dictated by her decisions and interactions with other characters and consists of four simple values, one representing the amount of good will another representing the amount positive reputation that she has garnered amongst the people in the business, and the others representing the amount of ill will and negative reputation she has garnered respectively. This would give her actions and choices some weight. For instance working a night at a strip club would probably cause her to gain more of a negative reputation but also could cause her to gain good will if she does a good job/impresses someone important in the crowd. Or refusing to take her turn on the 'casting couch' could gain her positive reputation but negative will. etc.



Master_by_deannadeadly.jpg
Setting:Real World
Time: Modern
Elements: Human Trafficking, Slave Trade, Capture, Training, Sale, Auctions, Exhibitionism, Non-Con, Possible Body Modification
My Characters: The Victim
Your Character: The String of Masters, Traders, and Owners She Has

We don't think about it much now and days, or if we do we just choose not to mention it, but the capture of people for sale to those with wealth and power is still a business that is alive and well. Though it is no longer condoned by the civilized world, it is still a reality and for some unlucky souls it is a reality that they experience first hand...

The party scene can be a fun place, it can be a world where you can let go of who you are and adopt a different persona, you can let go and just have fun. Secure in the knowledge that whatever you do tonight can be ignored tomorrow. At least that's what she thought, she believed that she wasn't at risk, that as long as she never got TOO drunk at a party she could just make her way home and be safe. What she didn't expect or plan on was to cross paths with someone who was a professional at spotting women just like her. Women with few ties to the world, women who's disappearances wouldn't be missed, women who could be taken easily and never be found again.

Now she was in the sights of one such man, and tonight was the night that he intended to catch his chosen prey...


So this idea is relatively straight forward, I'm looking to explore the idea of a woman's unwilling journey through the underground slave trade. The game would follow as she is captured, sold, trained, resold, retrained, etc. Ideally it would involve her being forced to serve a wide variety of masters/mistresses and as such would involve a very wide range of kinks and sexual elements. I'm open to discussion on much of this game, if you'd prefer to have the character be someone of means/wealth who is captured despite her status that is fine, additionally another interesting aspect could be exploring her possible escape attempts and the results of their failure (or possible success).

1661249417.jpg
Setting:Real World With A Fantasy Twist
Time: Modern
Elements:Horror, Survival, Monsters, Non-Con, Action, Desperation, Creeping Madness
My Characters: Victim
Your Character: The Monsters, Traps, and Other 'Goodies' That Populate The Maze

Ever since mankind was first granted the secret of fire, he has almost constantly sought more. More experiences, more knowledge, more understanding of his the realm within he exists. Scientists, explorers, philosophers, and many more have made it their life's work to push the boundaries of humanity's understanding ever further, to reveal the next secret, to encounter the next creature, and to catalog the next facet of reality. But, there are things that mankind was not meant to know, things that the human mind simply cannot understand. In the grand scope of all that exists there are sights better left in the shadows, there are sensations that are best never felt, there are ideas that should never be thought, there are corners which should remain unexplored. For in such corners monsters await.

It had taken years of dedicated research, and hundreds of thousands of dollars in field work to finally reveal the location of to what the ancient Mayans had called 'The Door of Souls' but it in the end it had finally been done. The legends spoke of the door as being able to open the way to "The Gods" which was believed to be some form of ancient religious complex. A holy place of ancient culture sure to be rich with priceless artifacts and great insight into the beliefs of a long dead culture. Needless to say the opportunity to be among the first researches to ever set foot in such a place was a prospect that had many within the archeological community practically salivating at the mouth. It was a chance to really discover something new, to be the first set of eyes to gaze unknown wonders. It was something so important that anyone asked to join the expedition would have to be a utter fool, or total coward, not to accept.

It had taken the team several weeks to finally reach the area where the abandoned temple that housed The Door of Souls was located. It had taken a full day to climb the temple, enter it, and descend to the site of the door. In part due to the need to document all the vague descriptions of what could be found behind the door, many seeming to warn against entering it for fear of "The Gods' Wrath." that were spread all long the temple. But now it was a new day and the door stood before the team, ready to be opened, ready to be explored, ready for each excited member of the expedition to finally see what they had traveled all this way for.

....But what if the warnings were more than just myths? What if the warnings that had been written off as simple Mayan religion in fact had a core of truth? What if what lay beyond the door was something that would make all who passed through it regret their decision for the rest of their, possibly short, lives?



This is an idea that came to me recently, and one that I think has a lot of potential for exploration of just how people react to horrible situations. The basic premise is pretty simple, my character is part of an expedition to The Door of Souls. They are there to document the mysteries of an ancient civilization, but once they pass through the doorway they don't find an abandoned temple, or a burial ground, or anything at all like what they had been expecting. Instead they find themselves suddenly trapped in a mist filled maze. With no way of knowing how large the maze is or what the correct path out is. Even more troubling is that the maze isn't empty, it is stalked by monstrous creatures and filled with bizarre traps that will do unspeakable things to any who enter their realm in the effort of slowly driving those within the maze utterly insane.

The game would follow my character as she tries to escape the maze with her mind intact. I'm toying with the idea of using a VERY simple system to help determine just how long our character can last before her mind finally shatters and how well she can survive the elements within the maze, though I'm also open to playing this out entirely free form. If a system interests you please look below to see what I have in mind for it. Hope to see some interest in this one!

They system is VERY simple and meant to feel entirely free form to the players.

The system will have 4 statistics, each one meant to represent a different way your character can(or can't) deal with danger within the maze. These stats are as follows:
Strength: How strong your character is, which represents if they can manage to overpower a monster or device they run into. It is displayed as a number between 1-10
Agility: How fast your character is, which represents if they can outrun a monster that's chasing them. It is displayed as a number between 1-10
Perception: How easily your character can notice things which represents if they can notice a trap before stepping into it. It is displayed as a number between 1-10
Willpower: How much mental stress your character can take before going mad. For the sake of the game this stat will act as a 'health' stat. It is displayed as a number between 10-100(It takes the stat value you assign and multiplies it by 10)

Each character is given 22 points to distribute between their stats as they see fit. With the minimum for each stat being 1 and the maximum being 10.

girl-fight.jpg
Setting:Real World
Time: Present Day
Elements: Slavery, Fighting, Physical Competition, Survival, Non-Con
My Characters: Female Tournament Entree
Your Character(s): Supporting Cast

Two small and uncharted islands somewhere in the Pacific Ocean.... Even though their exact location is unknown, in the right circles 'Devil's Island' is wildly regarded as the very best place to purchase sexual slaves of any race, gender, or other specifics that a buyer could want. Every year many men and women of wealth and power who look to make a purchase from Devil's Island. Secure in the knowledge that secrecy is assured, and that their product will be exceptional. In addition to these services, the man who owns the island holds many events for his secret customers. Providing them with opportunities for entertainment and experiences the likes of which cannot be found anywhere else on the planet.

Currently the man, known only as 'The Devil' is hosting The Tournament. An annual event in which his customers may enter their slaves in physical competitions. Ranging from foot races, to obstacle courses, to wrestling matches all of which are sure to end in humiliation and suffering for the losers. At the completion of the event, the owner of slave who is crowned the champion can look forward to an impressive prize in addition to the respect and admiration of his or her fellow owners. Needless to say, the competition in The Tournament is extreme, with those taking part in it being well aware of just how badly things can go for those who lose.

*Notes*
Ok, so this is basically an excuse(though hopefully a good one!) to play out a game with some fun scenes of scantly clad, or unclad, slaves forced to physically compete with one another and suitably punished for their failures. I can see it lasting a decent while as our main character endures each tournament event, sometimes winning, other times not so much. All the while having to endure the attentions of other masters/mistresses, the training and pushing of her owner, and the malice of the others who are in her situation.

]
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Setting:Real World
Time: Present Day
Elements: Non-Con, Attempted Escape, Hunting, Slavery, Jungle Chases
My Characters: The Prey
Your Character(s): The Hunters/Supporting Cast

She had read the literature, all the warnings about watching your drink, making sure you were in a group, avoiding the 'bad parts of town', hell even the tour guide had warned them not to go out alone at night. But none of that had stopped her, once she could hear the music booming in club down the street from her hotel it had been too much to resist. That night was a fog of blurred forms, of faceless people and vague feelings of having fun.... Either way that didn't matter so much now, what did matter was where she'd woken up. In a dark room, locked in a cage and naked with the exception of a pair of socks and gym shoes.

That was when the voice had begun to speak. The voice had explained that she was on an island, a very private island which consisted of a single villa surrounded by lush jungle. The island was a form of resort for the rich and the powerful a place where they could live out the experience of tracking, catching, and using another human being. Telling her that she had been kidnapped, and was no longer a free woman, that she was owned by the person attached to the voice, and perhaps most frightening of all that her purpose was to be hunted for sport!

*Notes*
So this is my idea for a little bit of a twist on the genre/theme/trope of humans hunting other humans. Rather than hunting my character with the intention of killing them, your character would instead be seeking to trap my character with the intention of having their way with my character. For this game you’d probably wind up playing several different characters, basically the hunters who come and go from the resort and make use of my character.

As far as content goes the story would obviously include the hunting process, non-con scenes when your character is trapped/taken down, additionally we could get into the process of how she is taken back into captivity after the hunt, trained in between hunts to make her a more challenging target, and obviously used by the staff/owner of the island in between being used by hunters.


Evil-Dead-Cabin.jpg
Setting:Real World
Time: Present Day
Elements: Non-Con, Humiliation, Gangbangs, Slavery, Forced Exhibition, Possible Pet Play/Dehumanization
My Characters:The Captive
Your Character(s): The Captors

It was supposed to be a couple of weeks away from it all just her, by herself, away from all the hustle and bustle of day to day life. A chance to enjoy mother nature without having her phone ring every five minutes. It had been a good plan, however it didn't include them... The strange looking guys she had seen ogling her when she'd stopped for gas. Nor had it included those same men following her, breaking into her cabin, and making her their prisoner....

Now she was stuck in the woods, held captive by a bunch of depraved hillbillies and forced to take part in their humiliating games, all of which seemed to be focused on using her for their own pleasure.

*Notes*
Ok, this is one is pretty straight forward. I'm looking for someone to play a group of men (somewhere between 5 and 8 characters in total) who take my character prisoner in a cabin deep within the woods. With no likelihood of getting caught, nor any real way for their prisoner to escape the men will set about attempting to break her into a docile toy/pet. I can see this one involving a large number of group scenes as well as having our captive character forced to preform and be humiliated in front of the men for their amusement.
*Notes*


 
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