Night Walker
Planetoid
- Joined
- May 5, 2009
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The game takes place in a land divided between three human kingdoms: Etana to the north, Ferazi to the east, and Vaskaan to the south. Around these three kingdoms is an expansive wilderness full of all forms of wild creatures and magical beings. The Great Green, a massive forest, west of Ferazi is home to various Elves and nature spirits. The war torn wasteland between Etana and Vaskaan, called the Dead Plains, holds restless spirits and magically created monsters left over from generations of conflict.
Map of the Three Kingdoms
(info on the Human kingdoms moved to the Encyclopaedia)
Elves
There are known to be three city-states in The Great Green, each belonging to a different race of Elves. The exact location of these places remains a mystery to humans.
Muinyana
- Home of the White Elves (AKA Light Elves)
- Only Elves to have any affiliation with Humans
- Muinyana and Vaskaan have a peace treaty that dates back to the early days of the Vaskaan - Etana wars
- White Elves tend to have hair in shades of blonde, white, and silver with pale complexions
Calenost
- Home of the Green Elves (AKA Wood Elves)
- Green Elves tend to have hair in shades similar to leaves, and skin the colour of bark
Loeniaun
- Home of the Blue Elves (AKA Water Elves)
- Located near the coast in a large swamp section of The Great Green called The Mire.
- Water Elves tend to have both hair and skin that are shades of blue or green, they also have slightly webbed hands and feet
Vaskaan Mountains
The Vaskaan Mountains create an all but impassable barrier on the western edge of the land. Only one path leads through it: Eskerâ??s Folly. The pass was made by the first Archmage of Etana, and the kingdom has kept tight control of it ever since. Vaskaan is given no access to it, and traders from Ferazi must pay a steep tax for the privilege as it is the only road to the western lands. Occasionally, travellers in the pass are attacked by wild animals or bands of Dwarves.
Slavery
Slavery exists in all three kingdoms to various extents. The type of slave one is likely to see varies the most. Elves are very popular for their exotic beauty and artistic skill. Dwarves are great smiths and naturally skilled with their hands. Human slaves are by far the most common.
Vaskaan
- Light Elf slavery prohibited by the peace agreement with Muinyana
- Selling of slaves prohibited, use of slaves is not; therefore, most slaves come from Ferazi
- If caught, Etana agents usually placed into slavery
- Some slaves are born slaves. A number of human slaves in Vaskaan are descendents of Etana war prisoners
Etana
- Currently the only source for Dwarf slaves
- Citizens can become slaves as punishment for committing crimes
- Vaskaan prisoners occasionally made slaves, but far more often are just killed unless they are someone who could be ransomed off
Ferazi
- People placed into slavery as punishment for unpaid debts is very common
- Biggest slave market in all of kingdom by far is in Ferazi capitol: Seranto
- Slave catching and trading considered a major industry
- Stealing is also punishable by being made a slave
- Slaves can buy their freedom if they are able to amass enough wealth somehow
Nature Spirits
Nature spirits abound in The Great Green. Also called Nymphs, these embodiments of the natural world donâ??t tend to survive long if removed from their homes. Slavers often chase Nymphs thinking they are Elves as they share similar physical traits.
Dryads
- Nymphs who dwell in trees and other plants
- Appearance tends to take on traits of the host plant
- Closely associated with Wood Elves
Naiads
- Nymphs who dwell in lakes, ponds, and streams
- Appearance similar to pond they dwell in (bluish-greenish skin, hair similar to water plants, etc.)
- Closely associated with Water Elves