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Queceteria

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#1
This is the World Building section based on the world of Queceteria. It is a fantasy world created by Esoterica, with help in fleshing out the universe from Ophelia Alexiou, who is serving as co-author and collaborator for a novelization of this work. This work of fiction remains under our copyright. We do hope you enjoy reading it. I will warn that it is a work of dark fantasy involving toilet play, violence, homosexual themes, and BDSM, and doesn't apologize for any of this. You have been warned.

Light elves: All elves are 6-7 feet tall, and very slender in appearance with pointed ears. Light elves have a skin tone like a caucasian human with blonde hair, which they usually wear long. The purebloods will always have green eyes.

Dark elves: All elves are 6-7 feet tall, and very slender in appearance with pointed ears. Dark elves have a skin tone like a caucasian human with black hair, which they usually wear long. The purebloods will always have blue eyes.

Sculpting: A huge part of elven culture in general, is something called 'sculpting'. In order to make money in this world, elves will volunteer to be turned into sculptures of various types for a period of time in order to make money for themselves or for their families to better their position in life. They may be turned into things such as lamps, fountains, or coffee makers. The individual is unable to move at all for the duration of the sculpting. They are spared the pangs of hunger for the duration of this time, but they may be subject to the elements, and it can still be a very unpleasant experience to be turned into a sculpture.

The Elven Penal System: With one penalty for every crime, the crime rate in elven societies is extremely low, but whether you can call an elven society a Utopia is really relative.

No matter the crime, whether spitting in public, being obnoxiously rude, theft, murder, or the most heinous crime of all, flesh-crafting, once you are caught, and you will eventually be caught because of the Day of Reckoning on a yearly basis, your sentence is an amount of time being sculpted into a humiliating piece of furniture, a toilet. You are literally forced to eat shit and drink piss for the duration of your sentence. Your body is magically altered so that it requires it for survival, and yes it tastes just as nasty to consume it as it otherwise would. You do not actually relieve yourself during the duration of the sentence, and will not relieve yourself again until after your time is up. You also do not age a bit during your sentence, if you happen to be of a race that is not immortal, like a human.

So from a week for being rude or spitting in public, a year for theft, and twenty-five years for murder, if you commit crimes as an adult in elven society in Queceteria, you are going to have a very traumatic experience.
 
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#2

Below is a list of Elven Names taken from various name generators and made up by Esoterica to be used in the world of Queceteria. It's a list of common elven surnames used in the world for Light Elves, Dark Elves, and Vale Elves. All elven names follow a similar naming convention as displayed below:

Light Elves:

Eversong
Heartshaper
Moonstriker
Moonstone
Woodspell
Moonspell
Noblethorn
Brightflaw
Silverbow
Whisperwind
Coldbrook
Moonwood
Skyglade
Softpelt
Dayfeather
Longthorn
Mastertide
Dew Glade

Dark Elves:

Ashtide
Duskroot
Deepfang
Nighttalon
Skullwind
Steelblaze
Cindersurge
Doomshot
Sharpblood
Shadesteel
Firesong
Freesong
Duskguard
Mistgrip
Wildstar
Stonegaze
Ragewind
Stillmantle
Netherwood
Ashbrook
Moonash
Pyrecrest
Duskshadow


Vale Elves:

Highrock
Silvermoon
Sunstone
Goldenmoon
Rivershine
Goldenoak
Holyoak
Heartsong
Proudglade
Amberglade
Evenguard
Whitspear
Silvercreek
Grandstone
Sunshaper
Ironstrider
Riverblade
Starseeker
Grandhide
Hazebreaker
Stonewind​
 
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#3
Below is a list of names following the naming conventions for dwarves in the fantasy world of Queceteria by Esoterica:

Hammerguard
Trueaxe
Sternbrand
Cliffcut
Bronzewolf
Fistarm
Pineshield
Seafire
Keenbeard
Battlescar
Wildrock
Fullwolf
Dirgecloud
Wisehorn
Tuskwater
Frostmark
Mistridge
Silvercreek
Marshcrest
Hillhelm
Hawkmantle
Gorefall​
 
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#4
Halvards, specifically those of mixed dwarven and elven heritage are rare in Queceteria, but they do exist. A list of names for them is below:

Wisewater
Glorydane
Greenhill
Goldworthy
Whitfoot
Fairfoot
Townsend
Underlake
Tunnely
Bottomhill
Longfoot
Littlefoot
Diggle
Silverstring
Galpsi
Hayward
Gardener
Langham
Sack-ville​
 
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#5
Halvards specifically those of mixed human and elven heritage, are rare in Queceteria, but they do exist. A list of names for them is below:

Softblood
Daydrifter
Castgaze
Wildwind
Earthscar
Stillarrow
Marblewind
Sunward
Redwater
Warwood​
 
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#6
Below is a list of names for a made up race of beings in Queceteria, called the Nightwalkers. These are the first ancient race, before the coming of elves, men, and dwarves. They are nearly extinct, extremely old, very wise, very powerful, and extremely feared. They traditionally have but one name, with so few in existence their has never been the need for two or more. They usually serve as oracles in communities, offering their wisdom in exchange for being kept in the temples, which people do freely across Queceteria:

Agraz
Vukti
Srichzal
Guzdan
Putren
Qualzhed
Bakiri
Syrgas
Nizhaga
Traneugha​
 
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#7
Aerius [ war ]
Ahalur [ healing ]
Lathan [ roads ]
Thaneth [ death ]
Thanea [ weather ]
Somnus [ sleep ]
Färsedí [ justice ]
Sif [ nature ]
Lyria [ sea ]​
 
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#8
The world of Queceteria was created 50, 000 years ago as a joint effort of the nine gods of Queceteria.

There are three major times periods represented in the Queceteria roleplaying universe. The first is the age of dragons. The second is the age of darkness, the third is the age of glory.
 
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#9
Earth Drake [ colloquially referred to as Wingless Ones or Land Drakes ]. Air Drakes [ colloquially referred to as Broad-winged Ones or Sky Drakes ]. Sea Drakes [ colloquially referred to as Long-winged Ones or Fisher Drakes ].

Air Drakes have the huge broad wings like a golden eagle.

Sea Drakes have the long wings like an albatross or frigatebird. Sea Drakes are also shades of blue or green. Air Drakes are shades of very vibrant sky blues, or white, or a rainbow span of colors that You'd see at sunrise/sunset.


Earth Drakes are wingless, uniformly the colors of metal, sediment, stone, or wood, but with vivid accents sometimes occurring. Like brilliant red or yellow or blue or orange or green because of these colors being present in fruits and flowers. In various stunning markings.
 
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#11
Orc Naming Conventions for the world of Queceteria appear below. These are used to help with the naming of Orcs in fantasy writing:

Sacredridge
Mildwind
Glorydancer
Mistlight
Havenheart
Glowind
Sternglow
Crystalshaper
Holyriver
Lonewind
Silentheart
Autumnwind​
 
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#12
A list of names below following the naming conventions of sea elves in Queceteria are listed below for reference for interactive writing purposes:

Marblekeeper
Waterhunter
Titanbelly
Tusktide
Mirthfallow
Deeprage
Orbfallow
Foggleam
Dewthorn
Lonetide​
 
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#13
A list of names following the naming conventions for halflings are listed below for use in interactive writing in the world of Queceteria:

Cragshade
Stargrip
Flintgaze
Proubrand
Crowclaw
Duskglade
Truespire
Farthorn
Darkwhirl
Moonroot​
 
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#14
A list of names following the naming conventions for Nereids are listed below for use in interactive writing in the world of Quceteria

Stormrock​
Brightdust
Fusefeather
Sternfall
Fogweaver
Silverdraft
Seastalker
Hazewind
Dewbane
Terrabrace​
 
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#15
The world of Queceteria was created 50, 000 years ago as a joint effort of the nine gods of Queceteria.

There are three major times periods represented in the Queceteria roleplaying universe. The first is the age of dragons. The second is the age of darkness, the third is the age of glory.
 
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