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Beyond Saving (Character Thread)

Pots

Born of blood, and risen from ash...
Joined
Apr 20, 2018
Character Profiles for “Beyond Saving”
You’re advised to use this template below, but it’s not strictly required. Provide the most requested information if you decide to go with your own template, please.

Note that I borrowed this from one of our participants: @Lady Bloody Ava


CHARACTER NAME


Nickname(s):
Alias(es):
Occupation:



Physical

Age:
DOB: (Date of Birth)

Sex:
Race:

Eye colour:
Hair colour:
Hair length:
Height:
Weight:
Tattoos:
Piercings:
Scars:
Other noticeable traits:



Psychological

Sexual Orientation:
Hobbies:
Likes:
Dislikes:
Fears:
Personality:


Ons/Offs:
Hard Limits:


Capacities

Skills:
Supernatural abilities (No godmodding or perfect beings):
Alternate forms:


Story (No page rape, please)
Tell us tour tale...



How I Look
Show us how you look...


Let me know if I missed something crucial!
 
Elisa Kautzer

Nickname(s): None (Could certainly make some up during the playthrough)
Alias(es): None
Occupation: Alchemist, Mage, Scholar, Herbalist – they all bleed together perfectly.

Physical

Age: 23
DOB (Date of Birth): 9th of December
Sex: Female
Race: Human
Eye colour: Seafoam blue
Hair colour: Dark crimson red
Hair length: Mid-back
Height: 172 cm (5.6 ft)
Weight: 56 kg (125 lbs)
Tattoos:
Shoulder tattoo – Symbolises the ocean in swirling patterns.
Piercings: Earrings
Scars:
No major scars
Other noticeable traits: Though physical prowess is not her forte, she possessed a surprising feline-grace in her movements. Fairly well-built, though nothing exceptional.

Psychological

Sexual Orientation: Bisexual

Hobbies: Elisa took after her mother from an early age, spending the vast majority of her childhood in the family library. Row after row of neatly lined up books with their spines facing outward made up the foundation of the family’s knowledge, each colour-coded with dots, sections arranged in alphabetical order.

Well-versed in certain arcane arts, she finds amusement and a satisfying, solemn enjoyment in honing it. Though, generally, not fit for combat, Elisa’s intuitive mind lets her weave her arcane arts into the very fabric of reality through the uses of powerful self-made enhancers, potions and through the general knowledge of the world around her.

Aromatic leaves, air scented by blossoms, tiny green saplings spiralling on their woody stems, sprawling with their sweet, pungent scents, Elisa always sought to her private herb garden to soothe herself. Neutering them was her bliss, and creating remedies out of them was her art.

Likes: Knowledge that might advance her practices. Cheerful company to intermingle with. Caring for people – Due to her motherly instincts being whetted her entire youth. The desire and inclination to learn. Nature is most precious is her eyes. Multiculturalism – intrigued by other races and their cultures.

Dislikes: Arrogance and ignorance is the root to all evil. Mindless beasts and human alike – emphasis on mindless. Selfishness, disruptive behaviour, lack of awareness. Unnecessarily crude and wrathful practices – killing something or someone in inhumane ways. Muck – though she’s well aware that it’s inevitable.

Fears: She never developed any fears per say, but she is wary in nature, having read singular, unsettling tales suggesting unspeakable terrors lurking in the looming forests and decrepit ruins of old.

Personality: Elisa is a warm and welcoming soul, with a healthy dose of scepticism and wariness. She’s realistic in her thought processes – though finding brute force a primitive affair, she never doubts its effectiveness. However, to her, experimental techniques, incantations and tonics can overcome things a sharpened sword cannot. She’s a curious person, with a burning desire to explore, document and teach. Her feisty nature shines through every once in a while, generally if distressed or in an exceedingly happy, playful mood. She may undergo certain emotional bursts under pressure due to lack of experience.

She believes herself superior in some regards, a view that occasionally seeps through her kind exterior. Generally, though, she remains a kind-hearted person with an attractive, accommodating personality, kind, considerate, and diplomatic, well-spoken and sharp-witted, if stubborn and inexperienced outside the comfortable boundaries of her homestead.


Ons/Offs:
Ons:
Rape – Romance (Contradicting, I’m aware, but I’m an avid fan of both), restriction, threesome/foursome, affection, multiple orgasms, face-fucking, sensory deprivation, sweat, horns, sexual frustration, teasing, sexual exhaustion, breath control, choking, mind break (Some are not included here, as they likely won’t be relevant. See original tread.)
Offs: Excessive gore, snuff, scat, watersports. (Offs seem short, but honestly, there’s too many fetishes to name them all.)
Hard Limits: The usual suspects.

Capacities

Skills: Adaptive mind, sharp wit, razor-sharp mind, horseback riding, knowledge on most of the categorised wildland creatures and the fauna within. While not healing per say, Elisa’s adept at brewing soothing teas, ointments and medicines, while also being able to clean wounds and gashes.
Supernatural abilities: Elisa’s magical capabilities are not exceedingly strong in their own merit, but when strengthened through emboldening vapours, prismatic dusts or energizing runes and signs of power, it significantly widens the pool of spells and magic she can wield.
It doesn’t come without risk though, as it’s resource intensive, both through physical and mental efforts, but also through inventory, as some certain enchantments require rare and lucrative ingredients, runestones, crystals.

Alternate forms: None.

Background
Elisa was the youngest acknowledged daughter of Trystan Kautzer, head of the prosperous Kautzer merchant family of the South. She grew up spoiled in a wealthy family, along with her two older sisters. Her father was kind and neutering, though absent for a vast majority of her childhood due to affiliations and his tireless ambition to provide for his family.​

Her mother sought comfort in books and ageless scriptures, eager to plumb the depths of her knowledge and share with her daughters, certain techniques and alchemical processes she had found to yield wondrous and terrifying results. The family’s knowledge of horticulturalism grew with every passing season as their continued planting, harvesting, and brewing began to bear the fruit of their labour.​

Over the years, the small ancestral delegation accumulated many rare and elusive volumes on ancient herbal properties and arcane disciplines, and often set to enjoy several weeks immersed in comfortable study at a time, cooped up together in their own venerable, rumour-shadowed manor.​

Soon, the family had released numerous volumes of famous encyclopedias, cultivating the principles of medicine brewing, potion crafting, relic and ritual, the magical properties of the unbent, poisoned earth.​

Elisa’s adventurous spirit eventually lead her to the conclusion, that, if she wished to further her knowledge, she would have to experience them first hand. And so, she set out in search of a small, dedicated group of individuals, bonded by their mutual yearning for the unknown, spurred on by her unquenchable thirst to unearth the world’s ever-expanding, cloying horrors that lay bump in the night.​


How I Look
Elisa was a tall, lithe young woman with orange sunset locks, capturing light in vibrant ruby hues; flowing in a gentle, warm river of lava to her mid-back. She had an even peaches-and-cream complexion, and striking seafoam blue eyes. She’s slender and delicate, well-read and brilliant in her arcane practices. On the road, she’s cladded in withered leather, hooded rope sheltering her from the weather while the layers beneath grant acceptable defensive capabilities without restricting movement and ease of access.​

Around her waist is a belt, brimming with trinkets, baubles, clattering flasks, pouches of herbs, remedies and powders. Naturally, tucked away within her voluminous rope, a few certain books lie in wait, eager to be read and written.

Reference picture:
View: https://imgur.com/bhSZGTB

 
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YPPxCs3.png

"..."

Nickname: The Valravn's Daughter
Aliases: The Talon; The Fang
Occupation: N/A

Age: 16
DOB: 28 Febuary
Sex: Female
Race: Human
Eye colour: Light brown
Hair colour: Dirty blonde
Hair length: Slightly below neck
Height: 148cm/4'10"
Weight: 25kg/55lbs
Tattoos: N/A
Piercings: N/A
Scars: N/A
Other noticeable traits: Her canines seem to be sharper than those of most humans.

Sexual Orientation: Straight
Hobbies: Watching over eggs - She takes great enjoyment in overseeing her brethren's eggs and watching them hatch, someday wishing that she too will have her own eggs to warm.
Likes: The company of brethren - Animalistic in nature and often alone when her father isn't present, she enjoys the company of her fellow crows and wolves that hang around the Graveyard.
Dislikes: The disturbance of those outside brethren - it is natural for monsters to reject those outside their own. The Valravn, in particular, views outsiders as threats, which they are. This passes on to his brethren and foster daughter.
Fears: Unknown (but not fearless persay, fears have yet to be discovered)
Personality: The girl is actually a sociable person within her society of beasts, getting along with her fellow crows and socialising with lone wolves that have no pack to call their own. Among other types of beasts and monsters, however, she is aggressive and dislikes their presence. The same reaction is found in her interaction with the sapient mortal races, where she repels and avoids them. Such is the way of the monster, territorial and wary of the outside world.
Once one gets to know her, she, much like a pet, will close in to the person and care for them.

Ons: Rape, Gang rape, Rape-to-romance, Romance, Exhaustion, Bisexual Exploration
Off: Gore(in sexual scenes), snuff, watersports, scat, anthro-furry(outright monster is alright) related subjects.
Hard Limits: The usual suspects

Skills:
Wilderness survival
Equipmentless hunting
Animalistic speech - able to speak the tongue of both crows & wolves. Her every sound is a combination of the sounds of both animals, layered upon each other. She can use this ability to summon these very beasts to her aid.
Hand-to-hand combat ability
Supernatural abilities:
Ghost interactivity - the ability to view and interact with ghosts.
Animalistic Senses - enhanced hearing, sight, smell and the like.
Animalistic dexterity
Shadow Manipulation - limited to her own shadow. Able to disappear into her shadow, as well as manipulate it into various shapes, including wings. Can be improved upon.
Enhanced Strength - able to take on fully armed men with ease.
Diet Adaptability - evidence of a stronger stomach than most humans, as she is seen is carcasses like a scavenger, or even raw flesh without any notable side effects, as if she is a wild animal.
Scent of a Monster - She has the scent of a monster, and thus, monsters lusting for humans will not register her as one.
Alternate forms: N/A

Story
It all started one night. A couple had birthed a baby under the blood moon. They had a strong belief that due to this, their baby was cursed, bound to be a fiend, and thus, they abandoned their baby in a decrepit graveyard in the middle of a Willow Forest to rot and be eaten by beasts.

However, one such monster saw this sight - the Valravn, a being that was once a regular raven until it feasted upon the carcass of a warrior, causing it to take the form of a wolf-raven hybrid that paralleled the Gryphons in appearance. In a world of ravenous monsters, the Valravn was comparably benevolent. The Valravn, seeing that the baby had been rejected by humanity, took her into a society away from humanity. From then on, the girl had lived in the graveyard with the Valravn and his collection of brethren - the crows, the ravens and the wolves.

The Valravn raised her with many of his supernatural skills, causing her to adopt these skills as well. Her being raised in the environment adapted her to it.

How I look
The girl has a petite, slender frame, and has not much to her chest area or hind area. She is, however, slightly curvacious in appearance, with a reasonable hip size. As one who is one with the world of monsters, she may occasionally have patches of dirt around her body provided she hasn't bathed in a river lately. Her dirty blonde hair only reaches to the bottom of the back of her neck. Her fangs and eyes give off a feral feel. She wears the very attire she was born with, and exposes every nook and cranny of her skin and body to the elements of the natural world.
 
Xavier Riverborne

Nickname(s): Sir(i)X
Alias(es): None
.
Occupation: Knight of the Order of the Silver Flame



Physical

Age: 35
Sex: Male
Race:
Human - (Eldritch mix but unknown to him or others)
Eye colour: Gray
Hair colour: Prematurely Gray
Hair length: Cropped short on sides, a little longer on top, sometimes with short scruffy beard but usually clean shaven.
Height: 6' 4"
Weight: 220 lbs.
Tattoos: None
Piercings: None
Scars: Multiple lash type scars mostly smaller in size along face, arms, and abdomen.
Other noticeable traits: Quiet and pious to all but those who know him quite well. Eager to be of service provided he feels the cause is just. Bad things tend to happen around him but he doesn't know why.



Psychological

Sexual Orientation: Heterosexual
Hobbies: Polishing his armor, feats of strength and skill mostly involving sharp objects.
Likes: Discipline and order. A good woman who tends to the home and children, though he hasn't managed to find one, yet.
Dislikes: Chaos and cowards. Women who run out adventuring when they should be tending to home and children. Present company excepted of course!
Fears: Looking weak or uncertain, failing in battle.
Personality: Xavier is never at a doubt as to his purpose and the cold comfort of things being either right or wrong. He is not one for shades of grey. He is spartan and unselfish but can also be merciless to those that he feels are not virtuous. He is very comfortable in the outdoors and enjoys company in the way that only those who have spent long periods of time alone really can. He is somewhat awkward around strong opinionated women. He is sexually repressed by a vow of celibacy, though he has been unable to stay truly faithful to that vow but he does try.


Ons/Offs: Xavier is a vanilla sex kind of guy at least by his own reckoning. However there is more to him than meets the eye.
Hard Limits: (for me as a writer)MxM, bathroom play, dismemberment and vore, probably some others but not really mainstream.


Capacities

Skills: Xavier is highly skilled in martial combat especially with large swords, crossbows, and a lance from horseback. A skilled outdoorsman he can easily set up camp, hunt game, cook and clean for himself and a small group. He has good practical sense but relatively little book learning other than some theology and philosophy. He has an appreciation for art and poetry but a talent for neither.
Supernatural abilities: In non-combat situations he can call upon the power of his Deity to heal minor injuries, though it is physically and emotionally exhausting. He cannot heal evil creatures. As his eldritch nature continues to develop he has some unconscious ability to reach into the dream state of those near him, these may provide glimpses of what he is to become.
Alternate forms: Not Yet Discovered


Story: To his knowledge, Xavier was an orphan whose parents were killed in a flood. He was raised by a retired knight and his lady who were otherwise childless. In reality, the knight had found the child after helping to destroy a cult dedicated to the 'old gods'. An unspeakable evil that the Order of the Silver Flame had strove to eradicate from the earth. Xavier was the product of a coupling during an unholy ceremony and the knight was supposed to drown the child in a nearby river. The man couldn't bring himself to do such a heinous act even if it was meant for a good cause. Instead he raised the boy as his own, training him from a young age to become a knight of the Order. Hoping the rigorous training and holy disciplines would keep any evil in him at bay.

Xavier was accepted as a knight with great skill, but there always seemed to be something just a bit off with him. Also unexplained bad things tended to happen around him and though no one could ever implicate him in any attacks or disappearances, they seemed to take place when he was around. Consequently he was often sent out on solitary quests, and often not trusted by the other knights of the Order. He was kept on the roster however out of respect for his adoptive father. Today he finds himself something of a free agent, sent to do what good he could in the world.


Picture Reference
 
xxxIsis Dolly de Beaumontxxx

Nickname(s): Dolly
Alias(es): None
Theme Song: The Phoenix -Fall Out Boys
Job: Entertainer / Medium
Physical
Age: 24
DOB: June 6th
Sex: Female
Race: Human
Eye color: Brown
Hair color: Crimson Red
Hair length: Midback
Height: 5.8 ft
Weight: 120lbs
Tattoos: Heart shaped birthmark on the left side of her ass and an anchor on the right side of her ass.
Piercings: Bottom lip right side, clitoral hood piercing, and two in each ear
Scars: Claw marks on her right arm and various small ones upon her body.
Other noticeable traits: Her choice in tattered attire.
Psychological
Sexual Orientation: Pansexual
Hobbies: Dolly enjoys the playing the violin. She finds the music speaks hauntingly with her mad soul. The woman loves to drink herself unconscious as well as gamble. The girl has a talent for drawing. It's a talent that Dolly does not really care about.
Likes: Dolly loves being around people. She loved talking to her 'dolly' and drinking.
Dislikes: Given her past, she hates being alone. She hates when people hurt her 'family' and hates the color pink.
Fears: She fears being locked up for the rest of her days in isolation.
Personality: Dear Dolly is a crazy bipolar. The girl is a melting pot of loud, gentle, noisy, and odd actions.

Kinks: The F-List goes on and on. Hair pulling, spanking, cunnilingus (giving and receiving), anal, kissing, licking, biting, dirty talking... just to name a few.
Capacities
Skills: She summons demons into animals and dolls that she makes.
Supernatural abilities: A puppet master of the dead. Summoning souls to bring her toys to life.
Alternate forms: None
Story
Isis was not loved. She was not desired. The woman that was Dolly's mother had more blood spilled on her hands than anyone could ever atone for. The woman was a serial killer. What sins had she committed to give birth to such a cursed child? A killer blessed with a beautiful olive-skinned baby girl. However, her mother was too frightened of her beloved daughter, from the very day she was born. No need to mention a father, because she did not know of one. What is a child to do when they are lonely, but make their own friend? A rag doll sufficed. Especially when the voices told her to make her move. Oh, how excited she was! Dolly was alive and Isis was no longer alone. But mommy did not like Dolly. Why did mommy scream? The devil? Possessed? Satan's spawn? What was her mother saying? Before she knew it poor Isis was locked up in an insane asylum when she was ten. The voices kept her company. It was fine for a little while and then Isis decided she wanted to start a family. They said to make the guard do it. That a friend would help and Isis did as she was told and the guard did do it, mommy! He did it! He smiled and told me how well I did and then let me out, but then he fell to the floor... like he was sleeping. He must have really been tired. None the less, she left/escaped the insane asylum and met a few friends along the way. Isis was not crazy she was simply... gifted. Now, the young woman wandered the lands doing performances and talking to peoples "loved ones" to get by.​

How I Look
Show us how you look...
szg4z62.jpg
 
Disiyir

Nickname(s): Desire
Alias(es): None
Occupation: Merry Maker
Theme Song: Cake-Sheep Go To Heaven

Physical Traits

Age: Forever 25 but far older
DOB: (Date of Birth) September 15th
Sex: Male
Race: Korred
Eye colour: Light Brown
Hair colour: Autumn Orange, Brown, and Red
Hair length: Wild and unkempt, falling to the middle of his back.
Height: 5 foot 5 inches
Weight: 160
Tattoos: None
Piercings: None
Scars: None
Other noticeable traits: Long curving ram horns that sweep backwards. A set of pan pipes that hang from a strap around his shoulders.


Psychological

Sexual Orientation: Straight

Hobbies: Winery, making wine is a favored past time. Stomping a bin full of grapes is just a fantastic way to spend the day.

Likes: A lover of music, dance, good food and drink, frolicking parties, and sex, lots of sex.

Dislikes: Being sober or in sober and somber company

Fears: Being stuck in the goblet for all of eternity and forgotten or lost

Personality: Prone to a carefree chaotic existence where gluttony leads to slothful reveries. Disiyir is a lustful thing and enjoys promoting such tendencies and wants among those he can influence. It's his firm belief that sex is a commonality among the beings of the world and that it should be enjoyed whenever possible. He has a temper as well that is prone to surface when the actions of others interrupt his want for revelry.

Ons/Offs:

Hard Limits: No gay relations, no bathroom, no over the top gore.

Capacities

Skills: Musically talented, can play a variety of instruments, favorites are the harp, drums, and pan pipes. An able ability to brew various beverages. Deep knowledge of the fey, wild life, and plants.

Supernatural abilities: Can duplicate any liquid that has been held within the goblet at some point. Magical elixirs can be recreated as well, but only once a day, and only ever one type a day. Those who drink from the goblet can hear his voice and see his movements upon the goblet. His music can have a variety of effects on a persons emotional state and grant temporary boons or curses. Typically, when the music ends, a level of exhaustion is felt by those so influenced. He can animate his ever growing beard and also control ropes and mugs with a limited amount of animated influence.

Alternate forms: During grand parties that he has influenced his form can manifest but must always remain in contact with the goblet. If he is separated from the goblet he immediately returns to his place within it.

Story

Disiyir was a typical Korred, living in the deep glades of the forest with his assorted fey folk kin. His life was full of drunken merriment, music, bountiful feasts, and sexual debauchery. Living in the deep tangles of the forest they very rarely had visitors from outside of their realm. Those that did stumble upon the Korred and his flock of merry making fairy folk were often avoided. On but a few occasions though an attractive stranger might find themselves invited into the merry scene. The music, drink, and food stirred them almost hypnotically to partake completely in the debauchery of it all.

One such visitor, a young maiden who was out collecting rare herbs and specimens from the forest was taken in by the band of jolly festive folk. Disiyir was smitten with her almost immediately. His lustful ways and wants spurred her libido and the Korred mounted her drunken fueled lusting body. After that first erotic encounter he gave her a long braid from his ever growing beard to not only remember him by, but aid her in finding him again. She returned on several occasions, each time Disiyir would greet her and lead her into the hidden glade where they joined in the perverse abundant pleasures taking place.

The young maiden though was an understudy, an apprentice for a recluse of a wizard, and this wizard quickly grew suspicious of her disappearances. Following her one day, hidden by the weave of his magic he came upon the frolicking fey folk in the midst of their drunken orgy. His rage was unfathomable, he was attracted to her after all and when he saw her copulating with the Korred he took his leave and plotted his revenge. In his jealously he created a goblet, confronted his student, threatened to expel her from her apprenticeship and learned the Korred's name. He took the braid from the Korred's beard and used it to locate Disiyir. That evening he crashed the partying fairy folk, and armed with the lock of hair from the Korred's beard and his name, he bound Disiyir into the goblet.

The goblet was given as part of a trade with a merchant that the wizard did business with. To this day he has been on display in a local market, for sale at a reasonable and moderate price.


How I Look


The Goblet

coeki2w.png



Disiyir in Physical Form

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ROBERT ISLEY

Nickname(s
): Rob, Robby, “Shorty”
Alias(es): Blind Nick, Two-Finger Tom, Billy the Cat, Monkey Boy, and a number of others.
Occupation: Second-story man, cutpurse, mugger, confidence artist, would-be Prince of Thieves, accidental and unwilling Champion of Teldir the Four-Faced Moon

Physical

Age
: 24
DOB: September 16 (Virgo)
Sex: Born male, but now variable
Race: Human
Eye colour: Blue-green (silver on the rare occasions he is serving in her office as Champion of the Four-Faced Moon)
Hair colour: Dark brown (silver on the rare occasions he is serving in her office as Champion of the Four-Faced Moon)
Hair length: Slightly longer than collar length.
Height: 5’ 10”
Weight: 160 lbs
Tattoos: None. Avoiding distinguishing features is a good idea in his line of work.
Piercings: Rob got both ears pierced early on, but rarely wears earrings.
Scars: A long thin scar in his right earlobe, caused by an earring getting ripped out in a fight. A long thin scar on the outside of his left forearm. Two puncture scars in his right calf.
Other noticeable traits: Variable gender. Rob is male from the waning half moon to the waxing half moon, and female from the waxing half moon to the waning half moon. The transition is instantaneous, and occurs at moonrise (whether she can see it or not).

Psychological

Sexual Orientation
: Rob started out as a Kinsey 1 (predominantly heterosexual, with a couple of light flirtations with homosexuality). Ever since Teldir marked him as Their Champion, though, he’s not sure what “heterosexual” means. He’s still attracted to women primarily, but she’s attracted to men primarily, but their mind remains the same and the attractions bleed over - particularly in the first week after a transition. In other words, they are a genuinely confused bisexual these days.
Hobbies: Slight of hand and magic tricks. Reading histories and adventure stories. Juggling. Playing the violin (self-taught and moderately skillful). Cooking.
Likes: Sleeping late. Good wine and good food. Comfortable boots. Cats. A well planned and well executed grift or caper.
Dislikes: Constantly having to look over his shoulder. Authority. Bullies. Turnips. Small yapping dogs.
Fears: More than anything, Rob has a grinding fear of poverty and failure. Deep down, he’s afraid he’ll end up back in the dirt where he came from.
Personality: If you don’t know her well, Rob seems like a study in contrasts. He’s warm and personable and gregarious and secretive and calculating all at once. He’s got a wide circle of friends, but gets close to only a few people. All of this is because he treats the entire world like he’s casing it for his next job, and there just aren’t that many people he lets through that cynical detachment. Those that do, find that he’s still a cynical and manipulative bastard. It’s just that they’re part of the gang now, so he’s their cynical manipulative bastard.

Kinks: Romance. Multiple partners. Rough sex (hair-pulling, choking, biting and scratching,that sort of thing). Aggressive partners. Multiple orgasms. Risk of getting caught. Voyeurism.
Hard Limits: Stop me if you’ve heard this, but bathroom stuff. Just, nope.

Capacities

Skills
: Rob’s a pickpocket and “second story man”; he’s a good climber, can move and hide swiftly and silently, can handle most licks, and knows how to break and enter without making a whole lot of noise. He knows how to use misdirection to cut purses and empty pockets, and has built that into manipulating dice and card at street corner grifts and cheating while gambling. He’s also a decent cook and competent violinist, and has a surprising knack for languages (he speaks three, and has a small vocabulary of four or five more).

Supernatural abilities: Rob knows some hedge magic tricks, like charms to ward off the attention of guards or evil spirits, and making amulets to protect from disease and arrows, and salves to heal wounds and grant keener eyesight. None of them are particularly dramatic, and some even work.

As Champion of the Four-Faced Moon, Rob has access to more dramatic supernatural abilities. Teldir grants him supernatural swiftness, and the ability to see in the dark, and the ability to cloak himself in shadows or drive away darkness (literal and metaphorical) with a burning silver radiance, and the ability to infuse water with healing qualities. None of these gifts are under his control, however. They are granted at Teldir’s discretion, and the God only bestows them when he is about the God’s business. Which is a rare thing, because Rob doesn’t want to be Teldir’s Champion,

Alternate forms: Rob’s a woman two weeks out of every month. You’d easily mistake her for his sister, really. The change makes him female, but she doesn’t look wildly different in that form.

Story
Rob was born to a family of poverty-stricken Yeoman farmers, people who barely scratched a living from the soil. Especially after paying their taxes and tithes, and after his father drank most of the money they made selling their produce at market. He was the youngest of five, and his birth killed his mother. His mat be why his father beat him even more frequently than his older siblings, particularly after they escaped through apprenticeships or marriages.

At the age of 11, after a particularly vicious beating, Rob ran away. He literally burned his bridges behind him, setting his family home on fire while his father slept in an alcoholic stupor, taking what little coin was left and heading for the “big city” (really a town, but a population of 1,500 people seemed huge to the lad). Within two weeks, though, he had to flee the town. He’d been caught stealing apples from a cart, and the sentence for theft was loss of your right hand, and he was rather fond of that hand. Worse, he matched the description of a boy who’d been spotted fleeing the burning Isley house, and the sentence for murder was hanging.

His first real city was bigger than he’d ever imagined, and more dangerous than he’d expected. By sheer luck he fell in with a gang of adolescent criminals, rather than with one of the pimps, and started learning a trade of sorts. His age and small stature earned him the nickname “Shorty”, and he started his career as a cat burglar by crawling down chimneys to open doors from the inside.

Rob’s moved a number of times since then, often leaving cities two steps ahead of the law, or one step ahead of an angry mark, or with one-time fellows hit on his heels over a dispute about division of profits. He likes to think of these involuntary relocations as opportunities to stretch his horizons rather than his neck.

Breaking into the Temple of the Four-Faced Moon was going to be his big score. Temples were full of treasure, after all. Everyone knew that. Heaps of silver, in the form of altar decorations and statues and temple coins used to make change for secular money to make offerings. He should have been rich.

Instead, all he found before the temple guards spotted him was a tarnished silver amulet. He made off with it, because he needed something to show for his efforts, and then barely made it out of the temple ahead of the enraged acolytes. He didn’t even get a chance to fence the damned thing before he wax off to stretch his horizons once more.

Six days later, he tripped over his own feet as the moon rose and his balance shifted because he was now a she. Fortunately for him... her, the transformation didn’t change her height or weight, so her clothes still fit. Once she could stand up, she stumbled towards a local diviner to find out what had happened. She was informed that she had been touched by the moon, and must make amends.

That same night, she chucked the amulet in a canal. Then she had a dream in which the silver and onyx hunting cats of the moon appeared, returning the amulet and declaring her the Champion of the Four-Faced Moon, chosen to defend the faithful of the God and to strike down Their enemies. When she woke up, she was still a woman and the damned amulet was around her neck again.

She threw it in the canal again. And then she fenced it. Twice. And then she gave it away. And then she had to stretch her horizons again, fleeing two enraged dances and the Beggar’s Guild because they refused to believe it wasn’t her fault the amulet kept ending up back in her possession.

That was a year ago. Rob’s sort of made peace with the transition from male to female to male to female, learning to watch the lunar cycle, and wearing looser shirts and pants so he doesn’t have to get a new wardrobe when the change happens (her chest and hips are a little wider than his), and learning how to walk and run and climb with a changed center of gravity. She’s still not happy about it,and she’d really like to get rid of the thing and stay a man the rest of his life. He doesn’t want to be the Moon’s Champion, and she regularly argues with Umbra and Halo (the two hunting cats) when they appear in his dreams to tell her the will of Teldir and the duties he should perform. The Moon Priests could help, of course. Except that they want to cleanse the amulet by cutting her throat and washing it in his life’s blood. Somehow, they never got the message about his (unwilling) promotion.
 
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