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[WB] Continent of Dragor (Fire Emblem GRP Original Creation)

Dark_Fire27

Super-Earth
Joined
Sep 30, 2016
A land mass that rests by itself, the only way to reach efficiently from other continents is by ship; no matter how well they're trained, pegasi and wyverns aren't strong enough alone to make the long trek. There are a total of four ports on this land mass, two of which are of minor towns that are part of respective kingdoms, two ports actually go right to respective kingdom capitals. The continent is known to have a number of plains with many trade roads, as well as back roads for safety. Mountainous regions are plenty, villages have been known to linger even when the frost is seen all-year round in the taller heights. Lakes are plentiful, and many are pure, intended for drinking purposes; vast forests to venture through and take cover within.

Some parts of the land appear to be recovering from the ancient war of the past between the seven kingdoms. May places have recovered from the damages received at the time, but some scars have remained, these places are considered as cursed grounds and considered forbidden to trek through in some form or other. Whether there really are curses in these places, or really sacrilegious to the faith of those who seek to protect them from trespassers remains unknown to all but a few.

--------The Kingdoms--------​

Ignitus - Kingdom of flame, named after the fire dragon, Ignitio, this resides on the borders of a dormant volcano and desert oasis in the south-west of the continent. This land has been known to be punishing to any invaders, and makes it unlikely for attacks to be made to traders traveling the merchant roads. The water of the oasis is said to be so pure, that it is believed to possess a sense of healing properties similar to the power used in the staves of priests and bishops.

Celcias - Kingdom of frost, named after the ice dragon, Glacias, this kingdom resides to the northern-most part of the continent, within the snow mountains of Ishtaro. Considered difficult to find except to those of royal heritage, the high mountains train the most resilient of fighters, able to withstand injuries to be otherwise fatal to those not of the kingdom. Trekking the mountain passes can only be achieved in lines rather than masses, making it difficult to attack... but simultaneously, just as tedious to defend. Take caution; wyverns and Pegasi's wings can be frozen, and render them incapable of flight during blizzards!

Tiamatros - Kingdom of tempests, named after the wind dragon, Tiamat, this kingdom resides on the edge of the continent in the north east, and is a port kingdom. Raging winds that blow through this kingdom make the use of bows improbable except for archers trained in this kingdom, whom are trained to handle any winds. Ironically, the winds also support the Pegasus knights as well, allowing them to fly into the wind and giving them more distance to cover before needing to land again. Though rarely witnessed, some have claimed to witness that wyverns make this kingdom their home, the modern incarnations of the dragons of old.

Raijin - Kingdom of storms, named after the thunder dragon, Raijinku, this kingdom rests in the far east; said to actually be the closest in distance to another kingdom, Tiamatros. With the winds blowing from the north, it often brings about thunder storms that rain down on the kingdom. Armor and weapons forged in this kingdom are designed to withstand the electrical current, reducing, sometimes even nullifying, the lethal destruction that lightning can bring about. Highly encouraged to remain as close to the ground as possible; reaching the kingdom by Pegasus or wyvern in the air could be fatal to the rider and their mount.

Gaia - Subterranean kingdom of the earth, named after the land dragon of the same name, rests to the far west within many fissures in the ground. Only after traversing through winding tunnels and caves will one make it upon the castle's walls. Due to the underground limitations, visibility in the caverns can be proven difficult, and traversing on mounts is ill-advised due to the landscape. Believed to possess the greatest faith and religion, but the kingdom is possesses grounds of which contain the scars of ancient war within its borders.

Leviathos - Port capital of Dragor and kingdom of the waters, named after the legendary serpent-dragon, Leviathan, rests to the south-east of the continent, near the ocean's edge. With an unrivaled naval prowess, Leviathos is said to only be matched in strength by Shinryu's land forces should war ever erupt again. Leviathos houses the shrine of Leviathan, which is said that praying in the chapel before a sea journey is believed to bring one Leviathan's divine protection on the ocean, to never come across a storm.

Shinryu - Capital kingdom of Dragor, and kingdom of divinity, named after the sacred holy dragon that formed the first treaty between dragons and humans, residing close to the middle of the continent. It's military prowess is considered unmatched save for Leviathos's naval forces; in the castle walls is the Sacred Library, containing many texts of the ancient days where humans and dragons walked alongside one another. Ruled by a just king that sought balance among all kingdoms, something has wavered his judgment, and suddenly decided to wage war...

--------Landmarks--------​

Ishtaro Mountains/Pass - Frozen mountains within the north region of Dragor, it's the main passageway between Celcias and neighboring kingdoms. The paths are rather narrow, and almost all times of the year, there's snow and a blizzard blowing during many days. Hazardous to Pegasi and wyverns alike, it's recommended to travel by land to get through the pass safely. Beware of yeti; these creatures are known to make the snowy cliffs their home, and can be dangerous to the unprepared traveler that wander upon their territory.

Mt. Diablo - Resting just on the boundary line of Ignitus and Tiamatros, this volcano has been dormant since the ancient war. Surprising as it might be, even in its dormant state, there are many lava fields that are in constant production. Very few creatures make this place their home, but be weary when traversing; cavalry have a hard time progressing through the rough and blistering terrain.

Stormy Fields - Plains resting in the center of Raijin's territory, 9/10 times there is a lightning storm in constant play. Towers have been built since old times to act as lightning rods and redirect the flow of electricity from the fields. though even wandering through the fields can prove treacherous to both wildlife and travelers alike that reside in this region. There is no cover here; should a fight ever be broken out here, it would go for until the storm wears out one side or the other.

Hall of Dragons - A cavern found within Shinryu territory, it is here that contains the many secrets of the dragons of old. However, this hall is considered forbidden for any human to enter; reasons for this remains unknown, though it remains unknown to how many people actually entered this place since the ancient war. The cavern has a pair of dragons carved out along the side of the opening, finding it is no easy task despite it.

Tenbarius Temple - Found within the forbidden lands of an eighth kingdom lost during the ancient war, it is unknown as to what purpose this temple serves... No human has stepped on Tenbarius lands since the ancient war, and stepped out to talk about it without going mad from insanity. Thus, it was given the reputation as the 'Cursed Temple of Tenbarius'. It currently rests to the north-west of Dragor somewhere...

Labyrinth of Gaia - A training grounds found within Gaia, it is believed to train the mental strength of those that enter it. Though death never comes to those who traverse it, great dangers still await the unprepared. Great rewards await those who manage to make their way through it to the end, after triumphing over the many trials that await, each different for every individual that enters it.

Tower of Tiamat - A strange tower that resides in Tiamatros, it's believed this was the resting place of the wind dragon, Tiamat. Traversing it is no easy task for any adventurer, even with an army for assistance, for like the Labyrinth of Gaia, the Tower of Tiamat is also a trial of some kind, testing the team work of a group of individuals, as well as their relationships towards one another, testing the physical capabilities of those whom enter it.

Shrine of Leviathan - Stationed in the kingdom of Leviathos, it's dedicated to the legendary sea serpent dragon, Leviathan. Many sailors offer their prayers here for safe passage across the ocean, though only to those who prove themselves worthy of doing so, may challenge the spiritual essence that is Leviathan's Trial. To prove oneself worthy, one much overcome the Labyrinth of Gaia AND the Tower of Tiamat.

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So, this is the general idea of what the continent of Dragor is like for my Fire Emblem Group RP; more will be added in time as I think of it, but I believe that this is a sufficient enough start as far as building the world is concerned. Any suggestions on how to expand on it at all is welcome.
 
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I like what you've got so far. The running theme of elemental dragons helps bake in that flavor you're after. I'm also fond of some of the smaller details you've sprinkled in there, like the oasis water with supposed healing properties.

At this juncture, I have two suggestions:
1. Consider renaming certain entities/locales so that they all relate to one another more fluidly. For example, Tiamat is well known as an adversary in D&D (and i think predates the game?). I'm also noticing a lot of greco-roman influence in the names that clash with the more Japanese phonetics like Raiijin.

2. You've approached addressed each polity from a militaristic standpoint, which is great. It sets the tone of the story you wish to tell. I am curious to see how these things shape the culture(s) of the people who live there.
 
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