Dnd 3.5
Name: Lia Zie
Age: 25
Gender: Female
Class: Monk 9
Region: Dalelands
Languages: Common, Chondothan, Sylvan, Dwarven,
Race: Human
▪ Humanoid (Human)
▪ Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
▪ Human base land speed is 30 feet.
▪ 1 extra feat at 1st level.
▪ 4 extra skill points at 1st level and 1 extra skill point at each additional level.
▪ Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
▪ Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.
Stats (42 point buy)
Strength
16
Constitution
14
Dexterity
16
Intelligence
14
Wisdom
16
Charisma
8
Armor Class: 18 (Monk’s Belt: 19)
Speed: 60 feet. (Monk’s Belt: 70 feet)
Saves
Fortitude
+9
Reflex
+10
Will
+10
Hit Points
Hit Die
79
9d8
BAB: +6/1
Attacks
Weapon
(Hit) Damage
Masterwork Quarterstaff
(+3)
Unarmed Strike
(+4) 1d10+3
Monk’s Belt, Amulet of Mighty Fists Unarmed Strike
(+5) 2d8+4
Inventory: 34 gp, Monk’s Belt, Bracers of Armor +3, Amulet of Mighty Fists, bag of holding (Type 3), 50 foot silk rope, waterskin, ever burning torch (5) , monk’s outfit,
Light
Medium
Heavy
Skills:
- Spot(Wis): 9 ranks
- Listen(Wis): 9 ranks
- Climb(Str): 9 ranks
- Jump(Str): 9 ranks
- Swim(Str): 9 ranks
- Tumble(Dex): 9 ranks
- Escape Artist: 9 ranks
- Sense Motive: 9 ranks
- Knowledge(Arcana): 6 ranks
- Knowledge(Religion): 6 ranks
Feats:
- (Regional) Luck Of heroes: You receive a +1 luck bonus on all saving throws and a +1 luck bonus to Armor Class.
- (Human)
- Dodge
- Mobility
- Power Attack
- Weapon Focus: Unarmed Strike
Monk Bonus Feats
- Improved Unarmed Strike
- Combat Reflexes
- Improved Trip
Level Features:
- Level 1 Feat
- Level 3 Feat
- Level 4 ABI
- Level 6 Feat
- Level 8 ABI
- Level 9 Feat
Class Features:
Weapon and Armor Proficiency
Monks are
proficient with club, crossbow (light or heavy), dagger, handaxe,
javelin,
kama,
nunchaku,
quarterstaff,
sai,
shuriken,
siangham, and
sling.
Monks are not proficient with any armor or shields
When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses her AC bonus, as well as her fast movement and flurry of blows abilities.
AC Bonus (
Ex)
When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).
These bonuses to AC apply even against
touch attacks or when the monk is
flat-footed. She loses these bonuses when she is immobilized or
helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.
Flurry of Blows (
Ex)
When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Monk. This penalty applies for 1 round, so it also affects
attacks of opportunity the monk might make before her next action. When a monk reaches 5th level, the penalty lessens to -1, and at 9th level it disappears. A monk must use a
full attack action to strike with a flurry of blows.
When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (
kama,
nunchaku,
quarterstaff,
sai,
shuriken, and
siangham). She may attack with unarmed strikes and special monk weapons interchangeably as desired. When using weapons as part of a flurry of blows, a monk applies her Strength bonus (not Str bonus × 1½ or ×½) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The monk can’t use any weapon other than a special monk weapon as part of a flurry of blows.
In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so.
Greater Flurry
When a monk reaches 11th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus.
Table: Small or Large Monk Unarmed Damage
Level
Damage
(Small Monk)
Damage
(Large Monk)
1st-3rd
1d4
1d8
4th-7th
1d6
2d6
8th-11th
1d8
2d8
12th-15th
1d10
3d6
16th-19th
2d6
3d8
20th
2d8
4d8
Unarmed Strike
At 1st level, a monk gains
Improved Unarmed Strike as a bonus feat. A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make
unarmed strikes with her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.
Usually a monk’s unarmed strikes deal lethal damage, but she can choose to deal
nonlethal damage instead with no penalty on her
attack roll. She has the same choice to deal lethal or nonlethal damage while
grappling.
A monk’s unarmed strike is treated both as a manufactured weapon and a
natural weapon for the purpose of spells and effects that enhance or improve either
manufactured weapons or natural weapons.
A monk also deals more damage with her unarmed strikes than a normal person would, as shown on Table: The Monk. The unarmed damage on Table: The Monk is for Medium monks. A Small monk deals less damage than the amount given there with her unarmed attacks, while a Large monk deals more damage; see Table: Small or Large Monk Unarmed Damage.
Bonus Feat
At 1st level, a monk may select either
Improved Grapple or
Stunning Fist as a bonus feat. At 2nd level, she may select either
Combat Reflexes or
Deflect Arrows as a bonus feat. At 6th level, she may select either
Improved Disarm or
Improved Trip as a bonus feat. A monk need not have any of the prerequisites normally required for these feats to select them.
Evasion (
Ex)
At 2nd level or higher if a monk makes a successful
Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A
helpless monk does not gain the benefit of evasion.
Fast Movement (
Ex)
At 3rd level, a monk gains an
enhancement bonus to her speed, as shown on Table: The Monk. A monk in armor or carrying a medium or heavy load loses this extra speed.
Still Mind (
Ex)
A monk of 3rd level or higher gains a +2 bonus on
saving throws against spells and effects from the school of enchantment.
Ki Strike (
Su)
At 4th level, a monk’s unarmed attacks are empowered with ki. Her unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with
damage reduction. Ki strike improves with the character’s monk level. At 10th level, her unarmed attacks are also treated as lawful weapons for the purpose of dealing damage to creatures with damage reduction. At 16th level, her unarmed attacks are treated as
adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing
hardness.
Slow Fall (
Ex)
At 4th level or higher, a monk within arm’s reach of a wall can use it to slow her descent. When first using this ability, she takes damage as if the fall were 20 feet shorter than it actually is. The monk’s ability to slow her fall (that is, to reduce the effective distance of the fall when next to a wall) improves with her monk level until at 20th level she can use a nearby wall to slow her descent and fall any distance without harm.
Purity of Body (
Ex)
At 5th level, a monk gains immunity to all
diseases except for supernatural and magical diseases.
Wholeness of Body (
Su)
At 7th level or higher, a monk can heal her own wounds. She can heal a number of hit points of damage equal to twice her current monk level each day, and she can spread this healing out among several uses.
Improved Evasion (
Ex)
At 9th level, a monk’s evasion ability improves. She still takes no damage on a successful
Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A
helpless monk does not gain the benefit of improved evasion.