Morathor
Supernova
- Joined
- Feb 19, 2012
- Location
- Midwestern USA
Hello all! I've been working on a simple RP system, based loosely on Dungeons and Dragons and streamlined for forum-based play. It is also, as the title implies, built with bad ends in mind; the PCs aren't going to be outmatched by their opponents, so much as they will get worn down from repeated battles and challenges. The intention is largely for heroes to fall one by one, and be dragged away from the rest of the group to meet a terrible fate--mind-break, corruption, mind control, etc.
I've run a 1x1 game with this before and it worked reasonably well, but I also have made some improvements based on areas where it didn't work as well as I would have liked. I've got the updated rules basically written out, I still need to organize them a bit, but I thought I'd start by putting out an interest check and see if anyone is interested in playing a game like this? The details of the story are negotiable, although I'd like to keep with the basic themes I mentioned above.
Also if anyone wants to try a 1x1 with this system, we can't do it in the systems styles section but still maybe PM me and we'll sort something out.
The rules I have so far aren't all that long for an RPG, but they're still longer than I want to put in the interest check. However, I'll lay out the basics here for anyone who wants them. I'm open to suggestions and critique as well!
Also, feel free to contact me on Discord (Morathor#5312) with questions, suggestions, ideas or plans, or just to talk.
I've run a 1x1 game with this before and it worked reasonably well, but I also have made some improvements based on areas where it didn't work as well as I would have liked. I've got the updated rules basically written out, I still need to organize them a bit, but I thought I'd start by putting out an interest check and see if anyone is interested in playing a game like this? The details of the story are negotiable, although I'd like to keep with the basic themes I mentioned above.
Also if anyone wants to try a 1x1 with this system, we can't do it in the systems styles section but still maybe PM me and we'll sort something out.
The rules I have so far aren't all that long for an RPG, but they're still longer than I want to put in the interest check. However, I'll lay out the basics here for anyone who wants them. I'm open to suggestions and critique as well!
Typically in Dungeons and Dragons, stats range from about 1 to 20, and modifiers from -5 to +5 are calculated from them. For this game, we are only using the modifiers, meaning an 'average' person has stats of 0 across the board. Most attacks and abilities will be resolved by rolling a twenty-sided die and adding whichever of your stats is relevant to the task at hand; you will succeed if you can equal or beat a target number, usually ten plus a relevant stat of your opponent.
This system doesn't use hit points; damage is dealt directly to your stats. Those stats are Strength, Agility, and Will, and if a character has any of these stats fall to -5, they are defeated and at the mercy of their foes. Every character has a basic melee attack, and gets to define what it is and what stat is used to roll it; they also get to decide which stat is added to their defense. In addition, most characters will also have a number of special abilities, and all characters should have at least one weakness. You can also take additional weaknesses to get extra abilities or stat increases. You can custom design your own abilities and weaknesses, and honestly most of the full rules is just detailing how to go about that and what's considered balanced.
There is also a fourth stat, Purity, which represents sexual resistance and functions somewhat differently from the others. It can't be used for your basic melee attack or your defense. By default, all characters have a starting Purity of +5, and when it drops to 0, they reach their climax and take 2 damage to each of their other stats. Then their Purity resets to +5.
This system doesn't use hit points; damage is dealt directly to your stats. Those stats are Strength, Agility, and Will, and if a character has any of these stats fall to -5, they are defeated and at the mercy of their foes. Every character has a basic melee attack, and gets to define what it is and what stat is used to roll it; they also get to decide which stat is added to their defense. In addition, most characters will also have a number of special abilities, and all characters should have at least one weakness. You can also take additional weaknesses to get extra abilities or stat increases. You can custom design your own abilities and weaknesses, and honestly most of the full rules is just detailing how to go about that and what's considered balanced.
There is also a fourth stat, Purity, which represents sexual resistance and functions somewhat differently from the others. It can't be used for your basic melee attack or your defense. By default, all characters have a starting Purity of +5, and when it drops to 0, they reach their climax and take 2 damage to each of their other stats. Then their Purity resets to +5.
Also, feel free to contact me on Discord (Morathor#5312) with questions, suggestions, ideas or plans, or just to talk.
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