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[Forgotten Realms Pathfinder]: Melvaunt by Night

Joined
Aug 5, 2014
Rules

This will be a very-low-combat Pathfinder game. You may wish to have the option to break heads directly, but I wouldn't encourage you to optimise for damage. Or to optimise for diplomacy. Or optimise in general.

I will usually give a bonus to dice rolls to something interestingly and compellingly described rather than something that is strictly in line with the rules.

Character Generation
Melvaunt is almost entirely human. There are a few elves and dwarves, but not many. The more exotic races will need a very good reason to be present. And will attract attention.

Start at level 1. Pathfinder PRD is fine, but I reserve the right to veto classes, feats, and so on.
 
Background

Melvaunt is a city of contradictions. Perched on the northern shore of the Moonsea, it's a city of industry and commerce, ruled over by an elected legislature. But a city that practices slavery, smuggling, and all the vices that cities are heir to.

In reality, the city is divided between three noble families that control vie for control every aspect of city life; the profitable arms trade, the mines, the humanoid slaves captured in the Thar - even the farms and fisheries that keep the city fed.

Major Houses
House Leiyraghon: Pressing for open borders and free trade. Strong interest in the slave trade.
House Nanther: Mining and industrial family; dominate respective guilds
House Natali: Agricultural and mercenary concerns

Religious establishments
The Black Altar Temple of Bane
The Tidepool Temple of Umberlee
The Golden Lady's Countinghouse Temple of Waukeen
The Maker Space Shrine of Gond

Places of Interest

Dock ward: Waterfront with a few taverns and warehouses, as well as the slave market.
Crown ward: Guild hall, and seat of power.
Northgate: Barracks, as well as the normal / goods market.
Riverside: The 'new' part of town on the other side of the river Tormel. Dominated by the lighthouse that looks down over the water from a rocky cliff.

Other Nearby Settlements
Fort Moonwatch - mining and frontier settlement in the Moonwatch hills about 30-40 miles from Moonsea westwards along the shore. It guards against incursion from the Phlan planes.

Tormelgard - agriculture settlement north of Melvaunt along the river.

Thar Garrison - military fortification north of Tormelgard - guards against incursions from Thar.
 
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