mystictiger
Star
- Joined
- Aug 5, 2014
Rules
This will be a very-low-combat Pathfinder game. You may wish to have the option to break heads directly, but I wouldn't encourage you to optimise for damage. Or to optimise for diplomacy. Or optimise in general.
I will usually give a bonus to dice rolls to something interestingly and compellingly described rather than something that is strictly in line with the rules.
Character Generation
Melvaunt is almost entirely human. There are a few elves and dwarves, but not many. The more exotic races will need a very good reason to be present. And will attract attention.
Start at level 1. Pathfinder PRD is fine, but I reserve the right to veto classes, feats, and so on.
This will be a very-low-combat Pathfinder game. You may wish to have the option to break heads directly, but I wouldn't encourage you to optimise for damage. Or to optimise for diplomacy. Or optimise in general.
I will usually give a bonus to dice rolls to something interestingly and compellingly described rather than something that is strictly in line with the rules.
Character Generation
Melvaunt is almost entirely human. There are a few elves and dwarves, but not many. The more exotic races will need a very good reason to be present. And will attract attention.
Start at level 1. Pathfinder PRD is fine, but I reserve the right to veto classes, feats, and so on.