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[DnD 5e] Ixalan Coast

east

Supernova
Joined
Mar 17, 2012
You can post characters, name, picture, backstory and a link to their myth weaver sheet here.

For character creation all characters start at level 2,

You are allowed one roll of the dice with 4d6 remove lowest. For information regarding the gods of this setting please PM me, as Ixalan has many gods outside of the faerun usual.

You may pull from the core rule books, or the sword coast adventures book.

Your starting equipment will be decided by your class, and background. (Which should give you weapons, and 10 gold to your name)

You will also get one item of personal value, do not roll on the trinket list, create something from your backstory.

In example I once made a bard, who carried with him a book of jokes his father wrote, he would pull it out and read from it for casting hideous laughter.

In this story you are a refugee forced out of your native home, and going to the mainland for shelter and to find work with the promise of gold, and exploration. This item is the last thing you have that still holds the old country or your family life.
 
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Age: 28
Class: Warlock, Great Old One Patron (Mother Hydra/Father Dagon)
Race: Half elf

Amelie Dravens was born to a humble harbormaster and his beautiful wife. They lived together in a small town of refugees and castaways, but to them it was home. Both had been driven away from their old homes or cast out of their old societies. The harbormaster, once handsome and respected, had fallen upon illness that wracked his body until only his sunken shell remained. Rather than have his family suffer the loss of status and titles (for he had much to lose), he sought out help from an old hag, Salty Olive Siltmeddler. She gifted him a potion to make him appear dead, and after 24 hours he would return to normal. She didn't even ask for anything in return. She merely suggested the name of a town he might be safe at.. Minaxia.

The harbormaster went about making all the preparations to ensure his family's legacy long after he had passed on and late one night while lying on his sickbed, he drank the potion. It was stirred into his teacup, and the liquid scarcely hit his lips when the tremors began. He shook violently for several minutes, altering all in the house to his condition before seemingly passing away. The burial was to take place two days after his death, upon his request, and in the meantime he was to be interred in a coffin bearing his family crest. His instructions were followed to the tee, and after 24 hours of appearing dead, he awoke in the coffin, opened the lid and left. As the hag had suggested, he headed for Minaxia. Little did the fisherman know that under the waters near the unseeming town of Minaxia lurked a growing madness, one that already had an influential foothold among the townsfolk.

The harbormaster's beautiful new wife had also had a tragic tale of her own. Decades prior, she had a lover and with him she bore two children. One came out gaunt, grey and sickly, but alive. The other was healthy, jubilant and full of life. As the children grew, each according to their malady (or lack thereof), it became obvious that she favored the sickly child while her lover favored the healthy one. What began as small, unnoticeable acts soon spiraled into large inequalities. The woman knew a measure of magic, some of which she used daily to maintain a human appearance lest her Elven nature (though only half) reveal itself.

One desperate evening, after the woman's sickly child had been afflicted for weeks with only worsening signs, she brought him to an old hag, Salty Olive Siltmeddler. She knew well the dangers of bargaining with a hag, but she was out of options. The hag made the woman place her son in a steaming vat. With a dash of this and a bit of that, foul water appeared and slowly engulfed the boy. But the hag needed something more, and gave the woman a book to read from. In doing so, the woman lent some of her Elven magic to the hag. As the hag spoke in babbles and gurgles a miraculous thing happened: Her son's body began to strengthen! At midnight, their ritual was complete and the woman pulled her now healthy son from the cauldron. He gazed upon her with warm, soft eyes and embraced his mother. The hag requested nothing in return, but she did suggest they visit an acquaintance of hers in Minaxia, since her son was now healthy enough for travel. Overjoyed, the woman journeyed home to find that her healthy daughter had fallen ill during the night and died at midnight. Her lover was stricken with grief, and despite the fact that his son was well again, he could not bear to live without his beloved daughter. Two days later, her lover took his own life. With nowhere else to go, the woman and her son made their way to Minaxia.

The healthy boy went to work at the docks. He was a strapping young lad and the harbormaster, though old and frail, took a liking to him. Before long, he was making regular visits to the woman's house. When their daughter, Amelie, was born it came as a shock. Determined to do right with her second chance, the woman steered Amelie away from all traditional forms of magic and pushed her instead to physical work. She encouraged learning trade skills and whenever possible, she impressed religion (any religion) upon the child. The child grew in beauty, skill and love of the sea. Whenever possible, she went out with the boats or helped out down at the docks. Eventually, the woman and the harbormaster married and all worries of past lives and old families faded away.

One night at midnight, days after Amelie's 18th birthday, she snuck out of the house and made her way to the docks. She was careful to make no sound and arouse no suspicion as she untied a skiff and pushed off from a shadowy pier. She rowed out until the lamplights of town blazed in a single, blurry line across the distance. Then, she pitched herself into the murky depths...

Whatever happened down there remains a mystery to Amelie. She had expected to meet the hag and die, but instead she awoke in a strange room, covered in wool blankets and with a compress on her forehead. The ones who attended to her were strange fish-like men and they often gibbered in some unusual language to one another. Hours after she awoke, an elderly woman (who appeared QUITE human) visited her bedside. This woman referred to the place as the Hall of Dagon. Something in Amelie stirred at that name and the woman gave her a knowing, eerie smile. As Amelie was helped out of bed and led around the building, she learned that it had once been a grand temple to a long forgotten god. This group was simply re-purposing the building. The more Amelie learned about the religious order, Dagon and the Mother Hydra, the more she felt like she belonged here. Something had called her here or brought her here and she needed to know what. She needed to find her purpose.

Rather than return home, Amelie chose to stay and learn from the old woman (Rosemary) and the others. She learned the prayers and dances, but during her first mass she became seized into a trance-like state. The others had seen this before and knew what to do. Mother Rosemary chanted over her trembling body while several Daughters and Sons attended to Amelie's safety. The rest watched and offered fealty to Hydra Mother and Father Dagon.

Amelie, in her trance-state, was visited by an Entity of Unfathomable Age and Untold Knowledge. She was promised enormous power and vast riches; she was told of the secrets and lies of her family's past; she was given glimpses of the future. When the Being's hold on her mind was released, Amelie knew that this was what the hag had planned all along. Her dark pact was signed long before her conception and she was always meant to find this place. She was no longer afraid of horror or madness or death. She had learned of her unique place among the stars and within the Order. The Esoteric Order of Dagon.

Upon emerging from the trance, Mother Rosemary took Amelie under her wing and began her proper training. Years passed, and Amelie became First Daughter. It was the highest position attainable outside of creating a new branch as a Mother. But in order to do that, you must sire or bear at least one child of a Deep One. Amelie had helped raise many such children during her time within the Order, but she was yet unsullied. It was considered a great honor to give your maidenhead to a Deep One, and if done during the height of the fertility ritual, the pregnancy was blessed and guaranteed. But Amelie hadn't been called yet. So she waited, year after year. Finally, during her 28th year, it was her time. But as the Order prepared for the ritual and secured a mated pair of humans to sacrifice, disaster struck the town.

The cries broke out in the late hours of the evening, and while most of the town attempted evacuation, the Order carried on with their ritual. The mated couple were stripped naked and given copious amounts of a mind-addling drug. This served as both an aphrodisiac and a pain killer of the highest order. While the couple began copulating, the Sons and Daughters prostrated themselves and ripped their robes while chanting. Mother Rosemary prepared Amelie for the bonding by rubbing the dark-skinned girl's naked form with a slippery oil. Rosemary's withered hands slipped into every crack and explored every crevice down to her third knuckle. Once Amelie was coated, dripping wet and panting, Rosemary deemed her ready. Mother Rosemary stepped to the low table where the mated couple were vigorously fucking and began slicing small knicks into their flesh with a sharp blade. Amelie began her part of the ritual then, and chanted her Deep One's name in low moans while her fingers worked themselves in and out of her already sloppy pussy. Suddenly a huge wave impacted on the side of the temple and there came an answering cry, ravenous and wild. Amelie pumped her fingers with renewed passion, using her thumb to tweak her clit when she could. The others followed suit and began masturbating themselves in a circle around Amelie, Rosemary and the wounded, mated couple.

In seconds, the Deep One entered and devoured the two people copulating on the table. Then, it's hungry, pallid eyes locked onto Amelie. It approached slowly and slid one rubbery, webbed hand up her thigh. He placed his palm over her sopping mound and bid her ministrations to cease. He leaned in close, like a lover, and thrust his slimy tongue into her mouth as he pulled her in for a kiss. He was careful to keep his teeth from marring her beautiful face. They kissed for many minutes as his webbed hands explored her unspoiled body. He lingered on her breasts, making sure to grasp and squeeze each one before marking her flesh with light scrapes. He paid special attention to her nipples, which he sucked at with no care to his teeth biting and gouging into her breasts. Amelie was begging for his seed when he finally unfurled his distended penis and placed it lovingly against her waiting opening. He entered her slowly, taking this time to enjoy her reactions fully as he inched himself further inside. After a few more careful kisses, his hips began moving and Amelie's desperate moans became swells of pleasure. As her hole adjusted to the Deep One's size, she began to bounce with him. Soon they were working in tandem, both losing themselves in each other's pleasure. After nearly 20 minutes of furious fucking, Amelie began to scream as her entire body convulsed around his cock. The Deep One held on until the moment that Amelie clenched around him, then exploded his powerful, sacred spunk deep within her womb. He continued fucking her and making her orgasms crash like the ocean waves for another few minutes. When he was finished, he pulled himself out and kissed her one last time before retreating to his home beneath the waves.

While they fucked, the city burnt down around them. As the fire encroached upon the temple, all the other followers fled except Mother Rosemary. She stayed with Amelie until the beautiful girl came to her senses. Once Rosemary was sure that Amelie was herself once more, she helped the girl out of the temple and down into the waters that the village thrived on. It took mere hours for the fertilized egg to make it's way to Amelie's womb, implant, grow and emerge. While she gave birth to her first child (a beautiful female deep-touched one) her town burned to the ground. The first rays of dawn were sweeping over the horizon when Amelie and Rosemary returned to the ruined temple. Mother Rosemary assured her that she had earned her title as Mother Amelie now, and urged her to commune with the Ancient Ones to learn where she should spread to next. So Amelie prayed to Mother Hydra and Father Dagon. She made ancient ritual symbols with ashes and writhed in the desecrated remains of the burnt out building until suddenly she knew what to do. Amelie took the scarce few possessions she owned that hadn't been destroyed in the fire (including her father's notebook filled with sailor's logs, names and old coordinates for interesting locations) and fled to the mainland. She was to look for work and blend in until she established a foothold in town. When the time was right, she would learn more of her difficult task.
 
Sharing my preliminary character sheet - will sort out some backstory, probably a pic too over the next couple of days.

Voleen Graknar, Half-Orc Financial Redistributor.

https://www.myth-weavers.com/sheet.html#id=1380317

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Voleen Graknar grew up alone.
Most cities have a thriving underbelly, full of criminals and orphans, slavers and transients. Not so the City of Lights, where the streets were constantly clean, guards would patrol all areas of the city, and many people were far too fearful to ever leave their homes. It was to this bastion of unrelenting order and tyranny she was introduced. With the vampiric rulers holding everything in an iron grip, other races were obvious second-class citizens, without many of the privileges of their sanguinary conquerors.

As her (now long-forgotten) parents lost their modest dwelling due to rampant tax increases in the sector, they were quickly taken off to one of the many labour camps for those who had lost everything. Their young, proud daughter however, stayed. In the Blue district, long ago quarantined due to a particularly virulent plague, she found the people who would teach her how the rest of the world worked.

Unbeknownst to the city above ground, the tunnels deep below the city of lights were almost their own city in and of themselves. Farms, Housing, Entertainment, and Governance (such as it was) were mirrored in the darkness below the immaculate paved streets.

She became a wanderer, learning from all who would teach her - the powers of blood, gold, and sex. The prostitutes, assassins and thieves would all scoff at her refusal to pick a single teacher, but she managed to thrive with the abilities of all three melding into a single cohesive whole - a lithe, seductive minx with an unassuming face, equally able to ambush a target, breeze out of a house with valuables, or convince her mark to give up the key to his mansion's back door.

As she worked, and grew her meagre reputation in the City of Shadows, those on the surface did not rest and wait. In time, they grew weary of savages living out of their control - right underneath them. Spies and infiltrators were an ever more common sight in both mirrored streets.

One last job was what it was - but bait was what it truly was. A precious magical gem, with a temporary subtle tracking arcana worked into the immensely valuable surface spelled the downfall of the underbelly. As the troops gradually and carefully worked their way past traps, guards and observers, slaughtering and stomping, exodus began. The denizens fled, but almost all of the exits were trapped. Some few had the sense to hide, and the most wily simply slipped out the same way the vampiric forces had entered.

A new reign of tyranny was truly beginning. As the great fortress-walls of the harbour floated out of view of her trade-ship refuge, Voleen could only hope that there was nothing else she could have done to help.
 
Nalven

Nalven's family are all mages of one form or another, at least they were before the plague took them. The disease spread quickly through his community wiping out whole families and leaving the region devastatingly underpopulated. While Nalven fully realized he was lucky to be alive that realization did nothing to alleviate the pain of losing everyone he loved. As he set about putting everyone's affairs in order, for in his society to leave something unfinished was a high taboo and the next of kin always did their best to complete any works of the deceased, Nalven came across the journal of his favorite uncle though this uncle too was dead it was not the plague that took him rather his body was shipped back from a far-off land after a failed attempt at bringing back some magical artifact. Putting aside the journal Nalven continued his work and inventoried the house but he could not keep his mind from going back to it.

As the weeks passed and Nalven found less and less to keep himself busy he began to read the books his family had written, magical thesis', spells, and yes even journals. Nalven was trying to stave off the feelings of loneliness but nothing was really working, mostly because these were all finished works they highlighted the fact that the brilliant people he loved would never again contribute to the magical community. All these glorious things his family did were things to be proud of to be sure but Nalven could never feel closer to them because these things were something his family had set down and moved on from. His uncle's journal was the single difference in that regard, here is an unfinished work a black mark on his families honor. Nalven realized that no one in his family had completed what his uncle had set out to do for fear of leaving the family the same way his uncle had, work unfinished and greaving loved ones, but they had followed his footsteps a different way. There was no one left to greave and no new things left to complete it was time to set out and right a wrong that was too long left unfinished.
 
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Kataigída is at once complex and simple. She is a friendly and mirthful woman.... even as she works to try and gut or impale you, charging forward into the fray. Then again, she has a more simple view of life then most of the more settled peoples, one less prone to moralistic and ethical moaning and disappointment, and one more in line with a wanderer and slayer.

Instead, she lives from contract to contract, not caring overmuch about the future beyond the next fight, the next meal and the next fuck... and caring little of the past either, even as she keeps a small memento of her mother about her neck, the only bit of jewelry that she was able to save. Granted, as her finger may move across it, one of the reasons she does not sell it for more ale and whores is that it is all she has left of her family.

If she gets drunk and randy enough, she would tell those interested, of the simple enough story of her Torc. Her father was a mercenary, much like herself, and her mother a smith from a well off family, one that saved and improved their fortunes, building on their ancestors foundation to leave future generations just a bit better off. Granted, that was on her mothers side. Her father on the other hand, well, he and his kin were raiders and fighters, placing their services to the highest bidder, not caring overmuch about who held their contract.

And then, one day, her father saw her mother, and fell in love. This began a courtship, of attempts to impress and woo her and her family. It took a few years, but eventually, after making a promise-torc, to be placed around her mothers neck, well, they married. Not for too long, and that she was born a few months early may have had something to do with it. And yet, when she was about six, well, the comfortable younger years in the forge came to an end.

It was nothing too unusual, just a army of orcs and goblins, surging forth again. Granted, the dragon was a touch unexpected, and the main reason things went to hell. The last she saw of her mother, was when she was bleeding out, smiling, and giving her hatchling the torc.

From there, Kataigída would go on to follow in her fathers footsteps, and from there, her life is a blur of survival and combat. Granted, she has fought in several bands, from little things of survivors, to actual mercenary companies for a season or two, always before moving on. She has mainly fought on land, but has served about a ship or two. As for what takes her to the Ixalan Coast?

Well, there may have been a drunken brawl that ended with a little nobleman dead. Which was a pity, as he looked like he would have been a good fuck.
 
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Tengee

Almeena used to tell her daughter fanciful stories about her father. He was a bold explorer. He was a dashing warrior. He was a bold rake. He stole the heart of an ebony skinned princess from a foreign land and carried her off on his ship to a distant island. Even when he left Almeena—to protect her from his foes? No, he died in battle with a dragon!--Almeena never felt the need to return to her home.

Almeena's daughter Tengee grew up on the road on a large island. Her mocha complexion—like her mother’s deep ebony—was exotic and lovely here. Almeena didn't hesitate to capitalize on their exotic appearance to draw attention to her two woman show. Tengee started off as a simple assistant, bringing her mother props or standing against a wall while her mother outlined her with knives. Over time she began to sing with her mother, play the flute, and eventually even dance.

The calling of the bard was not Tengee's though. Her earliest memories involved playing in the woods beside the road, and watching from the low boughs of the trees while her mother juggled colorful balls for her. Over the years of her childhood, she stalked through trees, fished in tidal pools, hunted small game with her mother's crossbow. She learned to defend herself from bandtis with knives, clubs, and finally swords.

Almeena had a recurring lover, an elf named Jeava. He taught Tengee what she hadn't learned herself of the ranger's art.

Last year, Almeena took sick with a horrible fever and died. After the funeral, Tengee fled into the wilderness, taking nothing from her mother but her flute and the colorful juggling balls that had made her laugh as a child. When she emerged nine months later, Tengee was a true ranger, even able to call upon the gods of nature to grant her minor magic.
 
Dreana

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Deana was born to a human tribe's leader and a sea elf mother's pact. As the seal between the two people, she grew up as a child mainly underwater with her mother, only leaving for her father's lands - more like ships - when she became older, and too big to have her half blood sustain her underwater indefinitely. She learned how to be a fighter, all the trade of the fishermen and seamen - and raiders of foreign ships and lands. Still, she remained the child of nature, and learned all that she could from the wise men, women, human, and sea elves. Dreana became a Druid in the Circle of the Coast from her human grandfather. Fought along her mer-people and got the teeth of a big shark as her druidic focus as part of her initiation. Got her tattoos the same time. Still has her shark-skin wooden shield too...

Of course her human and elven tribe both got their own problems, and a great enemy - a warlord - acted against the land holdings of her fathers. Being pushed out into the sea, her mother's tribe tried to help them but it became evident that in doing so, they started to cause damage to their own underwater land. She refused to leave it happen, and tried to look for a solution. Her closest aquintaces among the humans perished when their ship was overrun by their enemies, when her parlay was broken, the raiders raping and pillaging the whole ship before sinking what remained. Only Deana survived because her sea elven ancestry. She has a piercing for every close family member who died that day - and who she have to avange.

Finally both tribes sought out the closest pirate lord, Admiral Lannery Fin, and made a treaty. As the sign of honoring their treaty between humans and sea elves, it was Deana who got entrusted with the job of being the life- (or treaty-) long guest of the new friend.
So, it is no surprise that she is asked to work for the man, presently as one of the crew of the ferry - as it is bringing in not only more money, but new people to get under the Admiral's purview.
 
{ Izel Summerwind }

character sheet: https://www.myth-weavers.com/sheet.html#id=1385823

A Half Orc Paladin Izel Summerwind doesnt actually remember where or when he was born, his age of 30 is an approximation and the only reason he has a name is because the name Izel Summerwind was carved into the head of his trusty maul. he sometimes gets flashes of memory from a place he cannot remember, his first solid memory was being found on the steps of a temple to Lathander with a large wound on the side of his head, multiple stab wounds, and no memory where he was taken care of by the priests and priestesses there until he recovered a few weeks later. his memory however never returned.

nevertheless the people in the villages surrounding remembered his deeds, he had apparently been something of a hero, a peasant who had risen to officer ship within the lords army. something must have happened because the men who were supposedly under his command never came looking for him.

after he had recovered but had no where else to go, he descided to pledge his sword, well maul to the god whose servants had saved him from certain death and so his path as a paladin of Lathander began.....
 
It is now 9 o clock pacific time on tuesday november 7th, this thread is closed, and no future characters shall be allowed past this point until i have made a thread that re-opens game recruitment. thank you to those who have posted their character, backstory and image.
 
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