Here's the character profile thread for the Dungeon World game graciously being run by ChrisGabriel. I'll go ahead and put my working writeup in this post; Chris, let me know if you have any issues.
Xia, a barbarian
Wild eyes, mighty thews, strange tattoos, linen kilt.
Level: 1
XP: 0
Strength 16 (+2), Dexterity 12 (0), Constitution 15 (+1), Intelligence 8 (-1), Wisdom 9 (0), Charisma 13 (+1)
Damage: d10
Armor: 1
HP: 23/23
Neutral
At the end of each session, if during that session I have taught someone the ways of my people, I mark XP.
Outsider
I'm human, but I'm not from around here. At the start of each session, the DM should ask me something about my homeland. If I answer, I mark XP.
Unencumbered, unharmed
So long as I'm below my Load and neither wear armor nor carry a shield, I take +1 armor.
Herculean appetites
Others may content themselves with just a taste of wine, or dominion over a servant or two, but I want more. I have insatiable appetites for mortal pleasures and riches and property. While pursuing one of these, if I would roll for a move, instead of rolling 2d6, I roll 1d6+1d8. If the d6 is higher, the DM will also introduce a complication or danger that comes about due to my heedless pursuits.
The upper hand
I take +1 ongoing to last breath rolls. When I take my last breath, on a 7-9, I make an offer to Death in return for my life, instead of the other way around. If Death accepts, I return to life. If not, I die.
Musclebound
When I wield a weapon, it gains the forceful and messy tags.
What are you waiting for?
When I cry out a challenge to my enemies, I roll +CON. On a 10+, they treat me as the most obvious threat to be dealt with and ignore my companions, and I take +2 damage ongoing against them. On a 7-9, only a few (the weakest or most foolhardy among them) fall prey to my taunting.
Load: 6/24
Gear: Dungeon rations (10 uses, 2 weight), adventuring gear (1 weight), a dagger (hand, forceful, messy, 1 weight), a bone charm bracelet that wards off bad luck, and a two-handed war sword (close, +1 damage, forceful, messy, 2 weight).
Bonds:
______'s ways are strange and confusing.
Lily is always getting into trouble—I must protect her from herself.
Roren shares my hunger for glory; the world shall tremble at our passing!
Xia, a barbarian
Wild eyes, mighty thews, strange tattoos, linen kilt.
Level: 1
XP: 0
Strength 16 (+2), Dexterity 12 (0), Constitution 15 (+1), Intelligence 8 (-1), Wisdom 9 (0), Charisma 13 (+1)
Damage: d10
Armor: 1
HP: 23/23
Neutral
At the end of each session, if during that session I have taught someone the ways of my people, I mark XP.
Outsider
I'm human, but I'm not from around here. At the start of each session, the DM should ask me something about my homeland. If I answer, I mark XP.
Unencumbered, unharmed
So long as I'm below my Load and neither wear armor nor carry a shield, I take +1 armor.
Herculean appetites
Others may content themselves with just a taste of wine, or dominion over a servant or two, but I want more. I have insatiable appetites for mortal pleasures and riches and property. While pursuing one of these, if I would roll for a move, instead of rolling 2d6, I roll 1d6+1d8. If the d6 is higher, the DM will also introduce a complication or danger that comes about due to my heedless pursuits.
The upper hand
I take +1 ongoing to last breath rolls. When I take my last breath, on a 7-9, I make an offer to Death in return for my life, instead of the other way around. If Death accepts, I return to life. If not, I die.
Musclebound
When I wield a weapon, it gains the forceful and messy tags.
What are you waiting for?
When I cry out a challenge to my enemies, I roll +CON. On a 10+, they treat me as the most obvious threat to be dealt with and ignore my companions, and I take +2 damage ongoing against them. On a 7-9, only a few (the weakest or most foolhardy among them) fall prey to my taunting.
Load: 6/24
Gear: Dungeon rations (10 uses, 2 weight), adventuring gear (1 weight), a dagger (hand, forceful, messy, 1 weight), a bone charm bracelet that wards off bad luck, and a two-handed war sword (close, +1 damage, forceful, messy, 2 weight).
Bonds:
______'s ways are strange and confusing.
Lily is always getting into trouble—I must protect her from herself.
Roren shares my hunger for glory; the world shall tremble at our passing!