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Tales of the World: Divided Time (Profiles)

Dark_Fire27

Super-Earth
Joined
Sep 30, 2016
Essentially, the character sheet; while I will allow OCs into the mix, though they have to have a Descender class to follow under, see the Tales of Aselia wiki for that. However, I will have it so everyone should play as, at least, one Tales of series canon character of some kind; all of the games in the series are welcome, including spin-offs, sequels, etc. I will even allow some antagonists to be playable also if they have a reason to be fighting for Ad Libitum's cause. Here are the character skeleton layouts...

The types of classes are as follows...
Warrior - Commonly ax-wielders that focus on brute strength, capable of equipping light to medium armor, and light shields.

Swordsman - Capable of wielding single-handed swords and a shield, they bring both speed and power to the battlefield, with defense as necessary.

Heavy Swordsman - Sacrificing the use of a shield, these warriors bring a sword as large as they are with increased power and defensive capabilities, with slow speeds.

Ranger - Bowmen, capable of using a wide diversity of strike artes and support as necessary, they are quite knowledgeable and can detect enemy weakpoints without Magic Lenses.

Priest - An essential to any team, the healer and supporter that keeps the team together, with the capability to bring back fallen allies with their Resurrection spell.

Thief - Using a small knife that can be easily concealed, these warriors are light and quick on their feet, capable of stealing items from their targets, as well as their wallets without any suspicion whatsoever; seriously!

Mage - The opposite of priests, these offensive spellcasters conjure up the elements into their magic to attack the enemy, hitting all elemental points of the spectrum.

Fighter - Trained in martial artes, these combat specialists are close-ranged combatants that focus on their grapples to get the job done to fallen foes.

Magic Knight - Hybrid fighters that focus on swordsmanship and magic, they are incredibly effective allies that take considerable training to master.

Gunner - Wielding two pistols or a single rifle into battle, gunners bring a different point in the ranged battle that rangers have difficulty achieving. Very mobile, but very vulnerable if hit.

Dual Swordsman - Sacrificing a shield to use a second sword or dagger in the off hand, these full-blown offensive swordsman can chain a long-winded combo that can seemingly never end!

Bishop - A mage capable of using healing artes as well as offensive magic, these spellcasters can perform the role of the priest and mage into one, though knowing which spell to use is entirely up to the user.

Monk - Trained to channel their chi more effectively, these martial-art fighters are capable of healing their allies with their mana to a degree, and though they sacrifice their grapple techniques, they unleash the full diversity of their fists and legs in their combat form.

Ninja - A stealthy warrior that uses either a sword or dagger in battle, their techniques involve them moving all over the battlefield at high speed and dishing out high damage... but incredibly vulnerable as a whole due to their light armor.

Pirate - Wielding a dagger in the primary hand and a pistol in the off-hand, these hybrid melee and ranged fighters combine the combat talents of a thief and gunner into one.

Paladin - A heavy swordsman trained to fight honorably, they are capable of unleashing boons to their allies and capable of using light-elemental magic in combat.

Lancer - Trained in spear combat, these fighters are rather agile and airborne-heavy in their combat style; their lighter armor makes them vulnerable, but allows them to move quickly as a whole.

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Name:
Gender:
Origin: (If an OC, type 'N/A', otherwise, put the game title here)
Class: (The essential combat style of the character)
Title: (What the character is referred to by/known as)
Original Background: (Not necessary if an OC)
TotW-DT Background: (Can be different or similar to the original background)
Special Talent: (Every character has one of these, but cannot be overpowered; can be a talent from their original game)
Quirk:
Appearance:

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Name: Luke Fon Fabre
Gender: Male
Origin: Tales of the Abyss
Class: Swordsman
Title: Former Heir
Original Background: A seventh fonist, Luke was unaware of this part of himself until a confrontation during a training session with his master. Trained in the Albert-style of swordsmanship, essentially a shield-less approach that focuses on more offensive and defensive power at the cost of attack speed, Luke's combat artes are more focused on dishing out damage and causing knock-down than chaining combos.
TotW-DT Background: His country was attacked by the tyrant; Luke was able to escape and join Ad Libitum after the loss of thousands of people, simply because he refused to lay down arms to the tyrant. With the blood of thousands of lives stained on his hands as a result of his hot-headed flare, Luke desires to help the guild in whatever way he can, to rebuild the kingdom he supposedly abandoned...
Special Talent: Elemental Chain - Luke is able to use elemental residue used from artes or spells and use them in his artes, allowing him to change some of them into new attacks with elemental properties and damaging prowess.
Quirk: A noble, Luke is unaware of many things in the outside world, thus can give him a sort of naive and uncertainty to many subjects, but is quite open to learn since the incident with the tyrant.
Appearance:
24645377a490c0884bace23528f771a5.jpg


Name: Neron Morganus
Gender: Male
Origin: N/A
Class: Magic Swordsman
Title: Tyrant King
Original Background: N/A
TotW-DT Background: A former mercenary leader, when his group's services were no longer required, he sought out a way to bring about his change. The greed in his heart revealed itself when he laid his hands on a sword that belonged to the Descender of his time, the True Eternal Sword... and on making his wish, changed history to how he envisioned it, with him as their 'God-King'. His band became his personal body guard and eyes on the mercenary group, Ad Libitum, where his suspicion lies, but cannot make an open move without evidence of rebellion.
Special Talent: True Eternal Sword - With this sword, as long as he's in possession of it, he's granted a large scale of different talents and skills in combat that his class normally wouldn't allow.
Quirk: A knowledgeable and talented man, he fought for a long time with his group of allies; he never uses a shield for combat, but has the strength to use what appears to be a two-handed sword with a single hand.
Appearance:
ca5b365db191b95b65cf5a338bac582c.jpg
 
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