Silver Screen Fiend
Super-Earth
- Joined
- Feb 12, 2014
You all start this adventure as strangers. For one reason or another, you have all arrived in the town of Amphail on the same day. This place is a quiet, pastoral village that serves as a suburban home for many Waterdhavian nobles, and many more prosperous farmers and ranchers. In the center of town is a enormous statue of a proud black horse that has been gelded, most likely by some prankster. Nearby is the only watering hole, The Stag Horned Flagon. It seems like a warm, dry place with a cozy atmosphere. There are some opulent manners here, too, all of them packed up close and tight around the square.
There is something that detracts from this otherwise idealistic scene, however. In the center of town is a recently constructed wooden gantry that supports a thick heavy rope that holds up a ragged looking man in an iron cage. His skinny legs hang from the flat bars, swaying in the breeze, and a haze of flies surrounds his pallid form. He is a human, from what anyone can tell, though his face is obscured by long, greasy black hair, and his bony fingers grip the cage helplessly. Two City Watch guards sporting Waterdeep crests on their shields stand guard upon the gantry, leaning on their spears and doing their best to ignore the smell. You can't tell if it comes from the imprisoned man, or just from the area itself, but something foul permeates the atmosphere. In fact, all the locals seem to cover their faces with clean linen cloths wherever you look. One would expect more folk to be out on such a bright, pleasant day, but every window is shuttered and every door closed shut. There are no children playing in the meadow, no young couples holding hands, nor any noblemen out riding their horses in the pasture.
There are rats, though. Big fat black dead ones. They've been nailed to the fronts of doors by their tails by the dozen. None are seen alive, at least not yet, but it's obvious Amphail has a rat problem, or did have a rat problem, at least. A smart traveler would head on down the road and avoid such a grotesque scene, but the sun draws down upon the horizon, and the cool winds whip across the valley, leaving a nip in the air. It's a two day journey from here to Red Larch on the Long Road, and rumors of bandit attacks have been hovering around the teamster wagons. Some of you have a reason for being in Amphail, others may just be passing through, but each of you gets the impression that something is going to happen here, good or bad.
There is something that detracts from this otherwise idealistic scene, however. In the center of town is a recently constructed wooden gantry that supports a thick heavy rope that holds up a ragged looking man in an iron cage. His skinny legs hang from the flat bars, swaying in the breeze, and a haze of flies surrounds his pallid form. He is a human, from what anyone can tell, though his face is obscured by long, greasy black hair, and his bony fingers grip the cage helplessly. Two City Watch guards sporting Waterdeep crests on their shields stand guard upon the gantry, leaning on their spears and doing their best to ignore the smell. You can't tell if it comes from the imprisoned man, or just from the area itself, but something foul permeates the atmosphere. In fact, all the locals seem to cover their faces with clean linen cloths wherever you look. One would expect more folk to be out on such a bright, pleasant day, but every window is shuttered and every door closed shut. There are no children playing in the meadow, no young couples holding hands, nor any noblemen out riding their horses in the pasture.
There are rats, though. Big fat black dead ones. They've been nailed to the fronts of doors by their tails by the dozen. None are seen alive, at least not yet, but it's obvious Amphail has a rat problem, or did have a rat problem, at least. A smart traveler would head on down the road and avoid such a grotesque scene, but the sun draws down upon the horizon, and the cool winds whip across the valley, leaving a nip in the air. It's a two day journey from here to Red Larch on the Long Road, and rumors of bandit attacks have been hovering around the teamster wagons. Some of you have a reason for being in Amphail, others may just be passing through, but each of you gets the impression that something is going to happen here, good or bad.