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Dungeons, Dragons and Soforth

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Jonnjonnz

Super-Earth
Joined
Jun 6, 2015
Location
Carmen Sandiego
Sᴛᴏʀʏ-ғᴏᴄᴜsᴇᴅ ʀᴏʟᴇᴘʟᴀʏᴇʀ ʟᴏᴏᴋɪɴɢ ғᴏʀ ʟɪᴋᴇ-ᴍɪɴᴅᴇᴅ ᴡʀɪᴛᴇʀs ᴛᴏ ᴘᴀʀᴛɴᴇʀ ᴜᴘ ᴡɪᴛʜ!

ZyUp4tV.jpg


Your mission, should you choose to accept it, is to go undercover as a role-player. It will take a significant effort between the two of us to establish just what will work the best in operating any particular scene. Your first objective is to rendezvous with an experienced field asset, myself, who is as capable of producing multi-paragraph play as he is in adapting to much terser and compact forms of communication. Put on your thinking cap, Agent, and be prepared for rain; there's a brainstorm on hand that will ensure that the scene will be mutually appealing, and it'll wade in deep, so bring galoshes.


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OOC : | Literacy : | Infrequent posting:



                 Adventure!

I've been playing (mechanical) roleplaying games - mostly just DnD 3.5 - for something around 4 or 5 years now, and GMing roleplays on and off in the 10 or so odd years I've been writing. I'd like to take on some person (or perhaps persons) for a mostly improvised literary adventure using a system that might best cater to a more roll-light kind of tabletop. I'm not a big mechanics or crunch person, much preferring fluff and character interaction so I'm leaning more towards 5e or modified d6 as far as system goes, though more complex systems such as Shadowrun might be on the table as well if I'm interested enough in my partner!

If generic improvised and customized settings aren't of interest, I DO a few more isolated settings I could offer, two of which I have a lot of head canon invested in (and a few small write-ups) that I can offer up but would somewhat curtail your PC's options to start with, or lend more to a particular kind of adventure than another. One is techno-fantasy and more focused on civilization (and by extention world) building; the other is a 1984-esque futopia with hints of Brave New World, Fallout and Walmart all mixed together. Preferably where we play would be decided on after agreeing on the kind of adventure and the relevant sexual particulars to be agreed upon.




                 Looking for...

Biggest criterion is being able to post somewhat frequently, and putting more effort into the character portion of the roleplay than the kink. Obviously some salacious content is intended to be focused on at some point, and more strongly than not, but I like there to be some investment in what's happening as well as a context for it so I'm not very interested in say having a group of expendable walking blow up dolls who get bad-ended into oblivion on their first encounter with a bunch of wolfhounds. Interesting characters make for interesting stories - few things are easier to come by than smut so I'm much less worried about how to arrange that.

                                  Kinks:
                 On the subject of kinks I'm fairly openminded and willing to discuss at whatever length is needed the selection of mandatory, optional or off-table fetishes that might at some point or several be employed as devices in the story and for more explicit                  scenes the would follow later along. I should not that I am not interested especially in playing out a kinkfest kind of session, and playing out a particularly story heavy campaign with sparse sex scenes and/or content largely depends on how I get on                  with the player in a more general sense. A few kinks of note for me include:

  • Public flirting and/or foreplay
  • Glasses
  • Vocality
  • Incest
  • Begging
  • Knotting
  • Pregnancy and impreg
  • Cumplay
  • Cum feeding
  • Control

                 My hard nos loosely begin and end at (serious) bad ends, death and blood. Given that we'd be dealing with the element of chance in storytelling bad ends are inevitably and make things much more interesting so the limit on those is more fluid than I'd                  otherwise let them. How much so I prefer to work out on a case by case basis.
 
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