☢Utsuho☢
What does the note say for you?
- Joined
- Feb 15, 2011
I have no knowledge of any kind system base stuff, character sheet, or anything related. That does mean that it wouldn't be fun and would like to learn. So paint the world around my characters
This is for the plot, setting, what kind of enemies, and the kink that could be in them. not everything has to be in them and plot are still not set in stone. I'll also have what kind of game over can happen to end rp.
Also, I'm open to others idea.
The feather of wisdom
This one is like 'South park, the stick of truth' were a bunch of people get together and do a Live action roleplay (LARP). So my characters will be human just dressed up and made up backstory for their alter ego. It can be like the game in the fighting part or it can be toned down.
Enemies: Other LARPs, non-LARPing people, and animals.
Setting: Modern
Kinks: Rape, Beastiality, Prostitution
Game Overs: Mind breaking, being arrested, kidnapped, injuries that will take a long time to heal.
Escape from Hell
Do to unforeseen fate my character(s) was sent to Hell, yet hasn't died. Now it a race to escape this realm or face whatever dark fate the creatures have plans for hero(s). Though with nothing but the skin on them, our hero(s) will also need the help from the creature of this realm. Everything come at a cost and sometimes it may be more trouble than it worth. But do they not take the chance and go out nude or take a risk on whatever the creature has in mind.
Enemies: Demons, Other humans who had died and sent to Hell, any kind of bizarre creature
Setting: anything
Kinks: Rape, Prostitution, and whatever you like
Game Overs: Mind breaking, Corruption, being captured, unable to move due to large insertion, any other ways the character(s) can't go on.
A world of rape
This I want this to be something like Fairy Fighting/Wolf’s Dungeon where the creatures for one reason or another attack my character. My character would be taken way from their world into that world. They'll have to fight their way through the strange creatures and search for ways to continue even if they have search inside another person for a key.
Enemies: Anything
Setting: Anything
Kinks: Rape and anything
Game Overs: Mind breaking, Corruption, being captured, unable to move due to large insertion, any other ways the character(s) can't go on.
The royal bandit
This one is based off a game where the main character is next in line to claim the throne, but was betrayed by the person after the main character and sold off to bandits. Though they couldn't sell the main character, so they tested them and once they passed they let them join them. Now the main character is on a quest to find why they were sold off, reclaim their rightful title, and help the bandits kidnap other people.
Enemies: Humans, animals, and maybe magical control objects
Setting: medieval times
Kinks: Bondages and kidnapping
Game Overs: Being captured, Being left tied up at an area where no one goes to, being stranded.
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Me being a DM/GM will only be a simple using a D10 and two type of health
Dice rolls will be for defenses and Attacks or tease/charm
Health will be HP that affected by attack rolls that start at 15 and goes down with successful hits. Arousal will AP that affected by tease rolls that start at 0 and goes up to 10 for a successful roll.
Rolls will be attacking/teasing vs defend
A/T1D10=7 vs D1D10=5 is the defending lose 1 HP or gain 1 AP
A/T1D10=10 vs D1D10=6 rolling a 10 is a crit making it a 2 points
A/T1D10=6 vs D1D10=1 rolling a 1 is a fail making it a 2 points
A/T1D10=10 vs D1D10=1 with this rare roll will make the point go up to 3
A/T1D10=4 vs D1D10=9 the Defender block nulling the attack/tease
A/T1D10=7 vs D1D10=10 the defender block the enemy's roll and counter attack for 1 point to HP or recover 1 AP.
A/T1D10=1 vs D1D10=10 the point for this one goes to 2
A/T1D10=5 vs D1D10=5 is a 1 point to HP or AP for both sides.
Once one side reaches 0 HP or 10 AP that side will be defeated. HP defeat is either passing out or unable to move much. AP defeat will have the losing side will try to masturbate and pass out when they have an orgasm. The winning side can either leave or use the one they defeated in any way they want.
As for charm rolls is the player will talk to the enemies out of battle, though this won't work on all enemies.
C1D10=5 vs CD1D10=3 player charm worked, but the enemy will ask for a favor.
CD10= vs CD1D10=4 Player charm worked and can have fun with the enemy if they want.
C1D10=3 vs CD1D10=6 charm failed and must fight
More to be add later.
This is for the plot, setting, what kind of enemies, and the kink that could be in them. not everything has to be in them and plot are still not set in stone. I'll also have what kind of game over can happen to end rp.
Also, I'm open to others idea.
The feather of wisdom
This one is like 'South park, the stick of truth' were a bunch of people get together and do a Live action roleplay (LARP). So my characters will be human just dressed up and made up backstory for their alter ego. It can be like the game in the fighting part or it can be toned down.
Enemies: Other LARPs, non-LARPing people, and animals.
Setting: Modern
Kinks: Rape, Beastiality, Prostitution
Game Overs: Mind breaking, being arrested, kidnapped, injuries that will take a long time to heal.
Escape from Hell
Do to unforeseen fate my character(s) was sent to Hell, yet hasn't died. Now it a race to escape this realm or face whatever dark fate the creatures have plans for hero(s). Though with nothing but the skin on them, our hero(s) will also need the help from the creature of this realm. Everything come at a cost and sometimes it may be more trouble than it worth. But do they not take the chance and go out nude or take a risk on whatever the creature has in mind.
Enemies: Demons, Other humans who had died and sent to Hell, any kind of bizarre creature
Setting: anything
Kinks: Rape, Prostitution, and whatever you like
Game Overs: Mind breaking, Corruption, being captured, unable to move due to large insertion, any other ways the character(s) can't go on.
A world of rape
This I want this to be something like Fairy Fighting/Wolf’s Dungeon where the creatures for one reason or another attack my character. My character would be taken way from their world into that world. They'll have to fight their way through the strange creatures and search for ways to continue even if they have search inside another person for a key.
Enemies: Anything
Setting: Anything
Kinks: Rape and anything
Game Overs: Mind breaking, Corruption, being captured, unable to move due to large insertion, any other ways the character(s) can't go on.
The royal bandit
This one is based off a game where the main character is next in line to claim the throne, but was betrayed by the person after the main character and sold off to bandits. Though they couldn't sell the main character, so they tested them and once they passed they let them join them. Now the main character is on a quest to find why they were sold off, reclaim their rightful title, and help the bandits kidnap other people.
Enemies: Humans, animals, and maybe magical control objects
Setting: medieval times
Kinks: Bondages and kidnapping
Game Overs: Being captured, Being left tied up at an area where no one goes to, being stranded.
-------------------
Me being a DM/GM will only be a simple using a D10 and two type of health
Dice rolls will be for defenses and Attacks or tease/charm
Health will be HP that affected by attack rolls that start at 15 and goes down with successful hits. Arousal will AP that affected by tease rolls that start at 0 and goes up to 10 for a successful roll.
Rolls will be attacking/teasing vs defend
A/T1D10=7 vs D1D10=5 is the defending lose 1 HP or gain 1 AP
A/T1D10=10 vs D1D10=6 rolling a 10 is a crit making it a 2 points
A/T1D10=6 vs D1D10=1 rolling a 1 is a fail making it a 2 points
A/T1D10=10 vs D1D10=1 with this rare roll will make the point go up to 3
A/T1D10=4 vs D1D10=9 the Defender block nulling the attack/tease
A/T1D10=7 vs D1D10=10 the defender block the enemy's roll and counter attack for 1 point to HP or recover 1 AP.
A/T1D10=1 vs D1D10=10 the point for this one goes to 2
A/T1D10=5 vs D1D10=5 is a 1 point to HP or AP for both sides.
Once one side reaches 0 HP or 10 AP that side will be defeated. HP defeat is either passing out or unable to move much. AP defeat will have the losing side will try to masturbate and pass out when they have an orgasm. The winning side can either leave or use the one they defeated in any way they want.
As for charm rolls is the player will talk to the enemies out of battle, though this won't work on all enemies.
C1D10=5 vs CD1D10=3 player charm worked, but the enemy will ask for a favor.
CD10= vs CD1D10=4 Player charm worked and can have fun with the enemy if they want.
C1D10=3 vs CD1D10=6 charm failed and must fight
More to be add later.