- Joined
- Nov 7, 2015
- Location
- United Kingdom
So, for those who aren't aware for a popular anime called 'Re:Zero - Starting Life in Another World'. It is an anime about a character who is an otaku living in modern day Japan who goes to a store to collect some Ramen for a late night snack only to walk out of the store and find himself magically appeared into a Fantasy world.
That part of the show isn't however the thing that I would think would be an interesting RP theme, it is instead the fact that the character has a unique ability called 'Return from dead.' Basically, he can't die, well, he can, just he re-spawns at a 'Save Point', and the concept is that he can then obviously attack his situation with a different thought process as he knows what happens.
However having this sort of ability leads to scenarios where you see people die and then you die, then you respawn, then they're all around you and you are the only one who has memories of what happened and everyone around you is oblivious, and any relationships you'd formed from the save point to your previous death would have been lost, so theoretically if you have a very long gap between finding this new save point (that the character isn't even aware of what happens.) you could find someone you loved make progress with a relationship with them only to see them die then die yourself and they don't even know you again.
So the concept is basically exploring the 'Respawn' that's in a lot of games nowadays and how traumatic this could actually be for a character, imagine respawning only to find out everything you'd done for the past week, any relationships you've bolster any money you've earned any work you've done towards your ultimate goal is gone.
Needless to say, this drives the main character bonkers.
Thoughts on this as a roleplay theme?
That part of the show isn't however the thing that I would think would be an interesting RP theme, it is instead the fact that the character has a unique ability called 'Return from dead.' Basically, he can't die, well, he can, just he re-spawns at a 'Save Point', and the concept is that he can then obviously attack his situation with a different thought process as he knows what happens.
However having this sort of ability leads to scenarios where you see people die and then you die, then you respawn, then they're all around you and you are the only one who has memories of what happened and everyone around you is oblivious, and any relationships you'd formed from the save point to your previous death would have been lost, so theoretically if you have a very long gap between finding this new save point (that the character isn't even aware of what happens.) you could find someone you loved make progress with a relationship with them only to see them die then die yourself and they don't even know you again.
So the concept is basically exploring the 'Respawn' that's in a lot of games nowadays and how traumatic this could actually be for a character, imagine respawning only to find out everything you'd done for the past week, any relationships you've bolster any money you've earned any work you've done towards your ultimate goal is gone.
Needless to say, this drives the main character bonkers.
Thoughts on this as a roleplay theme?