freeko
Star
- Joined
- Mar 13, 2016
This game is fairly simple. Players enter and for each level choose one of the available doors. Lower levels have more doors and what is behind each door is randomly selected for each player for each level. There is always exactly one door that will either be empty or contain a restoration item of some kind. Other doors will contain monsters or trap that the character must overcome.
Traps will automatically hit and then last for a number of turns depending on the level the trap is triggered on. When in a trap, the character can not escape until the duration of the trap has expired, however if the trap does not successfully attack the character then no damage will be inflicted for that turn. It is quite possible that a trap may render a character helpless to defend themselves negating the player's defensive rolls.
When a monster is encountered, the HP of the monster will be generated depending on the level the monster was encountered. Monsters will attempt to attack the characters and then attempt to subjugate them in some way. When confronting a monster, the player always attacks first and all dice rolled are simple d20 rolls. If the attack roll is equal to or better than the defense roll then the attack is good. It will be made clear if the monster is attempting to grapple or simply attack the player. If the monster successfully grapples the player then the next successful attack made by the monster will place the player in a submission hold where they cannot deal damage and are only able to escape the grapple with a successful attack roll.
Each player gets 25 life and 0 libido points to start with. If the player is reduced to 0 life then they are stunned for a turn every time they take life point damage until they are restored to 1 or more life. Every 20 libido points the character gains will cause them to orgasm. The player then rolls a d8 against the number of orgasms that they have experienced so far in the game. The player can continue on if the roll is greater than the number of orgasms forced. (So if the player rolls a 1 on the first orgasm check they will be defeated)
This is a fluid ruleset and can be modified to fit specific ideas to be used within specific games. So not every game may follow this exact ruleset but this is the general rules that will dictate any game unless a specific rule is agreed upon for a specific game.
Traps will automatically hit and then last for a number of turns depending on the level the trap is triggered on. When in a trap, the character can not escape until the duration of the trap has expired, however if the trap does not successfully attack the character then no damage will be inflicted for that turn. It is quite possible that a trap may render a character helpless to defend themselves negating the player's defensive rolls.
When a monster is encountered, the HP of the monster will be generated depending on the level the monster was encountered. Monsters will attempt to attack the characters and then attempt to subjugate them in some way. When confronting a monster, the player always attacks first and all dice rolled are simple d20 rolls. If the attack roll is equal to or better than the defense roll then the attack is good. It will be made clear if the monster is attempting to grapple or simply attack the player. If the monster successfully grapples the player then the next successful attack made by the monster will place the player in a submission hold where they cannot deal damage and are only able to escape the grapple with a successful attack roll.
Each player gets 25 life and 0 libido points to start with. If the player is reduced to 0 life then they are stunned for a turn every time they take life point damage until they are restored to 1 or more life. Every 20 libido points the character gains will cause them to orgasm. The player then rolls a d8 against the number of orgasms that they have experienced so far in the game. The player can continue on if the roll is greater than the number of orgasms forced. (So if the player rolls a 1 on the first orgasm check they will be defeated)
This is a fluid ruleset and can be modified to fit specific ideas to be used within specific games. So not every game may follow this exact ruleset but this is the general rules that will dictate any game unless a specific rule is agreed upon for a specific game.