B
Broomhandle45
Guest
Here is the Setting information.
Character Thread DISCUSS ALL CHARACTER RELATED QUESTIONS HERE PLEASE.
So, to give some background into the actual set up, everyone will be in the Black Lion mercenary company. My character is going to be involving herself as the leader of the Black Lions, and the reason for this is two fold.
1. Well, I also want to play in this because it's my world, dammit. Given her role and her importance, yes, she is going to be pretty competent comparatively, but this should be balanced out by the fact that she won't always be on the front lines, so don't be upset that your mercenary leader woman is better than you at something (she is a leader of mercenaries, I kinda feel like she should have a reason or two for being lead other than being the leader)
2. I want to give people an anchor for the plot, and not only that, kind of a network to allow them the freedom to actually roleplay their characters if they so choose, and sort of allow me to gently nudge the story along at a pace people are comfortable with, since she is the leader lady, not a lot can happen without her approval.
Think of it like...my character is the main plot person you talk to to move things along in JRPGs, and until then, time is at a weird standstill. It's not going to be exactly that, but don't feel extremely constrained. As long as everyone is comfortable with the pace, I'll make sure to ask here. But I'm not going to let it just kind of devolve into whatever.
I do intend to move things along, but I don't want people to be jarred out of their shit to do it. The trick here is that I would prefer everyone moving together as a unit of people for fluidity, which I know isn't always possible, but I would prefer it as much as we can to just keep everyone on the same page so we're not qoute hopping over posts, everyone moving together is a solid idea. Since they're a mercenary band in the first place, it'd make a measure of sense that people would be unified in wanting to help their brothers in arms.
Plot Progression should be as thus
Point A (The start)---------------(Things that may or may not contribute to furthering the plot, I will list out things that help if people want to engage their character in it)---------------------------Point B (The resolution)
Imagine it like starting a storyline, and having sidequests that contribute to the drive of the whole thing. Now, it's important to remember that the side things are entirely optional. The assumption here is that the Black Lions are doing it regardless, which means that your characters CAN help, you guys can decide something else to do. If you guys want to do a totally linear thing, I am perfectly okay with that, if you want some wiggle room, we can figure it out too. I realize I am being slightly paradoxical, but I feel this is the best method that we, together as a group realize what we want to do for a more solid experience. If you guys just wanna pud around as your characters, interact and engage, that's totally possible, if you want to use the little bullet points to move the plot along as the interaction facets, that'd probably work great. This is definitely going to be a little bit of a rough experiment.
That being said, if you guys have any curious questions or whatever, let me know. Consider this a "1.0", I'll probably add more as time goes on, same with character creation once I know how things will go. The setting information is not exhaustive, of course, but it should be enough to get the ball rolling. I wanted to leave some for my character to explain, but this SHOULD be enough for people to feel like their character is part of the world.
EDIT-
I completely forgot to mention my plans for how the battles will actually go. In a perfect world, I'm hoping to have everyone operate under the thought that their post is basically a 'turn', and at the end, I meld it all together with the enemy turn, taking my FFT roots to it's core here. Now, if that actually works well? That's another story, but that's what I'm going to try and do for some fluidity, to make the battles feel like they're happening in a semi-scattered and semi-organized fashion for both readability and dynamic understanding.
Also, this way I can reliably adjust things in terms of encounters and whatnot without ruining much of the suspense. I'm not going to kill anyone, but I think it might encourage more cooperative play if I had control of the enemies instead of everyone off doing their own thing like chickens with their heads cut off.
Character Thread DISCUSS ALL CHARACTER RELATED QUESTIONS HERE PLEASE.
So, to give some background into the actual set up, everyone will be in the Black Lion mercenary company. My character is going to be involving herself as the leader of the Black Lions, and the reason for this is two fold.
1. Well, I also want to play in this because it's my world, dammit. Given her role and her importance, yes, she is going to be pretty competent comparatively, but this should be balanced out by the fact that she won't always be on the front lines, so don't be upset that your mercenary leader woman is better than you at something (she is a leader of mercenaries, I kinda feel like she should have a reason or two for being lead other than being the leader)
2. I want to give people an anchor for the plot, and not only that, kind of a network to allow them the freedom to actually roleplay their characters if they so choose, and sort of allow me to gently nudge the story along at a pace people are comfortable with, since she is the leader lady, not a lot can happen without her approval.
Think of it like...my character is the main plot person you talk to to move things along in JRPGs, and until then, time is at a weird standstill. It's not going to be exactly that, but don't feel extremely constrained. As long as everyone is comfortable with the pace, I'll make sure to ask here. But I'm not going to let it just kind of devolve into whatever.
I do intend to move things along, but I don't want people to be jarred out of their shit to do it. The trick here is that I would prefer everyone moving together as a unit of people for fluidity, which I know isn't always possible, but I would prefer it as much as we can to just keep everyone on the same page so we're not qoute hopping over posts, everyone moving together is a solid idea. Since they're a mercenary band in the first place, it'd make a measure of sense that people would be unified in wanting to help their brothers in arms.
Plot Progression should be as thus
Point A (The start)---------------(Things that may or may not contribute to furthering the plot, I will list out things that help if people want to engage their character in it)---------------------------Point B (The resolution)
Imagine it like starting a storyline, and having sidequests that contribute to the drive of the whole thing. Now, it's important to remember that the side things are entirely optional. The assumption here is that the Black Lions are doing it regardless, which means that your characters CAN help, you guys can decide something else to do. If you guys want to do a totally linear thing, I am perfectly okay with that, if you want some wiggle room, we can figure it out too. I realize I am being slightly paradoxical, but I feel this is the best method that we, together as a group realize what we want to do for a more solid experience. If you guys just wanna pud around as your characters, interact and engage, that's totally possible, if you want to use the little bullet points to move the plot along as the interaction facets, that'd probably work great. This is definitely going to be a little bit of a rough experiment.
That being said, if you guys have any curious questions or whatever, let me know. Consider this a "1.0", I'll probably add more as time goes on, same with character creation once I know how things will go. The setting information is not exhaustive, of course, but it should be enough to get the ball rolling. I wanted to leave some for my character to explain, but this SHOULD be enough for people to feel like their character is part of the world.
EDIT-
I completely forgot to mention my plans for how the battles will actually go. In a perfect world, I'm hoping to have everyone operate under the thought that their post is basically a 'turn', and at the end, I meld it all together with the enemy turn, taking my FFT roots to it's core here. Now, if that actually works well? That's another story, but that's what I'm going to try and do for some fluidity, to make the battles feel like they're happening in a semi-scattered and semi-organized fashion for both readability and dynamic understanding.
Also, this way I can reliably adjust things in terms of encounters and whatnot without ruining much of the suspense. I'm not going to kill anyone, but I think it might encourage more cooperative play if I had control of the enemies instead of everyone off doing their own thing like chickens with their heads cut off.