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Skies of Arcadia!

Zeth

Supernova
Joined
Aug 27, 2015
Location
RI, USA
Here is where players post there Fate Accelerated character sheets. I will post the words approved or comments on something that needs work in replies. Feel free to ask questions.
 
Name: Shiho H. Ettaran

Background--
Though she doesn't have very many memories of this time, Shiho's early years under the name of another family were spent in a large library. Her dad was a researcher, and her mom was a technician working on polishing skyship technology, Shiho's time there was truly one of wonder more than sadness - as while they spent their lives inside the royal library of [Non-canon technically advanced country] to focus on their research (with the occasional acquiring of a room from the hotel across the street) their cared about their daughter greatly, even if she had gotten lost in the building's elaborate structure easily twice over how many times you could count on two hand. She gained a liking to the written craft here, though by contrast she spoke rather more quietly compared to the other children.

In the month after her fourth birthday, a great sickness spread over the land. Her parents had Shiho stay with some family friends, the Ettaran's, with a lone island to the south, while they worked on a cure. Two weeks later, they were dead. The survivors could not rebuild. The country lie in ruin. It is beyond repair. Following this, the Ettaran's stored away what copies of research Shiho's father had sent them, and officially adopted Shiho into their family. It was not a smooth transition. Lots of screaming and crying was involved.

After this point, Shiho's family consisted of a 'father', a 'mother', and an 'older brother.' They had lots of money. She spent the most of the next five years locking herself in her room and getting her 'parents' to order her books from far-off lands. They were familiar to her. Her older brother was mean, but they managed to ignore each other most of the time. Her father was an international stockbroker who worked under a large company based in Valua. She has a hard time remembering what her mother did.

By the time she was fourteen, she began looking into some research elements she remembered from her time with dad. She started reading into concepts more attuned to someone at least a decade older. A year later, she managed to build a miniature skyship operated by remote control from scraps she found in the mansion basement. She was happy until it broke. The next month she saved a life when a business partner had a heart attack during a visit. He still died later that year, but she wanted to be proud of something. Her relationship with her 'family' got a little better. They still hated each other, but they learned to respect that at least. Her brother's friends bothered her a little too much, so she took a trip to a library and picked up a book on how to use a knife. Shiho started going out to practice every Saturday night, until her father noticed she was out often and she decided to lock herself in her room again.

Once, at sixteen, she asked for her father's help getting into a prestigious school. She wanted to find somewhere she felt safe. Being with others was painful. She might as well have just been there to be played with. She had meltdowns and broke into tears in the bathroom every other week. She left after her first semester. Father wasn't nice after that happened. Brother wouldn't fucking shut up about it, either. "I stomped on one of Brother's spare glasses after that because I was angry. There was a fight after that. He ended up with a black eye and I broke my arm. I remember wishing I had brought the knife. A week later, I was a little glad I had forgotten it."


...Things started getting better after that. She met a nice man once while shopping for medical supplies and spare gears. That birthday, when she turned 18, was the first time someone outside her family had joined her for one. He spent that night in her room. She said she loved him next week, and they haven't met since. She isn't sure if she regrets it or not. She can't even remember his name these days.


At twenty, she asked 'father' for her parents' old research papers. They were covered in dust, but still readable. Well, I say that, but her dad's handwriting was horrendous. Shiho was the only one in the whole house who could make heads or tails of it. There was a note on page 53 about dad taking everyone to an amusement park once this was all finished. Shiho cried herself to sleep that night. She spent the next few years working on iterating her mom's skyship blueprints and reading up on biology with a boost from her father's blueprints. There was a lot there that could serve as details for more than just a single cure. Notes of wild dreams and the applications her dad had written about how he could change the world were scribbled in nearly all the margins. He said he was sad so many people had to die in order to find an opportunity to make the world a better place.



"On the night mom died, dad wrote that he's sorry he wouldn't be able to be with me anymore. That was the last entry in the papers. I think he would be happy knowing I could read that."

In the week after she turned 24, there was a large fire. She blacked out after inhaling too much smoke, and it took her a month to finally wake back up. Older brother had a friend who died. He was out for the funeral when she woke up.

The papers 'survived', under one description or another. They were sold off to pay for the repairs. A rather extravagant Valuan shop that deals in things of historic and scientific value. Father's market shares hadn't been doing well lately. They were already low on money as-is. By the time the parents could ask to buy them back, they had already been sold to a buyer. The shop didn't keep records of who. They had a lot of customers who would have rathered stay anonymous.

She spent the rest of the day fixing up older brother's old glasses from the fight some years ago. It hadn't mattered if they didn't fit anymore. She cut her finger on the glass once and needed a bandage.

She gave them to brother when he returned from the funeral. There were still tears on his face. Shiho told everyone she was sorry she couldn't learn to be a family with them. Father said that dad would be happy with who she's become anyway.

That night, Shiho set off on a travel ship to a far-off country to find the papers. She wanted to go to Valua, but father had told her it was dangerous alone, even if he respected Shiho's wish that this was her own goal to solve. She took a random ticket and decided to start her search wherever it landed her.

Depending on what the first post is like, Shiho probably meets the rest of the party on a transportation ship somewhere on her journey.

Background's finished, so I'll put this up and post the rest of the sheet as I work through it.

Description: Shiho, 24 years old, is a young woman who takes pride in her intellect, or less commonly, her wit. She'd like to think she's reached a fair level of emotional maturity over the years, and generally manages to keep herself at least a bit cheerful out of sheer willpower. She's about the same height as most men her age, if perhaps shorter by the size of an eyeball, with bright brown hair that reaches about halfway down her neck, and eyes with a dim green hue like small emeralds. Her face, while still fairly beautiful, can usually be recognized as a foreigner, depending on where her travels take her, but it oftentimes takes someone more well-versed in the subject to point out her exact lineage.

Her body is fairly well-rounded, with breasts just slightly above average compared to others, and she sees her waist and her hips as fairly appealing though not exaggerated to the point of being bothersome. She has a preference for long skirts that reach below her knees as a minimum, and her underwear choices are generally more elegant without being outright chosen for sexual reasons or anything that might be cumbersome to move around in. Makeup is usually expensive or otherwise a bother for daily use and reserved for special occasions. She keeps a bag strapped to her waist for money, documents and the occasional bottle of water, whereas the upper rim of her skirt is a suitable place to hold her knife. In the events that her knife needs to be more easily hidden she can strap it to her thigh, but she doesn't like it too much as it means she needs a shorter skirt in order to pull it out.

High Concept: Searcher of Lost Texts. [Shiho searches for her parents' lost documents that were sold off after the fire. Her experience with written craft in-general means she has a much easier time understanding and researching written language - this is expanded to simple understanding of text in unknown languages as well with some careful observation - but by contrast she has much more difficulty understanding the vocal language of strangers. She also knows her parents' handwriting well enough to recognize it.]

Trouble: A Broken Spirit. [Shiho has difficulty staying calm or otherwise not-panicking under heavily stressful situations(generally in the same zone as hostiles), affecting her efficiency in noncombat actions.]

Aspect 1: Calm Hands and a Healthy Mind. [Shiho's practice in her parents craft, usually relating to medicine and engineering, make her much more skilled at making delicate hand movements and observation of how something works.]

Aspect 2: A Faint Whisper. [Shiho's internally-focused demeanor and general avoidance of crowds makes her much better at staying quiet or otherwise moving unnoticed. On the other hand, she doesn't deal well with crowds and being the center of attention.]

Aspect 3: Nimble and balanced. [Her training with a knife, while she's not strong enough to make her stab stuff harder, has given her improved dexterity with her body. She has an easier time moving swiftly and otherwise staying balanced without falling over.]

Approach scores--

Careful+3
Clever+2
Flashy+1
Forceful+0
Quick+2
Sneaky+1

Stunts: Because Shiho has Calm Hands and a Healthy Mind, she gets +2 when she Carefully overcomes obstacles when she tends to an injury.
 
Adelheid Vonnegut

A tall and stocky barrel-chested bear of a man, with a grizzled flat top and a constant 5 o' clock shadow on his blocky face. Stroheim lives for technology. His bulky prosthetics were not installed upon losing his limbs, rather he deliberately designed his prosthetics and amputated himself to install his new mechanical arm, leg, and front pelvis. He believes technology and science to be man's ultimate tool and means of progression. His prosthetic limbs have a shell of anodized titanium, for a deliberate rainbow sheen, which contrast against his black shirt and pants, appropriately torn so the prosthetic limbs fit through the holes they're supposed to. Stroheim loves to show off his superior strength and jumping ability, especially for the ladies, which he also packs a special surprise for. Naturally muscular body from constant use of having heavy metal limbs. Has to watch his step, he's heavy enough he could fall through a bad floor. Loud, boisterous, and loves to make a good scene, but can get hot headed and be one to try and 1-up the other guy.

High Concept: The Bionic Shipwright
Trouble: "Self-centric show-off McMan" Look at mah bionic mahcles.
Aspect: "Machines are for men, magic is for dweebs" (Highly proficient with technology/engineering, but knows jack shit when it comes to magic.)
Aspect: "Man or Machine?" Prosthetic right leg, left arm, and penis (yes really, complete with a vibration motor installed, sadly, he gets to feel nothing.) Very powerful, but also heavy, slow, and clunky.
Aspect: "Mr. Fix It" Well, when it comes to practical problems. Social problems and philosophical conundrums... not so much.
Aspect: "Up Close and Personal" Loves a good brawl, hates shootouts and magic.

Stunt: "Bionic Gorilla" Can use his prosthetics for impressive, showy feats of brute force. If he's to damage an enemy, they take far more than they would normally.

Careful: 1
Clever: 2
Flashy: 3
Forceful: 2
Quick: 1
Sneaky: 0
 
Gunnar Muirmond MIA

Appearance:: A diminutive entity stunted from birth, possessing significantly shorter than average height of a man standing approximately four feet and 5 inches tall. Contrary to his deformity, he is the epitome of masculinity with a unkempt shaggy blackbeard adorned with golden chains. Bare-chested and rippled with an imposing tanned musculature emphasized by massive shoulders and arms thick as the trunk of small trees. He sports a cross-shaped scar on his right abdomen, three gunshot wounds on the right arm and most of his upper body tattooed; resembling reptilian scales in black. Facially his features have thick lips and a small, hooked nose. His face has been shown to be incredibly fierce, thuggish, and rugged, often bearing a twisted sneer behind the enthusiastic gray hues . Lastly incredibly long, black hair that forms defined locks resembling dreadlocks giving the impression of a thick mane. Attire wise he is blazed with august fashion choice, notably a long, thick, dark pelted fur coat embroidered with silver decorations draped over him comparable to a cape almost when not wearing it properly. Gray pants and a beige vest to not constrict his bulbous arms. Comically he is enveloped in jewelry from thick golden chains to both hands wrapped in rings.

High Concept: The Boisterous Sky Pirate Captain [[ Inevitably known as a rambunctious captain instilled by the prospect of a good time. Crude, enthusiastic, and one quite versed in the ways of combat. Gunnar is a man who cherishes companionship in many outings, seeking challenges in life and unrestricted via the freedom of representing the excitement of being an outlaw ]]

Trouble: Chaotic Hedonist [[ Lives by the philosophy of perpetual gratification and entertainment with no thought of the consequences. Unmoved by actions not delving into his vices like combat, money, renowned, or women ]]

Aspect (1): Pint sized Gunner [[ Years under the tutelage of numerous mercenaries and pirates lead the rugged midget upon a path for Artillery; demonstrating even the small one packed a wicked punch. Gunnar is an accomplished gunner, knowing the trades behind them on ships and maintenance on smaller firearms. Though no master chemist this extends towards the manifestation of munitions through gunpowder. ]]

Aspect (2): Pragmatism pities the naive [[ Quickly garnering the dark realities of life early taught Gunnar the malicious, but efficient art of combat and overall life. Though he relishes combat, he isn't gullible such as blades hidden in his sleeve, quick drawing a flintlock in a sword fight, targeting the groin, sucker punches, even human shields if appropriate]]

Aspect (3): Deft Hands of Lawlessness [[ Dwarfs rarely received much respect or opportunity at the workplace, forcing himself into the school of larceny. Palming objects, some a knack for misdirection and keen reflexes in the hands were paramount which assist in pick pocketing, freeing locks [lockpicking], unhooking bras, even the agile usage of a handgun ]]

Careful: 1
Clever: 1
Flashy: 0
Forceful: 3
Quick: 2
Sneaky: 2
 
Name: Tempest Evenstar

Background—
Tempest was born in lower city Valua, to a poor mother who died at birth. His father was the helmsman aboard one of the armada’s flagships, and thus took him sailing all over the ‘North Ocean’ airspace. Upon reaching a sufficient age, Tempest was enlisted himself, and quickly worked his way up through the ranks until eventually, after his father’s passing, he was promoted to admiral and entrusted with the flagship: Retribution, one of the most powerful ships in the armada at the time, sporting the fabled moonstone cannon. After over a year of following orders, the next mission seemingly always crueler than the last, Tempest decided that he’s had enough. He realized what he didn’t want to believe was true; the empire of Valua was corrupt, and only looking to expand, conquer, and become more powerful. The royal family was willing to sacrifice anything, or anyone to gain power. One morning, during an attack on the neighboring civilization of Nasrad, the flagship retribution was in position to lead the assault. Deciding it was now or never, Tempest committed the treasonous act of turning the ship to fire on the armada, seeing as how he’d rather die than follow the order to bombard innocent civilians. As the other airships returned fire, the Nasrad fleet joined the fray. The element of surprise was lost for the Valuans, thanks to Tempests actions, and Nasr was able to hold its own. In the end, the retribution was heavily damage, before being boarded and reclaimed by Valua. However, Tempest was nowhere to be found due to the fact he had taken an escape pod, crashing down on a nearby deserted island, floating peacefully in the Nasr airspace. The Valuans were forced to retreat that day, and placed a large bounty on Tempests head. The young man survived alone on this island for quite some time, until picked up by a crew of elderly blue rogues that happened to see his smoke signals. After sailing with his two new friends, robbing valuan trade ships and helping small settlements for around 3 years, one of them was diagnosed with a terminal illness, which caused both of them to retire, living out the rest of their years in the quiet, remote city of Ixa’Taka. Tempest vowed that day to carry on the legacy of the blue rogues, since he had finally found his calling. The elderly, retired blue rogues gave him their small ship to help in his adventures, and bid him a fond farewell. Now, at age 29, tempest has been hanging out in small port towns, making a living by being a guide, and occasionally hitting up well known valuan trade routes, robbing them of their goods. Still with a deep seated hatred for the Valuan Empire, Tempest keeps his history with them on the down low, and is often times found enjoying a drink in one of the local taverns.

Description:
Tempest is an average sized man, of age 29. He’s got short, dark brown hair and emerald green eyes. With a tanned Caucasian skin tone, he mostly wears a red leather tunic, with several small pouches attached to his belt, along with a spyglass, and a cutlass by his side. Standing around 5’10, and with a firm, clear voice that is steady like a train, Tempest always has a positive attitude. He has no toleration for bullies, and never gives up when those he cares for are in danger. His small, modest ship given to him by his retired friends, which he has named “The Houston” after the name of his dying friend, is a small wooden ship with four main cannons, and a torpedo launcher. Though, he is currently without a crew, due to lack of funds, so his boarding, and plundering of valuan ships has been few and far between lately.


High Concept: Blue Rogue, ex-admiral of the Valuan Armada.

Trouble: Bounty on his Head [Since Tempest rebelled from the Valuan Armada, and took up the mantle of blue rogue, the corrupt empire has placed a bounty on his head. The armada is always looking for an opportunity to gain custody of him, and throw him in prison for his treasonous crime. For this reason, Tempest rarely speaks of his experiences with Valua.]

Aspect 1: Robin Hood [Tempest spends most of his time boarding, and robbing valuan trade ships as a way to help the small poverty stricken settlements between Nasrad and Valua. Being an ex-valuan, he has a great deal of knowledge of how their ships work. At times, his selfless reasoning could get him into trouble, as he tends to risk his neck to help others in need, and always sports a positive attitude even in the most hopeless of situations.]

Aspect 2: Experienced Sailor [Having been sailing his entire life in some form or fashion, and even an admiral of the royal armada, Tempest has a great overall knowledge of what it takes to lead a crew. There aren’t many places he hasn’t explored over the years, but he always has a hunger for more adventure. He knows his way around, however, anyone involved with the valuan armada would most likely recognize him if seen.]

Aspect 3: They’ll Never See us Coming [In order to not get captured by Valua, but still maintain his ongoing goals as a blue rogue, Tempest prefers to go about things quietly, and swiftly, rather than loud and flashy. While his crew is keeping the military escort busy, he would use a stealthy approach to rob the cargo ship. However, while he can hold his own decently enough with a cutlass in close quarters due to his experience, and training, his hand to hand combat skills are only enough to get him by in a pinch.

Approach scores--

Careful+2
Clever+1
Flashy+0
Forceful+1
Quick+2
Sneaky+3

Stunt: "Know your enemies" - Tempest gets a +2 bonus when sneaking around on Valuan vessels, due to his prior knowledge of their layout and schematics from his time in the service.
 
Lelith

Background:
Lelith was taken from her family at an early age, taken during a pirate raid and sold into slavery. In time as her beauty grew, she was taken as a concubine by a cruel and infamous pirate captain, and was trained in the arts of dance, song, seduction and sex, the better to please her master. She always longed for freedom, hating that pig of a master who abused her nightly, with a passion that equalled her beauty. She knew that she had to be patient, slowly piecing together a plan to murder her captor, setting everything up so that he would be alone, the drunken crew passed out, an easy escape available and a hidden weapon within her grasp. That first kill was anything but clean; when it was done, she was covered in his blood and holding his severed cock in her hand, the symbol of his manhood reduced to a simple piece of dead meat. Murdering the sleeping crew proved far easier.

Lelith discovered that she had a talent for knife fighting; dancing had already made her body strong and quick, and speed she found was far superior than brute force. Nobody expected the small woman to be a threat, not until she danced past their attacks and slid their throat with a single, well placed strike, leaving them to bleed out on the ground while laughing and mocking them. Today Lelith is an expert melee fighter, traveling across the world, looking for worthy challengers, especially strong and professional male fighters. She has little interest in plunder and riches, except for the basic necessities and the occasional dip of luxury, so she has taken to giving it to those who need it the most; the poor and the downtrodden. Although she hates to admit it, she has become a sort of pirate herself; a blue rogue and a champion of women’s rights.


Description:
Lelith is stunningly beautiful, her lithe and curvy body shaped like a living goddess. Standing at roughly 5’5” and weighing 127lb’s, Lelith cuts a striking figure with smooth alabaster skin, emerald green eyes and a rich mane of deep red hair that reaches to her buttocks, typically woven into long braids and adorned with silver clasps and pins. Eyeliner and shadow gives her an intimidating gaze, and red lipstick and nail polish accentuates her red hair. Lelith Normally goes barefooted, toes painted the same red colour as her fingers, and dresses in a black sleeveless bodysuit and a long red silk sash that flares in the wind as she dances (think psylocke). Sometimes, when necessary, she will wear thigh high leather boots, with attached steel spurs at the heels, denim hotpants and a pilot’s leather jacket. Other times, she might dress in a floor length black hooded robe, and wearing an ornate porcelain mask with crimson lips and a painted peacock motif on the right side. This way her beauty will not be a distraction or a hindrance to the group’s goals.


High Concept: Blue Rogue, Queen of Knives

Trouble: Accept Any Worthy Challenge [Lelith never backs down from a challenge or a chance of proving her superiority over someone else whom she deems a worthy opponent, even when this is detracting from her overall goal, she just cannot resist, and takes a special sadistic pleasure in humiliating strong male fighters, bringing them to their knees with a hundred lesser cuts, while walking away without a scratch. Ranged combat is for cowards, as such it is beneath her. The only true form of combat is glorious melee, feeling the rush of the kill, the blood spatter on your face and seeing the surprised look on your enemy's face as he breathes his last breath.]

Aspect 1: Flawless Form [Lelith moves with such preternatural speed, grace and precision that her fighting appears more like a dance, weaving and ducking in between attacks as though she was a ghost, almost as if she is knows where the attack is going to land before her enemy even thinks about it moving. To this day her skin remains unmarred, a clear testament to her uncanny skill of the blood dance. This agility comes at the cost though, being unable to wear heavy clothes or any form of personal armour.]

Aspect 2: Deimos and Phobos [Lelith possess a pair of legendary blades (terror and horror); long elegant knives, light, razor sharp and damn near indestructible, able to cut through most armour as if it was a piece of cloth. Constructed of an unknown alloy, they are relics of ancient times; each with a long and bloody history. Yet even without these weapons, Lelith is never completely defenseless, her boots equipped with spurs at the heels, ready to open a throat with a well placed pirouette kick, her very fingernails replaced by one inch sharpened steel claws, though disguised as elegant, well manicured nails, painted blood red.]

Aspect 3: Fey Beauty [Lelith Is incredibly easy on the eyes, and she knows it, using her body and looks to distract those around her. While it makes her very recognizable, it gives her a definite advantage when dealing with men, while most women are more cautious around her.]


Approach scores

Careful+0
Clever+1
Flashy+2
Forceful+1
Quick+3
Sneaky+2

Stunt: The Blood Dance [Lelith gets +2 bonus to dodge and to hit when engaged with only one enemy because of her unmatched speed and agility.]
 
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