I made you a new spell, Protagonist-kun! Do you like it?
Whether you got your magic from endless studying, monstrous heritage, or a deal with an otherworldly being, you've got a power most people don't. You might be a summoner, a necromancer, an illusionist, a runcrafter, an artificer, or even a generalist; whatever it is you do, you prefer doing it with magic.
Artificer: You've always had a knack for magical tinkering; while your stuff isn't perfect, it's usually pretty servicable. Any time a roll is called for, you may substitute a Skill roll for any other kind of roll, but you must take a -2 penalty as well.
Battlemage: You've spent a lot of time learning how to use magic reliably and efficiently in high-stakes situations, and it's paid off. Twice per episode, you may substitute use your Skill roll in place of Conflict at no penalty.
Body Alteration: You've learned how to use your magic to alter yourself; whether it's changing the color of all your body hair, giving yourself a tattoo, or adding an...appendage, you can change yourself cosmetically however you want. Twice per episode, you may add +2 to an Allure roll based entirely/primarily on your appearance, rather than your behavior or words.
Collegiate Wizard: You're not just a practitioner of the arts, you're an expert on them. +2 to any roll directly involving knowledge of magic or monsters.
Utility Spells: You're in college; it's perfectly understandable that you've learned to use your power over the cosmos for...extracurricular activities. Once per episode, when making a roll involving sex, you may roll twice and take the roll of your choice, as well as adding +1 to the final result, if you can creatively use spells, potions, or the like as a primary part of the activities.
Overchannel: You've learned how to compensate for failure with extreme displays of power, but doing so leaves you in a weakened state. Twice per episode, when you fail an unopposed roll, you may reroll it using your Skill roll, with an additional +1. However, your next three rolls suffer a -1 penalty, or -2 if they're Skill rolls.