Introduction
Lucian Hadrianos was crossing the Cairnlands as part of a caravan, either working as hired guard, or as passengers traveling from the Marquees to Valkheim. This morning the caravan was ambushed by a band of Cairnlander marauders, and only the hero escaped.
To make matters worse, during their escape, Lucian killed the marauders’ chief’s son! The hero is presently fleeing on horseback, with the marauder band in close pursuit. The chase has lasted several hours, and his horse are exhausted—if the Lucian doesn’t find refuge soon, he is almost certainly doomed…
Sea of Fog
Lucian Hadrianos long ago left any recognizable trails, attempting to lose their pursuers in the wilderness along the shore of the Drowned King Sea. A thick sea fog has risen up, and covers the ground up too the horses fetlocks. This gives the heroes the eerie illusion of racing across a sea of fog—the ground is totally hidden from sight.
A group of marauders have pulled ahead of their comrades, and emboldened, spur their mounts in an attempt to catch the heroes. Run this using the Chase Rules in Savage Worlds. The Range Increments are 5” and the two groups are 20” apart at the start of the chase. Obstacles are Sparse, and include things like rabbit burrows, and small bushes concealed in the fog. Finally, the heroes’ horses are Exhausted (see Fatigue in Savage Worlds) and suffer a –2 to Trait rolls. The marauders horses are Fatigued and suffer a –1 to Trait rolls.
Lucian Hadrianos was crossing the Cairnlands as part of a caravan, either working as hired guard, or as passengers traveling from the Marquees to Valkheim. This morning the caravan was ambushed by a band of Cairnlander marauders, and only the hero escaped.
To make matters worse, during their escape, Lucian killed the marauders’ chief’s son! The hero is presently fleeing on horseback, with the marauder band in close pursuit. The chase has lasted several hours, and his horse are exhausted—if the Lucian doesn’t find refuge soon, he is almost certainly doomed…
Sea of Fog
Lucian Hadrianos long ago left any recognizable trails, attempting to lose their pursuers in the wilderness along the shore of the Drowned King Sea. A thick sea fog has risen up, and covers the ground up too the horses fetlocks. This gives the heroes the eerie illusion of racing across a sea of fog—the ground is totally hidden from sight.
A group of marauders have pulled ahead of their comrades, and emboldened, spur their mounts in an attempt to catch the heroes. Run this using the Chase Rules in Savage Worlds. The Range Increments are 5” and the two groups are 20” apart at the start of the chase. Obstacles are Sparse, and include things like rabbit burrows, and small bushes concealed in the fog. Finally, the heroes’ horses are Exhausted (see Fatigue in Savage Worlds) and suffer a –2 to Trait rolls. The marauders horses are Fatigued and suffer a –1 to Trait rolls.