Azecreth
Pulsar
- Joined
- Aug 23, 2013
- Location
- Ohio, America
The land of Hildegard was an old one, settled by humans since time immemorial. Some say that they came from the stars, aboard great arks that took them there before vanishing off into space, while others say they evolved from the animals. And still more say that they were made by the gods themselves, and in their image. Regardless of where the race of man came from though, none could deny that they had left their mark upon the land. And even as nations progressed and developed, great cities springing up where none had been before, the countryside and the forests brought to heel, still the marks of the past remained to see, some lost, but far more present.
One of those things was the ancient Empire of Devrithen, a might kingdom that had bestrode the globe for centuries, all held under their sway and influence, even if they did not directly control it. They built great works, fortresses, castles, cities, and advanced greatly in the fields of science, magic, and the merger of the two. Some of their legacies endured their fall, but many things had been lost as well, secrets that had yet to be regained by the world. It was a shame, but that was the way the world worked, at least as far as humanity could discern and operated.
Part of this process were explorers, brave and cunning people who went out to explore, to find relics of the past and bring them back, whether for their own profit or the betterment of mankind. Such efforts were hardly easy, dangerous as a result of the ravages of time, but that never served as a total deterrent. There would always be those willing to stake life and limb on a successful find. And with the creations of the Empire, one never knew what they might find in those old ruins. It could be useful, or it could be a mere trinket, and the odds of returning made such an endeavor risky. But that was the price, and one many were willing to pay.
Of those ruins, one of the most enigmatic was the ruins in Vanaheimr. Built into a mountainside itself, Vanaheimr was said to be a depository, a vault of ancient relics, secrets, and untold wealth. The halls wound onwards seemingly unending, well chiseled stone lit by magic, with rooms of many different functions. Of course, such a vault was also well guarded, by a variety of traps that had spelled the ruin of many a visitor. And yet that did not stop everyone, always a new traveler willing to risk the danger for the rumored wealth within. And the returns had only supported those rumors, though it was said that the inner sanctum had yet to be tapped. Truly, that was where the true wealth and power laid, behind massive metal doors and deep inside the facility.
With all those things known, the good and the bad, a new adventurer approached, willing to try her luck, to risk life and limb to see if she could profit. And the gods only knew what would be in store for her, inside those cavernous depths....
One of those things was the ancient Empire of Devrithen, a might kingdom that had bestrode the globe for centuries, all held under their sway and influence, even if they did not directly control it. They built great works, fortresses, castles, cities, and advanced greatly in the fields of science, magic, and the merger of the two. Some of their legacies endured their fall, but many things had been lost as well, secrets that had yet to be regained by the world. It was a shame, but that was the way the world worked, at least as far as humanity could discern and operated.
Part of this process were explorers, brave and cunning people who went out to explore, to find relics of the past and bring them back, whether for their own profit or the betterment of mankind. Such efforts were hardly easy, dangerous as a result of the ravages of time, but that never served as a total deterrent. There would always be those willing to stake life and limb on a successful find. And with the creations of the Empire, one never knew what they might find in those old ruins. It could be useful, or it could be a mere trinket, and the odds of returning made such an endeavor risky. But that was the price, and one many were willing to pay.
Of those ruins, one of the most enigmatic was the ruins in Vanaheimr. Built into a mountainside itself, Vanaheimr was said to be a depository, a vault of ancient relics, secrets, and untold wealth. The halls wound onwards seemingly unending, well chiseled stone lit by magic, with rooms of many different functions. Of course, such a vault was also well guarded, by a variety of traps that had spelled the ruin of many a visitor. And yet that did not stop everyone, always a new traveler willing to risk the danger for the rumored wealth within. And the returns had only supported those rumors, though it was said that the inner sanctum had yet to be tapped. Truly, that was where the true wealth and power laid, behind massive metal doors and deep inside the facility.
With all those things known, the good and the bad, a new adventurer approached, willing to try her luck, to risk life and limb to see if she could profit. And the gods only knew what would be in store for her, inside those cavernous depths....